options = 
{
	{ 
		default = 1, 
		label = "Difficulty", 
		help = "Enemy unit count multiplier", 
		key = 'SpawnMultiplier', 
		pref = 'SpawnMultiplier', 
		values = { 
			{text = "very very easy", help = "", key = 0.25, }, 
			{text = "very easy", help = "", key = 0.5, }, 
			{text = "easy", help = "", key = 0.75, }, 
			{text = "normal (default)", help = "", key = 1.00, }, 
			{text = "hard", help = "", key = 1.25, }, 
			{text = "very hard", help = "", key = 1.5, }, 
			{text = "very very hard", help = "", key = 2, }, 
			{text = "insane", help = "", key = 2.5, }, 
			{text = "super insane", help = "", key = 3, }, 
		}, 
	}, 
	{ 
		default = 10, 
		label = "Wave Delay Time", 
		help = "How many seconds between each wave", 
		key = 'WaveDelay', 
		pref = 'WaveDelay', 
		values = { 
			{text = "3 secs",help = "", key = 3, }, 
			{text = "5 secs",help = "", key = 5, }, 
			{text = "7 secs ",help = "", key = 7, }, 
			{text = "10 secs (default)",help = "", key = 10, }, 
			{text = "15 secs",help = "", key = 15, }, 
			{text = "20 secs",help = "", key = 20, }, 
			{text = "30 secs",help = "", key = 30, }, 
		}, 
	}, 

	{ 
		default = 1, 
		label = "Emergency Shield Count", 
		help = "How many Emergency Shields the Defence Object can activate", 
		key = 'EmergencyShield', 
		pref = 'EmergencyShield', 
		values = { 
			{text = "0",help = "", key = 0, }, 
			{text = "1",help = "", key = 1, }, 
			{text = "2(default)",help = "", key = 2, }, 
			{text = "3",help = "", key = 3, }, 
			{text = "4",help = "", key = 3, }, 
			{text = "5",help = "", key = 3, }, 
		}, 
	}, 

};