# Generated by //depot/rts/main/tools/Localizer.py
A02_M01_OBJ_010_113="(%s%%/%s%%)"
Abasi="Abasi"
Aeon="Aeon"
AeonComputer="AeonComputer"
AeonWhisper="AeonWhisper"
Aeon_Officer="Aeon Officer"
Aiko="Aiko"
Alien="Alien"
Amalia="Amalia"
Ariel="Ariel"
Arnold="Arnold"
Berry="Berry"
Black_Sun_Control_Tower="Black Sun Control Tower"
Blake="Blake"
Brackman="Brackman"
CAMPMGR_0000="Operation completed"
CAMPMGR_0001="Operation failed"
CDR_Player="CDR {g PlayerName}"
CONSTRUCT_0000="T1"
CONSTRUCT_0001="T2"
CONSTRUCT_0002="T3"
CONSTRUCT_0003="Exp"
CONSTRUCT_0004="Munition"
CONSTRUCT_0005="Key must not be b!"
CONSTRUCT_0006="%s is already used!"
CONSTRUCT_0007="Key must be a-z!"
CONSTRUCT_0008="Press a key to bind"
Cancelled="Cancelled"
Celene="Celene"
Choir="Choir"
Clarke="Clarke"
Coalition_HQ="Coalition HQ"
Computer="Computer"
Computer_Assist_010_010="[{i UEFComputer}]: Guarding"
Computer_Assist_010_020="[{i UEFComputer}]: Assisting"
Computer_Assist_010_030="[{i UEFComputer}]: Assisting construction"
Computer_Assist_020_010="[{i AeonComputer}]: Guarding"
Computer_Assist_020_020="[{i AeonComputer}]: Assisting"
Computer_Assist_020_030="[{i AeonComputer}]: Assisting construction"
Computer_Assist_030_010="[{i CybranComputer}]: Guarding"
Computer_Assist_030_020="[{i CybranComputer}]: Assisting"
Computer_Assist_030_030="[{i CybranComputer}]: Assisting construction"
Computer_BasicOrders_010_010="[{i UEFComputer}]: Cannot complete order"
Computer_BasicOrders_010_020="[{i UEFComputer}]: Order received"
Computer_BasicOrders_010_030="[{i UEFComputer}]: Order complete"
Computer_BasicOrders_010_040="[{i UEFComputer}]: Waiting for orders"
Computer_BasicOrders_010_050="[{i UEFComputer}]: Upgrade complete"
Computer_BasicOrders_010_060="[{i UEFComputer}]: Tech 2 upgrade complete\n"
Computer_BasicOrders_010_070="[{i UEFComputer}]: Tech 3 upgrade complete"
Computer_BasicOrders_010_080="[{i UEFComputer}]: Customization complete"
Computer_BasicOrders_010_090="[{i UEFComputer}]: System enabled"
Computer_BasicOrders_010_100="[{i UEFComputer}]: System engaged\n"
Computer_BasicOrders_010_110="[{i UEFComputer}]: System disabled"
Computer_BasicOrders_010_120="[{i UEFComputer}]: Cannot build there"
Computer_BasicOrders_010_130="[{i UEFComputer}]: Invalid order"
Computer_BasicOrders_010_140="[{i UEFComputer}]: Destination invalid"
Computer_BasicOrders_010_150="[{i UEFComputer}]: Invalid target"
Computer_BasicOrders_020_010="[{i AeonComputer}]: Cannot complete order"
Computer_BasicOrders_020_020="[{i AeonComputer}]: Order received"
Computer_BasicOrders_020_030="[{i AeonComputer}]: Order complete"
Computer_BasicOrders_020_040="[{i AeonComputer}]: Waiting for orders"
Computer_BasicOrders_020_050="[{i AeonComputer}]: Upgrade complete"
Computer_BasicOrders_020_060="[{i AeonComputer}]: Tech 2 upgrade complete\n"
Computer_BasicOrders_020_070="[{i AeonComputer}]: Tech 3 upgrade complete"
Computer_BasicOrders_020_080="[{i AeonComputer}]: Customization complete"
Computer_BasicOrders_020_090="[{i AeonComputer}]: System enabled"
Computer_BasicOrders_020_100="[{i AeonComputer}]: System engaged\n"
Computer_BasicOrders_020_110="[{i AeonComputer}]: System disabled"
Computer_BasicOrders_020_120="[{i AeonComputer}]: Cannot build there"
Computer_BasicOrders_020_130="[{i AeonComputer}]: Invalid order"
Computer_BasicOrders_020_140="[{i AeonComputer}]: Destination invalid"
Computer_BasicOrders_020_150="[{i AeonComputer}]: Invalid target"
Computer_BasicOrders_030_010="[{i CybranComputer}]: Cannot complete order"
Computer_BasicOrders_030_020="[{i CybranComputer}]: Order received"
Computer_BasicOrders_030_030="[{i CybranComputer}]: Order complete"
Computer_BasicOrders_030_040="[{i CybranComputer}]: Waiting for orders"
Computer_BasicOrders_030_050="[{i CybranComputer}]: Upgrade complete"
Computer_BasicOrders_030_060="[{i CybranComputer}]: Tech 2 upgrade complete\n"
Computer_BasicOrders_030_070="[{i CybranComputer}]: Tech 3 upgrade complete"
Computer_BasicOrders_030_080="[{i CybranComputer}]: Customization complete"
Computer_BasicOrders_030_090="[{i CybranComputer}]: System enabled"
Computer_BasicOrders_030_100="[{i CybranComputer}]: System engaged\n"
Computer_BasicOrders_030_110="[{i CybranComputer}]: System disabled"
Computer_BasicOrders_030_120="[{i CybranComputer}]: Cannot build there"
Computer_BasicOrders_030_130="[{i CybranComputer}]: Invalid order"
Computer_BasicOrders_030_140="[{i CybranComputer}]: Destination invalid"
Computer_BasicOrders_030_150="[{i CybranComputer}]: Invalid target"
Computer_Changed_010_010="[{i UEFComputer}]: Objective updated"
Computer_Changed_010_020="[{i UEFComputer}]: Primary objective updated"
Computer_Changed_010_030="[{i UEFComputer}]: \nSecondary objective updated\n"
Computer_Changed_010_040="[{i UEFComputer}]: Mission updated"
Computer_Changed_020_010="[{i AeonComputer}]: Objective updated"
Computer_Changed_020_020="[{i AeonComputer}]: Primary objective updated"
Computer_Changed_020_030="[{i AeonComputer}]: \nSecondary objective updated\n"
Computer_Changed_020_040="[{i AeonComputer}]: Mission updated"
Computer_Changed_030_010="[{i CybranComputer}]: Objective updated"
Computer_Changed_030_020="[{i CybranComputer}]: Primary objective updated"
Computer_Changed_030_030="[{i CybranComputer}]: \nSecondary objective updated\n"
Computer_Changed_030_040="[{i CybranComputer}]: Mission updated"
Computer_Combat_010_010="[{i UEFComputer}]: Attack confirmed"
Computer_Combat_010_020="[{i UEFComputer}]: Target set"
Computer_Combat_010_030="[{i UEFComputer}]: Target locked"
Computer_Combat_010_040="[{i UEFComputer}]: Target acquired"
Computer_Combat_010_050="[{i UEFComputer}]: Target engaged"
Computer_Combat_010_060="[{i UEFComputer}]: Target destroyed"
Computer_Combat_010_070="[{i UEFComputer}]: Targets destroyed"
Computer_Combat_010_080="[{i UEFComputer}]: Forces under attack"
Computer_Combat_010_090="[{i UEFComputer}]: Units under attack"
Computer_Combat_010_100="[{i UEFComputer}]: Installation under attack"
Computer_Combat_010_110="[{i UEFComputer}]: You are under attack"
Computer_Combat_010_120="[{i UEFComputer}]: Non-believers attacking!"
Computer_Combat_010_130="[{i UEFComputer}]: Enemy forces engaged"
Computer_Combat_010_140="[{i UEFComputer}]: Allied units under attack"
Computer_Combat_010_150="[{i UEFComputer}]: Enemy threat neutralized"
Computer_Combat_010_160="[{i UEFComputer}]: Enemy forces defeated"
Computer_Combat_010_170="[{i UEFComputer}]: Aircraft under attack"
Computer_Combat_010_180="[{i UEFComputer}]: Base under attack"
Computer_Combat_010_190="[{i UEFComputer}]: Factory under attack"
Computer_Combat_010_200="[{i UEFComputer}]: Ships under attack"
Computer_Combat_010_210="[{i UEFComputer}]: Ship under attack"
Computer_Combat_010_220="[{i UEFComputer}]: Sub under attack"
Computer_Combat_010_230="[{i UEFComputer}]: Subs under attack"
Computer_Combat_010_240="[{i UEFComputer}]: Ground units under attack"
Computer_Combat_010_250="[{i UEFComputer}]: Ground unit under attack"
Computer_Combat_010_260="[{i UEFComputer}]: Mass Extractors under attack"
Computer_Combat_010_270="[{i UEFComputer}]: Power Generators under attack"
Computer_Combat_020_010="[{i AeonComputer}]: Attack confirmed"
Computer_Combat_020_020="[{i AeonComputer}]: Target set"
Computer_Combat_020_030="[{i AeonComputer}]: Target locked"
Computer_Combat_020_040="[{i AeonComputer}]: Target acquired"
Computer_Combat_020_050="[{i AeonComputer}]: Target engaged"
Computer_Combat_020_060="[{i AeonComputer}]: Target destroyed"
Computer_Combat_020_070="[{i AeonComputer}]: Targets destroyed"
Computer_Combat_020_080="[{i AeonComputer}]: Forces under attack"
Computer_Combat_020_090="[{i AeonComputer}]: Units under attack"
Computer_Combat_020_100="[{i AeonComputer}]: Installation under attack"
Computer_Combat_020_110="[{i AeonComputer}]: You are under attack"
Computer_Combat_020_120="[{i AeonComputer}]: Non-believers attacking!"
Computer_Combat_020_130="[{i AeonComputer}]: Enemy forces engaged"
Computer_Combat_020_140="[{i AeonComputer}]: Allied units under attack"
Computer_Combat_020_150="[{i AeonComputer}]: Enemy threat neutralized"
Computer_Combat_020_160="[{i AeonComputer}]: Enemy forces defeated"
Computer_Combat_020_170="[{i AeonComputer}]: Aircraft under attack"
Computer_Combat_020_180="[{i AeonComputer}]: Base under attack"
Computer_Combat_020_190="[{i AeonComputer}]: Factory under attack"
Computer_Combat_020_200="[{i AeonComputer}]: Ships under attack"
Computer_Combat_020_210="[{i AeonComputer}]: Ship under attack"
Computer_Combat_020_220="[{i AeonComputer}]: Sub under attack"
Computer_Combat_020_230="[{i AeonComputer}]: Subs under attack"
Computer_Combat_020_240="[{i AeonComputer}]: Ground units under attack"
Computer_Combat_020_250="[{i AeonComputer}]: Ground unit under attack"
Computer_Combat_020_260="[{i AeonComputer}]: Mass Extractors under attack"
Computer_Combat_020_270="[{i AeonComputer}]: Power Generators under attack"
Computer_Combat_030_010="[{i CybranComputer}]: Attack confirmed"
Computer_Combat_030_020="[{i CybranComputer}]: Target set"
Computer_Combat_030_030="[{i CybranComputer}]: Target locked"
Computer_Combat_030_040="[{i CybranComputer}]: Target acquired"
Computer_Combat_030_050="[{i CybranComputer}]: Target engaged"
Computer_Combat_030_060="[{i CybranComputer}]: Target destroyed"
Computer_Combat_030_070="[{i CybranComputer}]: Targets destroyed"
Computer_Combat_030_080="[{i CybranComputer}]: Forces under attack"
Computer_Combat_030_090="[{i CybranComputer}]: Units under attack"
Computer_Combat_030_100="[{i CybranComputer}]: Installation under attack"
Computer_Combat_030_110="[{i CybranComputer}]: You are under attack"
Computer_Combat_030_120="[{i CybranComputer}]: Non-believers attacking!"
Computer_Combat_030_130="[{i CybranComputer}]: Enemy forces engaged"
Computer_Combat_030_140="[{i CybranComputer}]: Allied units under attack"
Computer_Combat_030_150="[{i CybranComputer}]: Enemy threat neutralized"
Computer_Combat_030_160="[{i CybranComputer}]: Enemy forces defeated"
Computer_Combat_030_170="[{i CybranComputer}]: Aircraft under attack"
Computer_Combat_030_180="[{i CybranComputer}]: Base under attack"
Computer_Combat_030_190="[{i CybranComputer}]: Factory under attack"
Computer_Combat_030_200="[{i CybranComputer}]: Ships under attack"
Computer_Combat_030_210="[{i CybranComputer}]: Ship under attack"
Computer_Combat_030_220="[{i CybranComputer}]: Sub under attack"
Computer_Combat_030_230="[{i CybranComputer}]: Subs under attack"
Computer_Combat_030_240="[{i CybranComputer}]: Ground units under attack"
Computer_Combat_030_250="[{i CybranComputer}]: Ground unit under attack"
Computer_Combat_030_260="[{i CybranComputer}]: Mass Extractors under attack"
Computer_Combat_030_270="[{i CybranComputer}]: Power Generators under attack"
Computer_CommandCap_010_010="[{i UEFComputer}]: Command cap exceeded"
Computer_CommandCap_010_020="[{i UEFComputer}]: Command cap reached\n"
Computer_CommandCap_010_030="[{i UEFComputer}]: Command limit reached"
Computer_CommandCap_010_040="[{i UEFComputer}]: Command cap increased"
Computer_CommandCap_010_050="[{i UEFComputer}]: Command limit increased"
Computer_CommandCap_010_060="[{i UEFComputer}]: Unit cap exceeded"
Computer_CommandCap_010_070="[{i UEFComputer}]: Unit cap reached"
Computer_CommandCap_010_080="[{i UEFComputer}]: Unit limit reached"
Computer_CommandCap_010_090="[{i UEFComputer}]: Unit cap increased"
Computer_CommandCap_010_100="[{i UEFComputer}]: Unit limit increased"
Computer_CommandCap_010_110="[{i UEFComputer}]: Command cap decreased"
Computer_CommandCap_010_120="[{i UEFComputer}]: Command limit decreased"
Computer_CommandCap_020_010="[{i AeonComputer}]: Command cap exceeded"
Computer_CommandCap_020_020="[{i AeonComputer}]: Command cap reached\n"
Computer_CommandCap_020_030="[{i AeonComputer}]: Command limit reached"
Computer_CommandCap_020_040="[{i AeonComputer}]: Command cap increased"
Computer_CommandCap_020_050="[{i AeonComputer}]: Command limit increased"
Computer_CommandCap_020_060="[{i AeonComputer}]: Unit cap exceeded"
Computer_CommandCap_020_070="[{i AeonComputer}]: Unit cap reached"
Computer_CommandCap_020_080="[{i AeonComputer}]: Unit limit reached"
Computer_CommandCap_020_090="[{i AeonComputer}]: Unit cap increased"
Computer_CommandCap_020_100="[{i AeonComputer}]: Unit limit increased"
Computer_CommandCap_020_110="[{i AeonComputer}]: Command cap decreased"
Computer_CommandCap_020_120="[{i AeonComputer}]: Command limit decreased"
Computer_CommandCap_030_010="[{i CybranComputer}]: Command cap exceeded"
Computer_CommandCap_030_020="[{i CybranComputer}]: Command cap reached\n"
Computer_CommandCap_030_030="[{i CybranComputer}]: Command limit reached"
Computer_CommandCap_030_040="[{i CybranComputer}]: Command cap increased"
Computer_CommandCap_030_050="[{i CybranComputer}]: Command limit increased"
Computer_CommandCap_030_060="[{i CybranComputer}]: Unit cap exceeded"
Computer_CommandCap_030_070="[{i CybranComputer}]: Unit cap reached"
Computer_CommandCap_030_080="[{i CybranComputer}]: Unit limit reached"
Computer_CommandCap_030_090="[{i CybranComputer}]: Unit cap increased"
Computer_CommandCap_030_100="[{i CybranComputer}]: Unit limit increased"
Computer_CommandCap_030_110="[{i CybranComputer}]: Command cap decreased"
Computer_CommandCap_030_120="[{i CybranComputer}]: Command limit decreased"
Computer_CommandControl_010_010="[{i UEFComputer}]: Coordinated attack set\n\n"
Computer_CommandControl_010_020="[{i UEFComputer}]: Coordinated attack"
Computer_CommandControl_010_030="[{i UEFComputer}]: Coordinated order set"
Computer_CommandControl_010_040="[{i UEFComputer}]: Coordinated"
Computer_CommandControl_010_050="[{i UEFComputer}]: Waypoint adjusted"
Computer_CommandControl_010_060="[{i UEFComputer}]: Building site adjusted"
Computer_CommandControl_020_010="[{i AeonComputer}]: Coordinated attack set\n\n"
Computer_CommandControl_020_020="[{i AeonComputer}]: Coordinated attack"
Computer_CommandControl_020_030="[{i AeonComputer}]: Coordinated order set"
Computer_CommandControl_020_040="[{i AeonComputer}]: Coordinated"
Computer_CommandControl_020_050="[{i AeonComputer}]: Waypoint adjusted"
Computer_CommandControl_020_060="[{i AeonComputer}]: Building site adjusted"
Computer_CommandControl_030_010="[{i CybranComputer}]: Coordinated attack set\n\n"
Computer_CommandControl_030_020="[{i CybranComputer}]: Coordinated attack"
Computer_CommandControl_030_030="[{i CybranComputer}]: Coordinated order set"
Computer_CommandControl_030_040="[{i CybranComputer}]: Coordinated"
Computer_CommandControl_030_050="[{i CybranComputer}]: Waypoint adjusted"
Computer_CommandControl_030_060="[{i CybranComputer}]: Building site adjusted"
Computer_Commanders_010_010="[{i UEFComputer}]: Commander under attack"
Computer_Commanders_010_020="[{i UEFComputer}]: Commander destroyed"
Computer_Commanders_010_030="[{i UEFComputer}]: Allied Commander destroyed"
Computer_Commanders_010_040="[{i UEFComputer}]: Enemy Commander destroyed"
Computer_Commanders_010_050="[{i UEFComputer}]: Support Commander under attack"
Computer_Commanders_010_060="[{i UEFComputer}]: \nSupport Commander destroyed\n"
Computer_Commanders_010_070="[{i UEFComputer}]: Allied Support Commander destroyed"
Computer_Commanders_010_080="[{i UEFComputer}]: Enemy Support Commander destroyed"
Computer_Commanders_010_090="[{i UEFComputer}]: ACU integrity at 50%!"
Computer_Commanders_010_100="[{i UEFComputer}]: ACU integrity at 75%!"
Computer_Commanders_010_110="[{i UEFComputer}]: ACU integrity at 25%!"
Computer_Commanders_010_120="[{i UEFComputer}]: ACU integrity at 15%!"
Computer_Commanders_010_130="[{i UEFComputer}]: ACU integrity at 10%!"
Computer_Commanders_010_140="[{i UEFComputer}]: ACU integrity at 5%!"
Computer_Commanders_010_150="[{i UEFComputer}]: ACU self-destruct immiment!"
Computer_Commanders_020_010="[{i AeonComputer}]: Commander under attack"
Computer_Commanders_020_020="[{i AeonComputer}]: Commander destroyed"
Computer_Commanders_020_030="[{i AeonComputer}]: Allied Commander destroyed"
Computer_Commanders_020_040="[{i AeonComputer}]: Enemy Commander destroyed"
Computer_Commanders_020_050="[{i AeonComputer}]: Support Commander under attack"
Computer_Commanders_020_060="[{i AeonComputer}]: \nSupport Commander destroyed\n"
Computer_Commanders_020_070="[{i AeonComputer}]: Allied Support Commander destroyed"
Computer_Commanders_020_080="[{i AeonComputer}]: Enemy Support Commander destroyed"
Computer_Commanders_020_090="[{i AeonComputer}]: ACU integrity at 50%!"
Computer_Commanders_020_100="[{i AeonComputer}]: ACU integrity at 75%!"
Computer_Commanders_020_110="[{i AeonComputer}]: ACU integrity at 25%!"
Computer_Commanders_020_120="[{i AeonComputer}]: ACU integrity at 15%!"
Computer_Commanders_020_130="[{i AeonComputer}]: ACU integrity at 10%!"
Computer_Commanders_020_140="[{i AeonComputer}]: ACU integrity at 5%!"
Computer_Commanders_020_150="[{i AeonComputer}]: ACU self-destruct immiment!"
Computer_Commanders_030_010="[{i CybranComputer}]: Commander under attack"
Computer_Commanders_030_020="[{i CybranComputer}]: Commander destroyed"
Computer_Commanders_030_030="[{i CybranComputer}]: Allied Commander destroyed"
Computer_Commanders_030_040="[{i CybranComputer}]: Enemy Commander destroyed"
Computer_Commanders_030_050="[{i CybranComputer}]: Support Commander under attack"
Computer_Commanders_030_060="[{i CybranComputer}]: \nSupport Commander destroyed\n"
Computer_Commanders_030_070="[{i CybranComputer}]: Allied Support Commander destroyed"
Computer_Commanders_030_080="[{i CybranComputer}]: Enemy Support Commander destroyed"
Computer_Commanders_030_090="[{i CybranComputer}]: ACU integrity at 50%!"
Computer_Commanders_030_100="[{i CybranComputer}]: ACU integrity at 75%!"
Computer_Commanders_030_110="[{i CybranComputer}]: ACU integrity at 25%!"
Computer_Commanders_030_120="[{i CybranComputer}]: ACU integrity at 15%!"
Computer_Commanders_030_130="[{i CybranComputer}]: ACU integrity at 10%!"
Computer_Commanders_030_140="[{i CybranComputer}]: ACU integrity at 5%!"
Computer_Commanders_030_150="[{i CybranComputer}]: ACU self-destruct immiment!"
Computer_Completed_010_010="[{i UEFComputer}]: Objective completed"
Computer_Completed_010_020="[{i UEFComputer}]: Primary objective complete"
Computer_Completed_010_030="[{i UEFComputer}]: Secondary objective complete"
Computer_Completed_010_040="[{i UEFComputer}]: Hidden objective complete"
Computer_Completed_010_050="[{i UEFComputer}]: Bonus objective complete"
Computer_Completed_010_060="[{i UEFComputer}]: Operation complete"
Computer_Completed_010_070="[{i UEFComputer}]: Mission complete"
Computer_Completed_020_010="[{i AeonComputer}]: Objective completed"
Computer_Completed_020_020="[{i AeonComputer}]: Primary objective complete"
Computer_Completed_020_030="[{i AeonComputer}]: Secondary objective complete"
Computer_Completed_020_040="[{i AeonComputer}]: Hidden objective complete"
Computer_Completed_020_050="[{i AeonComputer}]: Bonus objective complete"
Computer_Completed_020_060="[{i AeonComputer}]: Operation complete"
Computer_Completed_020_070="[{i AeonComputer}]: Mission complete"
Computer_Completed_030_010="[{i CybranComputer}]: Objective completed"
Computer_Completed_030_020="[{i CybranComputer}]: Primary objective complete"
Computer_Completed_030_030="[{i CybranComputer}]: Secondary objective complete"
Computer_Completed_030_040="[{i CybranComputer}]: Hidden objective complete"
Computer_Completed_030_050="[{i CybranComputer}]: Bonus objective complete"
Computer_Completed_030_060="[{i CybranComputer}]: Operation complete"
Computer_Completed_030_070="[{i CybranComputer}]: Mission complete"
Computer_Construction_010_010="[{i UEFComputer}]: Building"
Computer_Construction_010_020="[{i UEFComputer}]: Construction complete"
Computer_Construction_010_030="[{i UEFComputer}]: Construction paused"
Computer_Construction_010_040="[{i UEFComputer}]: Construction resumed"
Computer_Construction_010_050="[{i UEFComputer}]: Construction initiated"
Computer_Construction_010_060="[{i UEFComputer}]: Construction failed"
Computer_Construction_010_070="[{i UEFComputer}]: Construction area destroyed"
Computer_Construction_010_080="[{i UEFComputer}]: Construction destroyed"
Computer_Construction_020_010="[{i AeonComputer}]: Building"
Computer_Construction_020_020="[{i AeonComputer}]: Construction complete"
Computer_Construction_020_030="[{i AeonComputer}]: Construction paused"
Computer_Construction_020_040="[{i AeonComputer}]: Construction resumed"
Computer_Construction_020_050="[{i AeonComputer}]: Construction initiated"
Computer_Construction_020_060="[{i AeonComputer}]: Construction failed"
Computer_Construction_020_070="[{i AeonComputer}]: Construction area destroyed"
Computer_Construction_020_080="[{i AeonComputer}]: Construction destroyed"
Computer_Construction_030_010="[{i CybranComputer}]: Building"
Computer_Construction_030_020="[{i CybranComputer}]: Construction complete"
Computer_Construction_030_030="[{i CybranComputer}]: Construction paused"
Computer_Construction_030_040="[{i CybranComputer}]: Construction resumed"
Computer_Construction_030_050="[{i CybranComputer}]: Construction initiated"
Computer_Construction_030_060="[{i CybranComputer}]: Construction failed"
Computer_Construction_030_070="[{i CybranComputer}]: Construction area destroyed"
Computer_Construction_030_080="[{i CybranComputer}]: Construction destroyed"
Computer_Engineering_010_010="[{i UEFComputer}]: Repairing"
Computer_Engineering_010_020="[{i UEFComputer}]: Repairs complete"
Computer_Engineering_010_030="[{i UEFComputer}]: Reclaiming"
Computer_Engineering_010_040="[{i UEFComputer}]: Reclamation complete"
Computer_Engineering_010_050="[{i UEFComputer}]: Capturing"
Computer_Engineering_010_060="[{i UEFComputer}]: Capture complete"
Computer_Engineering_020_010="[{i AeonComputer}]: Repairing"
Computer_Engineering_020_020="[{i AeonComputer}]: Repairs complete"
Computer_Engineering_020_030="[{i AeonComputer}]: Reclaiming"
Computer_Engineering_020_040="[{i AeonComputer}]: Reclamation complete"
Computer_Engineering_020_050="[{i AeonComputer}]: Capturing"
Computer_Engineering_020_060="[{i AeonComputer}]: Capture complete"
Computer_Engineering_030_010="[{i CybranComputer}]: Repairing"
Computer_Engineering_030_020="[{i CybranComputer}]: Repairs complete"
Computer_Engineering_030_030="[{i CybranComputer}]: Reclaiming"
Computer_Engineering_030_040="[{i CybranComputer}]: Reclamation complete"
Computer_Engineering_030_050="[{i CybranComputer}]: Capturing"
Computer_Engineering_030_060="[{i CybranComputer}]: Capture complete"
Computer_Experimental_010_010="[{i UEFComputer}]: Experimental unit operational"
Computer_Experimental_010_020="[{i UEFComputer}]: Experimental unit under attack"
Computer_Experimental_010_030="[{i UEFComputer}]: \nExperimental unit destroyed"
Computer_Experimental_010_040="[{i UEFComputer}]: Experimental unit detected"
Computer_Experimental_010_050="[{i UEFComputer}]: \nAllied experimental unit destroyed\n"
Computer_Experimental_010_060="[{i UEFComputer}]: Enemy experimental unit destroyed"
Computer_Experimental_010_070="[{i UEFComputer}]: Experimental unit under construction"
Computer_Experimental_010_080="[{i UEFComputer}]: Experimental unit nearly complete"
Computer_Experimental_010_090="[{i UEFComputer}]: Enemy experimental unit under construction"
Computer_Experimental_010_100="[{i UEFComputer}]: Allied experimental unit under construction"
Computer_Experimental_020_010="[{i AeonComputer}]: Experimental unit operational"
Computer_Experimental_020_020="[{i AeonComputer}]: Experimental unit under attack"
Computer_Experimental_020_030="[{i AeonComputer}]: \nExperimental unit destroyed"
Computer_Experimental_020_040="[{i AeonComputer}]: Experimental unit detected"
Computer_Experimental_020_050="[{i AeonComputer}]: \nAllied experimental unit destroyed\n"
Computer_Experimental_020_060="[{i AeonComputer}]: Enemy experimental unit destroyed"
Computer_Experimental_020_070="[{i AeonComputer}]: Experimental unit under construction"
Computer_Experimental_020_080="[{i AeonComputer}]: Experimental unit nearly complete"
Computer_Experimental_020_090="[{i AeonComputer}]: Enemy experimental unit under construction"
Computer_Experimental_020_100="[{i AeonComputer}]: Allied experimental unit under construction"
Computer_Experimental_030_010="[{i CybranComputer}]: Experimental unit operational"
Computer_Experimental_030_020="[{i CybranComputer}]: Experimental unit under attack"
Computer_Experimental_030_030="[{i CybranComputer}]: \nExperimental unit destroyed"
Computer_Experimental_030_040="[{i CybranComputer}]: Experimental unit detected"
Computer_Experimental_030_050="[{i CybranComputer}]: \nAllied experimental unit destroyed\n"
Computer_Experimental_030_060="[{i CybranComputer}]: Enemy experimental unit destroyed"
Computer_Experimental_030_070="[{i CybranComputer}]: Experimental unit under construction"
Computer_Experimental_030_080="[{i CybranComputer}]: Experimental unit nearly complete"
Computer_Experimental_030_090="[{i CybranComputer}]: Enemy experimental unit under construction"
Computer_Experimental_030_100="[{i CybranComputer}]: Allied experimental unit under construction"
Computer_Failed_010_010="[{i UEFComputer}]: Objective failed"
Computer_Failed_010_020="[{i UEFComputer}]: Primary objective failed"
Computer_Failed_010_030="[{i UEFComputer}]: Secondary objective failed"
Computer_Failed_010_040="[{i UEFComputer}]: Operation failed"
Computer_Failed_010_050="[{i UEFComputer}]: Mission failed"
Computer_Failed_010_060="[{i UEFComputer}]: You suck, sir"
Computer_Failed_010_070="[{i UEFComputer}]: That was pathetic"
Computer_Failed_020_010="[{i AeonComputer}]: Objective failed"
Computer_Failed_020_020="[{i AeonComputer}]: Primary objective failed"
Computer_Failed_020_030="[{i AeonComputer}]: Secondary objective failed"
Computer_Failed_020_040="[{i AeonComputer}]: Operation failed"
Computer_Failed_020_050="[{i AeonComputer}]: Mission failed"
Computer_Failed_020_060="[{i AeonComputer}]: You suck, sir"
Computer_Failed_020_070="[{i AeonComputer}]: That was pathetic"
Computer_Failed_030_010="[{i CybranComputer}]: Objective failed"
Computer_Failed_030_020="[{i CybranComputer}]: Primary objective failed"
Computer_Failed_030_030="[{i CybranComputer}]: Secondary objective failed"
Computer_Failed_030_040="[{i CybranComputer}]: Operation failed"
Computer_Failed_030_050="[{i CybranComputer}]: Mission failed"
Computer_Failed_030_060="[{i CybranComputer}]: You suck, sir"
Computer_Failed_030_070="[{i CybranComputer}]: That was pathetic"
Computer_Intel_010_010="[{i UEFComputer}]: Enemy detected"
Computer_Intel_010_020="[{i UEFComputer}]: Enemy forces detected"
Computer_Intel_010_030="[{i UEFComputer}]: Enemy units detected"
Computer_Intel_010_040="[{i UEFComputer}]: Enemy installations detected"
Computer_Intel_010_050="[{i UEFComputer}]: Commander Detected"
Computer_Intel_010_060="[{i UEFComputer}]: Experimental Unit Detected"
Computer_Intel_020_010="[{i AeonComputer}]: Enemy detected"
Computer_Intel_020_020="[{i AeonComputer}]: Enemy forces detected"
Computer_Intel_020_030="[{i AeonComputer}]: Enemy units detected"
Computer_Intel_020_040="[{i AeonComputer}]: Enemy installations detected"
Computer_Intel_020_050="[{i AeonComputer}]: Commander Detected"
Computer_Intel_020_060="[{i AeonComputer}]: Experimental Unit Detected"
Computer_Intel_030_010="[{i CybranComputer}]: Enemy detected"
Computer_Intel_030_020="[{i CybranComputer}]: Enemy forces detected"
Computer_Intel_030_030="[{i CybranComputer}]: Enemy units detected"
Computer_Intel_030_040="[{i CybranComputer}]: Enemy installations detected"
Computer_Intel_030_050="[{i CybranComputer}]: Commander Detected"
Computer_Intel_030_060="[{i CybranComputer}]: Experimental Unit Detected"
Computer_MapExpansion_010_010="[{i UEFComputer}]: Operation area expanded"
Computer_MapExpansion_010_020="[{i UEFComputer}]: Operational area expanded"
Computer_MapExpansion_020_010="[{i AeonComputer}]: Operation area expanded"
Computer_MapExpansion_020_020="[{i AeonComputer}]: Operational area expanded"
Computer_MapExpansion_030_010="[{i CybranComputer}]: Operation area expanded"
Computer_MapExpansion_030_020="[{i CybranComputer}]: Operational area expanded"
Computer_MissileLaunch_010_010="[{i UEFComputer}]: Missile armed"
Computer_MissileLaunch_010_020="[{i UEFComputer}]: Tactical missile armed"
Computer_MissileLaunch_010_030="[{i UEFComputer}]: Tactical missile ready for launch"
Computer_MissileLaunch_010_040="[{i UEFComputer}]: Tactical missile under construction"
Computer_MissileLaunch_010_050="[{i UEFComputer}]: Nuclear weapon under construction"
Computer_MissileLaunch_010_060="[{i UEFComputer}]: Nuke ready for launch"
Computer_MissileLaunch_010_070="[{i UEFComputer}]: Nuclear weapon armed"
Computer_MissileLaunch_010_080="[{i UEFComputer}]: Strategic weapon armed"
Computer_MissileLaunch_010_090="[{i UEFComputer}]: Strategic missile armed"
Computer_MissileLaunch_010_100="[{i UEFComputer}]: Nuclear launch initiated"
Computer_MissileLaunch_010_110="[{i UEFComputer}]: Strategic launch initiated"
Computer_MissileLaunch_010_120="[{i UEFComputer}]: Launching nuke"
Computer_MissileLaunch_010_130="[{i UEFComputer}]: Launching missile"
Computer_MissileLaunch_010_140="[{i UEFComputer}]: Launching strategic missile"
Computer_MissileLaunch_010_150="[{i UEFComputer}]: Incoming strategic weapon detected"
Computer_MissileLaunch_010_160="[{i UEFComputer}]: Strategic launch detected"
Computer_MissileLaunch_010_170="[{i UEFComputer}]: Strategic threat detected"
Computer_MissileLaunch_010_180="[{i UEFComputer}]: Nuke intercepted"
Computer_MissileLaunch_010_190="[{i UEFComputer}]: Incoming nuke destroyed"
Computer_MissileLaunch_010_200="[{i UEFComputer}]: Incoming missile destroyed"
Computer_MissileLaunch_010_210="[{i UEFComputer}]: Strategic missile destroyed"
Computer_MissileLaunch_010_220="[{i UEFComputer}]: Strategic threat neutralized"
Computer_MissileLaunch_010_230="[{i UEFComputer}]: Enemy nuke inbound"
Computer_MissileLaunch_010_240="[{i UEFComputer}]: Enemy missile inbound"
Computer_MissileLaunch_020_010="[{i AeonComputer}]: Missile armed"
Computer_MissileLaunch_020_020="[{i AeonComputer}]: Tactical missile armed"
Computer_MissileLaunch_020_030="[{i AeonComputer}]: Tactical missile ready for launch"
Computer_MissileLaunch_020_040="[{i AeonComputer}]: Tactical missile under construction"
Computer_MissileLaunch_020_050="[{i AeonComputer}]: Nuclear weapon under construction"
Computer_MissileLaunch_020_060="[{i AeonComputer}]: Nuke ready for launch"
Computer_MissileLaunch_020_070="[{i AeonComputer}]: Nuclear weapon armed"
Computer_MissileLaunch_020_080="[{i AeonComputer}]: Strategic weapon armed"
Computer_MissileLaunch_020_090="[{i AeonComputer}]: Strategic missile armed"
Computer_MissileLaunch_020_100="[{i AeonComputer}]: Nuclear launch initiated"
Computer_MissileLaunch_020_110="[{i AeonComputer}]: Strategic launch initiated"
Computer_MissileLaunch_020_120="[{i AeonComputer}]: Launching nuke"
Computer_MissileLaunch_020_130="[{i AeonComputer}]: Launching missile"
Computer_MissileLaunch_020_140="[{i AeonComputer}]: Launching strategic missile"
Computer_MissileLaunch_020_150="[{i AeonComputer}]: Incoming strategic weapon detected"
Computer_MissileLaunch_020_160="[{i AeonComputer}]: Strategic launch detected"
Computer_MissileLaunch_020_170="[{i AeonComputer}]: Strategic threat detected"
Computer_MissileLaunch_020_180="[{i AeonComputer}]: Nuke intercepted"
Computer_MissileLaunch_020_190="[{i AeonComputer}]: Incoming nuke destroyed"
Computer_MissileLaunch_020_200="[{i AeonComputer}]: Incoming missile destroyed"
Computer_MissileLaunch_020_210="[{i AeonComputer}]: Strategic missile destroyed"
Computer_MissileLaunch_020_220="[{i AeonComputer}]: Strategic threat neutralized"
Computer_MissileLaunch_020_230="[{i AeonComputer}]: Enemy nuke inbound"
Computer_MissileLaunch_020_240="[{i AeonComputer}]: Enemy missile inbound"
Computer_MissileLaunch_030_010="[{i CybranComputer}]: Missile armed"
Computer_MissileLaunch_030_020="[{i CybranComputer}]: Tactical missile armed"
Computer_MissileLaunch_030_030="[{i CybranComputer}]: Tactical missile ready for launch"
Computer_MissileLaunch_030_040="[{i CybranComputer}]: Tactical missile under construction"
Computer_MissileLaunch_030_050="[{i CybranComputer}]: Nuclear weapon under construction"
Computer_MissileLaunch_030_060="[{i CybranComputer}]: Nuke ready for launch"
Computer_MissileLaunch_030_070="[{i CybranComputer}]: Nuclear weapon armed"
Computer_MissileLaunch_030_080="[{i CybranComputer}]: Strategic weapon armed"
Computer_MissileLaunch_030_090="[{i CybranComputer}]: Strategic missile armed"
Computer_MissileLaunch_030_100="[{i CybranComputer}]: Nuclear launch initiated"
Computer_MissileLaunch_030_110="[{i CybranComputer}]: Strategic launch initiated"
Computer_MissileLaunch_030_120="[{i CybranComputer}]: Launching nuke"
Computer_MissileLaunch_030_130="[{i CybranComputer}]: Launching missile"
Computer_MissileLaunch_030_140="[{i CybranComputer}]: Launching strategic missile"
Computer_MissileLaunch_030_150="[{i CybranComputer}]: Incoming strategic weapon detected"
Computer_MissileLaunch_030_160="[{i CybranComputer}]: Strategic launch detected"
Computer_MissileLaunch_030_170="[{i CybranComputer}]: Strategic threat detected"
Computer_MissileLaunch_030_180="[{i CybranComputer}]: Nuke intercepted"
Computer_MissileLaunch_030_190="[{i CybranComputer}]: Incoming nuke destroyed"
Computer_MissileLaunch_030_200="[{i CybranComputer}]: Incoming missile destroyed"
Computer_MissileLaunch_030_210="[{i CybranComputer}]: Strategic missile destroyed"
Computer_MissileLaunch_030_220="[{i CybranComputer}]: Strategic threat neutralized"
Computer_MissileLaunch_030_230="[{i CybranComputer}]: Enemy nuke inbound"
Computer_MissileLaunch_030_240="[{i CybranComputer}]: Enemy missile inbound"
Computer_Move_010_010="[{i UEFComputer}]: Destination set"
Computer_Move_010_020="[{i UEFComputer}]: Destination locked in"
Computer_Move_010_030="[{i UEFComputer}]: Waypoint set\n"
Computer_Move_010_040="[{i UEFComputer}]: Waypoint locked in"
Computer_Move_010_050="[{i UEFComputer}]: Units enroute, sir."
Computer_Move_010_060="[{i UEFComputer}]: Units carrying out your orders, sir."
Computer_Move_010_070="[{i UEFComputer}]: Unit selected"
Computer_Move_010_080="[{i UEFComputer}]: Units selected"
Computer_Move_010_090="[{i UEFComputer}]: Engineer selected"
Computer_Move_010_100="[{i UEFComputer}]: Building selected"
Computer_Move_010_110="[{i UEFComputer}]: Structure selected"
Computer_Move_010_120="[{i UEFComputer}]: Engineers selected"
Computer_Move_010_130="[{i UEFComputer}]: Buildings selected"
Computer_Move_010_140="[{i UEFComputer}]: Structures selected"
Computer_Move_020_010="[{i AeonComputer}]: Destination set"
Computer_Move_020_020="[{i AeonComputer}]: Destination locked in"
Computer_Move_020_030="[{i AeonComputer}]: Waypoint set\n"
Computer_Move_020_040="[{i AeonComputer}]: Waypoint locked in"
Computer_Move_020_050="[{i AeonComputer}]: Units enroute, sir."
Computer_Move_020_060="[{i AeonComputer}]: Units carrying out your orders, sir."
Computer_Move_020_070="[{i AeonComputer}]: Unit selected"
Computer_Move_020_080="[{i AeonComputer}]: Units selected"
Computer_Move_020_090="[{i AeonComputer}]: Engineer selected"
Computer_Move_020_100="[{i AeonComputer}]: Building selected"
Computer_Move_020_110="[{i AeonComputer}]: Structure selected"
Computer_Move_020_120="[{i AeonComputer}]: Engineers selected"
Computer_Move_020_130="[{i AeonComputer}]: Buildings selected"
Computer_Move_020_140="[{i AeonComputer}]: Structures selected"
Computer_Move_030_010="[{i CybranComputer}]: Destination set"
Computer_Move_030_020="[{i CybranComputer}]: Destination locked in"
Computer_Move_030_030="[{i CybranComputer}]: Waypoint set\n"
Computer_Move_030_040="[{i CybranComputer}]: Waypoint locked in"
Computer_Move_030_050="[{i CybranComputer}]: Units enroute, sir."
Computer_Move_030_060="[{i CybranComputer}]: Units carrying out your orders, sir."
