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Map Information:
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[b]Name:[/b] Survival EXTREME
[b]Status:[/b] First Release, Playtesting
[b]Size:[/b] 20x20 
[b]Type:[/b] Team Scenario/Mission
[b]Version:[/b] 1
[b]Number of players:[/b] up to 4
[b]Download:[/b] The Vault, search for "Survival Extreme" or user "tecxx"
[b]Keywords:[/b] survival extreme teamgame team game defense defensive
[b]Compatibility:[/b] This is for FA only. For a SC version please download "King of the Hill"


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[b]Welcome to Survival EXTREME[/b]
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This is a scripted teamgame scenario/mission which comes with it's own ruleset and game modes. If you know my map "King Of The Hill": This is the same, but updated for FA.

[b]Description:[/b]
Your primary goal is to make sure the superweapon stays alive at any price. If it gets destroyed, you lose the game. You also have to destroy the spawngates around the hill.

Every minute, a new wave of enemy units spawns in, starting randomly at one of the 8 spawngates. Try to stay alive and defend the superweapon. After 60 waves it will activate and help you destroy the gates.

Resources are spawned according to the number of players and alliances are set automatically. You don't need to do this on your own, but you can for further customizing. See below for a detailed description.

[b]Alliances/Teams:[/b]
All players on the hill will be automatically allied at game start. You do not need to set teams in the lobby.

[b]Notes:[/b]
- You can not reclaim or capture the superweapon, but it can be killed, e.g. if your ACU dies. Be careful!
- The superweapon only shoots at things *you* see. So if you play with FogOfWar, don't forget to scout!
- For one player, there is a specific enemy unit count at each wave. For every additional player, the unit count is multiplied by the number of players!


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[b]customizing the game [/b]
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In the game lobby, where you select the map, you have some additional options to customize the gameplay to your needs. 
If you do not set any options, they default to their standard values, NOT to the first values in the dropdown lists. This is a known issue in supreme commander, i can't fix it. So, again: if you want to just play with default (recommended) values, don't touch the settings. If you want your own values, modify them as you need.

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[b]TODO - next version(s) [/b]
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* balancing based on player feedback.


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[b]Version History [/b]
======================================================================================v1 Desert Oasis 
- no script changes
- Moved mexes and hydros around
- New terrain
- Trees all died and turned to dust
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v1:
initial release, with the following changes compared to "King Of The Hill"
- new heightmap
- new texture maps
- 60 waves instead of 45
- new resources layout
- after wave 60 a special surprise spawns
- every 5th wave is a "silent" wave to accomodate the harder resource management introduced in FA
- added all new units for aeon, uef, cybran and seraphim

EOF