options = 
{
    { 
        default = 20, 
        label = "Difficulty", 
        help = "Adjusts enemy count and Veterancy.", 
        key = 'opt_difficulty', 
        pref = 'opt_difficulty', 
        values = { 
          {text = "Godlike (default)", help = "Goldlike", key = 20, },
            {text = "Warlord+2", help = "I can't believe it", key = 17, },
            {text = "Warlord+1", help = "I can't believe it", key = 16, },
            {text = "Warlord", help = "I can't believe it", key = 15, },                {text = "General+2", help = "Burn Baby", key = 14, },       
            {text = "General+1", help = "Burn Baby", key = 13, },
            {text = "General", help = "He's dead, Bone!", key = 12, },
            {text = "Captain+3", help = "Dead! Dead", key = 11, },
            {text = "Captain+2", help = "He's still dead!", key = 10, },                {text = "Captain+1", help = "He's dead, Bone!", key = 9, },                 
            {text = "Captain", help = "Shoot me", key = 8, }, 
            {text = "Soldier+2", help = "Kick me", key = 7, },                      
            {text = "Soldier+1", help = "Harder", key = 6, }, 
            {text = "Soldier", help = "Normal", key = 5, }, 
        }, 
    }, 
    { 
        default = 360, 
        label = "Startup Time", 
        help = "How long until waves start attacking.", 
        key = 'opt_startupTime', 
        pref = 'opt_startupTime', 
        values = {
            {text = "6:00 (default)",help = "", key = 360, },  
            {text = "0:00",help = "", key = 0, },
            {text = "3:00",help = "", key = 180, }, 
            {text = "4:00",help = "", key = 240, }, 
            {text = "5:00",help = "", key = 300, }, 
            {text = "6:00",help = "", key = 360, }, 
            {text = "7:00",help = "", key = 420, }, 
            {text = "8:00",help = "", key = 480, }, 
            {text = "9:00",help = "", key = 540, }, 
            {text = "10:00",help = "", key = 600, }, 
            {text = "11:00",help = "", key = 660, }, 
            {text = "12:00",help = "", key = 720, }, 
            {text = "14:00",help = "", key = 840, }, 
            {text = "15:00",help = "", key = 900, }, 
            {text = "16:00",help = "", key = 960, },
            {text = "20:00",help = "", key = 1200, }, 
            {text = "30:00",help = "", key = 1800, }, 
            {text = "45:00",help = "", key = 2700, },   
            {text = "60:00",help = "", key = 3600, }, 
        }, 
    }, 
    { 
        default = 30, 
        label = "Wave Delay Time", 
        help = "How long between waves.", 
        key = 'opt_waveTime', 
        pref = 'opt_waveTime', 
        values = { 
            {text = "30 secs (default)",help = "", key = 30, }, 
            {text = "15 secs (hardest)",help = "", key = 15, }, 
            {text = "45 secs",help = "", key = 45, }, 
            {text = "60 secs (normal)",help = "", key = 60, }, 
            {text = "75 secs",help = "", key = 75, }, 
            {text = "90 secs",help = "", key = 90, }, 
            {text = "105 secs",help = "", key = 105, }, 
            {text = "120 secs (easy)",help = "", key = 120, }, 
        }, 
    }, 
    { 
        default = 2, 
        label = "Defense Object", 
        help = "The object you have to defend", 
        key = 'opt_defenseObject', 
        pref = 'opt_defenseObject', 
        values = { 
            {text = "Black Sun 50k HP (default)",help = "easy", key = 2, },         
            {text = "Black Sun 10k HP ",help = "good strength", key = 1, }, 
            {text = "Black Sun 5k HP ",help = "harder", key = 3, }, 
      {text = "QAI Mainframe 1k HP", help = "fragile", key = 4, }, 
        }, 
    },  
};