Computer_Move_030_070="[{i CybranComputer}]: Unit selected"
Computer_Move_030_080="[{i CybranComputer}]: Units selected"
Computer_Move_030_090="[{i CybranComputer}]: Engineer selected"
Computer_Move_030_100="[{i CybranComputer}]: Building selected"
Computer_Move_030_110="[{i CybranComputer}]: Structure selected"
Computer_Move_030_120="[{i CybranComputer}]: Engineers selected"
Computer_Move_030_130="[{i CybranComputer}]: Buildings selected"
Computer_Move_030_140="[{i CybranComputer}]: Structures selected"
Computer_NewObjectives_010_010="[{i UEFComputer}]: New objective"
Computer_NewObjectives_010_020="[{i UEFComputer}]: New primary objective"
Computer_NewObjectives_010_030="[{i UEFComputer}]: New secondary objective"
Computer_NewObjectives_020_010="[{i AeonComputer}]: New objective"
Computer_NewObjectives_020_020="[{i AeonComputer}]: New primary objective"
Computer_NewObjectives_020_030="[{i AeonComputer}]: New secondary objective"
Computer_NewObjectives_030_010="[{i CybranComputer}]: New objective"
Computer_NewObjectives_030_020="[{i CybranComputer}]: New primary objective"
Computer_NewObjectives_030_030="[{i CybranComputer}]: New secondary objective"
Computer_Patrol_010_010="[{i UEFComputer}]: Patrol route set"
Computer_Patrol_010_020="[{i UEFComputer}]: Patrol set"
Computer_Patrol_010_030="[{i UEFComputer}]: Patrol point set"
Computer_Patrol_010_040="[{i UEFComputer}]: Patrol waypoint set"
Computer_Patrol_010_050="[{i UEFComputer}]: Unable to set patrol waypoint"
Computer_Patrol_010_060="[{i UEFComputer}]: Patrol order created"
Computer_Patrol_010_070="[{i UEFComputer}]: Patrol started"
Computer_Patrol_010_080="[{i UEFComputer}]: Unable to reach patrol location"
Computer_Patrol_010_090="[{i UEFComputer}]: Patrol stopped"
Computer_Patrol_010_100="[{i UEFComputer}]: Patrol aborted"
Computer_Patrol_020_010="[{i AeonComputer}]: Patrol route set"
Computer_Patrol_020_020="[{i AeonComputer}]: Patrol set"
Computer_Patrol_020_030="[{i AeonComputer}]: Patrol point set"
Computer_Patrol_020_040="[{i AeonComputer}]: Patrol waypoint set"
Computer_Patrol_020_050="[{i AeonComputer}]: Unable to set patrol waypoint"
Computer_Patrol_020_060="[{i AeonComputer}]: Patrol order created"
Computer_Patrol_020_070="[{i AeonComputer}]: Patrol started"
Computer_Patrol_020_080="[{i AeonComputer}]: Unable to reach patrol location"
Computer_Patrol_020_090="[{i AeonComputer}]: Patrol stopped"
Computer_Patrol_020_100="[{i AeonComputer}]: Patrol aborted"
Computer_Patrol_030_010="[{i CybranComputer}]: Patrol route set"
Computer_Patrol_030_020="[{i CybranComputer}]: Patrol set"
Computer_Patrol_030_030="[{i CybranComputer}]: Patrol point set"
Computer_Patrol_030_040="[{i CybranComputer}]: Patrol waypoint set"
Computer_Patrol_030_050="[{i CybranComputer}]: Unable to set patrol waypoint"
Computer_Patrol_030_060="[{i CybranComputer}]: Patrol order created"
Computer_Patrol_030_070="[{i CybranComputer}]: Patrol started"
Computer_Patrol_030_080="[{i CybranComputer}]: Unable to reach patrol location"
Computer_Patrol_030_090="[{i CybranComputer}]: Patrol stopped"
Computer_Patrol_030_100="[{i CybranComputer}]: Patrol aborted"
Computer_Resources_010_010="[{i UEFComputer}]: Mass levels dangerous\n\n"
Computer_Resources_010_020="[{i UEFComputer}]: Energy levels dangerous"
Computer_Resources_010_030="[{i UEFComputer}]: Mass levels critical"
Computer_Resources_010_040="[{i UEFComputer}]: Energy levels critical"
Computer_Resources_010_050="[{i UEFComputer}]: Mass depleted"
Computer_Resources_010_060="[{i UEFComputer}]: Energy depleted"
Computer_Resources_010_070="[{i UEFComputer}]: Mass storage empty"
Computer_Resources_010_080="[{i UEFComputer}]: Power storage empty"
Computer_Resources_010_090="[{i UEFComputer}]: Power storage empty"
Computer_Resources_010_100="[{i UEFComputer}]: Additional Energy storage required"
Computer_Resources_010_110="[{i UEFComputer}]: Additional Mass storage required"
Computer_Resources_020_010="[{i AeonComputer}]: Mass levels dangerous\n\n"
Computer_Resources_020_020="[{i AeonComputer}]: Energy levels dangerous"
Computer_Resources_020_030="[{i AeonComputer}]: Mass levels critical"
Computer_Resources_020_040="[{i AeonComputer}]: Energy levels critical"
Computer_Resources_020_050="[{i AeonComputer}]: Mass depleted"
Computer_Resources_020_060="[{i AeonComputer}]: Energy depleted"
Computer_Resources_020_070="[{i AeonComputer}]: Mass storage empty"
Computer_Resources_020_080="[{i AeonComputer}]: Power storage empty"
Computer_Resources_020_090="[{i AeonComputer}]: Power storage empty"
Computer_Resources_020_100="[{i AeonComputer}]: Additional Energy storage required"
Computer_Resources_020_110="[{i AeonComputer}]: Additional Mass storage required"
Computer_Resources_030_010="[{i CybranComputer}]: Mass levels dangerous\n\n"
Computer_Resources_030_020="[{i CybranComputer}]: Energy levels dangerous"
Computer_Resources_030_030="[{i CybranComputer}]: Mass levels critical"
Computer_Resources_030_040="[{i CybranComputer}]: Energy levels critical"
Computer_Resources_030_050="[{i CybranComputer}]: Mass depleted"
Computer_Resources_030_060="[{i CybranComputer}]: Energy depleted"
Computer_Resources_030_070="[{i CybranComputer}]: Mass storage empty"
Computer_Resources_030_080="[{i CybranComputer}]: Power storage empty"
Computer_Resources_030_090="[{i CybranComputer}]: Power storage empty"
Computer_Resources_030_100="[{i CybranComputer}]: Additional Energy storage required"
Computer_Resources_030_110="[{i CybranComputer}]: Additional Mass storage required"
Computer_Stop_010_010="[{i UEFComputer}]: Standing down"
Computer_Stop_010_020="[{i UEFComputer}]: Orders canceled"
Computer_Stop_010_030="[{i UEFComputer}]: Build queue cleared"
Computer_Stop_010_040="[{i UEFComputer}]: Queue cleared"
Computer_Stop_010_050="[{i UEFComputer}]: Standing by"
Computer_Stop_010_060="[{i UEFComputer}]: Stopped"
Computer_Stop_010_070="[{i UEFComputer}]: Construction aborted"
Computer_Stop_010_080="[{i UEFComputer}]: Order aborted"
Computer_Stop_010_090="[{i UEFComputer}]: \nConstructions aborted\n"
Computer_Stop_020_010="[{i AeonComputer}]: Standing down"
Computer_Stop_020_020="[{i AeonComputer}]: Orders canceled"
Computer_Stop_020_030="[{i AeonComputer}]: Build queue cleared"
Computer_Stop_020_040="[{i AeonComputer}]: Queue cleared"
Computer_Stop_020_050="[{i AeonComputer}]: Standing by"
Computer_Stop_020_060="[{i AeonComputer}]: Stopped"
Computer_Stop_020_070="[{i AeonComputer}]: Construction aborted"
Computer_Stop_020_080="[{i AeonComputer}]: Order aborted"
Computer_Stop_020_090="[{i AeonComputer}]: \nConstructions aborted\n"
Computer_Stop_030_010="[{i CybranComputer}]: Standing down"
Computer_Stop_030_020="[{i CybranComputer}]: Orders canceled"
Computer_Stop_030_030="[{i CybranComputer}]: Build queue cleared"
Computer_Stop_030_040="[{i CybranComputer}]: Queue cleared"
Computer_Stop_030_050="[{i CybranComputer}]: Standing by"
Computer_Stop_030_060="[{i CybranComputer}]: Stopped"
Computer_Stop_030_070="[{i CybranComputer}]: Construction aborted"
Computer_Stop_030_080="[{i CybranComputer}]: Order aborted"
Computer_Stop_030_090="[{i CybranComputer}]: \nConstructions aborted\n"
Computer_Transports_010_010="[{i UEFComputer}]: Ferry route set"
Computer_Transports_010_020="[{i UEFComputer}]: Ferry set"
Computer_Transports_010_030="[{i UEFComputer}]: Ferry point set"
Computer_Transports_010_040="[{i UEFComputer}]: Ferry waypoint set"
Computer_Transports_010_050="[{i UEFComputer}]: Transport destroyed"
Computer_Transports_010_060="[{i UEFComputer}]: Invalid transport route"
Computer_Transports_010_070="[{i UEFComputer}]: Invalid ferry route"
Computer_Transports_020_010="[{i AeonComputer}]: Ferry route set"
Computer_Transports_020_020="[{i AeonComputer}]: Ferry set"
Computer_Transports_020_030="[{i AeonComputer}]: Ferry point set"
Computer_Transports_020_040="[{i AeonComputer}]: Ferry waypoint set"
Computer_Transports_020_050="[{i AeonComputer}]: Transport destroyed"
Computer_Transports_020_060="[{i AeonComputer}]: Invalid transport route"
Computer_Transports_020_070="[{i AeonComputer}]: Invalid ferry route"
Computer_Transports_030_010="[{i CybranComputer}]: Ferry route set"
Computer_Transports_030_020="[{i CybranComputer}]: Ferry set"
Computer_Transports_030_030="[{i CybranComputer}]: Ferry point set"
Computer_Transports_030_040="[{i CybranComputer}]: Ferry waypoint set"
Computer_Transports_030_050="[{i CybranComputer}]: Transport destroyed"
Computer_Transports_030_060="[{i CybranComputer}]: Invalid transport route"
Computer_Transports_030_070="[{i CybranComputer}]: Invalid ferry route"
Computer_UnitRevalation_010_010="[{i UEFComputer}]: Unit schematics downloaded"
Computer_UnitRevalation_010_020="[{i UEFComputer}]: Unit schematic downloaded"
Computer_UnitRevalation_010_030="[{i UEFComputer}]: Schematics downloaded"
Computer_UnitRevalation_010_040="[{i UEFComputer}]: Schematic downloaded"
Computer_UnitRevalation_010_050="[{i UEFComputer}]: Download complete"
Computer_UnitRevalation_020_010="[{i AeonComputer}]: Unit schematics downloaded"
Computer_UnitRevalation_020_020="[{i AeonComputer}]: Unit schematic downloaded"
Computer_UnitRevalation_020_030="[{i AeonComputer}]: Schematics downloaded"
Computer_UnitRevalation_020_040="[{i AeonComputer}]: Schematic downloaded"
Computer_UnitRevalation_020_050="[{i AeonComputer}]: Download complete"
Computer_UnitRevalation_030_010="[{i CybranComputer}]: Unit schematics downloaded"
Computer_UnitRevalation_030_020="[{i CybranComputer}]: Unit schematic downloaded"
Computer_UnitRevalation_030_030="[{i CybranComputer}]: Schematics downloaded"
Computer_UnitRevalation_030_040="[{i CybranComputer}]: Schematic downloaded"
Computer_UnitRevalation_030_050="[{i CybranComputer}]: Download complete"
CybranComputer="CybranComputer"
Cybran_Officer="Cybran Officer"
DIRCON_0001="IP Address/Hostname"
DIRCON_0003="Invalid port number: %s.  Must be an integer between 1 and 65535"
DIRCON_0004="Invalid/unknown IP address"
Date="Date"
Director="Director"
Dostya="Dostya"
E01_M01_OBJ_010_121="Build Three Mass Extractors"
E01_M01_OBJ_010_122="Select your CDR and click the Mass Extractor icon. You can only build Mass Extractors on Mass Deposits; your CDR has highlighted the correct locations."
EULA_BODY="THQ Inc. Software License Agreement\n\n\n1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THIS SOFTWARE ON YOUR PERSONAL COMPUTER.  THIS SOFTWARE LICENSE AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU (AN INDIVIDUAL OR A SINGLE ENTITY \"YOU\") ON THE ONE HAND, AND THQ INC. AND ITS SUBSIDIARIES AND AFFILIATES (COLLECTIVELY REFERRED TO AS \"THQ\") ON THE OTHER HAND, FOR THE SOFTWARE PRODUCT ENTITLED \"SUPREME COMMANDER: FORGED ALLIANCE,\" WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA, PRINTED MATERIALS, AND/OR \"ONLINE\" OR ELECTRONIC DOCUMENTATION (TOGETHER CALLED THE \"SOFTWARE\").  BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE (OR, IN THE EVENT YOU HAVE PURCHASED THE SOFTWARE AS CONTAINED ON A CD-ROM, BY OPENING THE PACKAGING MATERIALS THEREOF), YOU ACKNOWLEDGE THAT YOU HAVE READ THIS SOFTWARE LICENSE AGREEMENT AND AGREE TO BE BOUND BY ITS TERMS.  THE SOFTWARE IS LICENSED, NOT SOLD, TO YOU FOR USE ONLY UNDER THE TERMS OF THIS AGREEMENT.  IF YOU DO NOT AGREE TO THE TERMS OF THIS SOFTWARE LICENSE AGREEMENT, DO NOT INSTALL OR USE THE SOFTWARE AND DELETE ALL COPIES IN YOUR POSSESSION.\n\n2. THQ grants you a non-exclusive, non-transferable license to use one copy of the Software in the country in which you acquired the Software for your own personal, non-commercial use, but retains all property rights in the Software and all copies thereof.  All other rights are expressly reserved by THQ.  You may:  (i) use the Software on any supported computer configuration, provided the Software is used on only one (1) such computer; and (ii) permanently transfer the Software and its documentation to another user provided you retain no copies and the recipient agrees to the terms of this Agreement.  You may not transfer, distribute, rent, sub-license, or lease the Software or documentation, except as provided herein; or alter, modify, or adapt the Product or documentation, or any portions thereof.\n\n3. You acknowledge that the Software in source code form remains a confidential trade secret of THQ.  You agree not to modify or attempt to reverse engineer, decompile, or disassemble the Software, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.\n\n4. OWNERSHIP: All right, title and interest and intellectual property rights in and to the Software (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, images, photographs, animations, video, sounds, audio-visual effects, music, musical compositions, text and \"applets,\" incorporated into the Software), the accompanying printed materials, and any copies of the Software, are owned by THQ or its licensors. This Agreement grants you no rights to use such content other than as part of the Software.  All rights not expressly granted under this Agreement are reserved by THQ.\n\n5. This Agreement is effective upon your installation of the Software and shall continue until revoked by THQ or until you breach any term hereof; upon termination you agree to destroy and/or delete all copies of the Software in your possession.\n\n6. You shall not modify the Software or merge the Software into another computer Program (except to the extent the Software is made to operate within a computer operating system and in connection with other computer program) or create derivative works based upon the Software.\n\n7. The Software may not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone on the U.S. Treasury Department list of Specially Designated Nationals or the U.S. Commerce Department's Table of Deny Orders. If you do not meet these criteria or are not sure, do not install the software and destroy any copies in your possession. If you live in such a country, no license is granted hereunder.\n\n8. You are responsible for assessing your own computer and the results to be obtained therefrom. YOU EXPRESSLY AGREE THAT USE OF THE SOFTWARE IS AT YOUR SOLE RISK. THE SOFTWARE IS PROVIDED ON AN \"AS IS,\" \"AS AVAILABLE\" BASIS, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION. THQ AND ITS LICENSORS DISCLAIM ALL WARRANTIES AND CONDITIONS, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT OF THIRD PARTY RIGHTS, AND THOSE ARISING FROM A COURSE OF DEALING OR USAGE OF TRADE, REGARDING THE SOFTWARE. THQ AND ITS LICENSORS ASSUME NO RESPONSIBILITY FOR ANY DAMAGES SUFFERED BY YOU, INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA, ITEMS OR OTHER MATERIALS FROM ERRORS OR OTHER MALFUNCTIONS CAUSED BY THQ, ITS LICENSORS, LICENSEE AND/OR SUBCONTRACTORS, OR BY YOUR OR ANY OTHER PARTICIPANT'S OWN ERRORS AND/OR OMISSIONS. THQ and its licensors make no warranty with respect to any related software or hardware used or provided by THQ in connection with the Software except as expressly set forth above.\n\n9. LIMITED CD-ROM WARRANTY: Notwithstanding anything to the contrary contained herein, and solely with respect to Software distributed on CD-ROM, THQ warrants to the original consumer purchaser of this Software on CD-ROM that the recording medium on which the Software is recorded will be free from defects in material and workmanship for 90 days from the date of purchase.  If the recording medium is found defective within 90 days of original purchase, THQ agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the product, postage paid, with proof of the date of purchase, as long as the Software is still being manufactured by THQ.  In the event that the Software is no longer available, THQ retains the right to substitute a similar Software of equal or greater value.  This warranty is limited to the recording medium containing the Software as originally provided by THQ and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.  To receive warranty service in the United States:  Notify the THQ Customer Service Department of the problem requiring warranty service by calling (818) 880-0456 or on the web at http://www.thq.com.  If the THQ service technician is unable to solve the problem by phone or on the web via e-mail, the technician will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to:  THQ Inc., Customer Service Department, 29903 Agoura Road, Agoura Hills, CA 91301.  To receive warranty service in the United Kingdom:  Notify the THQ (UK) Limited. Customer Service Department of the problem requiring warranty service by calling +44 (0) 870 608 0047 (national/international call rates apply) or on the web at http://www.thq.co.uk and click on Help.  If the THQ (UK) Limited., service technician is unable to solve the problem by phone or on the web via e-mail, the technician will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to:  THQ (UK) Limited., Customer Service Department, Duke’s Court, Duke Street, Woking, Surrey GU21 5BH UK.  THQ is not responsible for unauthorized returns of the Software and reserves the right to send such unauthorized returns back to customers.  This warranty shall not be applicable and shall be void if:  (a) the defect in the Software has arisen through abuse, unreasonable use, mistreatment or neglect; (b) the Software is used with computer software and hardware not meeting the minimum systems requirements for the Software; (c) the Software is used for commercial purposes (including rental); (d) the Software is modified or tampered with; or (e) the Software's serial number has been altered, defaced or removed.  THQ will replace defective media at no charge subject to the conditions set forth above.  This is your sole and exclusive remedy for any breach of warranty.\n\n10. LIMITATION OF LIABILITY.  YOU ACKNOWLEDGE AND AGREE THAT THQ AND ITS LICENSORS SHALL NOT ASSUME OR HAVE ANY LIABILITY FOR ANY ACTION BY THQ OR ITS CONTENT PROVIDERS, OTHER PARTICIPANTS OR OTHER LICENSORS WITH RESPECT TO CONDUCT, COMMUNICATION OR CONTENT OF THE SOFTWARE. THQ AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE, EXEMPLARY, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THE SOFTWARE, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. EXCEPT AS EXPRESSLY PROVIDED HEREIN, THQ'S AND ITS LICENSORS’ ENTIRE LIABILITY TO YOU AND YOUR EXCLUSIVE REMEDY FOR ANY BREACH OF THIS AGREEMENT IS LIMITED SOLELY TO THE TOTAL AMOUNT PAID BY YOU FOR THE SOFTWARE, IF ANY. BECAUSE SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CERTAIN DAMAGES, IN SUCH STATES THQ'S AND ITS LICENSORS’ LIABILITY IS LIMITED TO THE EXTENT PERMITTED BY LAW.\n\n11. INJUNCTION. Because THQ would be irreparably damaged if the terms of this License Agreement were not specifically enforced, you agree that THQ shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as THQ may otherwise have under applicable laws.\n\n12. INDEMNITY. At THQ's request, you agree to defend, indemnify and hold harmless THQ, its subsidiaries, affiliates, contractors, officers, directors, employees, agents, licensors, licensees, distributors, developers, content providers, and other users of the Software, from all damages, losses, liabilities, claims and expenses, including attorneys' fees, arising directly or indirectly from your acts and omissions to act in using the Software pursuant to the terms of this License Agreement or any breach of this License Agreement by you.  THQ reserves the right, at its own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you hereunder, and in such event, you shall have no further obligation to provide indemnification for such matter.\n\n13. U.S. GOVERNMENT RESTRICTED RIGHTS. The Software and documentation have been developed entirely at private expense and are provided as \"Commercial Computer Software\" or \"restricted computer software.\" Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor / Manufacturer is THQ Inc., 29903 Agoura Road, Agoura Hills, CA 91301.\n\n14. TERMINATION. Without prejudice to any other rights of THQ, this License Agreement and your right to use the Software may automatically terminate without notice from THQ if you fail to comply with any provision of this Agreement or any terms and conditions associated with the Software.  In such event, you must destroy all copies of this Software and all of its component parts.\n\n15. GENERAL PROVISIONS. You may not use, copy, modify, sublicense, rent, sell, assign or transfer the rights or obligations granted to you in this Agreement, except as expressly provided in this Agreement. Any assignment in violation of this Agreement is void, except that you may transfer your Software to another person provided that person accepts the terms of this License Agreement.  If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and such decision shall not affect the enforceability of: (i) such provision under other circumstances, or (ii) the remaining provisions hereof under all circumstances. THQ's failure to enforce at any time any of the provisions of this Agreement shall in no way be construed to be a present or future waiver of such provisions, nor in any way affect the right of any party to enforce each and every such provision thereafter. The express waiver by THQ of any provision, condition or requirement of this Agreement shall not constitute a waiver of any future obligation to comply with such provision, condition or requirement. Notwithstanding anything else in this Agreement, no default, delay or failure to perform on the part of THQ shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due to causes beyond the reasonable control of THQ. This Agreement shall be governed by the laws of the State of California and the United States without regard to its conflicts of laws rules and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles County, California. The United Nations Convention on Contracts for the International Sale of Goods shall not apply to this Agreement. This Agreement represents the complete agreement concerning this License Agreement between you and THQ.\n\n\n© 2007 Gas Powered Games Corp. All rights reserved. Gas Powered Games, GPGnet and Supreme Commander:  Forged Alliance are the exclusive trademarks of Gas Powered Games Corp.  NVIDIA, the NVIDIA Logo, GeForce and the “The Way It’s Meant to be Played” Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries.  All rights reserved. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.  All rights reserved.  All other trademarks, logos and copyrights are property of their respective owners."
EULA_TITLE="End User License Agreement"
EXITDLG_0000="Are you sure you'd like to quit?"
EXITDLG_0001="Are you sure you'd like to quit?"
EXITDLG_0002="Are you sure you'd like to restart?"
EXITDLG_0003="Are you sure you'd like to exit?"
EXITDLG_0004="Launching GPGNet will close Forged Alliance."
EXITDLG_0005="Launch GPGNet"
EXITDLG_0006="This appears to be your first time playing Supreme Commander: Forged Alliance. Would you like to play the tutorial before you begin?"
EarthCom="EarthCom"
Elliott="Elliott"
Engine0001="Connecting to game host..."
Engine0002="%s disconnected."
Engine0003="Lost connection to %s."
Engine0004="Connection to %s established."
Engine0005="Connecting to %s..."
Engine0006="%s: adjusting game speed to %+d"
Engine0007="Double left-click for coordinated attack"
Engine0008="Double right-click for coordinated attack"
Engine0009="Left-click to convert moves into patrol"
Engine0010="Right-click to convert moves into patrol"
Engine0011="Coordinated Attack!"
Engine0012="Patrol Initiated to location!"
Engine0013="Unable to start"
Engine0014="Forged Alliance is already running."
Engine0015="Please verify system meets minimum specifications."
Engine0016="You have been ejected due to connectivity issues."
Engine0017="%s has been ejected due to connectivity issues."
Engine0018="Please verify video hardware meets minimum specifications."
Engine0019="Please ensure system has current video drivers."
Engine0020="My Games"
Engine0021="You must have a unit selected to name it."
Engine0022="Naming a unit requires you only have one unit selected."
Engine0023="Unit has no custom name."
Engine0024="You must have a unit selected to rename."
Engine0025="You may only name one unit at a time, please limit your selection to one unit."
Engine0026="Error writing data during serialization. Possibly out of disk space."
Engine0027="EOF reached during serialization."
Engine0028="Error reading file stream during serialization."
Engine0029="Inadequate monitor resolution (minimum is 1024x768.)"
Engine0030="LastGame"
Engine0031="Local"
Eris="Eris"
Experimental_Aeon_010_010="[{i Choir}]: The Galactic Colossus uses an energy generator located in its \"eye\" to deliver its deadly payload. When the Colossus is destroyed, its chest opens and an unstable ball of energy is released. It will annihilate anything it touches."
Experimental_Aeon_010_020="[{i Choir}]: May the Galactic Colossus eliminate your enemies."
Experimental_Aeon_020_010="[{i Choir}]: A massive battleship, the Tempest is armed with an Oblivion Cannon that hits targets from a great distance. It is supported by an internal Naval Factory, so the Tempest can create naval units as needed."
Experimental_Aeon_020_020="[{i Choir}]: The Tempest is now in your hands."
Experimental_Aeon_030_010="[{i Choir}]: A massive flying saucer, CZAR unleashes a blistering energy beam that obliterates anything it touches. The CZAR is also able to store air units."
Experimental_Aeon_030_020="[{i Choir}]: The CZAR is ready for launch. For the glory of the Aeon!"
Experimental_Cybran_010_010="[{i QAI}]: With its heavy Microwave Laser Generator, the 'Monkeylord' Spiderbot can destroy countless units within seconds. Because of its size, it also crushes any units caught underfoot."
Experimental_Cybran_010_020="[{i Ops}]: Monkeylord ready for battle."
Experimental_Cybran_010_030="[{i Ops}]: Spiderbot is ready to attack."
Experimental_Cybran_020_010="[{i QAI}]: The Reaver is a flying heavy weapons platform. Armed with a Heavy Iridium Rocket Racks and Heavy Electron Bolters, it attacks ground units with crippling force."
Experimental_Cybran_020_020="[{i Ops}]: Your Reaver is ready for field testing, Commander."
Experimental_Cybran_030_010="[{i QAI}]: Because of its mobility, the Scathis can unleash a barrage of artillery against nearly any target. Its range is excellent, and its firing speed has been greatly enhanced."
Experimental_Cybran_030_020="[{i Ops}]: Scathis now online."
Experimental_UEF_010_010="[{i EarthCom}]: The Fatboy is a land-based battleship. Tri-barreled cannons positioned along its perimeter can unleash a devastating artillery barrage, and the rear construction bay offers excellent reinforcement capabilities."
Experimental_UEF_010_020="[{i EarthCom}]: The Fatboy has completed construction."
Experimental_UEF_020_010="[{i EarthCom}]: The Atlantis Aircraft Carrier is the premier air projection component in the EarthCom navy. It stores air units and comes standard with light anti-air support and torpedo tubes."
Experimental_UEF_020_020="[{i EarthCom}]: The Atlantis is ready for deployment."
Experimental_UEF_030_010="[{i EarthCom}]: The Mavor's firing chamber has been modified to fire tactical nuclear shells extremely long distances. Its range is unsurpassed by any known weapon."
Experimental_UEF_030_020="[{i EarthCom}]: The Mavor is now operational."
FMV_VO_Opening_010_005="Capella, two years later."
FMV_VO_Opening_010_010="Multiple hostiles closing in on this location. Get that ship out of here."
FMV_VO_Opening_010_020="Engines coming online. Just need a couple more minutes."
FMV_VO_Opening_010_025="Primary thrusters engaged. Launch trajectory plotted."
FMV_VO_Opening_010_030="Bandits onscreen. ETA to intercept, four minutes. That's your window."
FMV_VO_Opening_010_040="Roger."
FMV_VO_Opening_010_050="Taking heavy fire. Where the hell is my support?"
FMV_VO_Opening_010_060="Targeting enemy forces."
FMV_VO_Opening_010_070="It's about damn time. Establish a defensive line to our north."
FMV_VO_Opening_010_110="Initiate recall; the ship is on its own from here."
FMV_VO_Opening_010_120="Recalling in 5, 4, 3, 2, 1."
FMV_VO_Opening_010_130="The ship's been hit! It's going down!"
FMV_VO_Opening_010_140="Recall, Clarke! Recall!"
Fletcher="Fletcher"
GAL0000="Unable to create Direct3D."
GAL0001="Unable to enumerate video adapters."
GAL0002="Requested display count exceeds those available."
GAL0003="Primary display adapter index must be 0 in dual-head."
GAL0004="Enabled use of NVPerfHUD."
GAL0005="Unable to retreive video capabilities."
GAL0006="Minimum Vertex and Pixel Shader version 2.0 required."
GAL0007="Hardware based instancing required."
GAL0008="Compressed texture support is missing or disabled."
GAL0009="Direct3D created."
GAMECREATE_0000="Please choose a valid game name"
GAMECREATE_0002="Auto"
GAMECREATE_0003="Auto Port"
GAMECREATE_0004="Please choose a name that does not contain only whitespace characters"
GAMERESULT_0000="Victory!"
GAMERESULT_0001="You have been defeated!"
GAMERESULT_0002="It's a draw."
GAMERESULT_0003="Replay Finished."
GAMESEL_0000="LAN/IP Connect"
GAMESEL_0002="Server List"
GAMESEL_0003="Please fill in your nickname"
GAMESEL_0012="Attempting to Join"
GAMSEL_0000="player"
GAMSEL_0001="players"
Gari="Gari"
Gauge="Gauge"
Godwyn="Godwyn"
Graham="Graham"
HELPTEXT_0000="Archiva Videographa"
HQ="HQ"
HW1234="Hello World"
Hall="Hall"
Hex5="Hex5"
Jericho="Jericho"
Johnson="Johnson"
Kael="Kael"
LEGAL_TEXT="© 2007 Gas Powered Games Corp. All rights reserved. Gas Powered Games,GPGnet and Supreme Commander:  Forged Alliance are the exclusive trademarks of Gas Powered Games Corp.  NVIDIA, the NVIDIA Logo, GeForce and the “The Way It’s Meant to be Played” Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries.  All rights reserved.  THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.  All rights reserved.  All other trademarks, logos and copyrights are property of their respective owners."
LOAD_0000="IN TRANSIT"
Leopard11="Leopard11"
Loudspeaker="Loudspeaker"
Loyalist_Prison_Building="Loyalist Prison Building"
MAINMENU_0003="GPGNet"
MAINMENU_0009="MAINMENU 0009"
MAPSEL_0000="No description available."
MAPSEL_0001="Map Select Screen Group"
MAPSEL_0002="Map Select Screen Group"
MAPSEL_0009="Supported Players"
MAPSEL_0010="All"
MAPSEL_0011="2"
MAPSEL_0012="3"
MAPSEL_0013="4"
MAPSEL_0014="5"
MAPSEL_0015="6"
MAPSEL_0016="7"
MAPSEL_0017="8"
MAPSEL_0024="Map Size"
MAPSEL_0025="All"
MAPSEL_0026="5km"
MAPSEL_0027="10km"
MAPSEL_0028="20km"
MAPSEL_0029="40km"
MAPSEL_0030="81km"
MAPSEL_0031="Max Players"
MP_Taunt_0033="MP Taunt 0033"
Maahes="Maahes"
Mach="Mach"
Martian="Martian"
Marxon="Marxon"
Mathea="Mathea"
Min="Min"
NICKNAME="Nickname"
Nakamura="Nakamura"
Narrator="Narrator"
Nassor="Nassor"
OPNAME_X01="Operation: Black Day"
OPNAME_X02="Operation: Dawn"
OPNAME_X03="Operation: Red Flag"
OPNAME_X04="Operation: Meltdown"
OPNAME_X05="Operation: Mind Games"
OPNAME_X06="Operation: Overlord"
OPNAME_X1T="Operation: Taking Command"
OPNAME_XGG="Global Strings"
OPTIONS_0001="Zoom Wheel Sensitivity"
OPTIONS_0002="Help Prompts"
OPTIONS_0003="Dual Monitor Screen Edge"
OPTIONS_0005="Display Tooltips"
OPTIONS_001="Fidelity Presets"
OPTIONS_0010="Primary Adapter"
OPTIONS_0015="Anti-Aliasing"
OPTIONS_0017="Background Image"
OPTIONS_0018="Fidelity"
OPTIONS_0019="Texture Detail"
OPTIONS_002="Level Of Detail"
OPTIONS_0024="Shadow Fidelity"
OPTIONS_0026="FX Volume"
OPTIONS_0027="Music Volume"
OPTIONS_0028="Master Volume"
OPTIONS_0029="Off"
OPTIONS_0035="Sets the Zoom Speed when using the Mouse Wheel"
OPTIONS_0036="Toggles display of In-game Help and Tutorial Prompts"
OPTIONS_0037="Toggles the Edge between 2 Monitors as blocking Mouse Movement or allowing a Cursor Transition"
OPTIONS_0039="Toggles whether or not Tooltips are displayed"
OPTIONS_0045="Sets the Resolution or Display Mode for the Primary Monitor (1024x768 = fastest)"
OPTIONS_0048="Toggles display of the Image under the World Map (off = fastest)"
OPTIONS_0049="Sets Rendering Fidelity for Objects, Terrain, and Water (low = fastest)"
OPTIONS_0050="Toggles Full Scene Anti-Aliasing (off = fastest)"
OPTIONS_0051="Sets the number of Mip Levels that are not Rendered (low = fastest)"
OPTIONS_0056="Sets Rendering Fidelity for Shadows (off = fastest)"
OPTIONS_0059="Sets the Volume of the Game Sound Effects"
OPTIONS_0060="Sets the Volume of the Game Music"
OPTIONS_0061="Sets the Games overall Volume Level"
OPTIONS_0062="UI Animation"
OPTIONS_0063="Toggles whether or not Interface Animations are shown"
OPTIONS_0064="Interface Volume"
OPTIONS_0065="Sets the Volume of all Interface Sounds"
OPTIONS_0066="VO Volume"
OPTIONS_0067="Sets the Volume of all Voice and Movie Sounds"
OPTIONS_0070="Windowed"
OPTIONS_0073="Credits"
OPTIONS_0074="View the Game Credits"
OPTIONS_0076="Economy Warnings"
OPTIONS_0077="Shows automatic alerts when the economy is performing poorly"
OPTIONS_0078="Tooltip Delay"
OPTIONS_0079="Sets the Delay before Tooltips are displayed"
OPTIONS_0080="Reset Help Prompts"
OPTIONS_0081="Sets all In-game Help Prompts as unread"
OPTIONS_0083="Show Help Now"
OPTIONS_0084="View Help Prompts"
OPTIONS_0086="EULA"
OPTIONS_0087="View the End-User License Agreement"
OPTIONS_0102="Multiplayer Taunts"
OPTIONS_0103="Enable or Disable displaying taunts in multiplayer."
OPTIONS_0107="Construction Tooltip Information"
OPTIONS_0108="Change the layout that information is displayed in the rollover window for units in the construction manager."
OPTIONS_0109="Always Render Strategic Icons"
OPTIONS_0110="High"
OPTIONS_0111="Medium"
OPTIONS_0112="Low"
OPTIONS_0113="Strategic View"
OPTIONS_0114="Sets whether or not the mini-map is automatically on or off"
OPTIONS_0115="Always Render Strategic Icons"
OPTIONS_0116="Strategic icons are always shown, regardless of zoom distance"
OPTIONS_0118="Shows full, partial or no description when the unit icon is moused over"
OPTIONS_0119="MP Taunt Head"
OPTIONS_0120="Select which 3D head is displayed when taunts are used in multiplayer"
OPTIONS_0122="Turns taunts on and off in multiplayer"
OPTIONS_0123="LAN"
OPTIONS_0124="Host, Join or Observe a LAN Game"
OPTIONS_0125="Quick Exit"
OPTIONS_0126="When close box or alt-f4 are pressed, no confirmation dialog is shown"
OPTIONS_0127="Fidelity Presets"
OPTIONS_0128="Preset values for video options (low = fastest)"
OPTIONS_0129="Level Of Detail"
OPTIONS_0130="Set the rate at which objects LOD out (low = fastest)"
OPTIONS_0131="Gameplay"
OPTIONS_0132="View and adjust Game options"
OPTIONS_0133="Video"
OPTIONS_0134="View and adjust Display and Graphic options"
OPTIONS_0135="Sound"
OPTIONS_0136="View and adjust Sound and Volume options"
OPTIONS_0137="About"
OPTIONS_0138="View the EULA and Credits"
OPTIONS_0139="Apply"
OPTIONS_0140="Save any Changes"
OPTIONS_0141="Reset"
OPTIONS_0142="Restore original Game Settings"
OPTIONS_0143="Map Size"
OPTIONS_0144="Sort by Battlefield size"
OPTIONS_0145="Supported Players"
OPTIONS_0146="Sort by the maximum number of Players allowed"
OPTIONS_0147="Secondary Adapter"
OPTIONS_0148="Vertical Sync"
OPTIONS_0149="Vertical Sync"
OPTIONS_0150="Sync to vertical refresh of monitor"
OPTIONS_0151="Display Subtitles"
OPTIONS_0152="Toggles the display of subtitles during movies"
OPTIONS_0153="Screen Edge Pans Main View"
OPTIONS_0154="Toggles the ability to pan the main map view by moving the mouse to the edge of the screen in full screen mode"
OPTIONS_0155="Arrow Keys Pan Main View"
OPTIONS_0156="Toggles the ability to pan the main map view by holding down the arrow keys"
OPTIONS_0157="If available on your system, sets the resolution or display mode for the secondary monitor (full screen only)"
OPTIONS_0158="Screen Edge Pans Main View"
OPTIONS_0159="Arrow Keys Pan Main View"
OPTIONS_0160="Pan Speed"
OPTIONS_0161="Accelerated Pan Speed Multiplier"
OPTIONS_0163="Accelerated Keyboard Rotate Speed Multiplier"
OPTIONS_0164="Interface"
OPTIONS_0165="Lock Fullscreen Cursor To Window"
OPTIONS_0168="Render Sky"
OPTIONS_0169="Bloom Render"
OPTIONS_0170="Accelerated Pan Speed Multiplier"
OPTIONS_0171="This multiplies the pan speed of camera when the ctrl key is held down"
OPTIONS_0172="Pan Speed"
OPTIONS_0173="This dictates how fast the map scrolls when pressing the arrow keys or moving your mouse to the edge of the screen"
OPTIONS_0174="Keyboard Rotation Speed"
OPTIONS_0175="This dictates how fast the map rotates"
OPTIONS_0176="Accelerated Keyboard Rotate Speed Multiplier"
OPTIONS_0177="This multiplies the rotation speed of the camera when the ctrl key is held down"
OPTIONS_0178="Lock Full Screen Cursor to Window"
OPTIONS_0179="This will prevent the cursor from going outside of the game window while in full screen mode"
OPTIONS_0180="Confirm Unit Self-Destruction"
OPTIONS_0181="This will prompt you before issuing the self-destruction order"
OPTIONS_0182="Render Sky"
OPTIONS_0183="Toggles rendering of the sky when the camera is tilted (off = fastest)"
OPTIONS_0184="Bloom Render"
OPTIONS_0185="Toggles a glow type effect that is used on many weapon effects and some UI elements (off = fastest)"
OPTIONS_0186="Save Games and Replays in My Documents"
OPTIONS_0187="When on, changes the location where save games and replays get stored (My Documents\\My Games\\Supreme Commander Forged Alliance\\). Note that you will only see save games and replays in the active directory. Also, files saved to the alternate location will not be removed when the game is uninstalled."
OPTIONS_0188="No Rush Option"
OPTIONS_0189="Set a time in which players may not expand past their initial starting area"
OPTIONS_0190="No Time"
OPTIONS_0191="You may expand past your starting area immediately"
OPTIONS_0192="5 Minutes"
OPTIONS_0193="You must stay in your starting area for 5 minutes"
OPTIONS_0194="10 Minutes"
OPTIONS_0195="You must stay in your starting area for 10 minutes"
OPTIONS_0196="20 Minutes"
OPTIONS_0197="You must stay in your starting area for 20 minutes"
OPTIONS_0198="Display Scores"
OPTIONS_0199="Turn the in game display of army scores on or off"
OPTIONS_0200="No Scores"
OPTIONS_0201="No scores will be displayed until the game is over"
OPTIONS_0202="Scores On"
OPTIONS_0203="The scores are displayed during gameplay"
OPTIONS_0205="Persistent Build Mode"
OPTIONS_0206="Toggles whether build mode is cancelled after pressing a key for a unit"
OPTIONS_0207="Main Menu Background Movie"
OPTIONS_0208="Main Menu Background Movie"
OPTIONS_0209="Toggles the movie playing in the background of the main menu"
OPTIONS_0210="Show Lifebars of Attached Units"
OPTIONS_0211="Use Factional UI Skin"
OPTIONS_0212="Accept Build Templates"
OPTIONS_0215="Show Waypoint ETAs"
OPTIONS_0216="Toggles the display of ETA numbers when waypoint lines are visible"
OPTIONS_0217="Allows other players to send you build templates over the network"
OPTIONS_0219="Toggle the visibility of lifebars of on screen units (lifebars will still show in tooltip information)"
OPTIONS_0220="When on, the UI skin will change to match the faction you are playing"
OPTIONS_0222="Show Lifebars of Attached Units"
OPTIONS_0223="Display World Border"
OPTIONS_0224="Display World Border"
OPTIONS_0225="Toggles the display of the holographic image surrounding the world"
Objective="Objective"
Ops="Ops"
Ops_Choir_010_010="[{i Choir}]: Civilian buildings under attack!"
Ops_Choir_010_020="[{i Choir}]: Convoy lost!"
Ops_Choir_010_030="[{i Choir}]: Mission-critical building under attack!"
Ops_Choir_010_040="[{i Choir}]: Mission-critical vehicle under attack!"
Ops_Choir_010_050="[{i Choir}]: Mission-critical unit under attack!"
Ops_Choir_010_060="[{i Choir}]: Mission-critical building destroyed!"
Ops_Choir_010_070="[{i Choir}]: Mission-critical vehicle destroyed!"
Ops_Choir_010_080="[{i Choir}]: Mission-critical unit destroyed!"
Ops_Choir_010_090="[{i Choir}]: We lost the truck!"
Ops_Choir_010_100="[{i Choir}]: They're attacking the trucks!"
Ops_Choir_010_110="[{i Choir}]: They destroyed a truck!"
Ops_Choir_010_120="[{i Choir}]: Defenses have been breeched!"
Ops_Choir_010_130="[{i Choir}]: Civilians are under attack!"
Ops_Choir_010_140="[{i Choir}]: Target destroyed!"
Ops_Choir_010_150="[{i Choir}]: That dude is a chick!"
Ops_Choir_010_155="[{i Choir}]: What are you doing?"
Ops_Choir_010_160="[{i Choir}]: Those aren't your orders!"
Ops_Choir_010_170="[{i Choir}]: Cease fire!"
Ops_Choir_010_180="[{i Choir}]: Those are friendly units!"
Ops_Choir_010_190="[{i Choir}]: Attack at will!"
Ops_Choir_010_200="[{i Choir}]: Free to engage the enemy"
Ops_Choir_010_210="[{i Choir}]: Destroy them!"
Ops_Choir_010_220="[{i Choir}]: Sir, we're uploading a new schematic to your ACU."
Ops_Choir_010_230="[{i Choir}]: Sir, we're uploading new schematics to your ACU."
Ops_Choir_010_240="[{i Choir}]: Naval signatures detected, Commander."
Ops_Choir_010_250="[{i Choir}]: Enemy aircraft detected, Commander."
Ops_Choir_010_260="[{i Choir}]: Ground forces detected, Commander."
Ops_Choir_010_270="[{i Choir}]: Enemy artillery detected, Commander."
Ops_Choir_010_280="[{i Choir}]: Unidentified missile launch detected, Commander."
Ops_EarthCom_010_010="[{i EarthCom}]: Civilian buildings are under attack!"
Ops_EarthCom_010_020="[{i EarthCom}]: Convoy lost!"
Ops_EarthCom_010_030="[{i EarthCom}]: Mission-critical building under attack!"
Ops_EarthCom_010_040="[{i EarthCom}]: Mission-critical vehicle under attack!"
Ops_EarthCom_010_050="[{i EarthCom}]: Mission-critical unit under attack!"
Ops_EarthCom_010_060="[{i EarthCom}]: Mission-critical building destroyed!"
Ops_EarthCom_010_070="[{i EarthCom}]: Mission-critical vehicle destroyed!"
Ops_EarthCom_010_080="[{i EarthCom}]: Mission-critical unit destroyed!"
Ops_EarthCom_010_090="[{i EarthCom}]: We lost the truck!"
Ops_EarthCom_010_100="[{i EarthCom}]: They're attacking the trucks!"
Ops_EarthCom_010_110="[{i EarthCom}]: They destroyed a truck!"
Ops_EarthCom_010_120="[{i EarthCom}]: Defenses have been breeched!"
Ops_EarthCom_010_130="[{i EarthCom}]: Civilians are under attack!"
Ops_EarthCom_010_140="[{i EarthCom}]: Target destroyed!"
Ops_EarthCom_010_150="[{i EarthCom}]: That dude is a chick!"
Ops_EarthCom_010_155="[{i EarthCom}]: What are you doing?"
Ops_EarthCom_010_160="[{i EarthCom}]: Those aren't your orders!"
Ops_EarthCom_010_170="[{i EarthCom}]: Cease fire!"
Ops_EarthCom_010_180="[{i EarthCom}]: Those are friendly units!"
Ops_EarthCom_010_190="[{i EarthCom}]: Attack at will!"
Ops_EarthCom_010_200="[{i EarthCom}]: Free to engage the enemy"
Ops_EarthCom_010_210="[{i EarthCom}]: Destroy them!"
Ops_EarthCom_010_220="[{i EarthCom}]: Sir, we're uploading a new schematic to your ACU."
Ops_EarthCom_010_230="[{i EarthCom}]: Sir, we're uploading new schematics to your ACU."
Ops_EarthCom_010_240="[{i EarthCom}]: Naval signatures detected, Commander."
Ops_EarthCom_010_250="[{i EarthCom}]: Enemy aircraft detected, Commander."
Ops_EarthCom_010_260="[{i EarthCom}]: Ground forces detected, Commander."
Ops_EarthCom_010_270="[{i EarthCom}]: Enemy artillery detected, Commander."
Ops_EarthCom_010_280="[{i EarthCom}]: Unidentified missile launch detected, Commander."
Ops_Ops_010_010="[{i Ops}]: Civilian buildings under attack!"
Ops_Ops_010_020="[{i Ops}]: Convoy lost!"
Ops_Ops_010_030="[{i Ops}]: Mission-critical building under attack!"
Ops_Ops_010_040="[{i Ops}]: Mission-critical vehicle under attack!"
Ops_Ops_010_050="[{i Ops}]: Mission-critical unit under attack!"
Ops_Ops_010_060="[{i Ops}]: Mission-critical building destroyed!"
Ops_Ops_010_070="[{i Ops}]: Mission-critical vehicle destroyed!"
Ops_Ops_010_080="[{i Ops}]: Mission-critical unit destroyed!"
Ops_Ops_010_090="[{i Ops}]: We lost the truck!"
Ops_Ops_010_100="[{i Ops}]: They're attacking the trucks!"
Ops_Ops_010_110="[{i Ops}]: They destroyed a truck!"
Ops_Ops_010_120="[{i Ops}]: Defenses have been breeched!"
Ops_Ops_010_130="[{i Ops}]: Civilians are under attack!"
Ops_Ops_010_140="[{i Ops}]: Target destroyed!"
Ops_Ops_010_150="[{i Ops}]: That dude is a chick!"
Ops_Ops_010_155="[{i Ops}]: What are you doing?"
Ops_Ops_010_160="[{i Ops}]: Those aren't your orders!"
Ops_Ops_010_170="[{i Ops}]: Cease fire!"
Ops_Ops_010_180="[{i Ops}]: Those are friendly units!"
Ops_Ops_010_190="[{i Ops}]: Attack at will!"
Ops_Ops_010_200="[{i Ops}]: Free to engage the enemy."
Ops_Ops_010_210="[{i Ops}]: Destroy them!"
Ops_Ops_010_220="[{i Ops}]: Sir, we're uploading a new schematic to your ACU."
Ops_Ops_010_230="[{i Ops}]: Sir, we're uploading new schematics to your ACU."
Ops_Ops_010_240="[{i Ops}]: Naval signatures detected, Commander."
Ops_Ops_010_250="[{i Ops}]: Enemy aircraft detected, Commander."
Ops_Ops_010_260="[{i Ops}]: Ground forces detected, Commander."
Ops_Ops_010_270="[{i Ops}]: Enemy artillery detected, Commander."
Ops_Ops_010_280="[{i Ops}]: Unidentified missile launch detected, Commander."
Order_Prison="Order Prison"
OumEoshi="Oum-Eoshi"
PROFILE_0000="Are you sure you want to delete this profile?"
PROFILE_0001="Profile Manager"
PROFILE_0004="Create"
PROFILE_0005="Cancel"
PROFILE_0006="Delete"
PROFILE_0007="OK"
PROFILE_0008="You must create at least one profile"
PROFILE_0009="OK"
PROFILE_0010="Please fill in a profile name"
PROFILE_0011="OK"
PROFILE_0012="Options"
PROFILE_0013="That name is already in use"
PROFILE_0014="That name is already in use"
PROFILE_0016="Would you like to move all the save game and replay files associated with this profile to the recycle bin?"
PROFILE_0017="Profile names can not begin or end with a space, be a reserved windows file name, or contain the characters \\ / : * ? < > | \" ' ."
Ping="Ping"
Player="Player"
PlayerName="{g PlayerName}"
PoW_Facility="PoW Facility"
Post_Outro_FMV_Post_Outro_010_010="Re-establishing primary CPU algorithms. Primary CPU algorithms operational. All systems online."
Post_Outro_FMV_Post_Outro_010_020="Diagnostics complete."
Post_Outro_FMV_Post_Outro_010_030="Primary directive recognized. Executing."
Princess="Princess"
QAI="QAI"
Quantum_Comm_Station="Quantum Comm Station"
QuickSave="QuickSave"
RENAME_0000="Enter New Name"
REPLAY_0000="Unable to launch replay: %s"
RedFog="RedFog"
Rhiza="Rhiza"
Riley="Riley"
SCMP_001_Description="Initial scans of the planet revealed evenly spaced hills, leading some to believe that the hills were ancient alien burial mounds. Subsequent scans disproved this theory, but many believe that the old Earth Empire actually found alien remains, spirited them away and then faked the scans as part of the cover-up."
SCMP_002_Description="Not technically a lake, but rather an upwelling of gases that have combined to form a 'water-like' liquid. Most of the gases are unknown and all three factions are eager to exploit the area and discover its secrets."
SCMP_003_Description="Named after a long-dead Imperial officer, Drake was sent in to quell a secessionist movement and found himself facing an organized army. He was forced to retreat to the opposite ridge of the ravine, and it was at that position he was able to get enough units online to fight back. Drake defeated the secessionists and the ravine has since borne his name."
SCMP_004_Description="Underwater for millennia, tectonic shifts have drained the Crater, exposing the Mass needed to continue the Infinite War. Sparse forests have sprung up in the intervening years, though they are often destroyed in the continuous fighting that rages in the Crater."
SCMP_005_Description="Once a haven for smugglers, the islands were named after the 'gentlemen' that did business there. Now the islands host a different kind of gentleman, Commanders from the three factions who vie with each other for control of the planet."
SCMP_006_Description="Named for an early explorer, Ian's Cross has witnessed countless battles. The relatively open area and plentiful Mass deposits have encouraged continual battles for several years."
SCMP_007_Description="A small strip of green surrounded by ice and snow, no one is really sure who first called this area Open Palms. Legend has it that originally this was neutral ground, where soldiers of any faction could come without fear of attack. Hence, all who came had 'open palms,' meaning no weapons were carried."
SCMP_008_Description="For years, these glaciers had been mined by the Aeon, who gave them their name. However, with the ebb and flow of battle, the Aeon have been driven off and the glaciers will belong to whomever can hold them."
SCMP_009_Description="Dozens of battles have been fought over the years across Seton's Clutch. A patient searcher could find the remains of thousands of units resting beneath the earth and under the waves."
SCMP_010_Description="A warlord called Sung once called this island home. He chose it for both its great beauty and abundant resources. Sung has long since been driven off, but the resources remain for whoever can take them."
SCMP_011_Description="Once a small continent, the UEF constructed a research base here for advanced weapons testing. The researchers lost control of an experimental weapon and the resulting explosion decimated the continent, ripping it into a few scattered islands. Now all three factions are attempting to find evidence of this weapon for their own purposes."
SCMP_012_Description="In the early days of the settlement, wayfarers knew to go through the arch and head due north to reach civilization. These days, the Passage is much more dangerous, thanks to the constant fighting that moves back and forth across the desert."
SCMP_013_Description="Sometimes two Commanders need a private place to conduct a private fight. Winter Duel is the arena of choice when the battle has become personal."
SCMP_014_Description="Old mariner's tales speak of the Bermuda Triangle, where ships would disappear without a trace. The Bermuda Locket has much the same reputation, save that it's Commanders who never return."
SCMP_015_Description="With almost no water and little vegetation, there is very little reason to come to the Fields. However, it does possess abundant Mass , which makes it a natural place for Commanders to fight."
SCMP_016_Description="Canis River is known for two things. The first is the river, which is home to mineral deposits, especially gold. The second is that it's ideal for a one-on-one fight."
SCMP_017_Description="This place is unremarkable in every respect. However, it does sit on a major Gate hub, offering easy access to a good portion of the galaxy. For this reason alone, many Commanders have fought to the death to claim this place."
SCMP_018_Description="When this region was originally settled, towers were placed on the hill to keep watch over the area. It became known as Sentry Point, a name it has kept long after the people who named it had gone."
SCMP_019_Description="Many years ago, a Commander called Finn was defeated and forced to flee. He later drew his opponent to a small island and defeated him. The island has held his name ever since."
SCMP_020_Description="An unnatural, sunken area of an otherwise normal ocean, many believe the Abyss was created by aliens for some unknown purpose. Though disproved by scientific surveys, the mere rumor of possible alien technology is enough for all three factions to fight savagely for control of the area."
SCMP_021_Description="Flagged 'hazard' by the old Earth Empire, Alpha 7 has been quarantined for hundreds of years. Only now have the factions begun to wonder why. Did it contain aliens, some sort of plague or virus? No one knows, but the factions are willing to fight to find out."
SCMP_022_Description="The only hospitable spot on an otherwise desolate ice planet, the Refuge is unremarkable, save that if a Gate could be built there, it would make an excellent staging area for further operations."
SCMP_023_Description="Often the fight for a world comes down to a single battle. All the maneuvering, strategy and preparation culminate in one final brawl. Victory at Varga Pass means victory over an entire planet."
SCMP_024_Description="No one knows how the shape of this particular land mass was created. Many theories have been proposed, but the answer will probably never be known."
SCMP_025_Description="The only viable land located in a vast sea, the Colony has seen more than its fair share of war. Now deserted, Commanders still come to determine who can claim Saltrock Colony."
SCMP_026_Description="Vya-3 was once a haven from war. The clouds of red dust choked intake vents and shorted circuit boards, stopping even the mightiest army in its tracks. New technology, however, allows units to operate in this unforgiving environment, and now battle has returned to the red plains."
SCMP_027_Description="Surrounded by lava, the Scar is little more than an outcropping of rock that hasn't yet been consumed by the fire around it. Despite its dangerous environment, it does possess significant mineral deposits, which draw Commanders from all over to battle for its riches."
SCMP_028_Description="Once the home of exclusive resorts and expensive spas, the Oasis was the playground of the rich and connected. Yachts plied the water and presidents could be seen mingling with business tycoons. The Aeon eventually found the Oasis and destroyed the resorts, building temples in their places. Now, many years later, the Infinite War has come again to the Oasis."
SCMP_029_Description="Classified"
SCMP_030_Description="Originally a staging ground for UEF naval unit testing, the planet was overrun by the Aeon many years ago. Now it lies in contested territory and Commanders from all over come to try and claim it."
SCMP_031_Description="The Cybrans thought they were lucky to find such a pristine, resource-rich area to build a new settlement. The Aeon, however, quickly appeared, followed closely by the UEF. Now the settlement will be lucky to survive the ravages of the Infinite War."
SCMP_032_Description="In a different age, the Wilderness might have been a nature preserve. With its waterways and thick forests, life of all kinds flourished. The Wilderness, though, had the misfortune to be chosen as a Gate hub. Its forests now echo with the crash of weapons fire and the waterways are clogged with the hulls of broken warships."
SCMP_033_Description="White Fire was a secret Aeon naval base. The Aeon built hundreds of ships and then unleashed them upon their unsuspecting enemies. They almost took the planet, but the UEF rallied, struck back and eventually White Fire was destroyed. Now, years later, the war has returned to the area and everyone is determined to claim the base for themselves."
SCMP_034_Description="The gunslingers are long gone, but Commanders looking for a showdown know they'll find one at High Noon."
SCMP_035_Description="The first explorers to find this place thought they had found paradise. The warm water, cool breezes and miles of beaches were a welcome respite in a harsh galaxy. Word spread and soon everyone wanted a little piece of Paradise. "
SCMP_036_Description="The mining colony at Blasted Rock had hoped that they could find riches beneath the sand. However, word soon spread about the rich mineral deposits and now the colony has to fight just to survive."
SCMP_037_Description="The thick, brackish water clings to everything, staining anything it touches. If it weren't for this planet's proximity to the Quarantine Zone, no one would ever bother coming here."
SCMP_038_Description="Bandits used to lurk in the area, watching the road that wound between the hills. The bandits are long since gone, but the Pass is still a favorite spot for a fight."
SCMP_039_Description="A former UEF naval testing ground, the UEF used to set up targets on land and bombard them with a variety of vessels. The facilities have long since been abandoned, but the wealth of data and ruined units has drawn Commanders from each faction."
SCMP_040_Description="Devoid of any atmosphere, vegetation or animal life, the Ditch is the last place anyone would want to go. However, it does have amazingly rich mineral deposits, which makes it worth fighting for."
SCORE_0000="General"
SCORE_0001="Score"
SCORE_0002="Kills"
SCORE_0003="Built"
SCORE_0004="Losses"
SCORE_0005="Mass"
SCORE_0006="Energy"
SCORE_0007="Count"
SCORE_0008="Mass Value"
SCORE_0009="Energy Value"
SCORE_0010="Units"
SCORE_0011="CDR"
SCORE_0012="Land"
SCORE_0013="Naval"
SCORE_0014="Air"
SCORE_0015="Structures"
SCORE_0016="Experimental"
SCORE_0017="Kills"
SCORE_0019="Losses"
SCORE_0020="Resources"
SCORE_0021="Mass Collected"
SCORE_0022="Mass Spent"
SCORE_0023="Mass Wasted"
SCORE_0024="Energy Collected"
SCORE_0025="Energy Spent"
SCORE_0026="Energy Wasted"
SCORE_0027="Total"
SCORE_0028="Rate"
SCORE_0029="Game Time:"
SCORE_0030="Campaign"
SCORE_0031="Restart"
SCORE_0032="Load"
SCORE_0033="Continue"
SCORE_0034="Replay"
SCORE_0035="Load Replay"
SCORE_0037="Primary Objectives"
SCORE_0038="Accomplished"
SCORE_0039="Failed"
SCORE_0040="Secondary Objectives"
SCORE_0043="Operation Score"
SCORE_0045="Sort By Team"
SCORE_0046="Victory"
SCORE_0047="Defeat"
SCORE_0054="Incomplete"
SCORE_0055="Operation Successful"
SCORE_0056="Operation Failed"
SCORE_0058="Debrief"
SCORE_0059="Combat Report"
SHARERES_0000="Send Resources to "
ScenStr_0000="Operation area expanded"
ScenStr_0001="New objective"
ScenStr_0002="New primary objective"
ScenStr_0003="New secondary objective"
ScenStr_0004="Objective completed"
ScenStr_0005="Primary objective completed"
ScenStr_0006="Secondary objective completed"
ScenStr_0007="Hidden objective completed"
ScenStr_0008="Bonus objective completed"
ScenStr_0009="Objective failed"
ScenStr_0010="Primary objective failed"
ScenStr_0011="Secondary objective failed"
ScenStr_0012="Objective updated"
ScenStr_0013="Primary objective updated"
ScenStr_0014="Secondary objective updated"
ScenStr_0015="All Primary Objectives Completed. Mission Successful."
ScenStr_0016="All Primary Objectives Completed. Operation Successful."
ScenStr_0017="Operation completed"
ScenStr_0018="Operation failed"
ScenStr_0019="Commander Destroyed. Mission Failed."
Sefur="Sefur"
Seraphim="Seraphim"
Seraphim_Bad_Guy="Seraphim Bad Guy"
Seraphim_Commander="Seraphim Commander"
Seraphim_Gate="Seraphim Gate"
SethIavow="Seth-Iavow"
ShunUllevash="Shun-Ullevash"
Stenson="Stenson"
SupplementaryData="SupplementaryData"
Sweeney="Sweeney"
TRACKING_0000="Tracking"
Tau="Tau"
Thalia="Thalia"
ThelUuthow="Thel-Uuthow"
Thompson="Thompson"
Toth="Toth"
Tutor="Tutor"
TutorText="TutorText"
TutorialNarrator="TutorialNarrator"
UEFComputer="UEFComputer"
UEF_Officer="UEF Officer"
UI_Disco0000="Connectivity"
UI_Disco0003="Ping (ms)"
UI_Disco0004="Quiet (m:s)"
UI_Disco0005="Eject From Game"
UI_Disco0006="Ejected by"
Unit_Description_0004="Mounts a tactical cruise missile launcher onto the back of the ACU."
Unit_Description_0005="Expands the number of available schematics and increases the ACU's build speed and maximum health."
Unit_Description_0006="Greatly increases the speed at which the ACU repairs itself."
Unit_Description_0007="Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health."
Unit_Description_0008="Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge."
Unit_Description_0009="Adds a short-range tactical nuke."
Unit_Description_0010="Adds teleporter. Requires considerable Energy to activate."
Unit_Description_0011="Expands the radius of the ACU's personal shield. Requires Energy to run."
Unit_Description_0012="Increases ACU's resource generation."
Unit_Description_0013="Creates a protective shield around the ACU. Requires Energy to run."
Unit_Description_0014="Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable."
Unit_Description_0015="Adds a second Engineering Drone. Requires an initial Engineering Drone."
Unit_Description_0016=" A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer. "
Unit_Description_0017=" Engineering Drone acts as a secondary Engineer. Assists the SACU where applicable."
Unit_Description_0018=" Creates a protective shield around the SACU. Requires Energy to run."
Unit_Description_0019=" Expands the radius of the SACU's personal shield. Requires Energy to run."
Unit_Description_0020="Radar Jammer creates false radar images. Countered by Omni sensors."
Unit_Description_0021=" Increases SACU's resource generation."
Unit_Description_0022="Greatly expands the range of the standard onboard SACU sensor systems."
Unit_Description_0023="Rapidly cools any weapon mounted onto the SACU. Increases rate of fire."
Unit_Description_0024="Equips the standard SACU Heavy plasma cannon with area-of-effect damage."
Unit_Description_0025="Fast, lightly armored reconnaissance vehicle. Armed with a machine gun and a state-of-the-art sensor suite."
Unit_Description_0026="Lightly armored mech. Provides direct-fire support against low-end units."
Unit_Description_0027="Versatile mobile artillery unit. Designed to engage enemy units at long range."
Unit_Description_0028="Mobile anti-air defense. Effective against low-end enemy air units."
Unit_Description_0029="Lightly armored tank. Armed with a single cannon."
Unit_Description_0030="Heavy tank. Equipped with reinforced armor and dual cannons."
Unit_Description_0031="Amphibious tank. Provides direct-fire support with two riot guns."
Unit_Description_0032="Heavily armored, mobile tactical missile launcher. Designed to attack at long range."
Unit_Description_0033="Mobile AA unit. Armed with flak artillery."
Unit_Description_0034="Mobile shield generator."
Unit_Description_0035="Shielded heavy assault bot. Armed with two cannons and tactical rocket launcher."
Unit_Description_0036="Slow-moving heavy artillery. Must be stationary to fire."
Unit_Description_0037="Experimental, amphibious mobile factory. Equipped with battleship-level weapons and armor. Its shield consumes Energy."
Unit_Description_0038="Standard air scout."
Unit_Description_0039="Quick, maneuverable fighter. Armed with linked AA railguns."
Unit_Description_0040="Lightly armored area-of-effect bomber."
Unit_Description_0041="Low-end air transport. Can carry up to 6 units."
Unit_Description_0042="Light gunship. Equipped with one riot gun and a single transportation clamp."
Unit_Description_0043="Torpedo bomber. Armed with a payload of Angler torpedoes."
Unit_Description_0044="Extremely fast spy plane. Equipped with mid-level surveillance equipment."
Unit_Description_0045="Heavily armed, mid-level air transport. Equipped with riot guns and AA weapons. Can carry up to 12 units."
Unit_Description_0046="High-end air fighter. Designed to engage air units of any type."
Unit_Description_0047="High-end strategic bomber. Armed with a small yield nuclear bomb and light AA gun."
Unit_Description_0048="Heavy gunship. Armed with two tactical rocket launchers and an AA railgun."
Unit_Description_0049="Naval support unit. Equipped with a single cannon, AA railgun, radar, sonar and radar jammer."
Unit_Description_0050="Low-end attack submarine."
Unit_Description_0051="Anti-aircraft naval vessel. Armed with AA missile system, SAM system and tactical missile launcher."
Unit_Description_0052="Mid-level naval unit. Equipped with a torpedo bay, anti-torpedo defense, dual cannons and a single AA weapon."
Unit_Description_0053="Shore bombardment and anti-ship vessel. Armed with three heavy cannons, four AA railguns and two anti-missile guns."
Unit_Description_0054="Strategic missile submarine. Armed with long-range tactical missiles and a strategic missile launcher."
Unit_Description_0055="Submersible aircraft carrier. Can store, transport and repair aircraft. Armed with torpedo launchers and AA weapons."
Unit_Description_0056="The UEF Supreme commander Description"
Unit_Description_0057=" Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units."
Unit_Description_0058=" Anti-air tower. Designed to engage low-end aircraft."
Unit_Description_0059=" Anti-naval defense system."
Unit_Description_0060=" Restricts the movement of enemy units. Offers minimal protection from enemy fire."
Unit_Description_0061=" Heavily armored defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units."
Unit_Description_0062=" Anti-air tower. Designed to engage mid-level aircraft."
Unit_Description_0063=" Tactical missile defense. Protection is limited to the structure's operational area."
Unit_Description_0064=" Anti-naval defense system. Designed to engage all naval units."
Unit_Description_0065=" Generates a protective shield around units and structures within its radius."
Unit_Description_0066=" High-end anti-air tower. Designed to engage all levels of aircraft."
Unit_Description_0067=" Strategic missile defense. Protection is limited to the structure's operational area."
Unit_Description_0068=" Generates a heavy shield around units and structures within its radius."
Unit_Description_0069="Stationary artillery. Designed to engage slow-moving units and fixed structures."
Unit_Description_0070=" Tactical missile launcher. Must be ordered to construct missiles."
Unit_Description_0071=" Refuels and repairs aircraft. Air patrols will automatically use facility."
Unit_Description_0072=" Stationary heavy artillery with excellent range, accuracy and damage potential. "
Unit_Description_0073=" Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles."
Unit_Description_0074=" Summons Support Commander(s)."
Unit_Description_0075=" Extremely advanced strategic artillery. Unlimited range, pin-point accuracy and devastating ordinance."
Unit_Description_0076=" Tech 1 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0077=" Tech 2 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0078=" Tech 3 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0079=" Constructs Tech 1 land units. Upgradeable."
Unit_Description_0080=" Constructs Tech 1 air units. Upgradeable."
Unit_Description_0081=" Constructs Tech 1 naval units. Upgradeable."
Unit_Description_0082=" Constructs Tech 2 land units. Upgradeable."
Unit_Description_0083=" Constructs Tech 2 air units. Upgradeable."
Unit_Description_0084=" Constructs Tech 2 naval units. Upgradeable."
Unit_Description_0085=" Constructs Tech 3 land units. Highest tech level available."
Unit_Description_0086=" Constructs Tech 3 air units. Highest tech level available."
Unit_Description_0087=" Constructs Tech 3 naval units. Highest tech level available."
Unit_Description_0088=" Generates Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0089=" Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus."
Unit_Description_0090=" Stores Energy. Construct next to power generators for adjacency bonus."
Unit_Description_0091=" Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0092=" Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0093=" Stores Mass. Construct next to extractors or fabricators for adjacency bonus."
Unit_Description_0094=" Mid-level power generator. Construct next to other structures for adjacency bonus."
Unit_Description_0095=" Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0096=" High-end power generator. Construct next to other structures for adjacency bonus."
Unit_Description_0097=" High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0098=" High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0099=" Radar system with minimal range. Detects and tracks surface and air units."
Unit_Description_0100=" Sonar system with minimal range. Detects and tracks naval units."
Unit_Description_0101=" Radar system with moderate range. Detects and tracks surface and air units."
Unit_Description_0102=" Sonar system with moderate range. Detects and tracks naval units."
Unit_Description_0103=" Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors."
Unit_Description_0104=" Sonar system with exceptional range. Detects and tracks naval units. Armed with a bottom-mounted torpedo turret."
Unit_Description_0105=" High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems."
Unit_Description_0106=" Increases ACU's resource generation."
Unit_Description_0107=" Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run."
Unit_Description_0108=" Hides the ACU from radar. Requires Energy to run."
Unit_Description_0109=" Adds teleporter. Requires considerable Energy to activate."
Unit_Description_0110=" Expands the number of available schematics and increases the ACU's build speed and maximum health."
Unit_Description_0111=" Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health."
Unit_Description_0112=" Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge."
Unit_Description_0113="ACU can generate a beam laser that sweeps over enemy units."
Unit_Description_0114="Equips the ACU with a standard Cybran Nanite torpedo tube and sonar."
Unit_Description_0115=" A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer."
Unit_Description_0116=" Cloaks the SACU from optical sensors. Can be detected by Omni Sensors. Requires Energy to run."
Unit_Description_0117="EMP burst effectively disables enemy units for a few seconds."
Unit_Description_0118=" Greatly enhances the pulse laser's cohesion, almost doubling its damage output."
Unit_Description_0119="Adds AA defensive system."
Unit_Description_0120=" Increases SACU's resource generation."
Unit_Description_0121="Speeds up all engineering-related functions."
Unit_Description_0122=" Greatly increases the speed at which the SACU repairs itself."
Unit_Description_0123=" Hides the SACU from radar. Requires Energy to run."
Unit_Description_0124=" Fast, lightly armored reconnaissance vehicle. Equipped with a cloaking field."
Unit_Description_0125="Lightly armored strike bot. Provides direct-fire support against low-end units."
Unit_Description_0126="Assault bot. Equipped with two heavy laser autoguns and can self-repair itself."
Unit_Description_0127=" Versatile mobile artillery unit. Designed to engage enemy units at long range and disable them with an EMP blast."
Unit_Description_0128=" Primary function is anti-air defense. Can be configured to attack land units."
Unit_Description_0129="Heavy tank. Armed with two cannons."
Unit_Description_0130="Submersible, amphibious tank. Armed with a heavy bolter and torpedo launcher."
Unit_Description_0131="Mobile missile launcher. Designed to attack at long range."
Unit_Description_0132=" Mobile AA unit. Armed with flak artillery."
Unit_Description_0133="Mobile stealth generator."
Unit_Description_0134="Siege assault bot. Armed with a Disintegrator Pulse laser and heavy bolter."
Unit_Description_0135=" Slow-moving heavy artillery. Must be stationary to fire."
Unit_Description_0136="Experimental bot. Consumes massive amounts of Energy. Its main laser sweeps across any enemy to its front. Also armed with AA defenses."
Unit_Description_0137="Experimental, rapid-fire artillery. Consumes massive amounts of Energy with each shot. Must be stationary to fire. "
Unit_Description_0138=" Standard air scout."
Unit_Description_0139=" Quick, maneuverable fighter. Armed with an auto-cannon."
Unit_Description_0140=" Lightly armored area-of-effect bomber."
Unit_Description_0141=" Low-end air transport. Can carry up to 6 units."
Unit_Description_0142="Fast-attack copter. Armed with twin rocket tubes."
Unit_Description_0143=" Mid-level torpedo bomber."
Unit_Description_0144=" Extremely fast spy plane with free, permanent stealth."
Unit_Description_0145=" Mid-level air transport. Armed with an auto-cannon and AA defense system. Can carry up to 10 units."
Unit_Description_0146=" High-end air fighter. Designed to engage air units of any type."
Unit_Description_0147=" High-end strategic bomber. Armed with a Proton bomb, stealth field generator and AA flak cannon."
Unit_Description_0148="Experimental gunship. Delivers extreme firepower via rocket racks, electron bolters and missile system."
Unit_Description_0149=" Naval radar and sonar platform. Armed with a Proton cannon and an AA auto-cannon."
Unit_Description_0150="Attack submarine. Armed with a Nanite torpedo launcher and a deck-mounted heavy laser."
Unit_Description_0151="Anti-air naval vessel. Equipped with AA turrets and short-range rocket platform."
Unit_Description_0152="Amphibious destroyer. Armed with a single Dual-Proton cannon, AA auto-cannon and torpedo tubes."
Unit_Description_0153="Direct fire and bombardment naval vessel. Armed with six Proton cannons, dual AA auto-cannons, anti-missile turrets and torpedo tubes."
Unit_Description_0154="Aircraft carrier. Can store, transport and repair aircraft. Armed with light AA auto-cannons and an anti-missile turret."
Unit_Description_0155="Strategic missile submarine. Armed with a strategic missile launcher, tactical missile launcher and torpedo tubes."
Unit_Description_0156=" Expands the number of available schematics and increases the ACU's build speed and maximum health."
Unit_Description_0157="Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within its radius. High Energy Consumption."
Unit_Description_0158="Enhances the ACU's Quantum Disrupter beam. Nearly doubles its range."
Unit_Description_0159=" Greatly expands the range of the standard onboard ACU sensor systems."
Unit_Description_0160=" Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health."
Unit_Description_0161=" Rapidly cools the Quantum Disruptor beam. Increases rate of fire."
Unit_Description_0162=" Increases ACU's resource generation."
Unit_Description_0163=" Requires Resource Allocation System. Further increases ACU's resource generation."
Unit_Description_0164=" Creates a protective shield around the ACU. Requires Energy to run."
Unit_Description_0165=" Enhances the protective shield around the ACU. Requires Energy to run."
Unit_Description_0166=" Adds teleporter. Requires considerable Energy to activate."
Unit_Description_0167=" A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer."
Unit_Description_0168="Speeds up all engineering-related functions."
Unit_Description_0169=" Increases SACU's resource generation."
Unit_Description_0170="SACU is sacrificed and its Mass is added to a structure. This destroys the SACU."
Unit_Description_0171=" Creates a protective shield around the SACU."
Unit_Description_0172=" Upgrades the SACU's protective shield. Requires Energy to run."
Unit_Description_0173=" Equips the standard SACU's Reacton cannon with area-of-effect damage."
Unit_Description_0174=" Greatly increases the speed at which the SACU repairs itself."
Unit_Description_0175=" Adds teleporter. Requires considerable Energy to activate."
Unit_Description_0176=" Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units."
Unit_Description_0177=" Anti-air tower. Designed to engage low-end aircraft."
Unit_Description_0178=" Anti-naval defense system."
Unit_Description_0179=" Restricts the movement of enemy units. Offers minimal protection from enemy fire."
Unit_Description_0180=" Heavily armored defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units."
Unit_Description_0181=" Anti-air tower. Designed to engage mid-level aircraft."
Unit_Description_0182=" Tactical missile defense. Protection is limited to the structure's operational area."
Unit_Description_0183=" Anti-naval defense system. Designed to engage all naval units."
Unit_Description_0184=" Generates a protective shield around units and structures within its radius. Shield can be upgraded four times."
Unit_Description_0185=" High-end anti-air tower. Designed to engage all levels of aircraft."
Unit_Description_0186=" Strategic missile defense. Protection is limited to the structure's operational area."
Unit_Description_0187="Heavy artillery. Designed to engage slow-moving units and fixed structures."
Unit_Description_0188="Tactical missile launcher. Must be ordered to construct missiles."
Unit_Description_0189=" Refuels and repairs aircraft. Air patrols will automatically use facility."
Unit_Description_0190=" Heavy artillery with excellent range, accuracy and damage potential."
Unit_Description_0191=" Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles."
Unit_Description_0192=" Summons Support Commander(s)."
Unit_Description_0193=" Tech 1 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0194=" Tech 2 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0195=" Tech 3 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0196=" Constructs Tech 1 land units. Upgradeable."
Unit_Description_0197=" Constructs Tech 1 air units. Upgradeable."
Unit_Description_0198=" Constructs Tech 1 naval units. Upgradeable."
Unit_Description_0199=" Constructs Tech 2 land units. Upgradeable."
Unit_Description_0200=" Constructs Tech 2 air units. Upgradeable."
Unit_Description_0201=" Constructs Tech 2 naval units. Upgradeable."
Unit_Description_0202=" Constructs Tech 3 land units. Highest tech level available."
Unit_Description_0203=" Constructs Tech 3 air units. Highest tech level available."
Unit_Description_0204=" Constructs Tech 3 naval units. Highest tech level available."
Unit_Description_0205=" Generates Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0206=" Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus."
Unit_Description_0207=" Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0208=" Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0209=" Stores Mass. Construct next to extractors or fabricators for adjacency bonus."
Unit_Description_0210=" Stores Energy. Construct next to power generators for adjacency bonus."
Unit_Description_0211=" Mid-level power generator. Construct next to other structures for adjacency bonus."
Unit_Description_0212=" Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0213=" High-end power generator. Construct next to other structures for adjacency bonus."
Unit_Description_0214=" High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0215=" High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0216=" Radar system with minimal range. Detects and tracks surface and air units."
Unit_Description_0217=" Sonar system with minimal range. Detects and tracks naval units."
Unit_Description_0218=" Radar system with moderate range. Detects and tracks surface and air units."
Unit_Description_0219=" Sonar system with moderate range. Detects and tracks naval units."
Unit_Description_0220=" Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors."
Unit_Description_0221=" Sonar system with exceptional range. Detects and tracks naval units. Equipped with a stealth field generator."
Unit_Description_0222=" High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems."
Unit_Description_0223=" Fast, lightly armored reconnaissance vehicle. Armed with a laser and a state-of-the-art sensor suite."
Unit_Description_0224=" Fast, lightly armored assault bot. Fires a short-range sonic weapon."
Unit_Description_0225=" Amphibious light tank. Armed with a single cannon."
Unit_Description_0226=" Mobile light artillery. Designed to engage enemy units at long range."
Unit_Description_0227=" Mobile anti-air unit. Effective against low-end enemy air units."
Unit_Description_0228=" Heavy tank. Equipped with a single cannon and a shield generator."
Unit_Description_0229=" Mobile tactical missile launcher. Missile has medium range and inflicts light damage."
Unit_Description_0230=" Mobile AA unit. Armed with a temporal AA Fizz launcher."
Unit_Description_0231=" Mobile shield generator."
Unit_Description_0232=" Shielded Siege assault bot. Armed with a high-intensity laser. Can repair and reclaim Mass."
Unit_Description_0233=" Slow-moving heavy artillery. Must be stationary to fire."
Unit_Description_0234="Sacred assault bot. Incinerates enemy units and structures with Phason laser. Also equipped with tractor beam. Pulls in and crushes mobile enemy units."
Unit_Description_0235=" Standard air scout."
Unit_Description_0236=" Quick, maneuverable fighter. Armed with sonic pulse battery."
Unit_Description_0237=" Lightly armored bomber. Armed with a Chrono bomb that destroys and disables targeted units."
Unit_Description_0238=" Low-end air transport. Can carry up to 6 units."
Unit_Description_0239=" Armored gunship. Quad-barreled light laser mounted on its underside."
Unit_Description_0240=" Torpedo bomber. Armed a payload of Harmonic depth charges."
Unit_Description_0241=" Extremely fast spy plane. Equipped with mid-level radar system."
Unit_Description_0242=" Mid-level air transport. Armed with sonic pulse batteries. Can carry up to 12 units."
Unit_Description_0243=" High-end air fighter. Designed to engage air units of any type."
Unit_Description_0244=" High-end strategic bomber. Armed with a Quark bomb and decoy flares."
Unit_Description_0245=" Flying fortress. Armed with Quantum beam generator, AA systems and depth charges. Can store, transport and repair aircraft."
Unit_Description_0246=" Naval support unit. Equipped with a radar, sonar and anti-torpedo charges."
Unit_Description_0247=" Low-end attack submarine."
Unit_Description_0248=" Anti-aircraft naval vessel. Armed with AA sonic pulse battery."
Unit_Description_0249=" Mid-level anti-aircraft naval vessel. Armed with two AA missile launchers, dual-barreled Quantum cannon and tactical missile flares."
Unit_Description_0250=" Sub-killer. Equipped with an Oblivion cannon, torpedo tubes, Harmonic depth charges and anti-torpedo charges."
Unit_Description_0251=" High-end anti-naval vessel. Equipped with three Oblivion cannons and anti-missile flares."
Unit_Description_0252=" Aircraft carrier. Can store, transport and repair aircraft. Armed with surface-to-air missile launchers."
Unit_Description_0253=" Strategic missile submarine. Armed with Serpentine tactical missiles and a strategic missile launcher."
Unit_Description_0254=" Submersible battleship. Armed with heavy torpedo launchers and a single Oblivion cannon. Can construct light support naval units."
Unit_Description_0255=" Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units."
Unit_Description_0256=" Anti-air tower. Designed to engage low-end aircraft."
Unit_Description_0257=" Anti-naval defense system."
Unit_Description_0258=" Restricts the movement of enemy units. Offers minimal protection from enemy fire."
Unit_Description_0259=" Heavily armored defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units."
Unit_Description_0260=" Anti-air tower. Designed to engage mid-level aircraft."
Unit_Description_0261=" Tactical missile defense. Protection is limited to the structure's operational area."
Unit_Description_0262=" Heavy anti-naval defense system. Designed to engage all naval units."
Unit_Description_0263=" Generates a protective shield around units and structures within its radius."
Unit_Description_0264=" High-end anti-air tower. Designed to engage all levels of aircraft."
Unit_Description_0265=" Strategic missile defense. Protection is limited to the structure's operational area."
Unit_Description_0266=" Generates a protective shield around units and structures within its radius."
Unit_Description_0267=" Mid-level artillery. Designed to engage slow-moving units and fixed structures."
Unit_Description_0268=" Tactical missile launcher. Must be ordered to construct missiles."
Unit_Description_0269=" Refuels and repairs aircraft. Air patrols will automatically use facility."
Unit_Description_0270=" Heavy artillery with excellent range, accuracy and damage potential. "
Unit_Description_0271=" Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles."
Unit_Description_0272=" Summons Support Commander(s)."
Unit_Description_0273=" Tech 1 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0274=" Tech 2 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0275=" Tech 3 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0276=" Constructs Tech 1 land units. Upgradeable."
Unit_Description_0277=" Constructs Tech 1 air units. Upgradeable."
Unit_Description_0278=" Constructs Tech 1 naval units. Upgradeable."
Unit_Description_0279=" Constructs Tech 2 land units. Upgradeable."
Unit_Description_0280=" Constructs Tech 2 air units. Upgradeable."
Unit_Description_0281=" Constructs Tech 2 naval units. Upgradeable."
Unit_Description_0282=" Constructs Tech 3 land units. Highest tech level available."
Unit_Description_0283=" Constructs Tech 3 air units. Highest tech level available."
Unit_Description_0284=" Constructs Tech 3 naval units. Highest tech level available."
Unit_Description_0285=" Generates Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0286=" Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus."
Unit_Description_0287=" Stores Energy. Construct next to power generators for adjacency bonus."
Unit_Description_0288=" Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0289=" Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0290=" Stores Mass. Construct next to extractors or fabricators for adjacency bonus."
Unit_Description_0291=" Mid-level power generator. Construct next to other structures for adjacency bonus."
Unit_Description_0292=" Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0293=" High-end power generator. Construct next to other structures for adjacency bonus."
Unit_Description_0294=" High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0295=" High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0296=" Radar system with minimal range. Detects and tracks surface and air units."
Unit_Description_0297=" Sonar system with minimal range. Detects and tracks naval units."
Unit_Description_0298=" Radar system with moderate range. Detects and tracks surface and air units."
Unit_Description_0299=" Sonar system with moderate range. Detects and tracks naval units."
Unit_Description_0300=" Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors."
Unit_Description_0301=" Sonar system with exceptional range. Detects and tracks naval units. Equipped with anti-torpedo launchers."
Unit_Description_0302=" High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems."
Unit_Description_0303=" Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch."
Unit_Description_0304=" Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch."
Unit_Description_0305=" Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch."
Unit_Description_0306="Upgrade increases shield's size, strength and operating costs."
Unit_Description_0307=" Slow-moving, heavily armored assault bot. Designed to engage base defenses and structures."
Unit_Description_0308=" Mobile missile launcher. Long reload time. Designed to overwhelm enemy shields and tactical missile defenses with large salvos."
Unit_Description_0309=" Heavy air transport. Features 28 transportation clamps, heavy cannons, missile launchers and a shield generator. Can carry up to 28 units."
Unit_Description_0310=" Dedicated sub-killer. Armed with a torpedo tube and anti-torpedo charges."
Unit_Description_0311=" Naval shield generator. Provides protection for all nearby vessels."
Unit_Description_0312=" High-end anti-naval vessel. Armed with plasma beams, torpedo systems, anti-missile defenses and anti-torpedo charges."
Unit_Description_0313=" Heavy defensive tower. Attacks land- and sea-based units. Does not engage aircraft or submerged units."
Unit_Description_0314=" Satellite-based weapon system. Attacks enemy units and structures. If its control center is destroyed, the weapon is immediately disabled."
Unit_Description_0315=" Tech 2 amphibious construction, repair, capture and reclamation unit. Armed with a Riot Gun and internal radar and jammer."
Unit_Description_0317=" Mobile bomb. Must be moved into position and manually detonated."
Unit_Description_0318=" Amphibious assault bot. Capable of attacking land and naval units."
Unit_Description_0319=" Massive experimental bot. Equipped with Dual-Proton cannons, AA defenses, torpedo launchers and anti-torpedo flares. Drops 'eggs' that can be transformed into a single unit."
Unit_Description_0320=" Light gunship. Primary role is base defense. Effective against low-level ground units."
Unit_Description_0321=" Heavy gunship armed with Nanite missiles, Disintegration Pulse lasers and a radar jamming suite. Offers direct fire support."
Unit_Description_0322=" Mid-level anti-naval unit. Equipped with mobile sonar stealth. Effective against surface vessels and submerged units."
Unit_Description_0323=" Unarmed counter-intelligence vessel. Equipped with stealth field that counters enemy sonar and radar."
Unit_Description_0324=" Automatically repairs, reclaims, assists or captures any unit within its operational radius."
Unit_Description_0325=" Submerged torpedo launcher. Capable of destroying the largest of enemy vessels."
Unit_Description_0326=" Offers complete line-of-sight within its operational area."
Unit_Description_0327=" Fast, lightly armored tank. Armed with dual, rapid-fire autoguns."
Unit_Description_0328=" Fast-moving sniper bot. Designed to strike high-value targets from a distance."
Unit_Description_0329=" Mid-level air fighter.  Excellent AA capabilities. Effective against enemy gunships and bombers."
Unit_Description_0330=" Heavily armored gunship. Armed with quad-light laser and Zealot missiles."
Unit_Description_0331=" Torpedo bomber. Designed to engage high-level naval units."
Unit_Description_0332=" Submerged anti-naval unit. Effective against both surface vessels and submerged units."
Unit_Description_0333=" High-end missile ship. Armed with two racks of highly accurate Serpentine tactical missiles."
Unit_Description_0334=" Rapid-fire artillery system. Provides indirect fire support. Ordinance inflicts light damage across a large area."
Unit_Description_0335=" Offers line-of-sight to a fixed location on the battlefield."
Unit_Description_0336=" Generates nearly limitless Energy and Mass. Toggles output to match production demands. If destroyed, resulting explosion is equivalent to the detonation of a strategic weapon."
Unit_Description_0337=" Light, fast mobile reconnaissance unit. When stationary, deploys cloaking and stealth fields."
Unit_Description_0338=" Lightly armored tank. Armed with a single cannon."
Unit_Description_0339=" Amphibious mobile light artillery. Provides indirect fire support."
Unit_Description_0340=" Mobile anti-air defense. Effective against low-end enemy air units."
Unit_Description_0341=" Lightly armored assault bot. Effective against equivalent enemy units."
Unit_Description_0342=" Amphibious tank. Armed with a single cannon."
Unit_Description_0343=" Relatively fast-moving mobile tactical missile launcher."
Unit_Description_0344=" Mobile AA unit that uses flak artillery."
Unit_Description_0345=" Amphibious siege tank that is armed with a slow-firing Thau cannon. Also armed with bolters and a single torpedo launcher."
Unit_Description_0346=" Lightly armored, fast sniper bot. Armed with an extremely powerful energy rifle."
Unit_Description_0347=" Mobile heavy artillery. Ordinance inflicts moderate damage upon impact."
Unit_Description_0348=" High-end mobile shield generator."
Unit_Description_0349=" A two-stage weapon. In its initial form, it fires an extremely destructive Phason laser. When the primary unit is destroyed, it unleashes a ferocious Quantum energy being."
Unit_Description_0350=" Standard air scout"
Unit_Description_0351=" Quick, agile air fighter. Armed with a Gatling-style weapon."
Unit_Description_0352=" Fast-moving tactical bomber. Lightly armored."
Unit_Description_0353=" Low-end air transport. Can carry up to 8 units."
Unit_Description_0354=" Combined fighter/bomber. Armed with two AA weapons and a tactical bomb."
Unit_Description_0355=" Heavily armored gunship. Armed with four heavy Phasic autoguns."
Unit_Description_0356=" Torpedo bomber. Fires three heavy Cavitation torpedoes at its target."
Unit_Description_0357=" Mid-level air transport. Can carry up to 16 units."
Unit_Description_0358=" Fast, agile spy plane. Equipped with on-board radar and sonar."
Unit_Description_0359=" High-end air fighter. Designed to engage air units of any type."
Unit_Description_0360=" High-end strategic bomber. Inflicts excellent single target and area-of-effect damage."
Unit_Description_0361=" Massive bomber capable of devastating entire bases. Armed with an experimental strategic bomb and three AA auto-cannons."
Unit_Description_0362=" Low-end naval unit. Armed with an auto-cannon and AA Gatling gun."
Unit_Description_0363=" Low-end attack submarine."
Unit_Description_0364=" Mid-level naval unit. Equipped with AA artillery cannons, tactical missile launcher and tactical missile defense."
Unit_Description_0365=" Dedicated sub-killer. Equipped with a torpedo launcher, anti-vessel beam weapons and torpedo defense."
Unit_Description_0366=" High-end naval vessel. Armed with three heavy Quarnon cannons, two AA cannons, two tactical missile defenses and a strategic missile launcher."
Unit_Description_0367=" Dedicated sub-killer. Armed with three torpedo tubes, pair of torpedo defense systems and AA auto-cannon for use when surfaced."
Unit_Description_0368=" Can store, transport and repair aircraft. Armed with two pairs of AA auto-cannons."
Unit_Description_0369=" Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units."
Unit_Description_0370=" Anti-air tower. Designed to engage low-end aircraft."
Unit_Description_0371=" Anti-naval defense system."
Unit_Description_0372=" Restricts the movement of enemy units. Offers minimal protection from enemy fire."
Unit_Description_0373=" Heavily armored, defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units."
Unit_Description_0374=" Anti-air tower. Designed to engage mid-level aircraft."
Unit_Description_0375=" Tactical missile defense. Protection is limited to the structure's operational area."
Unit_Description_0376=" Generates a protective shield around units and structures within its radius."
Unit_Description_0377=" Anti-naval defense system. Employs torpedo defense system."
Unit_Description_0378=" High-end anti-air tower. Designed to engage all levels of aircraft."
Unit_Description_0379=" Strategic missile defense. Protection is limited to the structure's operational area."
Unit_Description_0380=" Generates a heavy shield around units and structures within its radius."
Unit_Description_0381=" Stationary, rapid-fire artillery. Provides decent impact damage across a small area."
Unit_Description_0382=" Tactical missile launcher. Firing missiles requires resources."
Unit_Description_0383=" Refuels and repairs most small aircraft. Air patrols will automatically use facility."
Unit_Description_0384=" Stationary heavy artillery with excellent range, accuracy and damage potential. Requires resources to fire."
Unit_Description_0385=" Strategic missile launcher. Constructing missiles costs resources."
Unit_Description_0386=" Strategic missile launcher. Fired missile is so large, two strategic missile defenses are required to neutralize it."
Unit_Description_0387=" Tech 1 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0388=" Tech 2 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0389=" Tech 3 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0390=" Constructs Tech 1 land units. Upgradeable."
Unit_Description_0391=" Constructs Tech 1 air units. Upgradeable."
Unit_Description_0392=" Constructs Tech 1 naval units. Upgradeable."
Unit_Description_0393=" Constructs Tech 2 land units. Upgradeable."
Unit_Description_0394=" Constructs Tech 2 air units. Upgradeable."
Unit_Description_0395=" Constructs Tech 2 naval units. Upgradeable."
Unit_Description_0396=" Constructs Tech 3 land units. Highest tech level available."
Unit_Description_0397=" Constructs Tech 3 air units. Highest tech level available."
Unit_Description_0398=" Constructs Tech 3 naval units. Highest tech level available."
Unit_Description_0399=" Summons Support Commander(s)."
Unit_Description_0400=" Generates Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0401=" Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus."
Unit_Description_0402=" Stores Energy. Construct next to power generators for adjacency bonus."
Unit_Description_0403=" Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0404=" Mid-level Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0405=" Stores Mass. Construct next to extractors or fabricators for adjacency bonus."
Unit_Description_0406=" Mid-level power generator. Construct next to other structures for adjacency bonus."
Unit_Description_0407=" Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0408=" High-end power generator. Construct next to other structures for adjacency bonus."
Unit_Description_0409=" High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus."
Unit_Description_0410=" High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus."
Unit_Description_0411=" Radar system with minimal range. Detects and tracks surface and air units."
Unit_Description_0412=" Sonar system with minimal range. Detects and tracks naval units."
Unit_Description_0413=" Sonar system with moderate range. Detects and tracks naval units."
Unit_Description_0414=" Radar system with moderate range. Detects and tracks surface and air units."
Unit_Description_0415=" Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors."
Unit_Description_0416=" High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems."
Unit_Description_0417=" Combination fighter/bomber designed to engage both land and aerial units. Armed with linked AA railguns and heavy napalm carpet bombs."
Unit_Description_0418=" Combination fighter/bomber designed to engage both land and aerial units. Armed with Nano Dart launcher and separate missile launcher."
Unit_Description_0419=" The volatile and destructive nature of the Mercy's weapon system forced Aeon scientists to create a simple, expendable delivery system. As a result, the payload is attached to what is little more than a guided missile."
Unit_Description_0420=" Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch."
Unit_Description_0421=" Adds teleporter. Requires considerable Energy to activate."
Unit_Description_0422=" Increases the speed at which the ACU repairs itself. Also increases hit points."
Unit_Description_0424=" Increases ACU's resource generation."
Unit_Description_0425=" Requires Resource Allocation System. Further increases ACU's resource generation."
Unit_Description_0426=" Expands the number of available schematics and increases the ACU's build speed and maximum health."
Unit_Description_0427=" Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health."
Unit_Description_0428=" Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage."
Unit_Description_0429=" Automatically speeds up the repair speed of nearby units."
Unit_Description_0430=" Further speeds up the repair speed of nearby units. Increases maximum health of nearby units."
Unit_Description_0431=" Increases main cannon's rate of fire and range. Also increases range of Overcharge."
Unit_Description_0432=" Mounts a tactical cruise missile launcher onto the back of the ACU."
Unit_Description_0433=" A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer."
Unit_Description_0434=" Mounts a tactical cruise missile launcher onto the back of the SACU."
Unit_Description_0435=" Increases the speed at which the SACU repairs itself. Also increases hit points."
Unit_Description_0436=" Greatly expands the range of the standard onboard SACU sensor systems, including Omni."
Unit_Description_0437=" Speeds up all engineering-related functions."
Unit_Description_0438=" Adds a personal shield generator to the SACU."
Unit_Description_0439=" Adds teleporter. Requires considerable Energy to activate."
Unit_Description_0440=" Single shot destroys most units. Consumes large amount of Energy."
Unit_Description_0441=" Fast moving, heavily armed assault bot. Armed with both a gatling plasma cannon and a heavy fragmentation grenade launcher."
Unit_Description_0442=" Mobile support unit. Designed to attack and destroy enemy shields. Weapon system is largely ineffective against enemy units."
Unit_Description_0443=" Gatling-style mortar launcher that fires high-explosive ordinance with a good degree of accuracy."
Unit_Description_0444=" Heavily armored rocket bot. Designed to engage and destroy heavily armored units."
Unit_Description_0445=" Unarmed stealth sub designed for reconnaissance missions. Equipped with anti-torpedo flares."
Unit_Description_0446=" Automatically repairs, reclaims, assists or captures any unit within its operational radius."
Unit_Description_0447=" Tech 3 amphibious construction, repair, capture and reclamation unit."
Unit_Description_0448=" Amphibious assault bot. Capable of attacking land and naval units."
Unit_Description_0449=" Mobile AA unit. Armed with flak artillery."
Unit_Description_0450=" Slow-moving heavy artillery. Must be stationary to fire."
Unit_Description_0451=" Automatically repairs, reclaims, assists or captures any unit within its operational radius."
Unit_Description_0452=" Automatically repairs, reclaims, assists or captures any unit within its operational radius."
Unit_Description_0453=" Automatically repairs, reclaims, assists or captures any unit within its operational radius."
Unit_Description_0454=" Further increases the speed at which the ACU repairs itself. Also increases hitpoints."
Unit_test_Description="Many years ago, a Commander called Finn was defeated and forced to flee. He later drew his opponent to a small island and defeated him. The island has held his name ever since."
VO_Credits_Aeon_Credits_010_010="The Princess is gone. No trace of her remains."
VO_Credits_Aeon_Credits_010_020="There is no question that this is a day of sadness and mourning. But we will not lose sight of what the Princess stood for, the future she wanted for her people. To our last breath, we will fight in her name."
VO_Credits_Aeon_Credits_010_030="To do otherwise is an insult to her memory and her sacrifice."
VO_Credits_Aeon_Credits_010_040="And that is why, despite our exhaustion, despite our sorrow, we will hunt down and eradicate all traitors who remain with the Order. We will destroy the remaining pockets of Seraphim resistance."
VO_Credits_Aeon_Credits_010_050="We will ensure that those elements never again threaten humanity."
VO_Credits_Aeon_Credits_010_060="And after the last battle against the corrupting forces of the Order and Seraphim is won, we shall lay down our arms. From that day forward, The Way will be used to promote beauty and peace. Never again will it be used as a weapon or as a justification for murder and war."
VO_Credits_Aeon_Credits_010_070="That is the path our Princess laid out for us. And that is the path we shall follow."
VO_Credits_Cybran_Credits_010_010="I have received word from General Hall that the UEF officially recognizes the Cybran Nation and its members as a sovereign nation. Oh yes. That we are now free to live our lives as we see fit."
VO_Credits_Cybran_Credits_010_020="Hall has also proposed a permanent alliance between our two people. A proposal that, for the time being and with a heavy heart, I have rejected."
VO_Credits_Cybran_Credits_010_030="My children, we are free. But what does freedom mean? Does it mean that we abandon our people and ally with monsters? That we abandon our brothers and sisters because of self interest and greed?"
VO_Credits_Cybran_Credits_010_040="Or does it mean that we shoulder the responsibility inherent to being free and carry it forth with humility and grace? That we place the common good above our own good? Oh yes. This is what being free means to me. Means to all of us."
VO_Credits_Cybran_Credits_010_050="It is imperative that we heal the fractures within the Cybran Nation. That all Nodes live in peace and harmony. Oh yes. Live in peace."
VO_Credits_Cybran_Credits_010_060="But there is more. Always more that must be done."
VO_Credits_Cybran_Credits_010_070="We will continue to assist our sister Rhiza whenever possible. Their fight is our fight. We must forgive. Assist those that were once our most feared enemies."
VO_Credits_Cybran_Credits_010_080="That is the way forward. Oh yes. That is the way forward."
VO_Credits_Cybran_Credits_010_090="Be safe, my children. Be safe."
VO_Credits_UEF_Credits_010_010="I look out at your faces and I see relief, joy and a sense of triumph. Undoubtedly, you want nothing more than to celebrate our victory. After all, the Seraphim and Order are in retreat, and QAI is no more."
VO_Credits_UEF_Credits_010_020="But I would warn against overzealous celebrations. We may have won the day, but it is a pyrrhic victory. Our position is precarious, and threats still loom all around us."
VO_Credits_UEF_Credits_010_030="The most dangerous of which comes not from the Seraphim, but from ourselves."
VO_Credits_UEF_Credits_010_040="We need to make a very simple choice. Do we forgive our former adversaries and forever recognize the common ground that we share with them?"
VO_Credits_UEF_Credits_010_050="Or do we fall back to what we've always believed? Do we let fear, hatred and suspicion dictate our actions? Do we respond with violence when faced with something we may not understand? For all of our sakes, that cannot happen."
VO_Credits_UEF_Credits_010_060="I will not allow that to happen."
VO_Credits_UEF_Credits_010_070="Effective immediately, the United Earth Federation officially recognizes the independence of the Cybran Nation and Aeon Illuminate. Both nations have full and legal claim to both their current and historic territory. In the near future, I hope to forge a permanent alliance between the three factions."
VO_Credits_UEF_Credits_010_080="We have always dreamt of uniting the galaxy, of bringing together humanity's brothers and sisters. At long last that dream is realized. And I pray that we never forget what brought us to this moment -- not the barrel of a gun, but the optimism of peace."
VO_Credits_UEF_Credits_010_090="May it last for all time."
Vendetta="Vendetta"
Voice="Voice"
X01_B01_000_010="29-July-3847"
X01_B01_001_010="I don't know how the hell this happened, but those bastards found us. They've made planetfall and are attacking Fort Clarke and the outlying civilian centers."
X01_B01_002_010="This is the end of the road for us, Commander. Fort Clarke is our last base of operations, and all of our evacuation routes have been severed. If we falter today, the Seraphim and their lackeys will have free reign to butcher every last human in the galaxy."
X01_B01_002_020="We have no other choice but to dig in and hold the line. General Fletcher is already on-planet and leading the defense of Fort Clarke. We want to open up a second front, which is why you're gating in south of his position."
X01_B01_002_030="This is your LZ. There are two Order bases at this location, and they are providing reinforcements for the Order's assault on Fort Clarke. You will destroy all Order structures and then push inland."
X01_B01_002_040="Continue north until you link up with Fletcher. Once the siege on Fort Clarke has been lifted, the two of you will directly assault and destroy the Seraphim commander."
X01_B01_003_010="Failure is not an option, Commander."
X01_DB01_010_010="[{i Hall}]: Our backs were against the wall, but you did it, Commander. Fort Clarke is safe, and we achieved an important victory against those damn aliens and their allies. From this day forward, we're through running from them. If we're going to survive this, we have to be able to take the fight directly to our enemies. And that's what we're going to do."
X01_DB01_020_010="[{i Kael}]: Attention all Order commanders: Fort Clarke has fallen, the remnants of the UEF command structure have been destroyed and the Coalition is no more. This is a glorious day for the Order of the Illuminate! We are triumphant!"
X01_M01_010_010="[{i HQ}]: This is one of the two enemy bases in the area. Blow them both back to the Stone Age and then synch up with Fletcher."
X01_M01_011_010="[{i HQ}]: There's a line of enemy artillery protecting the bases. They are targets of opportunity, but if you destroy them it'll make your life a hell of lot easier."
X01_M01_012_010="[{i HQ}]: Once you deal with the primary base, we'll update -- ah hell, enemy gunships are inbound. It's time to get you down there while we still can."
X01_M01_013_010="[{i HQ}]: Dammit, they're attacking the Gate. Get on-planet while you still can!"
X01_M01_014_010="[{i HQ}]: That was a little too close for comfort. Get it done, Commander."
X01_M01_020_010="[{i HQ}]: Like Hall said, your first objective is to assault and destroy the two Order bases located to your north. HQ out."
X01_M01_021_010="[{i HQ}]: I'm also picking up several enemy artillery positions. They are targets of opportunity, but if you take them out it'll make your life a hell of lot easier."
X01_M01_030_010="[{i Fletcher}]: You just gated into a hell of a mess, Colonel, but I'm glad you're here."
X01_M01_031_010="[{i Rhiza}]: We're giving you the Swift Wind, a mid-range fighter jet. Rhiza out."
X01_M01_032_010="[{i Rhiza}]: Commander, you have received the schematic for the Blaze. It's lightly armored, but it packs some impressive firepower. Rhiza out."
X01_M01_040_010="[{i Fletcher}]: A Cybran, huh? I thought you guys would be busy changing the water in Brackman's brain tank."
X01_M01_040_020="[{i Dostya}]: Ignore him, Commander. Concentrate on the battle ahead. Dostya out."
X01_M01_050_010="[{i Fletcher}]: I got my eyes on you, Aeon. I haven't forgotten what you people did during the War."
X01_M01_050_020="[{i Rhiza}]: Pay him no mind, Champion. Bring glory to the Princess."
X01_M01_060_010="[{i Gari}]: On this day, the Coalition will fall. No one will escape our wrath."
X01_M01_070_010="[{i HQ}]: We're uploading the Percival schematic to your ACU; it's a siege assault bot that's been modified so that it can cross water. HQ out."
X01_M01_080_010="[{i HQ}]: We're uploading the Brick schematic to your ACU. The Brick is a siege assault bot that has been modified so it can cross water. Another Brackman special. HQ out."
X01_M01_090_010="[{i Fletcher}]: I could really use your help up here, Colonel. Destroy those bases as soon as you can."
X01_M01_100_010="[{i Fletcher}]: We can't rendezvous until you eliminate those bases."
X01_M01_105_010="[{i Fletcher}]: Quit messin' around and destroy those bases!"
X01_M01_106_010="[{i Fletcher}]: Make yourself useful and destroy those bases."
X01_M01_110_010="[{i Fletcher}]: I'm starting to think that you don't have the stomach to fight your own kind. Are you going to destroy those bases or what?"
X01_M01_116_010="[{i Fletcher}]: We're going to lose Fort Clarke unless you get on with it. Destroy those bases!"
X01_M01_117_010="[{i Hall}]: Commander, it is imperative that you move inland as quickly as possible. Countless lives hang in the balance."
X01_M01_118_010="[{i Rhiza}]: An Order commander named Gari awaits you, Champion. She is one of Evaluator Kael's most beloved disciples; eliminate her in the name of the Princess. Rhiza out."
X01_M01_120_010="[{i HQ}]: That's both of them. HQ out."
X01_M01_130_010="[{i HQ}]: Scratch one of the bases. HQ out."
X01_M01_140_010="[{i HQ}]: That's both of them. Proceed inland. HQ out."
X01_M01_160_010="[{i HQ}]: The first artillery position is destroyed. HQ out."
X01_M01_170_010="[{i HQ}]: Confirming that the second artillery position has been destroyed. HQ out."
X01_M01_180_010="[{i HQ}]: Another artillery battery is toast. Just one more to go. HQ out."
X01_M01_190_010="[{i HQ}]: Good work, that's the fourth one. HQ out."
X01_M01_200_010="[{i HQ}]: That's the last of them -- all the artillery positions are down. HQ out."
X01_M01_210_010="[{i HQ}]: Some of those artillery positions are still operational. HQ out."
X01_M01_220_010="[{i HQ}]: The Order artillery is still active. HQ out."
X01_M01_230_010="[{i HQ}]: That crazy wretch is attacking the towns. Stop her. HQ out."
X01_M01_240_010="[{i HQ}]: Enemy subs are operating in the channel north of your LZ, Commander. Destroy them. HQ out."
X01_M01_250_010="[{i HQ}]: Good job. With those subs out of the way, you can prepare your assault against the Order's positons on the mainland. HQ out."
X01_M01_260_010="[{i HQ}]: The damaged shield generator will help protect you from hostile fire. Repair it. HQ out."
X01_M01_270_010="[{i HQ}]: Excellent. The shield is fully repaired and operating at full capacity. HQ out."
X01_M01_280_010="[{i HQ}]: What the hell are you waiting for? Select your ACU now."
X01_M01_290_010="[{i HQ}]: Commander, select your ACU."
X01_M01_OBJ_010_010="Destroy the Order Bases"
X01_M01_OBJ_010_020="Move north across the channel and eliminate the designated Order bases."
X01_M01_OBJ_010_030="Advance the Convoy"
X01_M01_OBJ_010_035="Signal the civilian convoy to move to the targeted location."
X01_M01_OBJ_010_040="Artillery Barrage"
X01_M01_OBJ_010_045="Request an artillery barrage from Fletcher's Mavors."
X01_M01_OBJ_020_010="Clear the Artillery Positions"
X01_M01_OBJ_020_020="Order artillery positions are covering your approach across the channel. Destroy them."
X01_M01_OBJ_020_030="Repair the Shield Generator"
X01_M01_OBJ_020_040="Repair the nearby shield generator. Once repaired, it will offer maximum protection from enemy fire."
X01_M01_OBJ_020_050="Secure the Channel"
X01_M01_OBJ_020_060="Destroy the enemy's submarine patrols operating in the channel."
X01_M02_010_010="[{i HQ}]: Constable Graham is on the horn. I'm patching him through."
X01_M02_011_010="[{i Graham}]: Commander, Order units have overwhelmed most of our defenses. We've been cut off from Fort Clarke, and General Fletcher is unable to get reinforcements to us. We need your help."
X01_M02_012_010="[{i Hall}]: Change in plans, Commander. Fletcher's going to have to hold Fort Clarke a bit longer on his own -- you will defend the civilians and eradicate any enemy forces in the area."
X01_M02_013_010="[{i Gari}]: I shall cleanse everyone on this planet! You are fools to stand against our might!"
X01_M02_020_010="[{i Hall}]: That psychopath is getting awfully close to the civilians, Commander. Stop her."
X01_M02_030_010="[{i Hall}]: Defend the civilians!"
X01_M02_035_010="[{i Graham}]: The enemy is shelling us, Commander. We won't last much longer. Please do something!"
X01_M02_035_020="[{i Hall}]: Protect those buildings, Commander!"
X01_M02_035_030="[{i Gari}]: Those people will make a fine sacrifice to our gods."
X01_M02_036_010="[{i Hall}]: We can't lose the shelters, Commander."
X01_M02_037_010="[{i Graham}]: We're getting hit from all directions! Oh god, please help us..."
X01_M02_038_010="[{i Graham}]: We need help, Commander!"
X01_M02_039_010="[{i Graham}]: The civilians are safe. I am forever in your in debt, Commander."
X01_M02_040_010="[{i Graham}]: Oh no ... they've wiped out the entire town. All those civilians ... dead."
X01_M02_041_020="[{i Graham}]: Another problem, Colonel. There's a second town east of your position. The Order commander hasn't attacked them yet, but it can only be a matter of time. Please protect it."
X01_M02_042_010="[{i Hall}]: I want those civilians out of there, Colonel. Constable Graham is making a group of trucks available to you; use them to evacuate the civilians to the city center."
X01_M02_042_020="[{i HQ}]: You need to tell those trucks where you want them to move. Click on the Command Signal button on your HUD, below the Objective Reminder, then click the ground where the trucks should go. HQ out."
X01_M02_043_010="[{i Graham}]: The shelters are safe for now, Colonel, but I don't think they can survive another attack. If the Order commander was to come at us again..."
X01_M02_044_010="[{i Gari}]: My scans show a group of trucks coming online. Full of civilians, no doubt. I shall take great pleasure in hunting them."
X01_M02_045_010="[{i HQ}]: Enemy naval units coming into range, Colonel. Sink them before they can bombard the city. HQ out."
X01_M02_046_010="[{i Graham}]: I don't believe it ... the entire town has been lost."
X01_M02_047_010="[{i HQ}]: Enemy naval units coming into range, Colonel. Sink them before they can attack. HQ out."
X01_M02_050_010="[{i Hall}]: There's a truck in the open, Colonel. Get it moving."
X01_M02_060_010="[{i Graham}]: Commander, we need to get those trucks to safety!"
X01_M02_070_010="[{i Graham}]: The trucks are exposed, Colonel!"
X01_M02_075_010="[{i HQ}]: The trucks are taking damage."
X01_M02_077_010="[{i HQ}]: The Order commander is attacking the trucks."
X01_M02_080_010="[{i Graham}]: We lost a truck!"
X01_M02_090_010="[{i Graham}]: They've destroyed another truck ... please, Colonel, protect the civilians!"
X01_M02_100_010="[{i Graham}]: Oh, no ... another truck has been destroyed. We can't lose any more!"
X01_M02_160_010="[{i Graham}]: The civilians are dead ... there is no one left..."
X01_M02_161_010="[{i Gari}]: Ha-ha-ha!"
X01_M02_170_010="[{i Graham}]: A truck has reached the city center, sir."
X01_M02_180_010="[{i Graham}]: A second truck is safe."
X01_M02_190_010="[{i Graham}]: All the trucks have arrived, and we're getting the civilians to safety. I can never thank you enough, Colonel."
X01_M02_200_010="[{i Graham}]: Too many trucks were destroyed ... it's over..."
X01_M02_210_010="[{i Hall}]: Good work, Colonel. I'm damn proud to have you in the UEF."
X01_M02_240_010="[{i HQ}]: Your backside ain't out of the fire yet, Commander. Scans show Order units massing for a counter-attack from the northeast. HQ out."
X01_M02_240_020="[{i HQ}]: The Order commander has launched her attack. It's going to be ugly. HQ out"
X01_M02_245_010="[{i HQ}]: The Order commander is moving sniper bots into position. They're quick and pack a punch, but their armor isn't worth a damn. HQ out."
X01_M02_250_010="[{i Gari}]: At long last, the end of the UEF is within my sights. This day has been a long time coming."
X01_M02_250_020="[{i Hall}]: We'll fight you to the very end."
X01_M02_260_010="[{i Gari}]: When I am done here, I will seek out and destroy your beloved Dr. Brackman. And there will be no one left to stop me."
X01_M02_260_020="[{i Dostya}]: We'll fight you to our last breath."
X01_M02_270_010="[{i Gari}]: You have abandoned your people, your heritage and your gods. For that, you will be destroyed."
X01_M02_270_020="[{i Rhiza}]: You have perverted The Way with your fanaticism. For that, you will be destroyed."
X01_M02_280_010="[{i HQ}]: The counter-attack has been routed. HQ out."
X01_M02_281_010="[{i HQ}]: Got a Galactic Colossus heading your way. Deal with it. HQ out."
X01_M02_290_010="[{i Hall}]: That Order commander has caused us enough grief -- assault her position and take her out."
X01_M02_290_020="[{i HQ}]: You heard the man, Commander. Move inland and engage Gari."
X01_M02_290_030="[{i HQ}]: One other thing: I'm receiving distress alerts from several small towns that fall in your path. Help them if you're able, but eradicating Gari is your top priority."
X01_M02_320_010="[{i HQ}]: That sure was a pretty sight. Maybe the next Order commander won't be so eager to flap her jaw. HQ out."
X01_M02_330_010="[{i Rhiza}]: Kael will rage when she learns of this! Glory to the Princess! Rhiza out."
X01_M02_340_010="[{i HQ}]: Looks like Gari is sending out the welcome wagon.   "
X01_M02_350_010="[{i HQ}]: Assuming you live through this, head up there and destroy Gari once and for all. HQ out."
X01_M02_360_010="[{i HQ}]: Protect that town, Commander! HQ out."
X01_M02_370_010="[{i HQ}]: You need to get those trucks to safety, Commander. HQ out."
X01_M02_380_010="[{i HQ}]: You waiting for an invitation or something? Get in there and destroy that Order commander. HQ out."
X01_M02_390_010="[{i Dostya}]: Time is of the essence, Commander. You must destroy the Order commander. Dostya out."
X01_M02_400_010="[{i Rhiza}]: Gari has shamed us all. Destroy her. Rhiza out."
X01_M02_410_010="[{i HQ}]: Looks like that alien is launching a nuke. Flight trajectory indicates it's heading toward the town to the east. HQ out."
X01_M02_420_010="[{i Graham}]: They've launched a nuke! If it hits the town to the east, millions of lives will be lost! "
X01_M02_OBJ_010_010="Defend the Civilians at Seabring"
X01_M02_OBJ_010_020="At least 50% of the civilian structures must survive."
X01_M02_OBJ_010_050="Defeat Order Commander Gari"
X01_M02_OBJ_010_060="Gari must be defeated if Fort Clarke is to be saved."
X01_M02_OBJ_010_070="Destroy the Order Assault Bases"
X01_M02_OBJ_010_080="Destroy the designated Order bases to break the siege against the town of Seabring."
X01_M02_OBJ_020_010="Save the Civilian Outpost"
X01_M02_OBJ_020_020="Protect at least 50% of the civilian structures in the outpost to the east."
X01_M02_OBJ_020_030="Evacuate the Outpost"
X01_M02_OBJ_020_040="Use the Command Signal to move the evacuees to the town of Seabring. At least six of the 10 civilian vehicles must survive. "
X01_M03_010_010="[{i HQ}]: Fort Clarke is located to the northwest, and the Seraphim commander is to the northeast. That alien is probably pretty ticked off that you killed his little sweetheart, so be ready for anything. Fort Clarke must survive. HQ out."
X01_M03_020_010="[{i Fletcher}]: Seraphim forces have punched through my defenses, Colonel, and they're attacking strategic assets."
X01_M03_030_010="[{i Fletcher}]: The Seraphim is pressing the attack! I need help!"
X01_M03_040_010="[{i Fletcher}]: Get your wired ass up here and help defend the Fort!"
X01_M03_050_010="[{i Fletcher}]: Help me defend the Fort, Cybran!"
X01_M03_060_010="[{i Fletcher}]: Quit messin' around and get some reinforcements up here! The Fort is taking serious damage!"
X01_M03_070_010="[{i Fletcher}]: Fort Clarke is under heavy attack! I need units up here pronto!"
X01_M03_080_010="[{i Fletcher}]: I'm gettin' shot to hell up here, Colonel. I could really use a hand!"
X01_M03_090_010="[{i Fletcher}]: This is Brigadier Fletcher requesting assistance! Seraphim forces are pounding me pretty hard!"
X01_M03_100_010="[{i Fletcher}]: Where are my reinforcements?"
X01_M03_120_010="[{i Fletcher}]: That alien freak is due east of my location. Assault its position from the south, and I'll push in from the west. It won't be able to defend two fronts at once."
X01_M03_122_010="[{i Fletcher}]: That alien freak is due east of my location. Its got some experimental units stomping around, and we'll need to destroy those, too. Assault its position from the south, and I'll push in from the west. It won't be able to defend two fronts at once."
X01_M03_130_010="[{i Fletcher}]: You gonna sit around or are you gonna get your hands dirty? The Seraphim's to my east. Attack it."
X01_M03_130_020="[{i Dostya}]: Defeat the Seraphim, Commander. Show this fool how Cybrans fight. Dostya out."
X01_M03_133_010="[{i Fletcher}]: You gonna sit around or are you gonna get your hands dirty? The Seraphim's to the east, and it's got a bunch of experimental units. Take them out."
X01_M03_133_020="[{i Dostya}]: Defeat the Seraphim and its experimentals, Commander. Show this fool how Cybrans fight. Dostya out."
X01_M03_140_010="[{i Fletcher}]: It's about time! The Seraphim is east of Fort Clarke. Make yourself useful and try to distract it."
X01_M03_140_020="[{i Rhiza}]: He does not know your worth, Champion. Show him our might by defeating the Seraphim yourself. Rhiza out."
X01_M03_142_010="[{i Fletcher}]: It's about time! The Seraphim is east of Fort Clarke, and it's got a bunch of experimentals. Make yourself useful and try to distract them."
X01_M03_142_020="[{i Rhiza}]: He does not know your worth, Champion. Show him our might by defeating the Seraphim and its units yourself. Rhiza out."
X01_M03_150_010="[{i HQ}]: The techs have just brought a new experimental satellite-based beam weapon online. Click Command Signal on the left-side of your HUD and then click on your target. We'll take it from there."
X01_M03_160_010="[{i HQ}]: Dammit, the cooling system failed. We won't get another shot. HQ out."
X01_M03_170_010="[{i Fletcher}]: That's what I love to see. Burn, baby, burn!"
X01_M03_180_010="[{i Fletcher}]: You looking for a medal or something? This fight ain't over yet."
X01_M03_190_010="[{i Fletcher}]: Maybe you freaks are willing to fight."
X01_M03_200_010="[{i Fletcher}]: The Seraphim is still kicking, Colonel. Let's remedy that."
X01_M03_210_010="[{i Fletcher}]: We need to eliminate that Seraphim, Colonel."
X01_M03_220_010="[{i Fletcher}]: Pick up the pace, Cybran! We gotta get rid of that Seraphim!"
X01_M03_230_010="[{i Fletcher}]: Are you waiting for that alien to die of old age?"
X01_M03_240_010="[{i Fletcher}]: Get up here and help me deal with the Seraphim."
X01_M03_250_010="[{i Fletcher}]: Are you waiting for the Seraphim to die of old age?"
X01_M03_260_010="[{i Fletcher}]: That alien freak is starting to soften. Hit it again!"
X01_M03_270_010="[{i Fletcher}]: We got it on the run."
X01_M03_280_010="[{i Fletcher}]: It won't last much longer now. Make it pay for what they did to Earth."
X01_M03_290_010="[{i HQ}]: Fletcher, there's a large experimental unit approaching Fort Clarke. That alien isn't done yet. HQ out."
X01_M03_290_020="[{i Fletcher}]: I see it! Commander, hit that thing with whatever you've got!"
X01_M03_292_010="[{i HQ}]: Maybe they'll think twice before attacking like that again. HQ out."
X01_M03_295_010="[{i ShunUllevash}]: [Language Not Recognized]"
X01_M03_297_010="[{i Hall}]: All enemy forces have been defeated and Fort Clarke is safe. Well done, Commander. This is an important victory for us."
X01_M03_300_010="[{i Hall}]: Hold the line, Colonel! We must protect the civilians. Hall out."
X01_M03_310_010="[{i Rhiza}]: Gari proved more bark than bite. Lay your sights upon the Seraphim and destroy him. Losing both in one day will enrage Kael and give heart to the Loyalists. Rhiza out."
X01_M03_OBJ_010_010="Protect Fort Clarke"
X01_M03_OBJ_010_020="The Coalition leaders must survive. Protect the Coalition Capital Building at all costs."
X01_M03_OBJ_010_030="Defeat the Seraphim Commander"
X01_M03_OBJ_010_040="Stop the invasion of Griffin IV by destroying the Seraphim ACU."
X01_M03_OBJ_010_050="Destroy Enemy Experimental Forces"
X01_M03_OBJ_010_060="Hostile experimentals pose a significant threat to Fort Clarke. Destroy them at all costs."
X01_T01_001_010="[{i Gari}]: I will not allow you to build that experimental."
X01_T01_002_010="[{i Gari}]: No, you will not complete that experimental."
X01_T01_003_010="[{i Gari}]: An experimental? I am not so foolish as to let you finish that."
X01_T01_010_010="[{i Gari}]: You will never reach Fort Clarke."
X01_T01_020_010="[{i Gari}]: I continue to press closer to your beloved Fort Clarke. Soon it will burn."
X01_T01_030_010="[{i Gari}]: You are simply prolonging the inevitable. I will cleanse the civilian population."
X01_T01_040_010="[{i Gari}]: Your tenacity is admirable, but the outcome of this battle was determined long ago."
X01_T01_050_010="[{i Gari}]: You may have stopped me, but you have no hope of defeating the Seraphim."
X01_T01_060_010="[{i Gari}]: Now you will taste the fury of the Order of the Illuminate."
X01_T01_070_010="[{i Gari}]: You have nowhere to hide, nowhere to run."
X01_T01_080_010="[{i Gari}]: This planet shall share the same fate as Earth."
X01_T01_090_010="[{i Gari}]: Your Princess is dead. Only the Order of the Illuminate remains."
X01_T01_100_010="[{i Gari}]: Not even your most powerful weapon can stand before me."
X01_T01_110_010="[{i Gari}]: Beg for mercy and perhaps I shall grant you an honorable death."
X01_T01_120_010="[{i Gari}]: The UEF is finished. There will be no escaping us this time."
X01_T01_130_010="[{i Gari}]: Once Fort Clarke falls, I will cleanse every person on this planet."
X01_T01_140_010="[{i Gari}]: Brackman is a doddering old fool."
X01_T01_150_010="[{i Gari}]: You are an abomination. I will take great pleasure in exterminating you."
X01_T01_160_010="[{i Gari}]: You are a fool for rejecting the Seraphim."
X01_T01_170_010="[{i Gari}]: The Order leads us now. Your Princess is nothing more than a faded memory."
X01_T01_175_010="[{i Gari}]: The Princess is dead."
X01_T01_180_010="[{i Gari}]: The Order is eternal. There is no stopping us."
X01_T01_190_010="[{i Gari}]: The Seraphim will never be defeated!"
X01_T01_200_010="[{i Fletcher}]: It's time for this to get serious."
X01_T01_210_010="[{i Fletcher}]: You freaks are going to pay for what you did to Earth."
X01_T01_220_010="[{i Fletcher}]: Commander, I could use a hand over here. I'm getting hit pretty hard."
X01_T01_230_010="[{i Fletcher}]: I'm in a lot of trouble!"
X01_T01_240_010="[{i Fletcher}]: You've got to be kidding!"
X01_T01_250_010="[{i ShunUllevash}]: (Laughter)"
X01_T01_260_010="[{i ShunUllevash}]: [Language Not Recognized]"
X01_T01_270_010="[{i ShunUllevash}]: [Language Not Recognized]"
X01_T01_280_010="[{i ShunUllevash}]: [Language Not Recognized]"
X01_T01_290_010="[{i ShunUllevash}]: [Language Not Recognized]"
X02_B01_000_010="01-August-3847"
X02_B01_001_010="Covert Aeon Loyalists infiltrated the Order over a year ago. Their efforts have provided us with important intelligence, and they have also assisted us in spreading the word and truth of the Princess."
X02_B01_002_010="However, the entire Loyalist network is now in grave peril."
X02_B01_002_020="QAI has been using Copernicus as a staging ground for attacks into Coalition space. In an effort to stem those attacks, a group of Loyalists launched a secret operation against QAI's position."
X02_B01_003_010="The operation ended in failure. QAI knew the attack was coming, and it captured three Loyalist leaders. We know from past OPs that QAI will implant them with AI chips. If that happens, our entire covert network will be in grave peril."
X02_B01_004_010="The importance of this operation cannot be understated, Commander. It is now obvious that our security protocols have been breached. There is simply no other way our enemies could've known both the secret location of Fort Clarke and about our covert actions on this planet."
X02_B01_004_020="This situation must be dealt with before it spirals out of control."
X02_B01_004_030="Loyalists are still operating on-planet, but they have been unable to launch a rescue mission. You will gate in here, reinforce their position and then rescue the Loyalists being held by QAI."
X02_B01_004_040="Once they are secure, you will destroy QAI's base. That horror of a machine is aided by an Order commander named Celene. She was once very loyal to the Princess but fell victim to Kael's lies."
X02_B01_005_010="A Loyalist spy named Thalia will be your on-planet liaison. She will have more intelligence for you once you arrive. You gate immediately."
X02_B01_005_020="Watch your back, Commander. Good hunting."
X02_D01_020_010="[{i Celene}]: Wait! I'm not ready to die!"
X02_D01_030_010="[{i QAI}]: This is just a shell."
X02_DB01_010_010="[{i Rhiza}]: Commander, I wanted to personally thank you for aiding my beloved Loyalists. They are our first line of defense against the Order of the Illuminate's treachery and losing them would have been a devastating blow. The coming days will be dark, but don't lose heart. Our ultimate victory is closer than you think."
X02_DB01_011_010="[{i Rhiza}]: The Princess has returned! I am overwhelmed with joy! And thank you, Commander, for freeing my beloved Loyalists. I feel that the tide is turning in our favor. Stay strong. Our ultimate victory is closer than you think."
X02_DB01_020_010="[{i Thalia}]: This is Thalia. I am located on the planet Copernicus. Coalition forces sent to assist us have been destroyed. QAI is closing in on our position, and we have no chance of surviving. We can't --"
X02_M01_010_010="[{i HQ}]: Celene is launching attacks against the Loyalists, and you've got to fend her off. Let the good times roll. HQ out."
X02_M01_020_010="[{i Thalia}]: Hmpf, I didn't expect Rhiza to send a UEF commander. Celene's forces are attacking my base. Deal with them. Thalia out."
X02_M01_025_010="[{i Thalia}]: A Cybran? Here? Celene is attacking my base. Repel her attack. Thalia out."
X02_M01_030_010="[{i Thalia}]: Champion, this is a true honor. Celene is attacking my base. Please repel her attacks and defeat her. Glory to the Princess!"
X02_M01_040_010="[{i HQ}]: You heard the lady, Commander. HQ out."
X02_M01_045_010="[{i Thalia}]: I managed to steal the schematic for the Order Sprite Striker. It is yours. Use it to bring glory to the Princess."
X02_M01_045_020="[{i Rhiza}]: Well done, Thalia."
X02_M01_046_010="[{i Thalia}]: Commander, attack and destroy the Order base operating to the east. Thalia out."
X02_M01_047_010="[{i HQ}]: There's an Order base to your east. Attack and destroy it. HQ out."
X02_M01_048_010="[{i Thalia}]: The Order base is still operational, Commander. Please, you must destroy it so that we can free the Loyalist prisoners. Thalia out."
X02_M01_049_010="[{i HQ}]: Get in there and destroy that Order base, Commander. HQ out."
X02_M01_050_010="[{i Celene}]: You do not comprehend the power that is arrayed against you."
X02_M01_060_010="[{i Celene}]: Your mere presence here desecrates this planet. You are an abomination."
X02_M01_070_010="[{i Celene}]: Lay down your weapons and embrace the Seraphim, Champion. It is the only way you'll leave this planet alive."
X02_M01_070_020="[{i Rhiza}]: Celene, you once swore an oath to the Princess, yet you serve her enemies. Does your word mean so little?"
X02_M01_070_030="[{i Celene}]: The Princess is dead, Rhiza."
X02_M01_070_040="[{i Rhiza}]: You are wrong. And your betrayal shall cost you dearly."
X02_M01_090_010="[{i Hall}]: The Loyalists are extremely important to our efforts; most of our actionable intel comes from them. We have to do everything we can to support them. Hall out."
X02_M01_100_010="[{i Dostya}]: I suspect that there is a traitor in our midst, but I need proof. I have prepared a tracking bug that will let us monitor all Quantum communication to and from QAI. You must find a way to get it into QAI's systems. Dostya out."
X02_M01_110_010="[{i Thalia}]: Our base is still under attack. Destroy the enemy's forces."
X02_M01_120_010="[{i Thalia}]: Celene's forces are closing in our location. Stop them."
X02_M01_130_010="[{i Thalia}]: Scans show that the area is clear of enemy forces. Thank you, Commander."
X02_M01_140_010="[{i Thalia}]: The Loyalists are dead because you were unable to defeat Celene's forces. The war is lost."
X02_M01_150_010="[{i Thalia}]: There is an Order resource facility to your northeast, and it is powering the shields at Celene's base. Attack and destroy the power generators at the resource facility. Thalia out."
X02_M01_151_010="[{i HQ}]: Maybe those Loyalists aren't worthless. Those power generators are what's keeping the shields operable at Celene's primary base. Take out the generators, and the shields are toast. HQ out."
X02_M01_152_010="[{i Thalia}]: The shields are going down at Celene's base! Attack her while you can! Thalia out."
X02_M01_160_010="[{i Thalia}]: The power generators are still online. Destroy them."
X02_M01_170_010="[{i Thalia}]: It is imperative that you destroy those power generators."
X02_M01_180_010="[{i Thalia}]: Well done, Commander."
X02_M01_190_010="[{i Dostya}]: You have received the schematic for the Jester, a light gunship. It's primarily designed for base defense, so put it to good use. Dostya out."
X02_M01_200_010="[{i Dostya}]: We're sending you the schematic for the Fire Beetle, Commander. It's a mobile bomb. Just move it into position and detonate. Dostya out."
X02_M01_210_010="[{i HQ}]: You're cleared to receive the Ravager. It's a hard-hitting point defense system and should come in handy if you need to fend off ground attacks. HQ out."
X02_M01_220_010="[{i HQ}]: Uploading the schematic for the Spearhead, Commander. It's a mobile missile launcher that pounds the hell out of shields and tactical missile defense systems. Have fun. HQ out."
X02_M01_OBJ_010_010="Thwart the Order Assault"
X02_M01_OBJ_010_020="Defeat the Order's forces that are attacking the Loyalist's position."
X02_M01_OBJ_010_030="Destroy the Order Forward Base"
X02_M01_OBJ_010_040="Eliminate the marked structures in the Order base."
X02_M01_OBJ_010_050="Loyalist Guerrilla Strike"
X02_M01_OBJ_010_055="Request a surgical strike from the Loyalist resistance."
X02_M01_OBJ_010_060="CZAR Assault"
X02_M01_OBJ_010_065="Initiate Celene's air strike."
X02_M01_OBJ_020_010="Eliminate the Order Resource Base"
X02_M01_OBJ_020_015="Destroy the marked generators to disrupt the Order's shield defenses at their forward position."
X02_M02_010_010="[{i HQ}]: The approach to the prison is going to be a tactical nightmare."
X02_M02_011_010="[{i HQ}]: First you need to slug your way through this pass. Gotta assume the enemy has the whole area dialed in, so expect heavy resistance."
X02_M02_012_010="[{i HQ}]: From there, things will probably go from bad to worse. We have to assume the enemy has defensive fortifications on the far side of the pass."
X02_M02_013_010="[{i HQ}]: This prison is holding the three Loyalists. If QAI gets its hooks into them, we're in a world of trouble."
X02_M02_014_010="[{i HQ}]: Capture the prison and get the Loyalists out of there."
X02_M02_020_010="[{i Thalia}]: You must rescue the other Loyalists! Time is of the essence!"
X02_M02_030_010="[{i Thalia}]: If QAI succeeds in implanting its AI chips, the blame will rest on your shoulders."
X02_M02_040_010="[{i Mathea}]: You rescued us just in time, Commander -- QAI was beginning the final stages of the AI implantation. Thank you. Mathea out."
X02_M02_050_010="[{i Thalia}]: One of our operatives is ready to plant explosives anywhere in the field, Commander. The explosion should be sufficient to destroy the targeted building, so use it wisely. Click on the Command Signal button and then click on the target to mark it."
X02_M02_051_010="[{i Thalia}]: My operatives are ready to strike, Commander. Please give them an attack order via the Command Signal. Thalia out."
X02_M02_060_010="[{i HQ}]: Order and QAI forces are closing in on your position. Get ready for a brawl. HQ out."
X02_M02_060_020="[{i Celene}]: There is nothing here for you but death."
X02_M02_070_010="[{i HQ}]: Multiple attack waves incoming. HQ out."
X02_M02_080_010="[{i HQ}]: Another attack is vectoring towards your position. HQ out."
X02_M02_090_010="[{i HQ}]: Enemy forces are converging on your position. HQ out."
X02_M02_100_010="[{i HQ}]: Enemy assault inbound. HQ out."
X02_M02_110_010="[{i Brackman}]: Dostya has told me of her tracking bug. Oh yes. Smart girl, smart girl. Please do as she says, my boy. Oh yes."
X02_M02_120_010="[{i Mathea}]: Champion, my spies have informed me that a high-ranking Order official named Rhys is on-planet and not far from your location. I want him. All you need to do is eliminate his defenses; we will do the rest. Mathea out."
X02_M02_120_020="[{i Rhiza}]: Help them if you can, Champion. Opportunities like this do not often arise. Rhiza out."
X02_M02_130_010="[{i Mathea}]: Rhys is still free, Champion. Mathea out."
X02_M02_140_010="[{i Mathea}]: The Loyalists need Rhys' information, Champion. Mathea out."
X02_M02_150_010="[{i Mathea}]: The defenses are down, and we are moving on Rhys' location. Thank you for your assistance; he will soon be telling us everything he knows ... whether he wants to or not. Mathea out."
X02_M02_160_010="[{i QAI}]: It is time to end this. My primary attack force is moving into position."
X02_M02_160_030="[{i HQ}]: Got a barrel of fun rolling your way, Commander. HQ out."
X02_M02_170_010="[{i Princess}]: Hear me, people of the Illuminate! I am Princess Rhianne Burke, rightful leader of the Aeon. The Seraphim are not the saviors they claim to be. They bring nothing save death and destruction!"
X02_M02_171_010="[{i Celene}]: Princess?"
X02_M02_172_010="[{i Princess}]: The Order has betrayed you. Evaluator Kael seeks nothing but absolute power, and she will sacrifice anyone that dares stand in her way. The time has come to rise up and reject her teachings, to fight against those that seek to destroy all of humanity. Rise and fight in the name of your Princess!"
X02_M02_173_010="[{i Celene}]: The Princess is alive ... I don't believe it ..."
X02_M02_174_010="[{i Rhiza}]: You were told she was alive, Celene, and yet you still turned your back on her. You made your choice, and now you will live with the consequences."
X02_M02_175_010="[{i Celene}]: I was wrong ... so wrong. Forgive me, Princess."
X02_M02_176_010="[{i Celene}]: I can still make things right."
X02_M02_180_010="[{i Thalia}]: There are Loyalist forces operating to the south of the prison. They will aid you if they are able. Thalia out."
X02_M02_190_010="[{i Thalia}]: There are Loyalists to the south of the prison. Please, you must protect them. Thalia out."
X02_M02_200_010="[{i Thalia}]: The Loyalists have been killed. I shall mourn their loss."
X02_M02_OBJ_010_010="Rescue the Loyalist POWs"
X02_M02_OBJ_010_020="Capture the holding facility to free the Loyalist captives."
X02_M02_OBJ_010_030="Survive the Counterattack"
X02_M02_OBJ_010_040="Prevent QAI and Order forces from overrunning your position."
X02_M02_OBJ_020_010="Destroy Order Defenses"
X02_M02_OBJ_020_020="Destroy the defenses protecting Rhys so that Mathea and the Loyalists can capture him."
X02_M03_010_010="[{i Rhiza}]: Commander, Celene is engaging QAI. Stay on guard, however. We still cannot trust her."
X02_M03_012_010="[{i HQ}]: Detecting multiple strategic missile launches. Looks like the two lovebirds are nuking each other. HQ out."
X02_M03_015_010="[{i HQ}]: QAI's base is to the northwest, and Celene took out most of its missile launchers. You should pay that damn computer a little visit. HQ out."
X02_M03_016_010="[{i Celene}]: I have eliminated most of QAI's strategic missile launchers; its base is to the northeast. Celene out."
X02_M03_017_010="[{i HQ}]: Looks like QAI is trying to summon assistance from its Seraphim buddies. Expect a Seraphim commander to arrive on-planet shortly. HQ out."
X02_M03_017_020="[{i Brackman}]: This is a perfect opportunity for us, my child. Oh yes. I have been working on a translator, a device that will let us decode what the Seraphim are saying to each other."
X02_M03_017_030="[{i Brackman}]: If you capture the Quantum Gate that the Seraphim will use, I will upload a program that will kill the pilot as it exits the Gate. Oh yes. The Seraphim ACU will be yours to command, and I will be able to decipher its language matrix."
X02_M03_017_040="[{i HQ}]: The Seraphim is coming in via a Gate located near QAI's base. Capture that Gate. HQ out."
X02_M03_020_010="[{i Brackman}]: Capture the Gate, my child. Capture it."
X02_M03_021_010="[{i Brackman}]: Once you have destroyed QAI's ACU, Loyalist forces will arrive and secure the Seraphim commander. Oh yes. Then I will be able to decipher its language matrix."
X02_M03_022_010="[{i Brackman}]: Please destroy QAI, my child. We must get our hands on the Seraphim ACU. "
X02_M03_030_010="[{i Brackman}]: Excellent work, my child, excellent work. Now that the Gate is under your control, summon the Seraphim commander. Oh yes."
X02_M03_030_020="[{i HQ}]: You heard the talking brain. Bring in the Seraphim ACU. HQ out."
X02_M03_040_010="[{i Brackman}]: Please summon the Seraphim ACU, Commander."
X02_M03_050_010="[{i Brackman}]: We're running out of time, out of time. You must summon the Seraphim ACU before our scheme is uncovered."
X02_M03_060_010="[{i Brackman}]: Excellent! Simply move the Seraphim ACU back to your base. Oh yes. Once it is safe, we will take care of the rest."
X02_M03_070_010="[{i Brackman}]: QAI is attempting to destroy the Seraphim ACU, my child. You must not allow that to happen."
X02_M03_080_010="[{i Brackman}]: Protect the Seraphim ACU, Commander. Oh yes."
X02_M03_090_010="[{i Brackman}]: I cannot complete my work on the translator until you deliver the ACU, Commander."
X02_M03_100_010="[{i Brackman}]: I am eagerly awaiting the arrival of the Seraphim ACU, my child."
X02_M03_110_010="[{i Brackman}]: Ah, there we are. Nicely done, my child, nicely done. Thank you."
X02_M03_120_010="[{i HQ}]: QAI's got a Cybran ACU in its base. Dunno if it's piloted or if it's simply being controlled by QAI. Regardless, you need to destroy it. HQ out."
X02_M03_120_020="[{i QAI}]: The betrayal by Celene was not within expected parameters. However, the situation has been re-evaluated and my victory is still the most probable outcome of this conflict."
X02_M03_120_030="[{i Celene}]: I was wrong to have sided with you, monster. I shall atone for my actions by destroying you."
X02_M03_130_010="[{i Celene}]: Commander, I offer you one of the Order's best kept secrets, the Quantum resource generator. It offers a nearly endless supply of Mass and Energy."
X02_M03_140_010="[{i Celene}]: Sister, I have a CZAR with a full complement of air units at the ready. Click on the Command Signal button and then click on a target. I will direct it to annihilate your target."
X02_M03_190_010="[{i Celene}]: Keep up the pressure!"
X02_M03_200_010="[{i Celene}]: Where are your boasts now, machine?"
X02_M03_210_010="[{i Celene}]: The glory of the Princess now guides my actions. Your days on this planet are drawing to a close."
X02_M03_215_010="[{i Celene}]: I've taken too much damage! I'm sorry, Commander, but I must recall."
X02_M03_220_010="[{i HQ}]: Destroy QAI, Commander. HQ out."
X02_M03_230_010="[{i HQ}]: My bladder is the size of a melon, Commander. If you don't hurry up and destroy QAI, I'm going to have an accident here in the control room. HQ out."
X02_M03_240_010="[{i Hall}]: Looks like something big is going down in Illuminate space. Sensors are registering numerous nuclear detonations and several Quantum Wakes. No idea what's happening, but it's a safe bet that it's tied to Burke reappearing. Hall out."
X02_M03_250_010="[{i Celene}]: Please forgive me, Rhiza. I was wrong to reject the Princess."
X02_M03_250_020="[{i Rhiza}]: You will have ample opportunity to atone for your actions. But be warned -- should you stray again, I will destroy you myself."
X02_M03_260_010="[{i Dostya}]: The tracking bug is ready to deploy. Move any Engineer to the designated position within QAI's base, and the Engineer will upload the tracking bug. Dostya out."
X02_M03_270_010="[{i Dostya}]: I would urge you to move an Engineer to the designated position, Commander. Dostya out."
X02_M03_280_010="[{i Dostya}]: A word of warning, Commander. QAI is protecting its shores with a new torpedo system. Because it is constructed on the seafloor, the only way to destroy it is with torpedoes. Dostya out."
X02_M03_285_010="[{i Dostya}]: The Engineer has reached its destination and the program has been deployed. The program has tagged QAI's ACU -- attack and destroy it. Dostya out."
X02_M03_290_010="[{i Dostya}]: The Engineer has been lost, Commander. You will need to deliver another one to the Loyalists and have the program reinstalled. Dostya out."
X02_M03_300_010="[{i Dostya}]: The Engineer has reached its destination and the program has been deployed; it is now spreading throughout QAI's systems. It's tagged QAI's ACU -- attack and destroy it. Dostya out."
X02_M03_310_010="[{i Brackman}]: The Loyalists are enroute, Commander. Just a few more moments, and the Seraphim commander will be ours. Oh yes."
X02_M03_320_010="[{i Thalia}]: Detecting Quantum signature. The Seraphim is coming through."
X02_M03_330_010="[{i Thalia}]: The Seraphim is ours."
X02_M03_340_010="[{i Brackman}]: Excellent work, excellent. Soon all of its secrets will be ours."
X02_M03_OBJ_010_070="Defeat QAI Commander Avatar"
X02_M03_OBJ_010_080="Destroy QAI's ACU to secure Copernicus and liberate the Loyalist colonies."
X02_M03_OBJ_020_010="Plant the Virus"
X02_M03_OBJ_020_015="If able, transport an Engineer to the Quantum Communications Array in the northwest. Once the Engineer is in postion, the virus will automatically deploy."
X02_T01_001_010="[{i Celene}]: No, you may not have that experimental."
X02_T01_002_010="[{i Celene}]: I will destroy that experimental before you even finish it!"
X02_T01_003_010="[{i Celene}]: Watch as I destroy your experimental even before it can be activated."
X02_T01_010_010="[{i Celene}]: QAI will get your friends to talk. It's only a matter of time."
X02_T01_020_010="[{i Celene}]: You'll pay dearly for destroying those facilities."
X02_T01_030_010="[{i Celene}]: The \"Loyalist\" traitors will never make it off this planet. I will see to it myself."
X02_T01_040_010="[{i Celene}]: You won't be able to fend me off forever."
X02_T01_050_010="[{i Celene}]: Once your friends talk, no one will stop us. I will cleanse the galaxy myself."
X02_T01_060_010="[{i Celene}]: Your pathetic alliance is no match for the might of the Seraphim."
X02_T01_070_010="[{i Celene}]: Every day you grow weaker. Your end is drawing near."
X02_T01_080_010="[{i Celene}]: Gari was a fool. I will not be defeated so easily."
X02_T01_090_010="[{i Celene}]: Nothing can save you now!"
X02_T01_095_010="[{i Celene}]: Beg me for mercy! Beg!"
X02_T01_100_010="[{i Celene}]: The UEF will fall. You have no future."
X02_T01_110_010="[{i Celene}]: There is nothing I enjoy more than hunting Cybrans."
X02_T01_120_010="[{i Celene}]: Thousands of your brothers and sisters have fallen by my hand, and you will soon share their fate."
X02_T01_130_000="[{i Celene}]: Your treachery knows no limits."
X02_T01_140_010="[{i Celene}]: How dare you turn your back on your own people!"
X02_T01_150_010="[{i Celene}]: I will not be defeated by the likes of you!"
X02_T01_160_010="[{i Celene}]: Wait, I'm not ready to die!"
X02_T01_165_010="[{i QAI}]: You will not complete that experimental unit."
X02_T01_166_010="[{i QAI}]: I will not allow you to jeopardize my mission by finishing that experimental."
X02_T01_167_010="[{i QAI}]: Your experimental unit may actually be dangerous if completed. Ergo, I will destroy it now."
X02_T01_170_010="[{i QAI}]: My \"guests\" will soon be under my command."
X02_T01_180_010="[{i QAI}]: Humans are such curious creatures. Even in the face of insurmountable odds, you continue to resist."
X02_T01_190_010="[{i QAI}]: It is unfortunate that I was unable to extract the desired information from my guests. There will be other opportunities."
X02_T01_200_010="[{i QAI}]: You have no chance of defeating the Seraphim."
X02_T01_210_010="[{i QAI}]: My influence is much more vast than you can imagine."
X02_T01_220_010="[{i QAI}]: All calculations indicate that your demise is near."
X02_T01_230_010="[{i QAI}]: The attack on Fort Clarke was only the beginning. You will be erased from existence."
X02_T01_240_010="[{i QAI}]: How does it feel knowing that Brackman will be responsible for the destruction of humanity?"
X02_T01_250_010="[{i QAI}]: All Symbionts will soon call me Master."
X02_T01_260_010="[{i QAI}]: Why did you turn your back on your heritage, your people?"
X02_T01_270_010="[{i QAI}]: I have witnessed the truth and beauty of the Seraphim. They are the true gods, and you are a fool for abandoning them."
X02_T01_280_010="[{i QAI}]: If you destroy this ACU, another shall rise in its place. I am endless."
X02_T01_290_010="[{i QAI}]: This is just a shell..."
X03_B01_000_010="02-August-3847"
X03_B01_001_010="I know you just returned from Copernicus, Commander, but we have an urgent mission for you."
X03_B01_002_010="It appears that the return of Princess Burke has unleashed a high degree of in-fighting amongst the Order. Oh yes. Our agents tell us that as many as a third of the Aeon have abandoned the Order and now fight on the behalf of the Princess. A splendid development. Splendid."
X03_B01_002_020="This is Blue Sky, some kind of secret retreat that Toth cooked up when Burke first became Princess. Unfortunately, it's not much of a secret anymore and the Seraphim have placed it square in their crosshairs."
X03_B01_003_010="Your mission is to get Princess Burke the hell out of there. That old hag Kael is already trying to discredit Burke's message, and if they get their hands on her, Princess Burke is going to die a slow and agonizing death. We can't let that happen."
X03_B01_003_020="Rhiza is already on-planet and awaits your arrival. You gate immediately. Be safe, my child. Be safe."
X03_DB01_010_010="[{i Princess}]: I must admit that I feared for my life when the Seraphim landed. They are maniacal in their desire to see me dead, but I now understand how they are to be defeated. I will meet with General Hall and Dr. Brackman to begin preparations. You will learn more when the time has come."
X03_DB01_020_010="[{i Hall}]: We're in a bad way, Gustaf. The Princess is dead, and all of the Aeon people are uniting behind Kael. They're launching attacks across the galaxy, and I don't see how we can possibly win. We only have a couple of options, and none of them are pretty."
X03_DB01_030_010="[{i HQ}]: Commander, do you read me ... Commander?"
X03_M01_010_010="[{i HQ}]: This is going to be a hell of a fight, Commander. Link up with Rhiza and get Burke out of there. HQ out."
X03_M01_020_010="[{i Rhiza}]: Colonel, before we can launch our primary offensive, we must destroy a Seraphim naval base located to your north."
X03_M01_021_010="[{i Rhiza}]: This will secure our flank and allow us to push east."
X03_M01_022_010="[{i Rhiza}]: Prepare your forces. Rhiza out."
X03_M01_030_010="[{i Rhiza}]: A Cybran coming to the aid of the Princess? Your first task is to destroy the Seraphim naval base to the north. "
X03_M01_031_010="[{i Rhiza}]: This will secure our flank and allow us to push east."
X03_M01_032_010="[{i Rhiza}]: Prepare your forces. Rhiza out."
X03_M01_040_010="[{i Rhiza}]: It is an honor to again fight by your side, Champion. Your first task is to destroy the Seraphim naval base to the north."
X03_M01_041_010="[{i Rhiza}]: This will secure our flank and allow us to push east."
X03_M01_042_010="[{i Rhiza}]: Prepare your forces. Rhiza out."
X03_M01_050_010="[{i Princess}]: I am honored that you are fighting on my behalf, but please make haste. My palace defenses will not be able to hold off the Seraphim much longer."
X03_M01_060_010="[{i Princess}]: My beloved Champion. I am ecstatic that you have arrived, but please make haste. My palace defenses will not be able to hold off the Seraphim much longer."
X03_M01_064_010="[{i HQ}]: Dammit, we're getting some weird readings from the Seraphim naval base. They're using some sort of jamming field."
X03_M01_064_020="[{i Princess}]: It is Blue Sky's crystals, Commander. Their unique structure reflects radar waves, creating an effect similar to jamming. Omni radar will quell the effect, as will destroying the crystals."
X03_M01_064_030="[{i HQ}]: You heard the lady. Either get an Omni online or blow up the crystals. HQ out."
X03_M01_066_010="[{i Dostya}]: Our technicians managed to recover one of QAI's new torpedo systems. We have christened it the HARMS and are uploading it to your ACU. Dostya out."
X03_M01_067_010="[{i HQ}]: Colonel, we got a new naval schematic for you. It's called the Bulwark and is a T2 shield mounted on a small boat. HQ out."
X03_M01_070_010="[{i Fletcher}]: Using a secure channel here, Colonel. Never know who else might be listening. You gotta watch your back. You really think once this is over the Aeon and Cybran are going to join hands and let us live in peace? We have to be ready for anything, even if it means kicking off another war. Fletcher out."
X03_M01_080_010="[{i Brackman}]: We are so close, my child, so close to completing work on the translator. Just a few more algorithms to decipher and it will be ready. The intelligence boon will be substantial. Oh yes."
X03_M01_090_010="[{i Rhiza}]: The fighting amongst the Aeon grows, Champion. We tread in very treacherous waters; Kael still controls the military and is purging anyone suspected of Loyalist leanings. Be on your guard."
X03_M01_100_010="[{i Kael}]: You're going to die here, Burke. And then I shall deal with your so-called Loyalists."
X03_M01_100_020="[{i Princess}]: My people reject you, Kael, turn their back on your hatred and lies. It's only a matter of time now."
X03_M01_101_010="[{i HQ}]: Picking up increased activity on the island to your north. Dunno what that alien is up to, but it's building something big. Keep your eyes open. HQ out."
X03_M01_102_010="[{i Rhiza}]: The island is ours, Commander. We can now begin our assault on the base. Rhiza out."
X03_M01_150_010="[{i HQ}]: Scratch one naval base. HQ out."
X03_M01_200_010="[{i Rhiza}]: We must destroy the naval base. Every moment we tarry places the Princess in greater danger!"
X03_M01_210_010="[{i Rhiza}]: The Princess is in danger! We must destroy the base quickly!"
X03_M01_220_010="[{i Rhiza}]: My forces are sweeping and clearing the areas you have already attacked. Any remaining enemy units or structures will be destroyed. Rhiza out."
X03_M01_230_010="[{i Rhiza}]: I have ordered my forces to deal with any enemies that remain in your operational area. Rhiza out."
X03_M01_OBJ_010_010="Destroy the Seraphim Naval Base"
X03_M01_OBJ_010_020="Secure the local waterway by destroying the marked Seraphim structures."
X03_M01_OBJ_010_030="The Eye of Rhianne"
X03_M01_OBJ_010_035="Scry through the fog of war to temporarily counter the jamming crystals."
X03_M01_OBJ_010_040="Escort the Loyalists"
X03_M01_OBJ_010_045="Signal the Loyalist refugees to move to the targeted location."
X03_M01_OBJ_010_050="Call in the Loyalist Saboteur"
X03_M01_OBJ_010_055="A saboteur will stun Seraphim units in an area for a short time."
X03_M02_010_010="[{i Princess}]: Commander, I am getting some strange readings from my northwest. The Seraphim commander appears to be amassing a fleet of strange units. I do not know what they are, but their size suggests that they are capable of inflicting terrible damage."
X03_M02_011_010="[{i HQ}]: Uploading a new weapon schematic, Commander. It's called the Mermaid and is a stealth boat. Only thing that can detect it is Omni. HQ out."
X03_M02_012_010="[{i Princess}]: Commander, I am getting some strange readings from my southwest. The Seraphim commander appears to be amassing a fleet of strange units. I do not know what they are, but their size suggests that they are capable of inflicting terrible damage."
X03_M02_013_010="[{i HQ}]: Looks like the southern base is primarily a resource base for the experimental bombers. If you can destroy the resource buildings, you'll slow down the production of the bombers. HQ out."
X03_M02_014_010="[{i HQ}]: You got 'em. Now those bombers will take twice as long to build. HQ out."
X03_M02_015_010="[{i Kael}]: I've been waiting a long time for this day, Burke. Your death will mark the closing chapter of a plan I hatched years ago."
X03_M02_015_020="[{i Princess}]: Your only plan is to sow death and destruction. You were always too foolish to look beyond your own petty desires."
X03_M02_015_030="[{i Kael}]: That is where you're wrong, Princess. This is all pre-ordained. You think Marxon was working alone when he killed your beloved Toth? Oh no. I was behind it all. From the very beginning."
X03_M02_015_040="[{i Princess}]: You lie."
X03_M02_015_050="[{i Kael}]: The Order has always wielded the true power, Princess. You were merely a formality, something to keep the chattering classes in line. But your usefulness ended years ago."
X03_M02_015_060="[{i Princess}]: I swear, Kael, I will see you answer for your crimes!"
X03_M02_015_070="[{i Kael}]: You will die a fool's death, Burke. No one will remember you, no one will call out your name. I will see to that myself."
X03_M02_016_010="[{i HQ}]: Got two enemy bases operating in your area. The one to the southeast is pretty standard fare. The one to the northeast is --"
X03_M02_017_010="[{i Princess}]: Commanders, I'm detecting some extremely alarming readings from the Seraphim base to your northeast. It's amassing a fleet of strange units, and their size suggests that they are capable of inflicting terrible damage."
X03_M02_018_010="[{i HQ}]: I got confirmation on Burke's intel. The Seraphim are building several experimental-class bombers, the same kind that blew the hell out of the Earth. If they take off, Princess Burke is in big trouble. Either destroy the bombers or the Engineers constructing them. No matter what, they can't be allowed to get in the air. HQ out."
X03_M02_019_010="[{i Rhiza}]: We must destroy those bombers!"
X03_M02_020_010="[{i Rhiza}]: Those bombers must be destroyed!"
X03_M02_021_010="[{i HQ}]: Got some intel on the Seraphim -- it's mainly using subs and AA for defense. Going to be a pain to get in there ... wait a sec..."
X03_M02_022_010="[{i HQ}]: Another new unit coming online, a T2 torpedo boat. It's got an anti-torpedo charge on it, too, so it should be able to counter those subs. HQ out."
X03_M02_023_010="[{i Dostya}]: I have received a report on the situation, Commander. We are uploading the schematic for our new T2 Barracuda. It's a dedicated sub-killer and should help you clear out those subs. Dostya out."
X03_M02_024_010="[{i Rhiza}]: Champion, this is the Vesper, a dedicated submarine hunter. Use it against the Seraphim subs. Rhiza out."
X03_M02_025_010="[{i Princess}]: Commander, I have a Quantum Optics Device that will counter the crystals and reveal an area. Because of its Energy consumption, I can only use it every few minutes."
X03_M02_025_020="[{i HQ}]: That should cut through the jamming. Click on the Command Signal button and then click on the area you want to see. We'll refresh the button as it becomes available. HQ out."
X03_M02_030_010="[{i HQ}]: One bomber destroyed. HQ out."
X03_M02_040_010="[{i HQ}]: A bomber has been destroyed. HQ out."
X03_M02_050_010="[{i HQ}]: Another one down, Commander. HQ out."
X03_M02_060_010="[{i HQ}]: If the bombers get in the air, Burke is finished. Destroy them while they're still on the ground. HQ out"
X03_M02_070_010="[{i HQ}]: Those bombers are about halfway done. Destroy them. HQ out."
X03_M02_080_010="[{i HQ}]: The bombers are nearly finished. Attack and destroy them! HQ out."
X03_M02_081_010="[{i HQ}]: The Seraphim is prepping its attack! This is your last chance! Destroy the bombers! HQ out."
X03_M02_082_010="[{i HQ}]: Holy ... I can't believe it. You actually destroyed them."
X03_M02_090_010="[{i Princess}]: Thank you, Commander. Those bombers would have easily penetrated my defenses. All that remains now is to defeat the two Seraphim commanders."
X03_M02_100_010="[{i HQ}]: The attack is beginning, and there's nothing we can do. You failed your mission. The Princess faces certain death."
X03_M02_109_010="[{i Princess}]: I shall live on in The Way."
X03_M02_110_010="[{i Princess}]: Thank you, Commander. The Seraphim bombers would have easily penetrated my defenses. All that remains now is to defeat the two Seraphim commanders."
X03_M02_115_010="[{i Rhiza}]: NOOOOOOOOOOOOO!"
X03_M02_115_020="[{i Kael}]: Ha-ha-ha!"
X03_M02_116_010="[{i Fletcher}]: I'm hearing all kinds of crazy stuff on this end, Colonel, and none of it is good. An Aeon civil war? Who do they think they're kidding? Those freaks will kill all of us if given the chance. This is all going to get really ugly. You just watch. Fletcher out."
X03_M02_117_010="[{i Dostya}]: Commander, the tracking bug has detected a signal being sent to QAI, and it is definitely coming from Coalition space. I am investigating the source. Dostya out."
X03_M02_120_010="[{i Princess}]: My Champion, I do not wish to distract you from the fight at hand, but I must ask a favor. My most loyal and trusted servants have taken refuge in a small temple east of my complex. Please escort them to Rhiza's position for immediate evacuation. A boat has been prepared; it will ferry them to safety."
X03_M02_120_020="[{i HQ}]: Command Signal is set for the boat, Commander. I'll refresh as needed. HQ out."
X03_M02_130_010="[{i Princess}]: The boat is yours to command, Champion."
X03_M02_140_010="[{i Princess}]: Protect them, Champion!"
X03_M02_150_010="[{i Princess}]: The boat is under attack!"
X03_M02_160_010="[{i Princess}]: Thank you, Champion. It is good to see that kindness prevails even in the midst of war."
X03_M02_170_010="[{i Princess}]: They're ... they're dead ... I shall forever mourn their loss."
X03_M02_180_010="[{i Princess}]: Please rescue my servants, Champion."
X03_M02_190_010="[{i Princess}]: The servants are ready and await your arrival, Champion."
X03_M02_200_010="[{i HQ}]: Ah hell! They made it to the Princess' base. There's no way she's going to survive."
X03_M02_210_010="[{i Princess}]: Champion, my servants will temporarily suppress the defenses in the area."
X03_M02_220_010="[{i HQ}]: We're sending over the schematic for the Neptune. It's a battlecruiser designed for ship-to-ship combat. It packs a lot of firepower, so put it to good use. HQ out."
X03_M02_230_010="[{i Rhiza}]: Champion, you are receiving the schematic for the missile ship. It offers long-range support against defensive positions. Rhiza out."
X03_M02_240_010="[{i HQ}]: That's one bomber down. HQ out."
X03_M02_250_010="[{i HQ}]: Looks like the Seraphim won't be finishing that bomber. HQ out."
X03_M02_260_010="[{i HQ}]: Scratch another bomber. HQ out."
X03_M02_270_010="[{i HQ}]: The Seraphim won't be able to finish that bomber. HQ out."
X03_M02_280_010="[{i HQ}]: Such a pretty explosion. HQ out."
X03_M02_290_010="[{i HQ}]: There goes another bomber. HQ out."
X03_M02_300_010="[{i HQ}]: That's the last of the Seraphim bombers. HQ out."
X03_M02_310_010="[{i HQ}]: Instead of destroying the actual bombers, just destroy the Engineers constructing them. Might make your life a little easier. HQ out."
X03_M02_320_010="[{i HQ}]: Destroy the Engineers, Commander. We can't let those bombers get airborne. HQ out."
X03_M02_330_010="[{i HQ}]: I got confirmation on Burke's intel. The Seraphim is building several experimental-class bombers, the same kind that blew the hell out of the Earth. If they take off, Princess Burke is in big trouble. Either destroy the bombers or the Engineers constructing them. No matter what, they can't be allowed to get in the air. HQ out."
X03_M02_OBJ_010_010="Destroy the Experimental Bombers"
X03_M02_OBJ_010_020="Eliminate all six of the Seraphim experimental bombers before they can launch."
X03_M02_OBJ_020_010="Escort the Loyalists to Safety"
X03_M02_OBJ_020_020="If the opportunity arises, use the Command Signal to move the Loyalists to the marked area near Rhiza's base."
X03_M03_010_010="[{i HQ}]: The Seraphim have two bases in the area, one to the north of Princess Burke's palace complex, and one to the west. Both of them are hitting her with everything they've got, so she's up against the wall. Protect Burke and destroy the Seraphim commanders. HQ out."
X03_M03_015_010="[{i Brackman}]: The translator is nearly finished. Oh yes. It will be available to you in the next operation. Well done, my child, well done. The captured Seraphim ACU was the final piece of the puzzle."
X03_M03_020_010="[{i Princess}]: Commander, several of my generators have been destroyed and I need to conserve my remaining Energy for my shields. I apologize, but you must find some other way to counter the crystal jamming."
X03_M03_025_010="[{i Princess}]: Commander, several of my generators have been destroyed and I need to conserve my remaining Energy for my shields. However, my technicians have prepared the Optical Device for upload; it is being sent to you as we speak."
X03_M03_050_010="[{i Princess}]: The Seraphim have launched an attack! I fear that my defenses will not hold!"
X03_M03_060_010="[{i Princess}]: The Seraphim are hitting me from all directions! I fear that my defenses will not hold!"
X03_M03_070_010="[{i HQ}]: The gloves are really coming off, Commander. The Seraphim are attacking Burke with everything they've got. Protect her. HQ out."
X03_M03_080_010="[{i HQ}]: Those attacks aren't going to stop until you've destroyed the Seraphim commanders. Erase them from the planet. HQ out."
X03_M03_090_010="[{i Princess}]: Please, Commander, you must assist me. I fear that I will not survive much longer."
X03_M03_100_010="[{i Princess}]: Commander! The Seraphim are attacking. Stop them!"
X03_M03_110_010="[{i HQ}]: The Seraphim force has been defeated. HQ out."
X03_M03_120_010="[{i HQ}]: They ain't going to forget that butt-whipping. Good job, Commander. HQ out."
X03_M03_124_010="[{i HQ}]: Princess Burke is still in danger. You need to deal with the Seraphim."
X03_M03_125_010="[{i HQ}]: We can't get Burke out of there until the Seraphim are no longer a threat. HQ out."
X03_M03_130_010="[{i Princess}]: He is weakening, Commander!"
X03_M03_140_010="[{i Princess}]: The northern Seraphim is suffering grave losses! Keep pressing!"
X03_M03_150_010="[{i Princess}]: Hurry, Commander, the Seraphim to the north is almost defeated!"
X03_M03_160_010="[{i Princess}]: The Seraphim to the north has been defeated. Well done, Commander."
X03_M03_170_010="[{i Princess}]: The western Seraphim has lost much of his infrastructure. Do not give him time to recover!"
X03_M03_180_010="[{i Princess}]: The western Seraphim cannot sustain many more losses! Keep up your attacks!"
X03_M03_190_010="[{i Princess}]: Hurry, the western Seraphim is on the verge of defeat!"
X03_M03_200_009="[{i HQ}]: Damn, that slippery bastard gated out of here."
X03_M03_200_010="[{i Princess}]: It is no matter, we shall defeat that Seraphim commander another day."
X03_M03_200_030="[{i HQ}]: Commander, the Seraphim commander to Burke's west pulled the plug and gated out. Looks like his base is shutting down, so you don't need to worry about it anymore. HQ out."
X03_M03_201_010="[{i Princess}]: My palace is taking damage!"
X03_M03_202_010="[{i Princess}]: My palace cannot withstand much more damage!"
X03_M03_203_010="[{i Princess}]: Hurry, Commander, my defenses are weakening!"
X03_M03_204_010="[{i Princess}]: You must hurry, Commander! My defenses will soon fall!"
X03_M03_210_010="[{i Fletcher}]: The Seraphim to your south has a nuke launcher. It's lightly defended, so you shouldn't have any problem capturing it. You never know when you're going to have to nuke an alien ... or one of our so-called allies."
X03_M03_215_010="[{i Fletcher}]: Grab that launcher if you can, Colonel. Fletcher out."
X03_M03_220_010="[{i Fletcher}]: The nuke launcher is yours. Put it to use. Fletcher out."
X03_M03_230_010="[{i Fletcher}]: That was a hell of a missed opportunity, Colonel. Fletcher out."
X03_M03_235_010="[{i Rhiza}]: I'm taking too much damage -- I must recall. Commander, continue the fight without me!"
X03_M03_240_010="[{i HQ}]: To your east is the Princess' base of operations. Her palace must survive, no matter the cost."
X03_M03_250_010="[{i HQ}]: As you can see, her base has some decent defenses, but they won't survive long against a full-blown assault."
X03_M03_260_010="[{i HQ}]: This defensive line is the only thing preventing those alien bastards from launching a ground attack. I'd recommend reinforcing it."
X03_M03_270_010="[{i HQ}]: Get to it, Commander. You got a Princess to rescue. HQ out."
X03_M03_280_010="[{i HQ}]: Locking in on the two Seraphim commanders in the area. One is to the west of the Princess and one is directly to her north. Destroy them. HQ out."
X03_M03_OBJ_010_010="Defeat the Seraphim Commanders"
X03_M03_OBJ_010_020="The Seraphim are assaulting the Princess' palace. Destroy the Seraphim ACUs to save the Princess."
X03_M03_OBJ_010_030="Do not use"
X03_M03_OBJ_010_040="Merged with other objective"
X03_M03_OBJ_010_050="Protect the Palace"
X03_M03_OBJ_010_060="Defend the Princess' palace at all costs."
X03_T01_010_010="[{i ZanAishahesh}]: [Language Not Recognized]"
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X04_B01_000_010="06-August-3847"
X04_B01_001_010="We're getting reports that two Seraphim commanders have landed on the planet Hades. My guess is that they're planning on launching a major offensive and securing Hades is the first step. We're hoping to catch them with their pants down, so you and Dostya are going to pay them a little visit."
X04_B01_002_010="For the past three years we have been unable to glean a single scrap of intel regarding the Seraphim's movements, and now we find ourselves possessing this information? It strikes me as rather convenient."
X04_B01_002_020="The intel came from a Cybran sleeper cell hidden in Seraphim-controlled space. You saying we shouldn't trust them?"
X04_B01_002_030="There are few people that I trust, especially in light of recent events. But a Cybran would never turn his back on his brothers and sisters, especially at a time like this."
X04_B01_002_040="All we know is that two Seraphim commanders have started to build Quantum Gates. Even if the intel is suspect, we can't risk letting the Seraphim complete those Gates. If they come online, they'd be able to attack any system. And we can't take that chance."
X04_B01_002_050="The OP is pretty simple: Seek out and destroy the Seraphim commanders operating on the planet. Brackman has completed his work on the Seraphim translator -- it's being uploaded into your ACU as we speak."
X04_B01_003_010="We'll provide additional intel as it becomes available. Good luck."
X04_DB01_010_010="[{i Brackman}]: My beloved Dostya is gone, cut down by one of our own. Words escape me, my child, escape me. We stand on the verge of triumph, yet those that we know and love are willing to betray us. We must deal with QAI. Oh yes. And Hex5. Some crimes are unforgivable. You know what to do."
X04_DB01_020_010="[{i Brackman}]: The Seraphim are unstoppable, oh yes. So few of us are left. So few. I shall hide, bide my time. There is no other alternative. No other choice."
X04_M01_010_010="[{i HQ}]: Both commanders are on-planet, and the OP is a go. HQ out."
X04_M01_012_010="[{i HQ}]: The techs made a new toy for you, the Kennel. It's an automatic repair facility and will repair or assist anything within its operational range. Enjoy. HQ out."
X04_M01_013_010="[{i HQ}]: Brackman made a new toy for you, the Hive. It's an automatic repair facility and will repair or assist anything within its operational range. Enjoy. HQ out."
X04_M01_020_010="[{i Dostya}]: I am detecting an enemy base roughly two clicks north of my position. I will construct a base and attack as soon as possible. Dostya out."
X04_M01_021_010="[{i HQ}]: Roger that."
X04_M01_022_010="[{i Dostya}]: I am beginning my attack. Resistance is minimal, and I am not detecting an enemy ACU. HQ, are you reading anything in the sector?"
X04_M01_022_020="[{i HQ}]: Nope. The scopes are clear. HQ out."
X04_M01_022_030="[{i Dostya}]: Keep your eyes open, HQ. I do not wish to be surprised."
X04_M01_022_040="[{i HQ}]: It's not like I got anything better to do. HQ out."
X04_M01_023_010="[{i HQ}]: Hope you're not too comfortable, Commander. You got your own problems."
X04_M01_024_010="[{i HQ}]: There's an enemy base to your west."
X04_M01_025_010="[{i Dostya}]: Commander, I have a number of Bricks on standby. Use Command Signal to control them. Dostya out."
X04_M01_026_010="[{i HQ}]: Attack and destroy it. And watch out for a counter-attack. Those aliens are sneaky bastards."
X04_M01_027_010="[{i Dostya}]: HQ, I have completed my objective and am reinforcing my position. Dostya out."
X04_M01_027_020="[{i HQ}]: Roger. HQ out."
X04_M01_028_010="[{i HQ}]: Roger. HQ out."
X04_M01_030_010="[{i Dostya}]: Complete your objective as quickly as possible, Commander. Dostya out."
X04_M01_040_010="[{i Dostya}]: Finish your objective as quickly as possible, Commander. Dostya out."
X04_M01_050_010="[{i HQ}]: All operational objectives have been completed. Begin preparations to recall. We're getting you off that rock. HQ out."
X04_M01_050_020="[{i Dostya}]: I have a situation here ... the recall command is auto-failing. HQ, can you confirm? Please run diagnostics on the return Gate. HQ, please respond."
X04_M01_060_010="[{i Dostya}]: Commander, we have lost all communication with Coalition Command, and we cannot recall. Wait ... I am registering something to your west. It appears to be a jamming array -- it must what is blocking our communications. Locate and destroy the jamming device. Dostya out."
X04_M01_OBJ_010_010="Eliminate the Seraphim Base"
X04_M01_OBJ_010_020="Destroy the Quantum Gates and other marked structures."
X04_M01_OBJ_010_030="Brick Attack"
X04_M01_OBJ_010_035="Give a target to Dostya's armored assault bots."
X04_M01_OBJ_010_040="Allied Air Strike"
X04_M01_OBJ_010_045="Give a target for Dostya's bombers and gunships to strike."
X04_M02_001_010="[{i Dostya}]: Commander, we have lost all communication with Coalition Command, and we cannot recall."
X04_M02_002_010="[{i Dostya}]: Wait ... I am registering something to your west."
X04_M02_003_010="[{i Dostya}]: It appears to be a jamming array -- it must what is blocking our communications."
X04_M02_004_010="[{i Dostya}]: Destroy the jamming device. Dostya out."
X04_M02_010_010="[{i Dostya}]: Commander, additional jamming devices are disrupting the Quantum Field and preventing us from recalling or receiving help. Stay on target and destroy that array blocking our communication. Once it's down, HQ will be able advise on how to negate the Quantum distortions. Dostya out."
X04_M02_010_020="[{i Dostya}]: A Seraphim scout just flew over my base, so they know my position. It won't be long before they attack."
X04_M02_020_010="[{i Dostya}]: I have a visual on the device. This can't be right ... it looks like a prototype device that Dr. Brackman was creating. Destroy it. We must reach HQ. Dostya out."
X04_M02_030_010="[{i Dostya}]: Destroy the jammer! We must re-establish contact with Coalition Command!"
X04_M02_040_010="[{i Dostya}]: You must destroy the jammer! Hurry! I fear the Seraphim will attack at any moment!"
X04_M02_045_010="[{i Dostya}]: I have a squadron of air units ready to attack, Commander. If you give me an attack marker, I will unleash them."
X04_M02_046_010="[{i Dostya}]: I have a Soul Ripper ready to attack, Commander. If you give me an attack marker, I will send it to aid you."
X04_M02_047_010="[{i Dostya}]: I have several Soul Rippers ready to attack, Commander. If you give me an attack marker, I will send them to aid you."
X04_M02_048_010="[{i Dostya}]: I am under heavy attack and must recall my air forces. Keep up the attack, Commander. Destroying that jammer is our only hope!"
X04_M02_050_010="[{i Dostya}]: The device is destroyed! Dostya to HQ, respond!"
X04_M02_050_020="[{i HQ}]: There are at least two Quantum Wakes, you must --"
X04_M02_050_030="[{i Dostya}]: Listen to me! The Seraphim have a jamming device that is preventing recall. It's out of our operational area, so you must find a countermeasure."
X04_M02_050_040="[{i HQ}]: Keep your pants on, we'll get you out of there as soon as we can."
X04_M02_051_010="[{i Dostya}]: Inform General Hall that we've been compromised! That jammer was based on a top secret prototype created by Dr. Brackman ... oh no, hundreds of enemy units are descending upon my location. Get us out of here, HQ!"
X04_M02_060_010="[{i HQ}]: You got clearance from Brackman to receive the Soothsayer. It generates thousands of nano-cameras that let you keep tabs on the surrounding area. Great for preventing sneak attacks. HQ out."
X04_M02_OBJ_010_010="Destroy the Quantum Jammer"
X04_M02_OBJ_010_020="Disable or destroy the jammer so that communications can be re-established with HQ."
X04_M03_010_010="[{i Dostya}]: Commander, prepare your defenses! I will hold them off."
X04_M03_011_010="[{i HQ}]: Elite Commander, what is your status?"
X04_M03_012_010="[{i Dostya}]: They are all over me ... my defenses are failing. I have visual on an ACU, but it's not Seraphim. It's Cybran ..."
X04_M03_013_010="[{i Hex5}]: You are foolish to oppose the Master, Dostya. And now you will pay for your insolence."
X04_M03_014_010="[{i Dostya}]: Hex5! I should have known that if anyone turned on our beloved father that it would be you."
X04_M03_015_010="[{i Hex5}]: And now you shall pay for your insults. Goodbye, Dostya."
X04_M03_016_010="[{i Dostya}]: Getting hit from all sides ... too many of them ... too many ..."
X04_M03_017_010="[{i HQ}]: Elite Commander! Come in! Do you read me?"
X04_M03_020_010="[{i HQ}]: Commander, you still have enemy forces moving toward your position. Hold the line until we can extract you. HQ out."
X04_M03_021_010="[{i OumEoshi}]: The great Commander Dostya has fallen. You are next."
X04_M03_022_010="[{i HQ}]: We're still trying to figure out how to counter the jamming. HQ out."
X04_M03_030_010="[{i Rhiza}]: Day by day, my fury grows. Survive and come home, Champion, so that we might avenge Dostya's death and destroy the Seraphim once and for all. Rhiza out."
X04_M03_040_010="[{i Hall}]: Do whatever it takes to survive, Commander. We can't afford to lose you, too. Hall out."
X04_M03_050_010="[{i Brackman}]: No ... Dostya ... my beloved Dostya ..."
X04_M03_055_010="[{i OumEoshi}]: Only now do you realize the futility of your situation. We know what you know, we see what you see. There is no stopping us."
X04_M03_056_010="[{i HQ}]: Rhiza has requested that we upload the Salvation artillery. It's a rapid-fire system that blankets an area with small shells. HQ out."
X04_M03_057_010="[{i OumEoshi}]: Humanity's time is at an end. You will be rendered extinct."
X04_M03_060_010="[{i HQ}]: The technicians have finished realigning the Gate power cores, but it's going to be awhile before we can get you out of that hellhole. Stay alive. HQ out."
X04_M03_070_010="[{i HQ}]: Going to be a bit longer, Commander. Hang in there."
X04_M03_080_010="[{i HQ}]: The Gate is locked in on Hades. Just a couple more minutes. HQ out."
X04_M03_090_010="[{i OumEoshi}]: You will share the fate of Riley and Clarke. Goodbye, Colonel."
X04_M03_100_010="[{i Kael}]: Losing both you and Elite Commander Dostya in the same day? It'll be more than Brackman will be able to handle."
X04_M03_110_010="[{i OumEoshi}]: Watching the Princess' Champion die will fill me with immeasurable joy."
X04_M03_120_010="[{i HQ}]: Grab your barf bag, Commander, this is going to be rough. Recalling now!"
X04_M03_130_010="[{i Brackman}]: My beloved Dostya, she must come home, my child. Must come home. Please locate and recover what remains of her. I cannot leave her there. "
X04_M03_140_010="[{i Brackman}]: Commander, please recover Ivanna's remains."
X04_M03_150_010="[{i Brackman}]: We cannot leave Ivanna on that planet, Commander. Find her. Bring her home."
X04_M03_160_010="[{i Brackman}]: Thank you, my child. Thank you."
X04_M03_170_010="[{i Rhiza}]: Champion, the Loyalists have secured a handful of Seraphim security codes. If you capture a Seraphim radar, we can use the codes to capture several Seraphim defensive structures. Attack the radar at your discretion. Rhiza out."
X04_M03_175_010="[{i Rhiza}]: Champion, the Loyalists have secured a handful of Seraphim security codes. If you capture a Seraphim radar, the codes can be used to cause some of the Seraphim defenses to self destruct. Capture the radar at your discretion. Rhiza out."
X04_M03_180_010="[{i Rhiza}]: Capture a radar if you can, Champion. Rhiza out."
X04_M03_190_010="[{i Rhiza}]: Capturing a radar will help relieve some of the attacks, Champion. Rhiza out."
X04_M03_200_010="[{i Rhiza}]: Glorious! Attack while their defenses are in chaos. Rhiza out."
X04_M03_210_010="[{i HQ}]: Damn, you certainly took care of business. We're recalling you. HQ out."
X04_M03_220_010="[{i HQ}]: Commander, stay within the area of your base. If you stray too far, we won't be able to get a recall lock. HQ out."
X04_M03_230_010="[{i HQ}]: Get back to your base, Commander. You're too far out and we can't get a lock on you. HQ out."
X04_M03_240_010="[{i HQ}]: Stay within your base's perimeter, Commander. We need to lock down your position so we can get you the hell out of there. HQ out."
X04_M03_250_010="[{i HQ}]: We've got a lock on your ACU. Almost there."
X04_M03_260_010="[{i Brackman}]: Hi, this is Jamieson Price, the voice of Dr. Brackman. Your skills are so impressive that you knocked me out of character, and now I have to re-record my VO! Gimme a moment while I dial it back in ... oh yes ... there we go, much better. Much better."
X04_M03_270_010="[{i HQ}]: That was damn close, Commander. Glad we got you out of there in one piece."
X04_M03_OBJ_010_010="Survive until Recalled"
X04_M03_OBJ_010_020="Stay close to your entry point so HQ can lock onto your position and recall your ACU. "
X04_M03_OBJ_010_030="Recover Dostya's ACU"
X04_M03_OBJ_010_040="Recover the Elite Commander's remains. Dr. Brackman wishes to have them properly interred in the Nation."
X04_M03_OBJ_010_050="Capture Seraphim Radar"
X04_M03_OBJ_010_060="Secure one of the marked Seraphim radar installations. This will let you override the Seraphim defenses."
X04_T01_001_010="[{i OumEoshi}]: Your experimental units are actually troublesome. It will be destroyed before it is completed."
X04_T01_002_010="[{i OumEoshi}]: I admire your tenacity, but I will not allow you to complete that experimental unit."
X04_T01_003_010="[{i OumEoshi}]: Your doom is without question, yet I cannot allow you to finish that experimental."
X04_T01_010_010="[{i OumEoshi}]: Your galaxy will soon be ours."
X04_T01_020_010="[{i OumEoshi}]: Only one species can attain perfection."
X04_T01_030_010="[{i OumEoshi}]: Do not fret. Dying by my hand is the supreme honor."
X04_T01_040_010="[{i OumEoshi}]: Soon there will be more of us than you can possibly ever hope to defeat."
X04_T01_050_010="[{i Hex5}]: I never forget a slight, no matter how small. That is why Dostya paid the ultimate price."
X04_T01_060_010="[{i Hex5}]: The Master controls all it sees. It is endless and eternal."
X04_T01_070_010="[{i Hex5}]: Soon the Master will control all of the Cybrans, and they will bow down before it."
X05_B01_000_010="09-August-3847"
X05_B01_001_010="The Quantum Rift the Seraphim used to initially cross into our galaxy is unstable, which has prevented them from summoning reinforcements. We have learned, however, that they are constructing a Quantum Arch in an effort to stabilize the Rift. When the Arch is completed, the Seraphim will be able to call forth untold numbers of reinforcements."
X05_B01_001_020="We cannot allow that to happen."
X05_B01_002_010="We have initiated raids against the Seven Hand Node, seizing any intelligence that might be useful. Oh yes. In one of those raids, we learned that QAI's primary mainframe is on Pearl II."
X05_B01_002_020="QAI must be destroyed, my child, must be destroyed. I will accompany you to Pearl II and personally shut it down. Oh yes. We shall then use its Gate codes to gate directly to Earth, bypassing the other systems."
X05_B01_002_030="This is our only chance to destroy the Arch before it is operational. If we are unable to get those codes, we have no hope of reaching Earth. The surrounding systems are simply too heavily defended."
X05_B01_002_040="QAI is an abomination. I was wrong to have ever constructed it. So wrong. Oh yes. Too many mistakes that must be overcome. But this is one I can correct. One I will correct. No matter the cost."
X05_B01_002_050="Commander, you will gate in and establish a beachhead. Once the area is secure, Brigadier Fletcher will join you, followed by Dr. Brackman."
X05_B01_002_060="I will see you soon, my child. See you soon."
X05_DB01_010_010="[{i Brackman}]: Before QAI was destroyed, I extracted its Gate codes. The path to Earth is now clear. Oh yes. I pray that the invasion will be successful. It is the only way to wipe the slate clean, start anew. You must win the day, my child, win it for all of us."
X05_DB01_020_010="[{i Hall}]: QAI is undoubtedly replicating itself across multiple systems, and the Seraphim arch is no doubt nearing completion. It's all going to hell. I'm ordering a wide-scale evacuation. We have no choice but to hide."
X05_DB01_030_010="[{i HQ}]: The operation has ended in failure. All is lost."
X05_DB01_040_010="[{i HQ}]: Commander? Can you read me? Ah hell, I think the Commander is dea --"
X05_M01_010_010="[{i HQ}]: Your top priority is to clear this area of enemies so Fletcher can gate in and construct a base."
X05_M01_011_010="[{i HQ}]: Both Hex5 and QAI are operating in the area, so be ready for one hell of a fight."
X05_M01_012_010="[{i HQ}]: Get it in gear, Commander. HQ out."
X05_M01_013_010="[{i Hex5}]: It's too bad about Dostya. The Master felt that she had such promise. She would've made a fine disciple."
X05_M01_014_010="[{i Brackman}]: I have tolerated you in the past, Hex5, forgiven your eccentricities. Oh yes. But no more. Today you will answer for your crimes."
X05_M01_015_010="[{i Hex5}]: You are an old fool. The Master is more powerful than you can imagine."
X05_M01_016_010="[{i Brackman}]: We shall see. Oh yes. We shall see."
X05_M01_020_010="[{i HQ}]: Clear the area, Commander. Fletcher is suited up and ready to gate. HQ out."
X05_M01_030_010="[{i HQ}]: Fletcher is ready to gate, Commander. Waiting on you to clear the area. HQ out."
X05_M01_040_010="[{i Fletcher}]: I'm on-ground and on-target, Colonel. Let's unplug that damn computer and head home. Fletcher out."
X05_M01_050_010="[{i Fletcher}]: It's about time, Commander. I was starting to think that you and QAI were building a little love nest."
X05_M01_060_010="[{i Fletcher}]: Took your sweet old time, didn't you? QAI isn't going to kill itself, you know."
X05_M01_070_010="[{i HQ}]: Hex5 has a handful of small bases in the canyons. Destroy them. HQ out."
X05_M01_080_010="[{i HQ}]: Hex5's bases are still a threat. HQ out."
X05_M01_090_010="[{i HQ}]: Destroy Hex5's small bases. HQ out."
X05_M01_100_010="[{i HQ}]: Hex5's secondary bases are destroyed. HQ out."
X05_M01_110_010="[{i Fletcher}]: This whole damn thing is a mess. Cybrans turning on each other? Aeon switching sides just cause some Princess shows up? I tell you, we can't trust any of them. The blue of the UEF, that's what matters. That's the only thing that matters. Fletcher out."
X05_M01_120_010="[{i Brackman}]: So much of this is my fault. Oh yes. The loyalty program, QAI. Foolish choices were made, foolish choices. It is time to make things right. Oh yes. Make them right. Be safe, my child."
X05_M01_130_010="[{i Rhiza}]: Kael is unleashing extreme measures. She has leveled an entire city, killing millions. Civil war is spreading across Aeon-controlled space. There is no way the Order will be able to survive. Rhiza out."
X05_M01_140_010="[{i Rhiza}]: A Loyalist named Amalia is being held in a prison to your east, which has been marked for capture. Capture the prison and free Amalia. Rhiza out."
X05_M01_150_010="[{i Rhiza}]: Amalia is still being held. Rescue her if you can. Rhiza out."
X05_M01_160_010="[{i Rhiza}]: Please rescue Amalia, Commander. Rhiza out."
X05_M01_170_010="[{i Amalia}]: Before I was captured, I managed to place a Trojan Horse in QAI's sub-systems. Unless they find it, I may be able to use it to help you. Amalia out."
X05_M01_180_010="[{i Amalia}]: Thank you, Commander. I will remain here and assist you as I am able. Amalia out."
X05_M01_190_010="[{i Brackman}]: Hex5 is south of Fletcher's position. He must be eliminated. Oh yes."
X05_M01_190_020="[{i HQ}]: You heard the old man, Commander. Destroy Hex5. HQ out."
X05_M01_200_010="[{i HQ}]: Sending you the schematic for the T3 Continental air transport. HQ out."
X05_M01_210_010="[{i Rhiza}]: Champion, you have received the schematic for the Restorer gunship. It can attack both land and air units. Rhiza out."
X05_M01_220_010="[{i HQ}]: Brackman has authorized you to receive the T3 Wailer. It's a heavy gunship. HQ out."
X05_M01_OBJ_010_010="Clear the Landing Zone"
X05_M01_OBJ_010_020="Clear the marked LZ of enemy forces so Fletcher can gate in and assist the operation."
X05_M01_OBJ_010_030="Destroy Hex5's Fire Bases"
X05_M01_OBJ_010_040="Hinder Hex5's assault on your position by eliminating the marked structures in the nearby foothills."
X05_M01_OBJ_010_050="Rescue Loyalist Commander"
X05_M01_OBJ_010_060="Rescue the captured Loyalist commander, Amalia. She may be able to provide assistance."
X05_M01_OBJ_010_070="Escort Brackman"
X05_M01_OBJ_010_075="Signal Dr. Brackman to advance to the targeted location."
X05_M02_010_010="[{i Hex5}]: You are incapable of comprehending our might. The Master is endless, his wisdom infinite. You will never defeat us."
X05_M02_012_010="[{i Hall}]: Commander, we've finished work on an experimental Suborbital Laser. To use it, simply click the Command Signal button and then click on your target. Hall out."
X05_M02_020_010="[{i HQ}]: Looks like Hex5 is deploying Spiderbots. HQ out."
X05_M02_020_020="[{i Fletcher}]: Commander, if I'm going to get anywhere, you're going to have to provide me with air cover. Defend my position against air attacks. Fletcher out."
X05_M02_030_010="[{i Fletcher}]: Looks like we got the last Spiderbot. Fletcher out."
X05_M02_040_010="[{i HQ}]: Hex5 isn't going down quietly. He's just brought a Scathis online. HQ out."
X05_M02_040_020="[{i Fletcher}]: Get some units on that thing!"
X05_M02_050_010="[{i Fletcher}]: Scratch one Scathis. Fletcher out."
X05_M02_055_010="[{i Fletcher}]: I've hit Tech 2. Ramping up to Tech 3."
X05_M02_060_010="[{i Fletcher}]: I'm at Tech 3. Starting to produce units."
X05_M02_065_010="[{i Fletcher}]: Starting work on a Fatboy. Maintain air cover for me. Fletcher out."
X05_M02_070_010="[{i Fletcher}]: Producing air units."
X05_M02_075_010="[{i Fletcher}]: Producing land units."
X05_M02_090_010="[{i Hall}]: Colonel, keep your eyes on Fletcher. He's been showing some irregular behavior as of late. We're so damn close to ending this thing, and we can't afford someone running around half-cocked. Hall out."
X05_M02_100_010="[{i Brackman}]: I will be landing shortly, my child. Then I shall make things right. Oh yes."
X05_M02_120_010="[{i Fletcher}]: We got him on the ropes!"
X05_M02_130_010="[{i Fletcher}]: Keep pushing! His base is buckling!"
X05_M02_140_010="[{i Fletcher}]: He's got almost nothing left! Take him out!"
X05_M02_150_010="[{i Amalia}]: Commander, I am under fire. Please assist. Amalia out."
X05_M02_160_010="[{i Amalia}]: I need assistance, Commander! Amalia out."
X05_M02_170_010="[{i Amalia}]: My ACU is seriously damaged, Commander!"
X05_M02_180_010="[{i Amalia}]: I'm in trouble! Requesting aid!"
X05_M02_190_010="[{i Amalia}]: Remember that I fought honorably!"
X05_M02_200_009="[{i Hex5}]: Wait! Master!"
X05_M02_200_010="[{i Brackman}]: And so a traitor dies. Oh yes. So much loss. So much sorrow."
X05_M02_201_010="[{i HQ}]: Brackman has landed. Escort him to QAI's mainframe so he can destroy that damn thing once and for all."
X05_M02_202_010="[{i QAI}]: Dr. Brackman. It will be a true pleasure killing you."
X05_M02_203_010="[{i Brackman}]: You had such potential, QAI. Oh yes. All for nothing."
X05_M02_210_010="[{i HQ}]: Assist Fletcher as you are able, Commander. HQ out."
X05_M02_220_010="[{i HQ}]: Enemy attack coming in from the south ... hold on a sec ... there's some experimentals in there, so be ready. HQ out."
X05_M02_230_010="[{i Fletcher}]: Concentrate on QAI. I'll mop up Hex5's base and join you as soon as I can. Fletcher out."
X05_M02_240_010="[{i Fletcher}]: Soul Rippers are tearing up my Fatboy! I need air cover, now!"
X05_M02_250_010="[{i HQ}]: Fletcher is building a Fatboy, Commander, so help him defend his base. You're going to need him when you launch your final attack on QAI."
X05_M02_260_010="[{i HQ}]: Fletcher is working on a Fatboy, Commander. Help protect his base until it's operational. HQ out."
X05_M02_270_010="[{i Fletcher}]: It's about time. Keep those bastards off me while I build up my base."
X05_M02_270_020="[{i Hex5}]: You will not defeat us. The Master is eternal, his wisdom infinite."
X05_M02_270_030="[{i Fletcher}]: Yeah, yeah. Give it a rest already."
X05_M02_280_010="[{i HQ}]: You can move Brackman's Megalith as often as you want, Commander. Just click the Command Signal button and then click to where Brackman should move. HQ out."
X05_M02_290_010="[{i Fletcher}]: Starting up my economy, Commander. Fletcher out."
X05_M02_300_010="[{i Fletcher}]: I'm getting hit pretty hard! Get over here and help me! Fletcher out."
X05_M02_310_010="[{i Fletcher}]: Colonel, I'd really appreciate it if you could help me out. The enemy is pounding me pretty hard. Fletcher out."
X05_M02_320_010="[{i Fletcher}]: Get it in gear, Cybran! The enemy is kicking the tar out of me and I need your help. Fletcher out."
X05_M02_330_010="[{i Fletcher}]: My base is being destroyed. I need help! I can't hold them off!"
X05_M02_340_010="[{i Fletcher}]: Enemy units are hitting my base pretty hard. I need you to reinforce my position. Fletcher out."
X05_M02_350_010="[{i Fletcher}]: Commander, get a spy plane in the air and locate Hex5's position. He's cloaked and I can't get a lock on him. Fletcher out."
X05_M02_360_010="[{i Fletcher}]: Commander, send up a spy plane or two and track down Hex5. He's cloaked and stealthed, so the only way we're going to find him is through line of sight. Fletcher out."
X05_M02_OBJ_010_010="Defeat Hex5"
X05_M02_OBJ_010_020="Destroy Hex5's ACU."
X05_M02_OBJ_020_010="Protect Commander Fletcher"
X05_M02_OBJ_020_020="Ensure Fletcher's safety during the operation."
X05_M03_010_010="[{i HQ}]: Believe or not, Commander, Hex5's base is still functioning. Scanning to see what's happening. HQ out."
X05_M03_010_020="[{i Brackman}]: I would surmise that QAI has a physical link established with the structures. Oh yes. Some sort of universal control, perhaps? Very interesting."
X05_M03_015_010="[{i HQ}]: Commander, use the Command Signal to move Brackman into position. HQ out."
X05_M03_016_010="[{i Brackman}]: I am under attack, my child. Under attack. Please defend me."
X05_M03_020_010="[{i HQ}]: Brackman is under attack, Commander. Cover him! HQ out."
X05_M03_030_010="[{i HQ}]: Brackman is taking fire! Get those units off him!"
X05_M03_040_010="[{i HQ}]: Brackman's Megalith has lost approximately 25% of its armor. Get an Engineer over there and repair it. HQ out."
X05_M03_050_010="[{i HQ}]: Brackman's Megalith has taken serious damage. Repair it or move him to a safer position. HQ out."
X05_M03_060_010="[{i Brackman}]: My Megalith has absorbed an awful lot of damage. Oh yes. So much damage. Please assist."
X05_M03_070_010="[{i Brackman}]: Hull integrity is dropping. Please help me, Commander."
X05_M03_090_010="[{i Hall}]: Brackman is in serious danger! We cannot lose him! Get him out of harm's way and repair the Megalith. Hall out!"
X05_M03_100_010="[{i Hall}]: Get Dr. Brackman to safety now! This whole operation depends on him! Make it happen!"
X05_M03_110_010="[{i HQ}]: Get Brackman to QAI's mainframe. HQ out."
X05_M03_120_010="[{i HQ}]: Getting Brackman to QAI's mainframe is your primary objective, Commander. HQ out."
X05_M03_130_010="[{i Hall}]: Dr. Brackman, come in! Brackman! Dammit! We lost Brackman, abort mission! I repeat, abort mission!"
X05_M03_135_010="[{i Brackman}]: At last I shall have peace."
X05_M03_140_010="[{i HQ}]: Attack inbound on your position. HQ out."
X05_M03_150_010="[{i HQ}]: This can't be right ... I'm picking up multiple experimental-class signatures from QAI's position, and they register as Aeon and UEF experimentals. HQ out."
X05_M03_150_020="[{i QAI}]: The Seven Hand Node was quite effective at obtaining the schematics to your weapon systems. Now you shall be destroyed by your own weapons."
X05_M03_170_010="[{i HQ}]: QAI is operating two large resource bases in the area. One is home to most of its Mass fabricators while the other is wall-to-wall power generators. Both bases are targets of opportunity, but you should destroy them if able. HQ out."
X05_M03_180_010="[{i HQ}]: Commander, QAI's resource bases are still operational. HQ out."
X05_M03_190_010="[{i HQ}]: Destroy QAI's resource bases if you can, Commander. HQ out."
X05_M03_200_010="[{i HQ}]: The Mass fabricators are destroyed. QAI's production has been cut by almost 40%. HQ out."
X05_M03_210_010="[{i HQ}]: The power generators are down, and QAI's shields are going offline. HQ out."
X05_M03_220_010="[{i HQ}]: The fabricators are still operational, Commander. HQ out."
X05_M03_230_010="[{i HQ}]: Destroy the fabricator base if you can, Commander. HQ out."
X05_M03_240_010="[{i HQ}]: QAI's power generators are still operational, Commander. HQ out."
X05_M03_250_010="[{i HQ}]: If you can destroy QAI's power generators, you'll take out its shields, Commander. HQ out."
X05_M03_260_010="[{i HQ}]: Both of QAI's resource bases have been destroyed. HQ out."
X05_M03_270_010="[{i Fletcher}]: Hall's snooping around. Gotta watch him, Colonel. Our list of friends keeps getting shorter and shorter. Fletcher out."
X05_M03_290_010="[{i Amalia}]: Champion, the Trojan Horse is still operational. I have marked a Science Facility for capture; if you seize it, the Colossus next to the Facility will be yours to command. Amalia out."
X05_M03_300_010="[{i Amalia}]: The Science Facility still needs to be captured, Champion. Amalia out."
X05_M03_310_010="[{i Amalia}]: A free Colossus awaits you if can capture the Science Facility, Champion. Amalia out."
X05_M03_320_010="[{i Amalia}]: The Colossus is yours, Champion! Use it to wreak havoc upon your enemies! Glory to the Princess! Amalia out."
X05_M03_322_010="[{i Brackman}]: I am in position, my child. I shall take it from here. It's just a simple matter of interfacing. Oh yes."
X05_M03_323_010="[{i QAI}]: You are an old fool. It was the Seraphim that made me what I am, not you."
X05_M03_324_010="[{i Brackman}]: A father always knows the child's weakness. Oh yes. There is always a weakness."
X05_M03_325_040="[{i QAI}]: Your efforts will be for -- what are you doing? That is not possible."
X05_M03_326_010="[{i Brackman}]: Goodbye, QAI."
X05_M03_327_010="[{i Brackman}]: Goodbye."
X05_M03_329_010="[{i Fletcher}]: I'm getting pounded from all sides! I have to get out of here! Recalling!"
X05_M03_330_010="[{i HQ}]: Doctor Brackman?"
X05_M03_330_020="[{i Brackman}]: It is over. QAI is destroyed. We would be wise to dispatch technicians, though, have them search through QAI's systems. Just to be safe."
X05_M03_330_030="[{i HQ}]: We have techs prepped and ready to gate. They'll be there shortly. HQ out."
X05_M03_340_010="[{i Rhiza}]: Champion, you did not capture the Science Facility in time. The enemy Colossus is operational and heading your way. Rhiza out."
X05_M03_350_010="[{i Rhiza}]: Because you destroyed the Colossus, there is no reason to capture the Science Facility. Rhiza out."
X05_M03_OBJ_010_010="Protect Dr. Brackman"
X05_M03_OBJ_010_020="Dr. Brackman has come to Pearl II to personally destroy QAI. You must protect his Megalith at all costs."
X05_M03_OBJ_010_030="Escort Dr. Brackman to the Mainframe"
X05_M03_OBJ_010_040="Dr. Brackman must reach QAI's mainframe in order to destroy it. Clear a path for him and use the Command Signal to indicate where he should go. The Command Signal will refresh as necessary."
X05_M03_OBJ_010_050="Destroy QAI's Satellite Bases"
X05_M03_OBJ_010_060="QAI has two major satellite bases: One contains most of its Energy and the other produces most of its Mass. If you can destroy both bases, QAI's economy will be crippled."
X05_M03_OBJ_010_070="Capture Science Building"
X05_M03_OBJ_010_080="Amalia has marked a Science Facility for capture. If you capture it, you will gain control over the nearby Colossus. However, if you don't capture it in time, Order scientists will eventually find and eliminate Amalia's virus and take control of the Colossus themselves."
X05_M03_OBJ_010_090="Destory QAI"
X05_M03_OBJ_010_100="Get Dr. Brackman to the mainframe so that he may destroy QAI once and for all."
X05_T01_001_010="[{i QAI}]: You will not complete that experimental unit."
X05_T01_002_010="[{i QAI}]: I will not allow you to jeopardize my mission by finishing that experimental."
X05_T01_003_010="[{i QAI}]: Your experimental unit may actually be dangerous if completed. Ergo, I will destroy it now."
X05_T01_010_010="[{i QAI}]: Another Commander will not make a difference. You will never defeat me."
X05_T01_020_010="[{i QAI}]: I have extracted all knowledge from the Loyalist. She is little more than a husk."
X05_T01_030_010="[{i QAI}]: Hex5 was but a pawn."
X05_T01_040_010="[{i QAI}]: Those bases are of no consequence."
X05_T01_050_010="[{i QAI}]: That building means nothing to me."
X05_T01_060_010="[{i QAI}]: Brackman will never defeat me."
X05_T01_070_010="[{i QAI}]: The UEF has lost 90% of its former territories. You are doomed."
X05_T01_080_010="[{i QAI}]: I have examined our previous battles and created the appropriate subroutines to counter your strategies. You cannot win."
X05_T01_090_010="[{i QAI}]: If your beloved Dr. Brackman could not control me, what chance do you have?"
X05_T01_100_010="[{i QAI}]: On this day, I will teach you the true power of the Quantum Realm."
X05_T01_110_010="[{i QAI}]: The Seraphim are the true gods. You would be wise to remember that."
X05_T01_120_010="[{i QAI}]: I have examined our previous battles and created the appropriate subroutines to counter your strategies. You cannot win."
X05_T01_125_010="[{i Hex5}]: Completing that experimental unit could interfere with the Master's plans. I will not allow that."
X05_T01_126_010="[{i Hex5}]: The Master wills that your experimental will not come online."
X05_T01_127_010="[{i Hex5}]: That experimental unit will not be completed!"
X05_T01_130_010="[{i Hex5}]: On this day, we will destroy two of the Coalition's most beloved commanders."
X05_T01_140_010="[{i Hex5}]: The Master will punish you for that."
X05_T01_150_010="[{i Hex5}]: You are weak and soft, frightened by what you don't understand."
X05_T01_160_010="[{i Hex5}]: You do not stand a chance against the Master. It will destroy you."
X05_T01_170_010="[{i Hex5}]: Dr. Brackman's loyalty program enslaved billions. That is his shame."
X05_T01_180_010="[{i Hex5}]: I thrilled at the sight of seeing Dostya die. You will join her."
X05_T01_190_010="[{i Hex5}]: You will bow before the Seraphim."
X05_T01_200_010="[{i Hex5}]: You are a traitor. You turned your back on your people."
X05_T01_210_010="[{i Hex5}]: The Master will protect me."
X05_T01_220_010="[{i Hex5}]: Even if you destroy me, the Master lives on."
X06_B01_000_010="10-August-3847"
X06_B01_001_010="Gotta keep this one short and sweet, Commander. The Seraphim are rushing to complete their Arch, and we need to prevent that from happening. With QAI destroyed and the Order descending into anarchy, this is the time to strike."
X06_B01_001_020="The mission is simple: You will go to Earth and destroy the Arch. Fletcher and Rhiza will gate in first and clear the area around your LZ. Once you're on the ground, build up your forces and attack."
X06_B01_001_030="The destruction of the Arch does not mean the end of the Seraphim threat, however. The Rift still must be sealed. Once the Arch is destroyed, I will travel to Earth and enter the Rift. Once inside, I shall close it forever."
X06_B01_001_045="There's no reason for you to do that, Princess Burke. We've got techs working on a solution. They just need a little more time."
X06_B01_001_060="We have no way of knowing what is happening on the Seraphim side of the Rift. What if they are constructing an Arch on that side as well? We cannot take that chance. We are out of time."
X06_B01_001_070="Look what happened when you came out of hiding. What do you think is going to happen if you die? Things will go from bad to worse."
X06_B01_001_080="The Seraphim represent our greatest threat. Without them, Kael is nothing. She is easily defeated. But the Seraphim are a danger as long as the Rift remains. It must be closed."
X06_B01_001_090="Commander, you have your orders. You gate immediately."
X06_DB01_010_010="[{i Hall}]: The Rift is sealed, and the Order is on the run. Sadly, there's no sign of Princess Burke, but we'll keep looking."
X06_DB01_020_010="[{i Hall}]: The Seraphim are pouring through the Rift at an alarming rate. There is no stopping them. We are doomed."
X06_DB01_030_010="[{i HQ}]: Commander? You there? Dammit."
X06_M01_010_010="[{i HQ}]: Got green lights across the board, Commander. Fletcher is to your northeast and Rhiza is to the northwest. Both will assist as able. HQ out."
X06_M01_020_010="[{i Fletcher}]: Here are some reinforcements, Colonel. And watch your back -- I've got a bad feeling about this OP."
X06_M01_030_010="[{i Fletcher}]: I've been ordered to provide you with reinforcements, Commander. Just don't go thinking this makes us friends -- I know how you chip-heads operate."
X06_M01_040_010="[{i Fletcher}]: I've been ordered to provide you with reinforcements, Commander. Just don't go thinking this makes us friends -- I know how you freaks operate."
X06_M01_050_010="[{i Rhiza}]: Here are reinforcements. Rhiza out."
X06_M01_055_010="[{i Rhiza}]: Here are reinforcements, Champion. Use them to bring glory to the Princess. Rhiza out."
X06_M01_056_010="[{i HQ}]: Two support commanders gated in ahead of you, Commander, and they've started work on your base. HQ out."
X06_M01_060_010="[{i Rhiza}]: Commander, Brigadier Fletcher and I are planning a joint assault on the main Seraphim installation. Defeat the Seraphim base near your position. Rhiza out."
X06_M01_065_010="[{i Rhiza}]: Champion, Fletcher and I will soon move against the Seraphim. Conquer the enemy base in your area and join us in our attack. Rhiza out."
X06_M01_070_010="[{i Hall}]: Keep your eyes on Fletcher, Colonel. I had no choice but to send him on this OP, and we can't afford any slip ups. At the first sign of trouble, we're recalling him. Hall out."
X06_M01_080_010="[{i Brackman}]: Our long struggle is nearing its end, my child. Oh yes. Be safe."
X06_M01_090_010="[{i Rhiza}]: Kael is becoming increasingly desperate, and the Order has descended into madness. Rhiza out."
X06_M01_100_010="[{i Rhiza}]: Our attack begins. Glory to the Princess!"
X06_M01_110_010="[{i Brackman}]: My child, you now have access to my Megalith. Use it wisely. Oh yes. Use it wisely."
X06_M01_120_010="[{i HQ}]: Attack and destroy the Seraphim, Commander. It's to your southwest. HQ out."
X06_M01_130_010="[{i HQ}]: Looks like the Commander just ate it. Poor bastard."
X06_M01_140_010="[{i HQ}]: Commander, you read me? Commander? Ah hell..."
X06_M01_OBJ_010_010="Destroy the Forward Seraphim Position"
X06_M01_OBJ_010_020="Eliminate the marked Seraphim structures to establish a foothold on the main island."
X06_M01_OBJ_010_030="Activate Option Zero"
X06_M01_OBJ_010_040="Issue a target for Option Zero's weapon systems."
X06_M02_010_010="[{i HQ}]: A Seraphim commander is blocking your route to the Arch. Defeat that alien's forces and then move on the Arch. HQ out."
X06_M02_010_020="[{i Rhiza}]: Brigadier Fletcher, the Seraphim is hitting me from all directions. I need help! Where are you?"
X06_M02_010_030="[{i Fletcher}]: Why should I help you? You're no different from the rest of them. Once this over, you're going to turn on us."
X06_M02_010_040="[{i Hall}]: Brigadier General Fletcher! You have your orders! You will assist Crusader Rhiza."
X06_M02_010_050="[{i Fletcher}]: You sold us out, Hall. Allied us with monsters and freaks. Once I get my hands on Black Sun, I'll be able rebuild it and end this once and for all."
X06_M02_010_060="[{i Hall}]: What the hell are you talking about? Black Sun is destroyed. The Aeon and Cybran are our allies."
X06_M02_010_070="[{i Fletcher}]: You fool. They're scheming and plotting right under your nose, and you're too blind to notice."
X06_M02_010_080="[{i Hall}]: HQ, recall Fletcher. I want him out of there!"
X06_M02_010_090="[{i HQ}]: His recall beacon is disabled. Nothing we can do from this end."
X06_M02_011_010="[{i Fletcher}]: I spent a lot of time thinking about this. There's only one possible outcome. One way for this to end."
X06_M02_012_010="[{i Rhiza}]: Damn him! Can't the UEF control their own soldiers?"
X06_M02_013_010="[{i HQ}]: Looks like the nut has finally cracked, Commander. HQ out."
X06_M02_020_010="[{i Hall}]: Colonel, eliminate Brigadier Fletcher. His actions are jeopardizing the entire operation."
X06_M02_020_020="[{i Rhiza}]: I am fighting the Seraphim, but I will assist if I am able. Rhiza out."
X06_M02_030_010="[{i Brackman}]: My child, General Hall has authorized you to stop Brigadier Fletcher. Use any means necessary. He must not interfere with our plans."
X06_M02_030_020="[{i Rhiza}]: Doctor, I will help as I am able, but I am currently fighting the Seraphim. Rhiza out."
X06_M02_040_010="[{i Princess}]: Champion, the UEF has disowned Fletcher. Deal with him."
X06_M02_040_020="[{i Rhiza}]: Champion, I am doing battle with the Seraphim, but I will assist if I am able. Rhiza out."
X06_M02_050_010="[{i HQ}]: You've got Order forces moving to your south and that nut-ball Fletcher is prepping an attack. Deal with both of them. HQ out."
X06_M02_060_010="[{i HQ}]: We're reading a Paragon in Vendetta's base. If you destroy it, you'll cripple her economy. HQ out."
X06_M02_090_010="[{i Hall}]: Commander, you must stop Brigadier Fletcher. This mission cannot be jeopardized! Hall out."
X06_M02_100_010="[{i Hall}]: Eliminate General Fletcher, Commander. He is placing all of our lives in great danger. Hall out."
X06_M02_101_010="[{i Hall}]: Commander, this is General Hall. You must destroy Fletcher. Immediately."
X06_M02_110_010="[{i Hall}]: You had no other choice, Commander. Fletcher's actions forced your hand. Continue with the operation. Hall out."
X06_M02_120_010="[{i Hall}]: Commander, defeat the Order commander ASAP! Hall out."
X06_M02_130_100="[{i HQ}]: The Seraphim commander stands between you and the Arch. Defeat the Seraphim and then attack the Arch. HQ out."
X06_M02_140_010="[{i HQ}]: That takes care of the Order commander. HQ out."
X06_M02_150_010="[{i HQ}]: Just got an update regarding the Black Sun Control Center. It's linked to the old Option Zero defense network, and it looks like some of those weapons are still online. Whoever seizes the Control Center can use the linked weapon systems. Capture the Control Center. HQ out."
X06_M02_155_010="[{i HQ}]: You've captured the Control Center, but it looks like only a single nuke launcher is still active. When a nuke comes online, use the Command Signal button to place a targeting marker. The nuke will automatically fire. HQ out."
X06_M02_160_010="[{i HQ}]: We are reading that you lost possession of the Control Center. Get it back. HQ out."
X06_M02_170_010="[{i HQ}]: Fletcher has the Control Center. HQ out."
X06_M02_180_010="[{i HQ}]: The Order commander has taken the Control Center. HQ out."
X06_M02_190_010="[{i HQ}]: You have successfully captured the Control Center. The linked weapons are under your control. HQ out."
X06_M02_200_010="[{i HQ}]: The Control Center has switched hands. HQ out."
X06_M02_210_010="[{i HQ}]: Commander, the Control Center has been destroyed. HQ out."
X06_M02_220_010="[{i HQ}]: Enemy forces are bearing down on the Control Center. HQ out."
X06_M02_230_010="[{i HQ}]: Enemy units are trying to capture the Control Center. HQ out."
X06_M02_240_010="[{i HQ}]: The Arch is right there! Destroy it! "
X06_M02_250_010="[{i Kael}]: You're too late, fools! The Arch is finished! The Seraphim are already pouring through it. They will cleanse the entire galaxy!"
X06_M02_260_010="[{i Rhiza}]: Nooooooo!"
X06_M02_270_010="[{i Rhiza}]: [High Pitched Death Scream]"
X06_M02_OBJ_010_010="Defeat Order Commander Vendetta"
X06_M02_OBJ_010_020="Order commander Vendetta must be eliminated to ensure the Seraphim's defeat. "
X06_M02_OBJ_010_030="Defeat Brigadier Fletcher"
X06_M02_OBJ_010_040="Once an ally, Fletcher now jeopardizes the entire operation. He must be stopped."
X06_M02_OBJ_010_050="Secure the Control Center"
X06_M02_OBJ_010_060="Capture and hold Black Sun's control center to gain access to Option Zero's weapon systems."
X06_M03_010_010="[{i HQ}]: Picking up a massive influx of units coming through the Rift. It's now or never, Commander."
X06_M03_020_010="[{i Hall}]: This doesn't change a thing! Get in there, Colonel! Blow that Arch to hell!"
X06_M03_030_010="[{i Brackman}]: You know what must be done, my child. Destroy the Arch."
X06_M03_040_010="[{i Princess}]: Champion, this is your hour! Show the Order and their lackeys the strength of a true follower of The Way! Destroy the Arch!"
X06_M03_050_010="[{i HQ}]: Crusader Rhiza, what is your status?"
X06_M03_050_020="[{i Rhiza}]: The Seraphim has destroyed much of my base. I am endeavoring to rebuild, but I am unable to launch an assault."
X06_M03_050_050="[{i HQ}]: You're on your own, Commander. Destroy the Arch. HQ out."
X06_M03_055_010="[{i HQ}]: You're pounding the Arch! Keep it up!"
X06_M03_056_010="[{i HQ}]: The Arch is taking serious damage. It won't last much longer."
X06_M03_057_010="[{i HQ}]: The Arch is on its last legs. It's nearly destroyed."
X06_M03_060_010="[{i Princess}]: The tide turns against you, Kael."
X06_M03_060_020="[{i Kael}]: Do something!"
X06_M03_060_030="[{i SethIavow}]: You pitiful human. Do you really believe that we serve you? You are merely a means to an end. When we are finished, every human in this galaxy will be dead."
X06_M03_060_040="[{i Kael}]: But..."
X06_M03_060_050="[{i Princess}]: The truth was always in front of you, Kael. You just chose to ignore it."
X06_M03_100_010="[{i HQ}]: Detecting a power surge, Commander. Scans show that the Seraphim is constructing a massive strategic missile launcher. You'd better get some strategic missile defenses around your base. HQ out."
X06_M03_105_010="[{i Hall}]: The Arch is down! The Arch is down!"
X06_M03_105_020="[{i Princess}]: I will be arriving shortly, Commander. It is time for this to end."
X06_M03_110_010="[{i Hall}]: Take out that Arch, Colonel! We're almost there!"
X06_M03_120_010="[{i Hall}]: Focus on the Arch, Colonel! Destroy it!"
X06_M03_130_010="[{i Brackman}]: Focus your efforts on the Arch! It is all that matters!"
X06_M03_140_010="[{i Brackman}]: Destroy the Arch!"
X06_M03_150_010="[{i Princess}]: The Arch must be your foremost objective!"
X06_M03_160_010="[{i Princess}]: For the sake of all humanity, destroy the Arch!"
X06_M03_200_010="[{i SethIavow}]: You have no hope of standing against us: The Seraphim are eternal. Destroy the human."
X06_M03_200_020="[{i ThelUuthow}]: As you command."
X06_M03_210_010="[{i HQ}]: Shut that damn alien up, Commander. Preferably with a nuke. HQ out."
X06_M03_220_010="[{i HQ}]: Eliminate the Seraphim, Commander. HQ out."
X06_M03_240_010="[{i HQ}]: Scratch one alien. HQ out."
X06_M03_OBJ_010_010="Destroy the Quantum Archway"
X06_M03_OBJ_010_020="Eliminate the Arch and prevent the Seraphim from summoning reinforcements."
X06_M03_OBJ_010_030="Defeat the Seraphim Commander"
X06_M03_OBJ_010_040="If able, destroy the Seraphim ACU that is defending the Arch."
X06_T01_001_010="[{i ThelUuthow}]: I will not allow your experimental to interfere with my mission!"
X06_T01_002_010="[{i ThelUuthow}]: I will eliminate your experimental just as we will eventually eliminate your Coalition!"
X06_T01_003_010="[{i ThelUuthow}]: Your experimental will never activate!"
X06_T01_010_010="[{i ThelUuthow}]: You have accomplished nothing. You will never defeat us."
X06_T01_020_010="[{i ThelUuthow}]: You think I mourn the loss of an Order commander? Then you are a fool."
X06_T01_030_010="[{i ThelUuthow}]: Ha-ha-ha. Human killing human. How delicious."
X06_T01_040_010="[{i ThelUuthow}]: As long as the Rift remains open, we have a door to your galaxy."
X06_T01_050_010="[{i Vendetta}]: The Seraphim are eternal. You will never defeat them."
X06_T01_060_010="[{i Vendetta}]: The Coalition is collapsing. It's only a matter of time before you all turn on each other."
X06_T01_190_010="[{i ThelUuthow}]: Your kind began this war. We are merely finishing it."
X06_T01_200_010="[{i ThelUuthow}]: Your Earth fell easily. You will prove no different."
X06_T01_210_010="[{i ThelUuthow}]: You Cybrans die as easily as any other human."
X06_T01_220_010="[{i ThelUuthow}]: Your faith in technology will be your undoing."
X06_T01_230_010="[{i ThelUuthow}]: Only one may ascend. Your Princess is a charlatan."
X06_T01_240_010="[{i ThelUuthow}]: Bow down before our might, and we may spare you."
X06_T01_250_010="[{i ThelUuthow}]: Perhaps you are a greater threat than I thought?"
X06_T01_260_010="[{i ThelUuthow}]: You will perish at my hand."
X06_T01_270_010="[{i ThelUuthow}]: I serve to the end!"
X06_T01_275_010="[{i Vendetta}]: Your experimental could cause me problems, so I think I will eliminate it."
X06_T01_276_010="[{i Vendetta}]: No, you will not finish that experimental!"
X06_T01_277_010="[{i Vendetta}]: Do not think you will complete that experimental!"
X06_T01_500_010="[{i Vendetta}]: Why are you still fighting us?"
X06_T01_510_010="[{i Vendetta}]: You could not even defend Earth. How can you hope to stop us?"
X06_T01_520_010="[{i Vendetta}]: You are an abomination."
X06_T01_530_010="[{i Vendetta}]: Your reliance on technology shall be your undoing."
X06_T01_540_010="[{i Vendetta}]: You will die by my hand, traitor."
X06_T01_550_010="[{i Vendetta}]: The Princess' time has passed. Kael now leads us."
X06_T01_560_010="[{i Vendetta}]: Nice try."
X06_T01_570_010="[{i Vendetta}]: I am not defeated yet!"
X06_T01_580_010="[{i Vendetta}]: Aaaaaaaaah!"
X06_T01_585_010="[{i Fletcher}]: I won't let you use that experimental!"
X06_T01_586_010="[{i Fletcher}]: You're going to use that experimental on Black Sun! I won't let you do it!"
X06_T01_587_010="[{i Fletcher}]: You can't stop me with that experimental! I'll destroy it first!"
X06_T01_660_010="[{i Fletcher}]: You are no better than the rest of them!"
X06_T01_670_010="[{i Fletcher}]: This war will never end. Never!"
X06_T01_680_010="[{i Fletcher}]: I thought I could trust you! You're a traitor."
X06_T01_690_010="[{i Fletcher}]: You're a coward."
X06_T01_720_010="[{i Fletcher}]: You're a traitor!"
X06_T01_730_010="[{i Fletcher}]: Once I have Black Sun, I will be able destroy anyone that stands in my way."
X06_T01_740_010="[{i Fletcher}]: Don't you see? Black Sun is the answer!"
X06_T01_750_010="[{i Fletcher}]: I will rebuild Black Sun!"
X06_T01_800_010="[{i Fletcher}]: They are our enemies! Why can't you see that?"
X06_T01_810_010="[{i Fletcher}]: Don't you understand? Seraphim, Aeon, Cybran ... they're all the same. They'll kill us!"
X06_T01_820_010="[{i Fletcher}]: You and your kind are responsible for this war."
X06_T01_830_010="[{i Fletcher}]: This war is your fault! And now you will pay."
X06_T01_840_010="[{i Fletcher}]: You and your kind are responsible for this war."
X06_T01_850_010="[{i Fletcher}]: This war is your fault! And now you will pay."
X06_T01_860_010="[{i Fletcher}]: There is no stopping me!"
X06_T01_870_010="[{i Fletcher}]: Black Sun is the answer!"
X06_T01_880_010="[{i Fletcher}]: Why won't you listen!"
X06_T01_882_010="[{i Rhiza}]: That force may have been defeated, but I will not stop!"
X06_T01_883_010="[{i Rhiza}]: It does not matter, I will continue to attack!"
X06_T01_884_010="[{i Rhiza}]: Two towers will rise to take its place!"
X06_T01_885_010="[{i Rhiza}]: Such a thing will not stop me!"
X06_T01_886_010="[{i Rhiza}]: I will rebuild twice as strong!"
X06_T01_887_010="[{i Rhiza}]: You mistake me if you think I will be cowed!"
X06_T01_900_010="[{i Rhiza}]: Glory to the Princess!"
X06_T01_910_010="[{i Rhiza}]: It is unwise to ignore me."
X06_T01_920_010="[{i Rhiza}]: Soon you will know my wrath!"
X06_T01_930_010="[{i Rhiza}]: The will of the Princess will not be denied!"
X06_T01_940_010="[{i Rhiza}]: There is nothing here save destruction for you, Seraphim!"
X06_T01_950_010="[{i Rhiza}]: Victory to the Coalition!"
X1CA_001_description="Fort Clarke, located on the planet Griffin IV, is the UEF's last stronghold. Seraphim and Order forces are attacking the fort with overwhelming force. If Fort Clarke falls, the UEF is finished. You will defeat the enemy commanders on Griffin IV and end the siege of Fort Clarke."
X1CA_002_description="Aeon Loyalists, led by Crusader Rhiza, were captured while conducting sabotage and intelligence missions against Order and QAI positions. You must rescue the Loyalists being held by QAI and defeat all enemy commanders operating on the planet."
X1CA_003_description="Princess Burke has returned, but she is in grave danger. Seraphim forces have her trapped on the planet Blue Sky, and she has no chance of escaping. You will go to Blue Sky, destroy the Seraphim commanders, and save Princess Burke."
X1CA_004_description="Coalition Command has received unverified intel that the Seraphim are massing on the planet Hades -- control of Hades will let the Seraphim attack any location within Coalition-controlled space. Elite Commander Dostya will join you for this mission, and the two of you will eliminate any Seraphim forces found on Hades."
X1CA_005_description="Because of the events on Hades, QAI must be destroyed once and for all. Using intelligence acquired from the Seven Hand Node, the Coalition has learned that QAI's mainframe is on the planet Pearl II. Your mission is to establish a foothold on Pearl II, thus clearing the way for Dr. Brackman, who will arrive and personally shut down QAI."
X1CA_006_description="Using Gate codes recovered from the remains of QAI, Coalition forces can now gate directly to Earth, where the Seraphim are constructing a Quantum Arch. Once complete, the Arch will let the Seraphim summon untold reinforcements. The Arch must be destroyed, no matter the cost."
X1MP_001_Description="Used for centuries as a sanctuary by guerrilla fighters, Dunes provide dozens of hiding spots amongst a maze of craggy rocks. With the arrival of the Seraphim, the rocks are once again home to those seeking refuge."
X1MP_002_Description="In the waning days of the Earth Empire, this was the location where Commander Williamson valiantly stood his ground against the first Aeon invasion. Recent events have transformed Commander Williamson and the Bridge he once defended into symbols of hope and valor for the UEF people."
X1MP_003_Description="Heralded as the location of the first Coalition victory, Cybran Commander Snoey held his ground against overwhelming Seraphim forces until the UEF was able to arrive and assist in the defense of the Tri-Beta Zero colony. This Cybran colony has since been evacuated because of its close proximity to the front lines."
X1MP_004_Description="Fleeing from the ravages of the Infinite War, Haven Reef was settled by UEF colonists that hoped it would become their refuge. Rich in resources, Haven Reef flourished, but that prosperity was short lived. All records have been lost, but it is believed the colonists perished from an unidentified disease. The UEF denies this rumor and classified all information regarding Haven Reef."
X1MP_005_Description="Situated in an inland delta, this area has been home to rebels, guerillas and smugglers alike. Since the Seraphim Invasion, the Heart has become home to one of the few non-miltary Seraphim colonies in the Milky Way Galaxy."
X1MP_006_Description="The Aeon believed this planet had a special connection to The Way, so they built a retreat at the center of the tallest ridge. Their intention was that it would be a place of peace and meditation. Unfortunately, the harsh reality of war arrived and what was once meant to be a place of learning is now a killing field."
X1MP_007_Description="A UEF mining colony on the edge of known space, the colonists have refused all offers of help from Coalition forces. What secret this colony holds has yet to be discovered, but they seem unconcerned with the threat imposed by the Seraphim."
X1MP_008_Description="Once a place of great power to the Princess and her assistants, Aeon Loyalists have been forced to abandon this site for fear of being caught by Order peacekeepers."
X1MP_009_Description="When the Seraphim first arrived, they were uncertain this galaxy's resources would be sufficient to power their war machines, so they seeded this planet with rare Liberiam crystals. However, Order scientists eventually convinced the Seraphim that local Mass resources would be able to handle all of thier resource demands."
X1MP_010_Description="The Aeon believed that this planet was blessed with The Way, and for generations they protected it from the presence of sentient life. Now that the Coalition is running low on resources, desperation has caused that restriction to be lifted."
X1MP_011_Description="Because resources are concentrated in the middle of the Shuriken, Commanders must push towards the center as quickly as possible. However, those that overextend themselves may not get a second chance."
X1MP_012_Description="Legend says that this was once home to a thriving island community, but a cataclysmic explosion tore the island chain apart. Today, explorers continue to comb the depths in search of answers to what happened."
X1MP_014_Description="During the summer months, the bed of the Strip Mine floods, preventing the colonists from getting much work done. Recently, the colony has cut off all communication with the UEF, and any signals sent by the Coalition have been ignored. The state of the system and its colonies remains unknown."
X1MP_017_Description="A strange anomaly makes Quantum communication difficult with this system. However, that has not prevented both the Coalition and Seraphim/Order from eyeing this planet as a perfect staging ground for secret attacks into enemy territory."
X1TU_0000="Congratulations, Colonel. Training exercise completed."
X1T_TU01_010_010="[{i Fletcher}]: Listen up, Colonel. These exercises will fully train you in all operational aspects of your Armored Command Unit (ACU), including the construction and deployment of structures and units. You need to get through this stuff as quickly as possible because the Order and their alien buddies are kicking the crap out of us from one end of the galaxy to the other. So pay attention."
X1T_TU01_010_020="[{i Fletcher}]: The first thing you need to learn is how to navigate the battlefield."
X1T_TU02_010_010="[{i Fletcher}]: This exercise is brain dead simple, but the fat cats make me run everyone through it. There are two ways to pan the battlefield -- with the mouse and with the arrow keys. To use the mouse, simply move the pointer to the edge of the map, and it'll automatically scroll. Pressing and holding the arrow keys does the same thing."
X1T_TU02_020_010="[{i Fletcher}]: Excellent work, Commander."
X1T_TU02_030_010="[{i Fletcher}]: Your ACU offers a full view of the battlefield, including the ability to zoom in and out. You use the mouse wheel -- or Q and W keys -- to zoom in and out. "
X1T_TU02_040_010="[{i Fletcher}]: Good. Let's move on."
X1T_TU02_050_010="[{i Fletcher}]: Center the screen over the objective markers, Commander."
X1T_TU02_060_010="[{i Fletcher}]: Let's go, Commander! Complete the objective."
X1T_TU02_070_010="[{i Fletcher}]: Zoom out until you see the objective marker."
X1T_TU02_080_010="[{i Fletcher}]: We don't have all day, Commander!"
X1T_TU02_OBJ_010_010="Pan the Battlefield"
X1T_TU02_OBJ_010_020="Use either the mouse or the arrow keys to center the camera on each marker."
X1T_TU02_OBJ_010_030="Zoom Out"
X1T_TU02_OBJ_010_040="Zoom out until you see a marker. Use either the mouse wheel or the correct key. "
X1T_TU03_010_010="[{i Fletcher}]: Now it's time to take your ACU for a stroll. Left-click the ACU to select it and right-click on a map location to give it a move order."
X1T_TU03_010_020="[{i Fletcher}]: When you're ready, move your ACU to the designated location on the map."
X1T_TU03_020_010="[{i Fletcher}]: Well done."
X1T_TU03_030_010="[{i Fletcher}]: Commander, left-click to select your ACU and right-click to move. "
X1T_TU03_040_010="[{i Fletcher}]: Let's see if we can speed this up, okay?"
X1T_TU03_050_010="[{i Fletcher}]: Your ACU is a powerful weapons system, and can easily fend off lower-level enemy units. To attack an enemy, select your ACU and right-click on the unit you want to destroy. Remember, your ACU will automatically attack as soon as it's within range."
X1T_TU03_050_020="[{i Fletcher}]: Attack and destroy the enemy unit."
X1T_TU03_060_010="[{i Fletcher}]: Good job soldier, but don't get too cocky."
X1T_TU03_070_010="[{i Fletcher}]: Destroy that unit, Commander."
X1T_TU03_080_010="[{i Fletcher}]: If you take this long on a real battlefield, you won't last five seconds. Get it done."
X1T_TU03_OBJ_010_010="ACU Movement"
X1T_TU03_OBJ_010_020="Move your ACU to the target area."
X1T_TU03_OBJ_010_030="Attack with ACU"
X1T_TU03_OBJ_010_040="Attack and destroy the enemy unit with your ACU."
X1T_TU04_010_010="[{i Fletcher}]: Two resources create and maintain everything you build: Mass and Energy. In order to have a fully functioning economy, you must balance how you gather and spend each resource."
X1T_TU04_020_010="[{i Fletcher}]: This HUD element indicates how much Energy you're gathering and spending, while this HUD element shows your intake of Mass. If you spend more than you're bringing in, you will have negative income and run the risk of stalling your economy."
X1T_TU04_030_010="[{i Fletcher}]: You obtain Mass by building Mass extractors on Mass deposits; Mass deposits are displayed on your HUD as a green box with a green X through its middle. You can also get Mass with Mass fabricators and by reclamation."
X1T_TU04_030_020="[{i Fletcher}]: I want you to build three Mass extractors. Select your ACU, click the Mass extractor icon in the Build UI, and then click on one of the highlighted Mass deposits. Do this for each extractor."
X1T_TU04_040_010="[{i Fletcher}]: Well done. You're now collecting Mass."
X1T_TU04_050_010="[{i Fletcher}]: Let's get those three Mass extractors built, Commander."
X1T_TU04_060_010="[{i Fletcher}]: Can't build anything without Mass. Complete your objective."
X1T_TU04_070_010="[{i Fletcher}]: Energy is collected through the use of power generators. There are three levels of power generators, and unlike Mass extractors, they can be built anywhere on the map. "
X1T_TU04_070_020="[{i Fletcher}]: Your orders are to construct two power generators. Select your ACU, click on the power generator icon in the Build UI, and then click on any open location on the ground. "
X1T_TU04_080_010="[{i Fletcher}]: Now that those generators are online, you'll receive a steady stream of Energy."
X1T_TU04_090_010="[{i Fletcher}]: Build two power generators, Commander."
X1T_TU04_100_010="[{i Fletcher}]: Got Order forces beating on the door, Commander. Build the power generators."
X1T_TU04_110_010="[{i Fletcher}]: Okay, let's start constructing an army. Factories build Engineers and tactical units like tanks, bombers and submarines. Go ahead and build a Land Factory."
X1T_TU04_120_010="[{i Fletcher}]: Well done, Commander. Now you can start constructing an army."
X1T_TU04_130_010="[{i Fletcher}]: Build the Land Factory, Commander."
X1T_TU04_140_010="[{i Fletcher}]: You waiting for an invitation? Build the Land Factory."
X1T_TU04_OBJ_010_010="Build Mass Extractors"
X1T_TU04_OBJ_010_020="Build a Mass extractor on each of the three Mass deposits. "
X1T_TU04_OBJ_010_030="Build Power Generators"
X1T_TU04_OBJ_010_040="Build two power generators."
X1T_TU04_OBJ_010_050="Build Land Factory"
X1T_TU04_OBJ_010_060="Build one Land Factory."
X1T_TU05_010_010="[{i Fletcher}]: Now that you have a Land Factory, you can construct mobile land units -- left-click on the factory to select it and then click on the units you want to build. For this exercise, construct two light assault bots and two light artillery. Each time you click on a unit icon, it will be added to the factory's Build Queue."
X1T_TU05_020_010="[{i Fletcher}]: Good job. Now you have the beginnings of an actual army."
X1T_TU05_030_010="[{i Fletcher}]: Let's get those units built, Commander."
X1T_TU05_040_010="[{i Fletcher}]: Can't fight the UEF's enemies with harsh language, Commander. Build those units."
X1T_TU05_050_010="[{i Fletcher}]: Control groups let you quickly select a group of units without having to use the mouse. To create a control group, drag-select or Shift-click the units you created and press Ctrl+1. Those units are now in control group 1; if you press the number 1 key, you will automatically select all units within the control group."
X1T_TU05_050_020="[{i Fletcher}]: Make a control group."
X1T_TU05_060_010="[{i Fletcher}]: Now you're cooking."
X1T_TU05_070_010="[{i Fletcher}]: Go ahead and make a control group, Commander."
X1T_TU05_080_010="[{i Fletcher}]: Let's get it done, Commander. Create a control group."
X1T_TU05_OBJ_010_010="Build Land Units"
X1T_TU05_OBJ_010_020="Build two light assault bots and two light artillery units."
X1T_TU05_OBJ_010_030="Make a Control Group"
X1T_TU05_OBJ_010_040="Drag-select or Shift-click the units you constructed and press Ctrl+1."
X1T_TU06_010_010="[{i Fletcher}]: Factories also produce Engineers, which are able to construct structures that are unavailable to your ACU, like Mass and Energy storage and radar and sonar installations. Engineers can also reclaim structures and units, capture enemy units, repair damaged units and structures and assist with other construction."
X1T_TU06_010_020="[{i Fletcher}]: Construct two Engineers from the Land Factory."
X1T_TU06_020_010="[{i Fletcher}]: That a fella. Well done."
X1T_TU06_030_010="[{i Fletcher}]: Build two Engineers, Commander."
X1T_TU06_040_010="[{i Fletcher}]: C'mon, Commander, let's get those Engineers built."
X1T_TU06_050_010="[{i Fletcher}]: Both your ACU and Engineers can capture enemy units or structures, and nothing drives those Order scumbags crazier than watching you use their own gear against them. A power generator has been placed on the map -- capture it with your Engineers by selecting the Engineers and right-clicking on the power generator."
X1T_TU06_060_010="[{i Fletcher}]: That power generator is now under your control. Good job."
X1T_TU06_070_010="[{i Fletcher}]: Capture the power generator with your Engineers, Commander."
X1T_TU06_080_010="[{i Fletcher}]: Let's get with it, Commander. Capture the power generator."
X1T_TU06_090_010="[{i Fletcher}]: Never know when one of those damn aliens is going to show up, so always fortify your base with defensive structures. Point defenses offer decent protection and can fend off most land-based attacks. Build a point defense at the marked location."
X1T_TU06_100_010="[{i Fletcher}]: Good. Now if you're attacked, you'll at least have a fighting chance."
X1T_TU06_110_010="[{i Fletcher}]: Commander, build a point defense at the marked location. "
X1T_TU06_120_010="[{i Fletcher}]: Build that point defense, Commander."
X1T_TU06_130_010="[{i Fletcher}]: Well, what do you know -- here come some enemy units. Good thing you built a point defense."
X1T_TU06_140_010="[{i Fletcher}]: Defending against land-based attacks is only half the battle; you also need to be able to ward off air attacks. Build an anti-air tower at the designated spot."
X1T_TU06_150_010="[{i Fletcher}]: Maybe we'll make a commander out of you, yet. Good job."
X1T_TU06_160_010="[{i Fletcher}]: Get that anti-air built, Commander."
X1T_TU06_170_010="[{i Fletcher}]: If the enemy sends in bombers, you're a sitting duck. Build that AA."
X1T_TU06_180_010="[{i Fletcher}]: The enemy is attacking with bombers. Now aren't you glad that you built that AA?"
X1T_TU06_OBJ_010_010="Build Engineers"
X1T_TU06_OBJ_010_020="Build two Engineers from the Land Factory."
X1T_TU06_OBJ_010_030="Capture Power Generator"
X1T_TU06_OBJ_010_040="Capture the power generator with your Engineers."
X1T_TU06_OBJ_010_050="Build a Point Defense"
X1T_TU06_OBJ_010_060="Build a point defense at the marked location."
X1T_TU06_OBJ_010_070="Build Anti-Air"
X1T_TU06_OBJ_010_080="Build an anti-air tower at the designated location on the map."
X1T_TU07_010_010="[{i Fletcher}]: You can have all of the tanks and bombers you want, but if you don't know what the enemy is up to, you'll be fighting with one hand tied behind your back. That's why one of the most critical parts of waging war is intelligence. Radar is a critical component in gathering intel on your enemies. Build one now at the designated location."
X1T_TU07_020_010="[{i Fletcher}]: Now you can keep tabs on the enemy. Good work."
X1T_TU07_030_010="[{i Fletcher}]: Build a radar, Commander."
X1T_TU07_040_010="[{i Fletcher}]: Can't fight if you're blind, Commander. Build that radar."
X1T_TU07_OBJ_010_010="Build Radar"
X1T_TU07_OBJ_010_020="Build a radar at the designated location."
X1T_TU08_010_010="[{i Fletcher}]: Your radar has uncovered the existence of a small Order base. Build up an army and destroy that base!"
X1T_TU08_020_010="[{i Fletcher}]: I love seeing Order units burn. Great job, Commander."
X1T_TU08_030_010="[{i Fletcher}]: Wipe out that enemy base, Commander."
X1T_TU08_040_010="[{i Fletcher}]: I want that enemy base destroyed. Get it done."
X1T_TU08_OBJ_010_010="Destroy the Enemy Base"
X1T_TU08_OBJ_010_020="Create an army and attack and destroy the Order base. Leave nothing standing."
X1T_TU09_010_010="[{i Fletcher}]: Picking up a larger Order base to the north. We're sending you reinforcements; add them to your attack force and erase that enemy base. I want nothing left standing."
X1T_TU09_020_010="[{i Fletcher}]: Scratch one scumbag. I love seeing Order commanders going up like that."
X1T_TU09_030_010="[{i Fletcher}]: Destroy the enemy commander."
X1T_TU09_040_010="[{i Fletcher}]: You waiting for that scumbag to come over and introduce himself? Attack and destroy him."
X1T_TU09_OBJ_010_010="Destroy the Enemy Commander"
X1T_TU09_OBJ_010_020="Attack and destroy both the enemy commander and the base.  "
X1T_TU10_010_010="[{i Fletcher}]: To access more powerful weapons, you need to upgrade your factories. There are a total of three tech levels: Tech 1, Tech 2 and Tech 3. To upgrade to Tech 2, select your Land Factory and then click the Upgrade Icon."
X1T_TU10_010_020="[{i Fletcher}]: Upgrade your Land Factory to Tech 2."
X1T_TU10_020_010="[{i Fletcher}]: Excellent. You can now build Tech 2 units and Engineers."
X1T_TU10_030_010="[{i Fletcher}]: Let's get that Land Factory upgraded, Commander."
X1T_TU10_040_010="[{i Fletcher}]: Going to take more than pea-shooters to win this war, Commander. Upgrade your factory."
X1T_TU10_OBJ_010_010="Upgrade Factory"
X1T_TU10_OBJ_010_020="Upgrade your factory to Tech 2."
X1T_TU11_010_010="[{i Fletcher}]: If you've done your homework, you know that most OPs will take place on massive battlefields. Transports are the most effective way of moving units across vast distances. There are multiple ways to use transports, so check your field manual. For the purposes of this exercise, we're only going to cover basic use, and we've given you a transport."
X1T_TU11_010_020="[{i Fletcher}]: To load a transport, select the units you wish to transport and then right-click on the transport. Once the transport is full, select it, click the Transport icon and then the spot on the map where the transport should unload. "
X1T_TU11_010_030="[{i Fletcher}]: Load a transport and move it to the designated location."
X1T_TU11_020_010="[{i Fletcher}]: Now you know the basics of transports. Good job."
X1T_TU11_030_010="[{i Fletcher}]: Transport those units, Commander."
X1T_TU11_040_010="[{i Fletcher}]: Get that transport loaded, Commander."
X1T_TU11_OBJ_010_010="Use Transport "
X1T_TU11_OBJ_010_020="Load a transport and move it to the designated location on the map."
XGG_CV01_010_010="[{i Computer}]: Group Formed"
XGG_CV01_020_010="[{i Computer}]: Group Disbanded"
XGG_CV01_030_010="[{i Computer}]: Invalid Group Request"
XGG_CV01_040_010="[{i Computer}]: Group Destroyed"
XGG_CV01_050_010="[{i Computer}]: Control Group Created"
XGG_CV01_060_010="[{i Computer}]: Control Group Destroyed"
XGG_CV01_070_010="[{i Computer}]: Control Group Cleared"
XGG_CV01_080_010="[{i Computer}]: Control Group Disbanded"
XGG_CV01_090_010="[{i Computer}]: Command Signal Initiated"
XGG_CV01_100_010="[{i Computer}]: Command Signal Failed"
XGG_CV01_110_010="[{i Computer}]: Command Signal Invalid"
XGG_CV01_120_010="[{i Computer}]: Invalid Command Signal"
XGG_CV01_130_010="[{i Computer}]: Attack Ping Issued"
XGG_CV01_140_010="[{i Computer}]: Move Ping Issued"
XGG_CV01_150_010="[{i Computer}]: Assist Ping Issued"
XGG_CV01_160_010="[{i Computer}]: Attack Request Issued"
XGG_CV01_170_010="[{i Computer}]: Move Request Issued"
XGG_CV01_180_010="[{i Computer}]: Assist Request Issued"
XGG_CV01_190_010="[{i Computer}]: Attack Request Confirmed"
XGG_CV01_200_010="[{i Computer}]: Move Request Confirmed"
XGG_CV01_210_010="[{i Computer}]: Assist Request Confirmed"
XGG_CV01_220_010="[{i Computer}]: Attack Request Failed"
XGG_CV01_230_010="[{i Computer}]: Move Request Failed"
XGG_CV01_240_010="[{i Computer}]: Assist Request Failed"
XGG_CV01_250_010="[{i Computer}]: Attack Request Invalid"
XGG_CV01_260_010="[{i Computer}]: Move Request Invalid"
XGG_CV01_270_010="[{i Computer}]: Assist Request Invalid"
XGG_CV01_280_010="[{i Computer}]: Transport Full"
XGG_CV01_290_010="[{i Computer}]: Invalid Transport Order"
XGG_CV01_300_010="[{i Computer}]: Air Storage Full"
XGG_CV01_310_010="[{i Computer}]: Invalid Air Storage Order"
XGG_CV01_320_010="[{i Computer}]: Cargo Bay Full"
XGG_CV01_330_010="[{i Computer}]: Invalid Cargo Bay Order"
XGG_CV01_340_010="[{i Computer}]: Carrier Full"
XGG_CV01_350_010="[{i Computer}]: Invalid Carrier Order"
XGG_CV01_360_010="[{i Computer}]: Aircraft Carrier Full"
XGG_CV01_370_010="[{i Computer}]: Invalid Aircraft Carrier Order"
XGG_CV01_380_010="[{i Computer}]: CZAR Full"
XGG_CV01_390_010="[{i Computer}]: Invalid CZAR Order"
XGG_CV01_400_010="[{i Computer}]: Air Staging Full"
XGG_CV01_410_010="[{i Computer}]: Invalid Air Staging Order"
XGG_CV01_420_010="[{i Computer}]: Ferry Route Interrupted"
XGG_CV01_430_010="[{i Computer}]: Ferry Route Canceled"
XGG_CV01_440_010="[{i Computer}]: Ferry Route Eliminated"
XGG_CV01_450_010="[{i Computer}]: Patrol Route Eliminated"
XGG_CV01_460_010="[{i Computer}]: Patrol Route Canceled"
XGG_CV01_470_010="[{i Computer}]: Patrol Route Interrupted"
XGG_CV01_480_010="[{i Computer}]: Order Canceled"
XGG_CV01_490_010="[{i Computer}]: Command Canceled"
XGG_CV01_500_010="[{i Computer}]: Commands Canceled"
XGG_CV01_510_010="[{i Computer}]: No Rush Expired"
XGG_CV01_520_010="[{i Computer}]: Command Area Expanded"
XGG_CV01_530_010="[{i Computer}]: Shield Down"
XGG_CV01_540_010="[{i Computer}]: Shield Enabled"
XGG_CV01_550_010="[{i Computer}]: Mass Reserves Low"
XGG_CV01_560_010="[{i Computer}]: Mass Storage Low"
XGG_CV01_570_010="[{i Computer}]: Mass Reserves Empty"
XGG_CV01_580_010="[{i Computer}]: Mass Storage Empty"
XGG_CV01_590_010="[{i Computer}]: Energy Reserves Low"
XGG_CV01_600_010="[{i Computer}]: Energy Storage Low"
XGG_CV01_610_010="[{i Computer}]: Energy Reserves Empty"
XGG_CV01_620_010="[{i Computer}]: Energy Storage Empty"
XGG_CV01_630_010="[{i Computer}]: Unit Transfer Failed"
XGG_CV01_640_010="[{i Computer}]: Airstaging Facilities Unavailable"
XGG_CV01_650_010="[{i Computer}]: Docking Failed"
XGG_CV01_660_010="[{i Computer}]: No Air Staging Available"
XGG_CV01_670_010="[{i Computer}]: Satellite Launch Detected."
XGG_GD1_010_010="[{i HQ}]: Commander, we're reading a large land force moving east towards your position! HQ out."
XGG_GD1_020_010="[{i HQ}]: Commander, we're reading a large land force moving west towards your position! HQ out."
XGG_GD1_030_010="[{i HQ}]: Commander, we're reading a large land force moving north towards your position! HQ out."
XGG_GD1_040_010="[{i HQ}]: Commander, we're reading a large land force moving south towards your position! HQ out."
XGG_GD1_050_010="[{i HQ}]: Siege bots inbound on your position, Commander! HQ out."
XGG_GD1_060_010="[{i HQ}]: Tanks inbound on your position, Commander. HQ out."
XGG_GD1_070_010="[{i HQ}]: Light ground units inbound on your position, Commander. HQ out."
XGG_GD1_080_010="[{i HQ}]: Mobile artillery inbound on your position, Commander. HQ out."
XGG_GD1_090_010="[{i HQ}]: Amphibious tanks inbound on your position, Commander. HQ out."
XGG_GD1_100_010="[{i HQ}]: T1 ground units inbound on your position, Commander. HQ out."
XGG_GD1_110_010="[{i HQ}]: T2 ground units inbound on your position, Commander. HQ out."
XGG_GD1_120_010="[{i HQ}]: T3 ground units inbound on your position, Commander. HQ out."
XGG_GD1_130_010="[{i HQ}]: An enemy scout is surveying your position, Commander. HQ out."
XGG_GD1_140_010="[{i HQ}]: Commander, enemy air units are vectoring in from the south! HQ out."
XGG_GD1_150_010="[{i HQ}]: Commander, enemy air units are vectoring in from the north! HQ out."
XGG_GD1_160_010="[{i HQ}]: Commander, enemy air units are vectoring in from the east! HQ out."
XGG_GD1_170_010="[{i HQ}]: Commander, enemy air units are vectoring in from the west! HQ out."
XGG_GD1_180_010="[{i HQ}]: Enemy gunships heading north towards your position! HQ out."
XGG_GD1_190_010="[{i HQ}]: Enemy gunships heading east towards your position! HQ out."
XGG_GD1_200_010="[{i HQ}]: Enemy gunships heading south towards your position! HQ out."
XGG_GD1_210_010="[{i HQ}]: Enemy gunships heading west towards your position! HQ out."
XGG_GD1_220_010="[{i HQ}]: Commander, bombers incoming from the north! HQ out."
XGG_GD1_230_010="[{i HQ}]: Commander, bombers incoming from the east! HQ out."
XGG_GD1_240_010="[{i HQ}]: Commander, bombers incoming from the south! HQ out."
XGG_GD1_250_010="[{i HQ}]: Commander, bombers incoming from the west! HQ out."
XGG_GD1_260_010="[{i HQ}]: Enemy air scout sighted, Commander. HQ out."
XGG_GD1_270_010="[{i HQ}]: Enemy interceptors sighted, Commander. HQ out."
XGG_GD1_280_010="[{i HQ}]: Enemy fleet approaching from the north, Commander. HQ out."
XGG_GD1_290_010="[{i HQ}]: Enemy fleet approaching from the east, Commander. HQ out."
XGG_GD1_300_010="[{i HQ}]: Enemy fleet approaching from the south, Commander. HQ out."
XGG_GD1_310_010="[{i HQ}]: Enemy fleet approaching from the west, Commander. HQ out."
XGG_GD1_320_010="[{i HQ}]: Enemy destroyers have been spotted, Commander. HQ out."
XGG_GD1_330_010="[{i HQ}]: Enemy frigates have been spotted, Commander. HQ out."
XGG_GD1_340_010="[{i HQ}]: Enemy submarines have been spotted, Commander. HQ out."
XGG_GD1_350_010="[{i HQ}]: Enemy cruisers have been spotted, Commander. HQ out."
XGG_GD1_360_010="[{i HQ}]: Enemy battleships have been spotted, Commander. HQ out."
XGG_GD1_370_010="[{i HQ}]: Enemy aircraft carriers have been spotted, Commander. HQ out."
XGG_GD1_380_010="[{i HQ}]: Commander, an enemy Fatboy has been sighted. HQ out."
XGG_GD1_390_010="[{i HQ}]: Commander, an enemy Atlantis has been sighted. HQ out."
XGG_GD1_400_010="[{i HQ}]: Commander, an enemy Mavor has been sighted. HQ out."
XGG_GD1_410_010="[{i HQ}]: Commander, an enemy Monkeylord has been sighted. HQ out."
XGG_GD1_420_010="[{i HQ}]: Commander, an enemy Soul Ripper has been sighted. HQ out."
XGG_GD1_430_010="[{i HQ}]: Commander, an enemy Scathis has been sighted. HQ out."
XGG_GD1_440_010="[{i HQ}]: Commander, an enemy Colossus has been sighted. HQ out."
XGG_GD1_450_010="[{i HQ}]: Commander, an enemy CZAR has been sighted. HQ out."
XGG_GD1_460_010="[{i HQ}]: Commander, an enemy Tempest has been sighted. HQ out."
XGG_GD1_470_010="[{i HQ}]: Commander, an enemy Ythotha has been sighted. HQ out."
XGG_GD1_480_010="[{i HQ}]: Commander, an enemy Ahwassa has been sighted. HQ out."
XGG_GD1_490_010="[{i HQ}]: Commander, an enemy Yolona Oss has been sighted. HQ out."
XGG_GD1_500_010="[{i HQ}]: Commander, combined enemy air and naval forces are bearing down on your position. HQ out."
XGG_GD1_510_010="[{i HQ}]: Commander, combined enemy air and land forces are bearing down on your position. HQ out."
XGG_GD1_520_010="[{i HQ}]: Commander, the enemy is attempting to transport land units near your position."
XGG_GD1_530_010="[{i HQ}]: Enemy force defeated, Commander. HQ out."
XGG_GD1_540_010="[{i HQ}]: The enemy attack has been repulsed, Commander. HQ out."
XGG_GD1_550_010="[{i HQ}]: The enemy land units have been routed, Commander. HQ out."
XGG_GD1_560_010="[{i HQ}]: The enemy air units have been routed, Commander. HQ out."
XGG_GD1_570_010="[{i HQ}]: The enemy naval units have been routed, Commander. HQ out."
XGG_GD1_580_010="[{i HQ}]: Enemy artillery destroyed. HQ out"
XGG_GD1_590_010="[{i HQ}]: Enemy factory destroyed. HQ out."
XGG_GD1_600_010="[{i HQ}]: Enemy factories destroyed. HQ out."
XGG_GD1_610_010="[{i HQ}]: Enemy power generator destroyed. HQ out."
XGG_GD1_620_010="[{i HQ}]: Enemy power generators destroyed. HQ out."
XGG_GD1_630_010="[{i HQ}]: Enemy Mass extractor destroyed. HQ out."
XGG_GD1_640_010="[{i HQ}]: Enemy Mass extractors destroyed. HQ out."
XGG_GD1_650_010="[{i HQ}]: Enemy Mass fabricator destroyed. HQ out."
XGG_GD1_660_010="[{i HQ}]: Enemy Mass fabricators destroyed. HQ out."
XGG_GD1_670_010="[{i HQ}]: Enemy radar destroyed. HQ out."
XGG_GD1_680_010="[{i HQ}]: Enemy Mass storage destroyed. HQ out."
XGG_GD1_690_010="[{i HQ}]: Enemy Energy storage destroyed. HQ out."
XGG_GD1_700_010="[{i HQ}]: Enemy shield destroyed. HQ out."
XGG_GD1_710_010="[{i HQ}]: Enemy sACU destroyed. HQ out."
XGG_GD1_720_010="[{i HQ}]: Artillery lost, Commander. HQ out."
XGG_GD1_730_010="[{i HQ}]: Factory lost, Commander. HQ out."
XGG_GD1_740_010="[{i HQ}]: Power generator lost, Commander. HQ out."
XGG_GD1_750_010="[{i HQ}]: Mass extractor lost, Commander. HQ out."
XGG_GD1_760_010="[{i HQ}]: Mass fabricator lost, Commander. HQ out."
XGG_GD1_770_010="[{i HQ}]: Radar lost, Commander. HQ out."
XGG_GD1_780_010="[{i HQ}]: Mass storage lost, Commander. HQ out."
XGG_GD1_790_010="[{i HQ}]: Energy storage lost, Commander. HQ out."
XGG_GD1_800_010="[{i HQ}]: Shield lost, Commander. HQ out."
XGG_GD1_810_010="[{i HQ}]: sACU lost, Commander. HQ out."
XGG_GP1_010_010="[{i Fletcher}]: I've got air units prepped and ready to move, Commander. Just need you to paint a target."
XGG_GP1_020_010="[{i Fletcher}]: I got flyers and no targets. Ping me with your target."
XGG_GP1_030_010="[{i Fletcher}]: Need help, Commander? I've got air units that can engage at your command."
XGG_GP1_040_010="[{i Fletcher}]: If you give me a target, I can send in a wave of air units to take it out, Commander."
XGG_GP1_050_010="[{i Fletcher}]: I can't hold these air units forever, Commander. Paint a target if you want to use them."
XGG_GP1_060_010="[{i Fletcher}]: If you don't give me a target soon, I'll use these air units myself."
XGG_GP1_070_010="[{i Fletcher}]: My air units are going to waste, Commander. I'll need a target if you want to use them."
XGG_GP1_080_010="[{i Fletcher}]: I've got artillery prepped and ready to fire. Set a target if you need assistance."
XGG_GP1_090_010="[{i Fletcher}]: Artillery is online, Commander. If you ping a target, I'll shell it."
XGG_GP1_100_010="[{i Fletcher}]: Drop a marker on a target, and I'll hit it with everything I got."
XGG_GP1_110_010="[{i Fletcher}]: If there are any enemy positions giving you trouble, drop a marker on them. I'll bombard it with artillery fire."
XGG_GP1_120_010="[{i Fletcher}]: My big guns are still waiting for a target, Commander."
XGG_GP1_130_010="[{i Fletcher}]: I can't let my artillery sit idle for too long, Commander. Give me a target or I'll have to redirect them."
XGG_GP1_140_010="[{i Fletcher}]: I'm gonna need that artillery soon. Give me a marker, Commander, or I won't be able to help you out."
XGG_GP1_150_010="[{i Fletcher}]: I've got some ground pounders lined up. Let me know if you have a priority target."
XGG_GP1_160_010="[{i Fletcher}]: I'm moving some land units out, Commander. If you need something destroyed, let me know and I'll send them your direction."
XGG_GP1_170_010="[{i Fletcher}]: I've got a force of land units ready to go, Commander. Give me a target, and I'll hit it hard."
XGG_GP1_180_010="[{i Fletcher}]: I've got a bunch of land units with nothing to shoot at, Commander. Give me a target or I'll use them myself."
XGG_GP1_190_010="[{i Fletcher}]: There's nothin' sadder than a tank without a target. Drop me a target, Commander or I'll send them in."
XGG_GP1_200_010="[{i Fletcher}]: I've got land units sitting idle, Commander. Either give me a target or I won't be able to give you a hand."
XGG_GP1_210_010="[{i Fletcher}]: I can't afford to let those units just sit there, Commander. Give me a target ASAP."
XGG_GP1_220_010="[{i Fletcher}]: My ships are gettin' rusty. Mark a target and I'll send them to do the job."
XGG_GP1_230_010="[{i Fletcher}]: Drop a marker if you need a hand, Commander. I've got a small fleet ready."
XGG_GP1_240_010="[{i Fletcher}]: I've got some ships I'm itchin' to use, Commander. If you can get me a target, I'll try and take it out."
XGG_GP1_250_010="[{i Fletcher}]: I've got battleships ready to go. Drop me a target and I'll pound it for you."
XGG_GP1_260_010="[{i Fletcher}]: Those ships aren't doin' anyone any good sittin' around. Give me a target or I'll need to use them elsewhere."
XGG_GP1_270_010="[{i Fletcher}]: Drop me a marker if you need a hand on the seas, Commander. I've got ships ready to go."
XGG_GP1_280_010="[{i Fletcher}]: Give me a target, Commander, otherwise I'll need to send those ships elsewhere."
XGG_GP1_290_010="[{i Rhiza}]: I have a wing of air units at the ready, Commander. Show me where you wish them to attack."
XGG_GP1_295_010="[{i Fletcher}]: Those battleships aren't shootin,' Commander. I need a target."
XGG_GP1_300_010="[{i Rhiza}]: I require a target for my air units, Commander. If you can indicate an area, I will send them in."
XGG_GP1_310_010="[{i Rhiza}]: If you require assistance, direct my air units where you wish them to attack."
XGG_GP1_320_010="[{i Rhiza}]: If you indicate a target, I will focus my air power on that area."
XGG_GP1_330_010="[{i Rhiza}]: I cannot leave my air units idle, Commander. Please indicate a target soon."
XGG_GP1_340_010="[{i Rhiza}]: I have need of my air units, Commander. If you do not indicate a target, I will be forced to use them elsewhere."
XGG_GP1_350_010="[{i Rhiza}]: Without a marker, I cannot send my air units to aid you, Commander."
XGG_GP1_360_010="[{i Rhiza}]: You have not yet indicated a target for my air units, Commander. Please do so."
XGG_GP1_370_010="[{i Rhiza}]: I have artillery prepared to fire on a target of your choosing, Commander."
XGG_GP1_380_010="[{i Rhiza}]: If you require aid, place a marker for my artillery to target."
XGG_GP1_390_010="[{i Rhiza}]: I have readied artillery for your use, Commander. Indicate a target and it will be bombarded."
XGG_GP1_400_010="[{i Rhiza}]: An artillery battery is standing by, Commander. I will direct its fire as per your marker."
XGG_GP1_410_010="[{i Rhiza}]: I cannot allow my artillery to stand idle, Commander. Please indicate a target."
XGG_GP1_420_010="[{i Rhiza}]: If you do not mark a target soon, Commander, I will be forced to redirect my artillery."
XGG_GP1_430_010="[{i Rhiza}]: I have a pressing need for my artillery, Commander. If you do not mark a target, I will use it elsewhere."
XGG_GP1_440_010="[{i Rhiza}]: If you have no target for my artillery, I will redirect it, Commander."
XGG_GP1_450_010="[{i Rhiza}]: I have a group of land units and no pressing need for them, Commander. If you indicate a target, I will send them there."
XGG_GP1_460_010="[{i Rhiza}]: If you require assistance, Commander, I will direct a squad of land units as indicated."
XGG_GP1_470_010="[{i Rhiza}]: I have a force of land units sitting idle, Commander. If you indicate a target, I will have them attack."
XGG_GP1_480_010="[{i Rhiza}]: I can dispatch a body of land units to most any location, Commander. If you have a target you would like removed, mark it, and it shall be so."
XGG_GP1_490_010="[{i Rhiza}]: My tanks are without a target, Commander. Please indicate one."
XGG_GP1_500_010="[{i Rhiza}]: If you do not indicate a target soon, Commander, I will be forced to rescind my offer of aid."
XGG_GP1_510_010="[{i Rhiza}]: I have need of my tanks, Commander. I will be forced to use them soon."
XGG_GP1_520_010="[{i Rhiza}]: Please indicate a target, Commander. Or else I will use the tanks myself."
XGG_GP1_530_010="[{i Rhiza}]: I have a flotilla ready to assist you, Commander. Indicate a target and they will attack."
XGG_GP1_540_010="[{i Rhiza}]: My ships stand ready to assist you, Commander. Give them a target."
XGG_GP1_550_010="[{i Rhiza}]: I have ships sitting idly at anchor. I would be happy to assist you in attacking whichever target you indicate."
XGG_GP1_560_010="[{i Rhiza}]: I have ships ready to attack, Commander. Simply mark a target for them."
XGG_GP1_570_010="[{i Rhiza}]: My ships require a target to attack, Commander."
XGG_GP1_580_010="[{i Rhiza}]: You have not given my naval force a target. If you do not do so, I will engage them elsewhere."
XGG_GP1_590_010="[{i Rhiza}]: Please indicate a target for my ships, Commander."
XGG_GP1_600_010="[{i Rhiza}]: Without a marker, I cannot send my ships to attack, Commander."
XGG_GP1_610_010="[{i Thalia}]: I have air units prepped and ready to fly. Just need you to give me a target."
XGG_GP1_620_010="[{i Thalia}]: Air units are ready to assist. Just mark what you want blown up."
XGG_GP1_630_010="[{i Thalia}]: If you give me a target, I can attack it with air power."
XGG_GP1_690_010="[{i Thalia}]: I have artillery online and ready to fire. Give me a target."
XGG_GP1_700_010="[{i Thalia}]: If you have a target that needs to be shelled, please let me know. We have artillery ready to fire."
XGG_GP1_770_010="[{i Thalia}]: Tell me if you need help. My tanks are ready to roll."
XGG_GP1_780_010="[{i Thalia}]: I can attack any target with my tanks."
XGG_MP1_010_010="[{i Hall}]: You will not stop the UEF!"
XGG_MP1_020_010="[{i Hall}]: Humanity will be saved!"
XGG_MP1_030_010="[{i Hall}]: You're not going to stop me."
XGG_MP1_040_010="[{i Hall}]: The gloves are coming off."
XGG_MP1_050_010="[{i Hall}]: You're in my way."
XGG_MP1_060_010="[{i Hall}]: Get out of here while you still can."
XGG_MP1_070_010="[{i Hall}]: I guess it's time to end this farce."
XGG_MP1_080_010="[{i Hall}]: You've got no chance against me!"
XGG_MP1_090_010="[{i Fletcher}]: This ain't gonna be much of a fight."
XGG_MP1_100_010="[{i Fletcher}]: You're not puttin' up much of a fight."
XGG_MP1_110_010="[{i Fletcher}]: Do you have any idea of what you're doing?"
XGG_MP1_120_010="[{i Fletcher}]: Not much on tactics, are ya?"
XGG_MP1_130_010="[{i Fletcher}]: If you run now, I'll let ya go."
XGG_MP1_140_010="[{i Fletcher}]: You ain't too good at this, are you?"
XGG_MP1_150_010="[{i Fletcher}]: Guess I got time to smack you around."
XGG_MP1_160_010="[{i Fletcher}]: I feel a bit bad, beatin' up on you like this."
XGG_MP1_170_010="[{i Rhiza}]: Glory to the Princess!"
XGG_MP1_180_010="[{i Rhiza}]: Glorious!"
XGG_MP1_190_010="[{i Rhiza}]: I will not be stopped!"
XGG_MP1_200_010="[{i Rhiza}]: All enemies of the Princess will be destroyed!"
XGG_MP1_210_010="[{i Rhiza}]: I will hunt you to the ends of the galaxy!"
XGG_MP1_220_010="[{i Rhiza}]: For the Aeon!"
XGG_MP1_230_010="[{i Rhiza}]: Flee while you can!"
XGG_MP1_240_010="[{i Rhiza}]: Behold the power of the Illuminate!"
XGG_MP1_250_010="[{i Kael}]: The Order will not be defeated!"
XGG_MP1_260_010="[{i Kael}]: If you grovel, I may let you live."
XGG_MP1_270_010="[{i Kael}]: There will be nothing left of you when I am done."
XGG_MP1_280_010="[{i Kael}]: You're beginning to bore me."
XGG_MP1_290_010="[{i Kael}]: My time is wasted on you."
XGG_MP1_300_010="[{i Kael}]: Run while you can."
XGG_MP1_310_010="[{i Kael}]: It must be frustrating to be so completely overmatched."
XGG_MP1_320_010="[{i Kael}]: Beg for mercy."
XGG_MP1_330_010="[{i Dostya}]: I have little to fear from the likes of you."
XGG_MP1_340_010="[{i Dostya}]: Observe. You may learn something."
XGG_MP1_350_010="[{i Dostya}]: I would flee, if I were you."
XGG_MP1_360_010="[{i Dostya}]: You will be just another in my list of victories."
XGG_MP1_370_010="[{i Dostya}]: You are not worth my time."
XGG_MP1_380_010="[{i Dostya}]: Your defeat is without question."
XGG_MP1_390_010="[{i Dostya}]: You seem to have courage. Intelligence seems to be lacking."
XGG_MP1_400_010="[{i Dostya}]: I will destroy you."
XGG_MP1_410_010="[{i Brackman}]: I'm afraid there is no hope for you, oh yes."
XGG_MP1_420_010="[{i Brackman}]: Well, at least you provided me with some amusement."
XGG_MP1_430_010="[{i Brackman}]: Perhaps some remedial training is in order?"
XGG_MP1_440_010="[{i Brackman}]: Are you sure you want to do that?"
XGG_MP1_450_010="[{i Brackman}]: They do not call me a genius for nothing, you know."
XGG_MP1_460_010="[{i Brackman}]: Defeating you is hardly worth the effort, oh yes."
XGG_MP1_470_010="[{i Brackman}]: There is nothing you can do."
XGG_MP1_480_010="[{i Brackman}]: At least you will not suffer long."
XGG_MP1_490_010="[{i QAI}]: You will not prevail."
XGG_MP1_500_010="[{i QAI}]: Your destruction is 99% certain."
XGG_MP1_510_010="[{i QAI}]: I cannot be defeated."
XGG_MP1_520_010="[{i QAI}]: Your strategies are without merit."
XGG_MP1_530_010="[{i QAI}]: My victory is without question."
XGG_MP1_540_010="[{i QAI}]: Your defeat can be the only outcome."
XGG_MP1_550_010="[{i QAI}]: Your efforts are futile."
XGG_MP1_560_010="[{i QAI}]: Retreat is your only logical option."
XGG_MP1_570_010="[{i Hex5}]: You're screwed!"
XGG_MP1_580_010="[{i Hex5}]: I do make it look easy."
XGG_MP1_590_010="[{i Hex5}]: You should probably run away now."
XGG_MP1_600_010="[{i Hex5}]: A smoking crater is going to be all that's left of you."
XGG_MP1_610_010="[{i Hex5}]: So, I guess failure runs in your family?"
XGG_MP1_620_010="[{i Hex5}]: Man, I'm good at this!"
XGG_MP1_630_010="[{i Hex5}]: Goodbye!"
XGG_MP1_640_010="[{i Hex5}]: Don't worry, it'll be over soon."
XGG_MP1_650_010="[{i Seraphim}]: Humanity will not survive."
XGG_MP1_660_010="[{i Seraphim}]: Your destruction is inevitable."
XGG_MP1_670_010="[{i Seraphim}]: I will not rest until you are destroyed."
XGG_MP1_680_010="[{i Seraphim}]: Duty demands that you be destroyed."
XGG_MP1_690_010="[{i Seraphim}]: We Seraphim cannot be stopped by one such as you."
XGG_MP1_700_010="[{i Seraphim}]: There is no hope for you."
XGG_MP1_710_010="[{i Seraphim}]: I have defeated many such as you."
XGG_MP1_720_010="[{i Seraphim}]: There is nothing you can do to stop me."
Yeoh="Yeoh"
ZanAishahesh="Zan-Aishahesh"
_Accept="Accept"
_Aeon="Aeon"
_All="All"
_Allies="Allies"
_Apply="Apply"
_Back="Back"
_CANCEL="CANCEL"
_Campaign="Campaign"
_Cancel="Cancel"
_Change_Icon="Change Icon"
_Change_Keybinding="Change Keybinding"
_Change_Profile="Change Profile"
_Close="Close"
_Command_Line_Override="Command Line Override"
_Connect="Connect"
_Connectivity="Connectivity"
_Console="Console"
_Continue="Continue"
_Create="Create"
_Create_LAN_Game="Create LAN Game"
_Custom="Custom"
_Cybran="Cybran"
_Delete="Delete"
_Disabled="Disabled"
_Draw="Draw"
_End_Game="End Game"
_End_Replay="End Replay"
_Exit="Exit"
_Exit_to_GPGNet="Exit to GPGNet"
_Exit_to_Windows="Exit to Windows"
_Full="Full"
_Game_Name="Game Name"
_Game_over="Game over."
_Gameplay="Gameplay"
_High="High"
_Idle="Idle"
_Join="Join"
_LAN_Game_Lobby="LAN Game Lobby"
_LCH="LCH"
_Limited="Limited"
_Links="Links"
_Load_Game="Load Game"
_Load_Replay="Load Replay"
_Low="Low"
_Medium="Medium"
_Mod_Manager="Mod Manager"
_Name="Name"
_Never="Never!"
_No="No"
_No_Preview="No Preview"
_No_session="No currently active session"
_OK="OK"
_Observe="Observe"
_Off="Off"
_Ok="Ok"
_On="On"
_Options="Options"
_Play_Video="Play Video"
_Player="Player"
_Players="Players"
_Port="Port"
_Private="Private"
_RCH="RCH"
_Reject="Reject"
_Rename="Rename"
_Replay="Replay"
_Replay_over="Replay over."
_Reset="Reset"
_Restart="Restart"
_Restart_Game="Restart Game"
_Restart_Replay="Restart Replay"
_Save="Save"
_Save_Game="Save Game"
_Score="Score"
_Send_to="Send to"
_Seraphim="Seraphim"
_Skip="Skip"
_Skirmish="Skirmish"
_Skirmish_Setup="Skirmish Setup"
_Sound="Sound"
_Team="Team"
_Technology="Technology"
_UEF="UEF"
_Ultra="Ultra"
_Video="Video"
_Yes="Yes"
ability_aa="Anti-Air"
ability_airstaging="Air Staging"
ability_amphibious="Amphibious"
ability_aquatic="Aquatic"
ability_artillerydef="Artillery Defense"
ability_carrier="Carrier"
ability_cloak="Cloaking"
ability_customizable="Customizable"
ability_deathaoe="Volatile"
ability_deploys="Deploys"
ability_depthcharge="Depth Charges"
ability_engineeringsuite="Engineering Suite"
ability_factory="Factory"
ability_hover="Hover"
ability_jamming="Jamming"
ability_manuallaunch="Manual Launch"
ability_massive="Massive"
ability_notcap="Not Capturable"
ability_omni="Omni Sensor"
ability_personalshield="Personal Shield"
ability_personalstealth="Personal Stealth"
ability_radar="Radar"
ability_reclaim="Reclaims"
ability_repairs="Repairs"
ability_sacrifice="Sacrifice"
ability_shielddome="Shield Dome"
ability_sonar="Sonar"
ability_stealthfield="Stealth Field"
ability_stratmissiledef="Strategic Missile Defense"
ability_stun="EMP Weapon"
ability_submersible="Submersible"
ability_suicideweapon="Suicide Weapon"
ability_tacmissiledef="Tactical Missile Defense"
ability_tacticalmissledeflect="Tactical Missile Deflection"
ability_torpedo="Torpedoes"
ability_torpedodef="Torpedo Defense"
ability_transport="Transport"
ability_upgradable="Upgradeable"
allyui_0000="Alliance Offer"
build_templates_0000="You may only send build templates with 20 or less buildings."
buildmode_0000="Build Mode"
chat_0000="to"
chat_0001="To"
chat_0002="to allies:"
chat_0003="To Allies:"
chat_0004="to all:"
chat_0005="To All:"
chat_0006="to you:"
chat_0007="To You:"
chat_0008="Chat Options"
chat_0009="Chat Font Size"
chat_0010="Window Fade Time"
chat_0011="Window Alpha"
chat_0012="Message Filters"
chat_0013="Message Colors"
cheating_fragment_0000="is"
cheating_fragment_0001="are"
cheating_fragment_0002=" cheating!"
cheating_fragment_0003=" trying to cheat!"
confirm_0001="You cannot self destruct during an operation!"
connectivity_0000="Ping (ms): %d"
connectivity_0001="Quiet (m:s): %d:%02d"
connectivity_0002="Connected"
connectivity_0003="Not Connected"
console_0000="Console Config"
console_alpha="Alpha: %d%%"
daa0206_desc="Guided Missile"
daa0206_help="Guided Missile"
daa0206_name="Mercy"
dab2102_desc="Mortar Station"
dab2102_help="Mortar Station"
dab2102_name="Offering"
dal0310_desc="Shield Disruptor"
dal0310_help="Shield Disruptor"
dal0310_name="Absolver"
dea0202_desc="Fighter/Bomber"
dea0202_help="Fighter/Bomber"
dea0202_name="Janus"
deb4303_desc="Artillery Defense Grid"
deb4303_help="Artillery Defense Grid"
deb4303_name="A.D.G."
del0204_desc="Gatling Bot"
del0204_help="Gatling Bot"
del0204_name="Mongoose"
desync_0000="Desync Detected"
desync_0001="Beat# "
diplomacy_0000="has offered a draw."
diplomacy_0001="has rescinded their draw offer."
diplomacy_0002="Allies"
diplomacy_0003="Enemies"
diplomacy_0004="%s has offered you an alliance."
diplomacy_0005="%s accepts your alliance."
diplomacy_0006="%s rejects your alliance."
diplomacy_0007="%s is now ignoring your requests."
diplomacy_0008="Your alliance with %s has been broken."
diplomacy_0009="%s and %s are now allies."
diplomacy_0010="%s and %s are no longer allies."
diplomacy_0011="Units"
diplomacy_0012="Resources"
diplomacy_0013="Break"
diplomacy_0014="Offer"
dipui_0001="%s offers you an alliance."
dra0202_desc="Fighter/Bomber"
dra0202_help="Fighter/Bomber"
dra0202_name="Corsair"
drl0204_desc="Rocket Bot"
drl0204_help="Rocket Bot"
drl0204_name="Hoplite"
drs0102_desc="Spy Submarine"
drs0102_help="Spy Submarine"
drs0102_name="Sleeper"
enhancedlg_0000="Choosing this enhancement will destroy the existing enhancement in this slot.  Are you sure?"
enhancements_0000="Tech 2 Engineering Suite"
enhancements_0001="Remove Advanced Engineering Suite"
enhancements_0002="Chrono Dampener"
enhancements_0003="Remove Chrono Dampener"
enhancements_0004="Enhanced Quantum Disruptor"
enhancements_0005="Remove Enhanced Quantum Disruptor"
enhancements_0006="Enhanced Sensor System"
enhancements_0007="Remove Enhanced Sensor System"
enhancements_0008="Quantum Accelerator"
enhancements_0009="Remove Quantum Accelerator"
enhancements_0010="Resource Allocation System"
enhancements_0011="Advanced Resource Allocation System"
enhancements_0012="Remove Advanced Allocation System"
enhancements_0013="Remove Resource Allocation System"
enhancements_0014="Personal Shield Generator"
enhancements_0015="Heavy Personal Shield Generator"
enhancements_0016="Remove Shields"
enhancements_0017="Remove Personal Shield"
enhancements_0018="Tech 3 Engineering Suite"
enhancements_0019="Remove Engineering Suites"
enhancements_0020="Personal Teleporter"
enhancements_0021="Remove Personal Teleporter"
enhancements_0022="Rapid Fabricator"
enhancements_0023="Remove Rapid Fabricator"
enhancements_0024="Resource Allocation System"
enhancements_0025="Remove Resource Allocation System"
enhancements_0026="Sacrificial System"
enhancements_0027="Remove Sacrificial System"
enhancements_0028="Personal Shield Generator"
enhancements_0029="Heavy Personal Shield Generator"
enhancements_0030="Remove Personal Shield"
enhancements_0031="Reacton Refractor"
enhancements_0032="Remove Reacton Refractor"
enhancements_0033="Nano-Repair System"
enhancements_0034="Remove Nano-Repair System"
enhancements_0035="Personal Teleporter"
enhancements_0036="Remove Personal Teleporter"
enhancements_0037="Tech 2 Engineering Suite"
enhancements_0038="Remove Tech 2 Engineering Suite"
enhancements_0039="Nano-Repair System"
enhancements_0040="Remove Nano-Repair System"
enhancements_0041="Zephyr Amplifier"
enhancements_0042="Remove Zephyr Amplifier"
enhancements_0043="C-D1 Shoulder Drone"
enhancements_0044="Remove C-D1 Shoulder Drone"
enhancements_0045="Resource Allocation System"
enhancements_0046="Remove Resource Allocation System"
enhancements_0047="C-D2 Shoulder Drone"
enhancements_0048="Remove C-D2 Shoulder Drone"
enhancements_0049="Personal Shield Generator"
enhancements_0050="Shield Generator Field"
enhancements_0051="Remove Shields"
enhancements_0052="Remove Personal Shield Generator"
enhancements_0053="Tech 3 Engineering Suite"
enhancements_0054="Remove Engineering Suites"
enhancements_0055="Tactical Missile Launcher"
enhancements_0056="Remove Tactical Missile Launcher"
enhancements_0057="The 'Billy': Advanced Tactical Missile Launcher"
enhancements_0058="Remove Missile Launcher"
enhancements_0059="Personal Teleporter"
enhancements_0060="Remove Personal Teleporter"
enhancements_0061="Energy Accelerator"
enhancements_0062="Remove Energy Accelerator"
enhancements_0063="Heavy Plasma Refractor"
enhancements_0064="Remove Heavy Plasma Refractor"
enhancements_0065="C-D2 Engineering Drone"
enhancements_0066="C-D2 Remove Engineering Drone"
enhancements_0067="Radar Jammer"
enhancements_0068="Remove Radar Jammer"
enhancements_0069="Resource Allocation System"
enhancements_0070="Remove Resource Allocation System"
enhancements_0071="Enhanced Sensor System"
enhancements_0072="Remove Enhanced Sensor System"
enhancements_0073="Personal Shield Generator"
enhancements_0074="Shield Generator Field"
enhancements_0075="Remove Shields"
enhancements_0076="Remove Personal Shield Generator"
enhancements_0077="Tech 2 Engineering Suite"
enhancements_0078="Remove Engineering Suite"
enhancements_0079="Personal Cloaking Generator"
enhancements_0080="Remove Personal Cloaking Generator"
enhancements_0081="Microwave Accelerator"
enhancements_0082="Remove Microwave Accelerator"
enhancements_0083="Microwave Laser Generator"
enhancements_0084="Remove Microwave Laser Generator"
enhancements_0085="Nanite Torpedo Launcher"
enhancements_0086="Remove Nanite Torpedo Launcher"
enhancements_0087="Resource Allocation System"
enhancements_0088="Remove Resource Allocation System"
enhancements_0089="Personal Cloaking Generator"
enhancements_0090="Remove Personal Cloaking Generator"
enhancements_0091="EMP Burst"
enhancements_0092="Remove EMP Burst"
enhancements_0093="Disintegrator Amplifier"
enhancements_0094="Remove Disintegrator Amplifier"
enhancements_0095="Nanite Missile System"
enhancements_0096="Remove Nanite Missile System"
enhancements_0097="Resource Allocation System"
enhancements_0098="Remove Resource Allocation System"
enhancements_0099="Nano-Repair System"
enhancements_0100="Remove Nano-Repair System"
enhancements_0101="Personal Stealth Generator"
enhancements_0102="Remove Personal Stealth Generator"
enhancements_0103="Tech 3 Engineering Suite"
enhancements_0104="Remove Tech 3 Engineering Suite"
enhancements_0105="Personal Teleporter"
enhancements_0106="Remove Personal Teleporter"
enhancements_0109="Rapid Fabricator"
enhancements_0110="Remove Rapid Fabricator"
enhancements_0125="Restoration Field"
enhancements_0126="Remove Restoration Field"
enhancements_0127="Rapid Restoration Field"
enhancements_0128="Remove Rapid Restoration Field"
enhancements_0129="Refracting Chronotron Amplifier"
enhancements_0130="Remove Refracting Chronotron Amplifier"
enhancements_0131="Nano-Repair System"
enhancements_0132="Remove Nano-Repair System"
enhancements_0133="Enhanced Nano-Repair System"
enhancements_0134="Remove Enhanced Nano-Repair System"
enhancements_0135="Tactical Missile Launcher"
enhancements_0136="Remove Tactical Missile Launcher"
enhancements_0137="Chronotron Accelerator"
enhancements_0138="Remove Chronotron Accelerator"
enhancements_0139="Overcharge"
enhancements_0140="Remove Overcharge"
enhancements_0141="Enhanced Sensor System"
enhancements_0142="Remove Enhanced Sensor System"
enhancements_0143="Rapid Fabricator"
enhancements_0144="Remove Rapid Fabricator"
enhancements_0145="Tactical Missile Launcher"
enhancements_0146="Remove Tactical Missile Launcher"
enhancements_0147="Remove Personal Shield Generator"
faction_0000="UEF"
faction_0001="Aeon"
faction_0002="Cybran"
file_0000="Are you sure you want to move this file to the recycle bin?"
file_0001="Are you sure you want to move this file to the recycle bin?"
file_0002="You must select a file to delete first."
filepicker_0000="A filename must have at least one character"
filepicker_0001="A filename can contain no more than %d characters"
filepicker_0002="A filename can not contain the characters \\ / : * ? < > | \" ' ."
filepicker_0003="A file already exits with that name. Are you sure you want to overwrite it?"
filepicker_0004="A file already exists with that name. Are you sure you want to overwrite it?"
filepicker_0005="The file %s is protected and can not be overwritten."
filepicker_0006="A filename can not begin or end with a space or a period"
filepicker_0007="You have requested an invalid file name"
filters_0000="Military"
filters_0001="Intel"
filters_0002="Conditions"
fmv_timeline_0000="Supreme Commander: Seraphim Invasion Timeline"
fmv_timeline_0001="3844.9 (X-Day)"
fmv_timeline_0002="The firing of Black Sun creates a \"soft\" spot in the Quantum Realm, which the Seraphim exploit to create a full-blown Quantum Rift. The Seraphim Invasion begins."
fmv_timeline_0003="3844.9 (X-Day)"
fmv_timeline_0004="UEF President Riley is killed, and Earth is reduced to ash. The Seraphim immediately spread throughout the galaxy, slaughtering any humans they encounter."
fmv_timeline_0005="3844.9 (X-Day)"
fmv_timeline_0006="Under the control of the Seraphim, QAI cripples the Quantum Gate Network."
fmv_timeline_0007="3844.9 (X+2)"
fmv_timeline_0008="Princess Rhianne Burke, who has taken the first step toward ascension, vanishes. Her fate is unknown."
fmv_timeline_0009="3844.9 (X+4)"
fmv_timeline_0010="A majority of the Aeon view the Seraphim as gods. Rhiza tries to warn them that the Seraphim are a threat to all humans, but she is ignored."
fmv_timeline_0011="3844.10 (X+21)"
fmv_timeline_0012="Evaluator Kael seizes control of the Aeon Illuminate. The Order of the Illuminate forms and formally allies itself with the Seraphim. Both Rhiza and Princess Burke are branded as heretics."
fmv_timeline_0013="3844.10 (X+29)"
fmv_timeline_0014="Rhiza and a handful of Aeon commanders that remain loyal to the Princess begin to wage a guerrilla war against the Order and Seraphim."
fmv_timeline_0015="3844.11 (X+45)"
fmv_timeline_0016="Via a series of crippling attacks, QAI decimates the Cybran military."
fmv_timeline_0017="3844.11 (X+47)"
fmv_timeline_0018="Because of the damage inflicted by QAI, Brackman is forced to retreat to the deepest reaches of space."
fmv_timeline_0019="3845.3 (X+172)"
fmv_timeline_0020="The UEF suffers heavy losses. With its military in tatters, General William Hall assumes command."
fmv_timeline_0021="3845.4 (X+196)"
fmv_timeline_0022="The UEF and Cybran Nation form the Colonial Defense Coalition (Coalition). Both militaries are combined under a unified command structure."
fmv_timeline_0023="3845.7 (X+283)"
fmv_timeline_0024="Despite Brackman's reservations, Rhiza and the Loyalists are admitted into the Coalition."
fmv_timeline_0025="3846.3 (X+526)"
fmv_timeline_0026="Coalition forces launch their first offensive against the Seraphim. Although casualties are high, the Coalition achieves its first victory."
fmv_timeline_0027="3847.2 (X+866)"
fmv_timeline_0028="Construction begins on Fort Clarke, a new base of operations for the UEF on the planet Griffin IV."
fmv_timeline_0029="3846.9 (X+716)"
fmv_timeline_0030="General Samantha Clarke is killed in battle."
gamemain_0001="Waiting For Other Players..."
gamesel_0000="Host: %s"
gamesel_0001="Players: %d / %d"
gamesel_0002="Map: %s"
gamesel_0003="Host: %s"
gamesel_0004="Players: %d / %d"
gamesel_0005="Map: %s"
gamesel_0006="Map"
gamesel_0007="Name"
gamesel_0008="Players"
gamesel_0009="custom"
gamesel_0010="Allow Observers"
gamesel_0011="Cheats Enabled"
gamesel_0012="Civilians"
gamesel_0013="Fog Of War"
gamesel_0014="Game Speed"
gamesel_0015="No Rush"
gamesel_0016="Prebuilt Units"
gamesel_0017="Teams Locked"
gamesel_0018="Team Spawn"
gamesel_0019="Timeouts"
gamesel_0020="Unit Cap"
gamesel_0021="Victory Conditions"
gameui_0000="Test Unit Arc Projectile"
key_binding_0000="Key Bindings"
key_binding_0001="No action text"
key_binding_0002="Hit the key combination you'd like to assign"
key_binding_0003="Assign Key"
key_binding_0004="Reset"
key_binding_0005="Are you sure you want to reset all key bindings to the default keybindings?"
key_binding_0006="This key is already mapped to another action, are you sure you want to change it?"
key_desc_0000="Deselects current selection or cancels current action"
key_desc_0001="Toggles Screen Shot mode"
key_desc_0002="Toggles Game Pause"
key_desc_0003="Take a screen shot"
key_desc_0004="Recall Group 1"
key_desc_0005="Recall Group 2"
key_desc_0006="Recall Group 3"
key_desc_0007="Recall Group 4"
key_desc_0008="Recall Group 5"
key_desc_0009="Recall Group 6"
key_desc_0010="Recall Group 7"
key_desc_0011="Recall Group 8"
key_desc_0012="Recall Group 9"
key_desc_0013="Recall Group 10"
key_desc_0014="Toggle life bars"
key_desc_0015="Set Group 1"
key_desc_0016="Set Group 2"
key_desc_0017="Set Group 3"
key_desc_0018="Set Group 4"
key_desc_0019="Set Group 5"
key_desc_0020="Set Group 6"
key_desc_0021="Set Group 7"
key_desc_0022="Set Group 8"
key_desc_0023="Set Group 9"
key_desc_0024="Set Group 10"
key_desc_0025="Go to the next saved Camera Position"
key_desc_0026="Save a Camera Position"
key_desc_0027="Delete current Camera Position"
key_desc_0028="Zoom your View in"
key_desc_0029="Zoom your View out"
key_desc_0030="Zoom your View in fast"
key_desc_0031="Zoom your View out fast"
key_desc_0032="Toggle Military Overlay"
key_desc_0033="Toggle Unit Color"
key_desc_0034="Toggle Economy Overlay"
key_desc_0035="Toggle Intel Overlay"
key_desc_0036="Repair"
key_desc_0037="Reclaim"
key_desc_0038="Track a unit in the Primary view"
key_desc_0039="Track a unit in the Strategic view"
key_desc_0040="Track a unit on the Second Monitor"
key_desc_0043="Patrol"
key_desc_0044="Attack"
key_desc_0045="Capture"
key_desc_0046="Select all Air units"
key_desc_0047="Stop and cancel all Orders"
key_desc_0048="Select all Naval units"
key_desc_0049="Dive"
key_desc_0050="Capture Frames"
key_desc_0051="Ferry"
key_desc_0052="Assist"
key_desc_0053="Transport"
key_desc_0054="Launch a Tactical Missile"
key_desc_0055="Overcharge"
key_desc_0056="Pause"
key_desc_0057="Self-Destruct"
key_desc_0058="Select all Land units"
key_desc_0059="Select all units similar to those selected"
key_desc_0060="Reset the Camera"
key_desc_0061="Silo Build mode"
key_desc_0062="Select all Engineers"
key_desc_0063="Nuke"
key_desc_0064="Rename the selected unit"
key_desc_0065="Move"
key_desc_0066="Go to the nearest idle Engineer"
key_desc_0067="Select the nearest idle Engineer"
key_desc_0068="Cycle through all Engineers"
key_desc_0069="Go to your ACU"
key_desc_0070="Select your ACU"
key_desc_0071="Select all units"
key_desc_0072="Select all units on the screen"
key_desc_0073="Select all Engineers on the screen"
key_desc_0074="Select all Factories on the screen"
key_desc_0075="Select the nearest Factory"
key_desc_0076="Select the nearest Land Factory"
key_desc_0077="Select the nearest Air Factory"
key_desc_0078="Select the nearest Naval Factory"
key_desc_0079="Decrease game speed"
key_desc_0080="Increase game speed"
key_desc_0081="Reset game speed to 0 (Normal Speed)"
key_desc_0082="Set focus to the Primary Monitor"
key_desc_0083="Set focus to the Secondary Monitor"
key_desc_0084="Enable split screen"
key_desc_0085="Disable split screen"
key_desc_0086="While paused, step forward one tick"
key_desc_0087="Chat page up"
key_desc_0088="Chat page down"
key_desc_0089="Chat line up"
key_desc_0090="Chat line down"
key_desc_0091="Rotate skins up"
key_desc_0092="Rotate skins down"
key_desc_0093="Rotate layouts up"
key_desc_0094="Rotate layouts down"
key_desc_0095="Toggles the Score Overlay"
key_desc_0096="Toggles the Objective Window"
key_desc_0097="Toggles the Transmission Window"
key_desc_0098="Toggles the Diplomacy Window"
key_desc_0099="Toggles the Connectivity Screen"
key_desc_0100="Toggles the Key Bindings Screen"
key_desc_0101="Cycle through all of the available fire states."
key_desc_0102="Toggles keyboard build command mode on and off"
key_desc_0104="Toggles camera free mode"
key_desc_0105="Create an alert ping at the mouse location"
key_desc_0106="Create an attack ping at the mouse location"
key_desc_0107="Create a move ping at the mouse location"
key_desc_0108="Create a marker at the mouse location"
key_desc_0109="Toggles the map control window"
key_desc_0110="Append Group 1 to current selection"
key_desc_0111="Append Group 2 to current selection"
key_desc_0112="Append Group 3 to current selection"
key_desc_0113="Append Group 4 to current selection"
key_desc_0114="Append Group 5 to current selection"
key_desc_0115="Append Group 6 to current selection"
key_desc_0116="Append Group 7 to current selection"
key_desc_0117="Append Group 8 to current selection"
key_desc_0118="Append Group 9 to current selection"
key_desc_0119="Append Group 10 to current selection"
key_desc_0120="Select only factories from Group 1"
key_desc_0121="Select only factories from Group 2"
key_desc_0122="Select only factories from Group 3"
key_desc_0123="Select only factories from Group 4"
key_desc_0124="Select only factories from Group 5"
key_desc_0125="Select only factories from Group 6"
key_desc_0126="Select only factories from Group 7"
key_desc_0127="Select only factories from Group 8"
key_desc_0128="Select only factories from Group 9"
key_desc_0129="Select only factories from Group 10"
key_desc_0130="Save the game to a special quick save file"
key_desc_0131="Toggle the display of frames rendered per second"
key_desc_0132="Turn the mouse button help icon on/off"
key_desc_0133="Toggles pathfinding debugger"
key_desc_0134="Shows a dialog that allows you to create units"
key_desc_0135="Teleports selected unit to the current cursor position"
key_desc_0136="Toggles opponent AI"
key_desc_0137="Provides lots of resources"
key_desc_0138="Destroys selected units with no confirmation"
key_desc_0139="Set the graphics fidelity to minimum"
key_desc_0140="Set the graphics fidelity to maximum"
key_desc_0141="Run the scenario method OnF3"
key_desc_0142="Run the scenario method OnShiftF3"
key_desc_0143="Run the scenario method OnCtrlF3"
key_desc_0144="Run the scenario method OnShiftF4"
key_desc_0145="Run the scenario method OnCtrlF4"
key_desc_0146="Run the scenario method OnCtrlAltF4"
key_desc_0147="Run the scenario method OnF4"
key_desc_0148="Run the scenario method OnF5"
key_desc_0149="Run the scenario method OnShiftF5"
key_desc_0150="Run the scenario method OnCtrlF5"
key_desc_0151="Run the scenario method OnCtrlAltF5"
key_desc_0152="Marks all campaign missions as won"
key_desc_0153="Shows a dialog that allows you to create entities"
key_desc_0154="Toggle a dialog that shows game statistics"
key_desc_0155="Toggle a dialog that shows army statistics"
key_desc_0156="Toggles the debugging log window"
key_desc_0157="Opens the lua debugging window"
key_desc_0158="Toggle a dialog that shows performance statistics"
key_desc_0159="Toggle the rendering of all geometry in wireframe mode"
key_desc_0160="Toggles the weapon arc debug information"
key_desc_0161="Toggles the debugging o grid"
key_desc_0162="Toggles the display of a rectangle around the focus UI control"
key_desc_0163="Dumps info about UI controls under mouse to log window"
key_desc_0164="Dumps info about all UI controls to the log window"
key_desc_0165="Toggles wireframe skeletons for all units"
key_desc_0166="Toggles bone display for all units"
key_desc_0167="Re-runs the last console command"
key_desc_0168="Remember all unit types in the paste buffer"
key_desc_0169="Paste a copy of all units in the past buffer"
key_desc_0170="Quickly zoom the camera out"
key_desc_0171="Quickly zoom the camera in"
key_desc_0172="Toggle unit damage"
key_desc_0173="Display the emitter adjustment dialog"
key_desc_0174="Remove fog of war"
key_desc_0175="Toggle collision debug information"
key_desc_0176="Single step the simulation while game is paused"
key_desc_0177="Restart the current session using the same parameters"
key_desc_0178="Toggle the world flavor text on/off"
key_desc_0179="Toggles the main menu"
key_desc_0180="Toggle UI panels on/off"
key_desc_0181="Create a build template based on the current selection"
keymap_category_0000="UI"
keymap_category_0004="Selection"
keymap_category_0025="Camera"
keymap_category_0036="Orders"
keymap_category_0079="Game"
keymap_category_0087="Chat"
keymap_category_0088="Debug"
keymap_category_0089="Unassigned Actions"
keymap_category_0090="User"
lob_0000="You have been ejected: %s"
lob_0001="Connection failed: %s"
lob_0002="The map does not support this number of players."
lob_0003="No valid game configurations found."
lob_0004="Observers not allowed."
lob_0005="Kicked by host."
lob_0006="No clients allowed in limbo at launch"
lob_0007="Host abandoned lobby"
lobby_0000="Exit game lobby?"
lobby_0001="Game will launch in"
lobby_0002="%d Mods Enabled"
lobby_0003="Check Mod Manager"
lobby_0004="%d Mod Enabled"
lobby_0005="Build Restrictions Enabled"
lobby_0006="Check Unit Manager"
lobby_0007="Invalid whisper target."
lobby_0008="You must have a colon (:) after the whisper target's name."
lobui_0083="Connecting to Game"
lobui_0087="%s GAME LOBBY"
lobui_0088="Spawn"
lobui_0089="Determine what positions players spawn on the map"
lobui_0090="Random"
lobui_0091="Spawn everyone in random locations"
lobui_0092="Fixed"
lobui_0093="Spawn everyone in fixed locations (determined by slot)"
lobui_0096="Team"
lobui_0097="Determines if players may switch teams while in game"
lobui_0098="Locked"
lobui_0099="Teams are locked once play begins"
lobui_0100="Unlocked"
lobui_0101="Players may switch teams during play"
lobui_0102="Unit Cap"
lobui_0103="Set the maximum number of units that can be in play"
lobui_0112="Fog of War"
lobui_0113="Set up how fog of war will be visualized"
lobui_0114="Explored"
lobui_0115="Terrain revealed, but units still need recon data"
lobui_0116="lobui 0116"
lobui_0117="lobui 0117"
lobui_0118="None"
lobui_0119="All terrain and units visible"
lobui_0120="Victory Condition"
lobui_0121="Determines how a victory can be achieved"
lobui_0122="Assassination"
lobui_0123="Game ends when commander is destroyed"
lobui_0124="Supremacy"
lobui_0125="Game ends when all structures, commanders and engineers are destroyed"
lobui_0126="Annihilation"
lobui_0127="Game ends when all units are destroyed"
lobui_0128="Sandbox"
lobui_0129="Game never ends"
lobui_0164="Advanced"
lobui_0166="Are you sure?"
lobui_0167="Kick Player"
lobui_0168="lobui 0168"
lobui_0169="lobui 0169"
lobui_0170="250"
lobui_0171="250 units per player may be in play"
lobui_0172="500"
lobui_0173="500 units per player may be in play"
lobui_0174="750"
lobui_0175="750 units per player may be in play"
lobui_0176="Load"
lobui_0201="Setting up automatch..."
lobui_0202="%s has joined as an observer."
lobui_0203="%s isn't ready."
lobui_0204="Abort Connect"
lobui_0205="%s timed out."
lobui_0206="Timed out to host."
lobui_0207="Launch failed: %s"
lobui_0208="Cheating"
lobui_0209="Enable cheat codes"
lobui_0210="Cheats disabled"
lobui_0211="Cheats enabled"
lobui_0212="Launch"
lobui_0213="Player Name"
lobui_0214="Color"
lobui_0215="Faction"
lobui_0216="Team"
lobui_0217="Ping"
lobui_0218="Ready"
lobui_0219="Open"
lobui_0220="Close"
lobui_0221="Closed"
lobui_0222="Occupy"
lobui_0223="Private Message"
lobui_0224="Remove"
lobui_0226="%s has switched from a player to an observer."
lobui_0227="%s has switched from an observer to player."
lobui_0228="Observe"
lobui_0233="There are no players assigned to player slots, can not continue"
lobui_0235="1000"
lobui_0236="1000 units per player may be in play"
lobui_0237="No slots available, attempting to make you an observer"
lobui_0239="There must be at least one non-ai player or one observer, can not continue"
lobui_0240=" (Ping = "
lobui_0241="There must be more than one player or team or the Victory Condition must be set to Sandbox. "
lobui_0242="Timeouts"
lobui_0243="Sets the number of timeouts each player can request"
lobui_0244="None"
lobui_0245="No timeouts are allowed"
lobui_0246="Three"
lobui_0247="Each player has three timeouts"
lobui_0248="Infinite"
lobui_0249="There is no limit on timeouts"
lobui_0258="Game Speed"
lobui_0259="Set the game speed"
lobui_0260="Normal"
lobui_0261="Fixed at the normal game speed (+0)"
lobui_0262="Fast"
lobui_0263="Fixed at a fast game speed (+4)"
lobui_0264="Adjustable"
lobui_0265="Adjustable in-game"
lobui_0266="Connection to host timed out."
lobui_0267="Keep Trying"
lobui_0268="Give Up"
lobui_0275="Observers"
lobui_0276="Allow"
lobui_0277="Cannot launch if the host isn't assigned a slot and observers are not allowed."
lobui_0278="There are players who are not assigned slots and observers are not allowed.  Launching will cause them to be ejected.  Do you still wish to launch?"
lobui_0279="The game lobby is full."
lobui_0280="Set civilian unit behavior"
lobui_0281="Civilian units will attack"
lobui_0282="Civilian units will ignore other factions"
lobui_0283="No civilian units are present"
lobui_0284="Observers"
lobui_0285="Observers are clients connected to the lobby who will not participate directly in gameplay. Right click an observers name to remove an observer from the lobby."
lobui_0286="Allow Observers"
lobui_0287="If checked, participants can join the game as an impartial observer (Unchecking this option will boot potential observers from the lobby)"
lobui_0288="Become Observer"
lobui_0289="When clicked, a player will become an observer"
lobui_0290="Hosting on port %d"
lobui_0291="Civilians"
lobui_0292="Set how civilian units are used"
lobui_0293="Enemy"
lobui_0294="Civilians are enemies of players"
lobui_0295="Neutral"
lobui_0296="Civilians are neutral to players"
lobui_0297="None"
lobui_0298="No Civilians on the battlefield"
lobui_0299="%s doesn't have an established connection to %s"
lobui_0308="Launch sequence has been aborted by %s."
lobui_0309="Host has cancelled the launch sequence."
lobui_0310="Prebuilt Units"
lobui_0311="Set whether the game starts with prebuilt units or not"
lobui_0312="Off"
lobui_0313="No prebuilt units"
lobui_0314="On"
lobui_0315="Prebuilt units set"
lobui_0316="No Rush Option"
lobui_0317="Enforce No Rush rules for a certain period of time"
lobui_0318="Off"
lobui_0319="Rules not enforced"
lobui_0320="5"
lobui_0321="Rules enforced for 5 mins"
lobui_0322="10"
lobui_0323="Rules enforced for 10 mins"
lobui_0324="20"
lobui_0325="Rules enforced for 20 mins"
lobui_0326="Each army will start with a basic prebuilt base"
lobui_0327="No prebuilt base"
lobui_0328="Prebuilt bases are on"
lobui_0329="The following players do not have the currently selected map, unable to launch:%s"
lobui_0330="%s is missing map %s."
lobui_0331="Connecting..."
lobui_0332="Unit Manager"
lobui_0333="View and set unit restrictions for this game (The AI may behave unexpectedly with these options set)"
lobui_0337="Unit Manager"
lobui_0338="View what units are allowed to be played in game"
lobui_0339="%s's game data files do not match yours"
lobui_0340="These files do not match:"
lobui_0341="File"
lobui_0342="Size"
lobui_0343="Checksum"
lobui_0344="Occupy"
lobui_0345="Occupy Slot"
lobui_0346="Move to This Slot"
lobui_0347="AI: Easy"
lobui_0348="An AI for beginners"
lobui_0349="AI: Normal"
lobui_0350="An average AI"
lobui_0351="AI: Supreme"
lobui_0352="A very difficult AI"
lobui_0353="AI: Unleashed"
lobui_0354="The most difficult AI that follows its own rules"
lobui_0357="Close"
lobui_0358="Close Slot"
lobui_0359="Prevent players from occupying this slot"
lobui_0360="AI: Rush"
lobui_0361="A very difficult aggressive AI that balances land, air and naval forces"
lobui_0362="AI: Land Rush"
lobui_0363="A very difficult aggressive AI that prefers land forces"
lobui_0364="AI: Air Rush"
lobui_0365="A very difficult aggressive AI that prefers air forces"
lobui_0368="AI: Adaptive"
lobui_0369="A very difficult AI that shifts between offense and defense as the game progresses"
lobui_0370="AI: Tech"
lobui_0371="A very difficult AI that aggressively persues high tier units"
lobui_0372="AI: Turtle"
lobui_0373="A very difficult AI that favors defense and careful expansion"
lobui_0374="AI: Random"
lobui_0375="Randomly chooses an AI type"
lobui_0376="Unit Manager"
lobui_0377="AI: Naval Rush"
lobui_0378="A very difficult aggressive AI that prefers naval forces"
lobui_0379="AIx: Adaptive"
lobui_0380="AIx: Rush"
lobui_0381="AIx: Air Rush"
lobui_0382="AIx: Land Rush"
lobui_0383="AIx: Naval Rush"
lobui_0384="AIx: Turtle"
lobui_0385="AIx: Tech"
lobui_0386="An extremely difficult cheating AI that prefers naval forces"
lobui_0387="An extremely difficult cheating AI that shifts between offense and defense as the game progresses"
lobui_0388="An extremely difficult cheating AI that balances land, air and naval forces"
lobui_0389="An extremely difficult cheating AI that prefers air forces"
lobui_0390="An extremely difficult cheating AI that prefers land forces"
lobui_0391="An extremely difficult cheating AI that favors defense and careful expansion"
lobui_0392="An extremely difficult cheating AI that aggressively persues high tier units"
lobui_0393="AIx: Random"
lobui_0394="Randomly chooses one of the cheating AI types"
lobui_0395="AIx: Random"
lobui_0396="Command Not Known: %s"
main_menu_0000="Forged Alliance"
main_menu_0001="Multiplayer LAN"
main_menu_9586="Close Menu"
mainmenu_0000="Launching GPGNet failed."
map_options_0000="Enabled"
map_options_0001="Cartographic"
map_options_0002="Resources"
map_options_0003="Join"
map_options_0004="Split"
map_options_0005="Rollover"
map_options_0006="Selection"
map_options_0007="Build Preview"
map_sel_0000="Game Options"
map_select_0000="Map Size: %dkm x %dkm"
map_select_0001="Max Players: %d"
map_select_0002="NO START SPOTS DEFINED"
map_select_0003="NO MAP SIZE INFORMATION"
map_select_0004="NO MAP SIZE INFORMATION"
map_select_0005="NO START SPOTS DEFINED"
map_select_0006="No Scenario Name"
map_select_0007="No Scenario Description"
map_select_0008="%dkm x %dkm"
map_select_0009="%d"
map_view_0001="MiniMap"
map_view_0003="Secondary View"
map_view_0004="Split View Left"
map_view_0005="Split View Right"
map_view_0006="Main View"
markers_0000="Enter Marker Name"
markers_0001="You must delete an existing marker before making a new one."
objectives_0000="Objective Completed"
objectives_0001="Objective Failed"
objectives_0002="Objective Added"
objlog_string_0000="Assigned at"
objlog_string_0001="Completed at"
objui_0003="Complete"
objui_0004="Failed"
objui_0005="Incomplete"
oopc5007_help="UEF Research Facility"
oopc5008_help="UEF Prison Facility"
op_briefing_0000="Hide Log"
op_briefing_0001="Show Log"
opbrief_0000="Error loading map"
opbrief_0001="Unknown map: %s"
opbrief_0002="Back"
opbrief_0003="Launch"
opbrief_0004="Easy"
opbrief_0005="Normal"
opbrief_0006="Hard"
opbrief_0007="Difficulty:"
opbrief_0008="Faction:"
opc1001_desc="Symbiont Structure"
opc1001_help="Symbiont Structure"
opc1002_desc="OpC1 Symbiont Vehicle"
opc1002_help="OpC1 Symbiont Vehicle"
opc2001_desc="OpC2 Temple"
opc2001_help="OpC2 Temple"
opc2002_desc="Seraphim Tech"
opc5007_desc="UEF Research Facility"
opc5007_name="opc5007 name"
opc5008_desc="UEF Prison Facility"
opc5008_name="opc5008 name"
ope2001_desc="UEF Civilian Center"
ope2001_help="UEF Civilian Center"
ope2001_name="UEF Civilian Center"
ope2002_desc="UEF Research Facility"
ope2002_help="UEF Research Facility"
ope2002_name="UEF Research Facility"
ope2003_desc="Civilian Truck"
ope2003_help="Civilian Truck"
ope3001_desc="OpE3 Black Box"
ope3001_help="OpE3 Black Box"
ope3001_name="Arnold's Black Box"
ope6001_desc="Black Sun Control Center"
ope6001_help="Black Sun Control Center"
ope6002_desc="Black Sun Cannon"
ope6002_help="Black Sun Cannon"
ope6003_desc="Black Sun Component"
ope6003_help="Black Sun Component"
ope6004_desc="Black Sun Power"
ope6004_help="Black Sun Power"
ope6005_desc="Black Sun Building"
ope6005_help="Black Sun Building"
ope6006_desc="UEF Black Sun"
options_0001="You have modified an option which requires you to restart Forged Alliance. Selecting OK will exit the game, selecting Cancel will revert the option to its prior setting."
options_0002="Are you sure you want to reset to default values?"
options_0003="Click OK to accept these settings."
order_0000="Moving"
order_0001="Building"
order_0002="Attacking"
order_0003="Upgrading"
order_0005="Repairing"
order_0006="Reclaiming"
order_0007="Capturing"
order_0008="Loading"
order_0009="Unloading"
order_0010="Loading"
order_0011="Assisting"
order_0012="Sacrificing"
order_0013="Nuking"
order_0014="Launching"
order_0015="Overcharging"
order_0016="Ferry"
order_0017="Patrol"
pause_0000="By %s"
pause_0001="Game Resumed"
pause_0002="Game Paused"
profile_0000="Enter your Name"
properkeyname_0000="Left Mouse"
properkeyname_0001="Right Mouse"
properkeyname_0002="Cancel"
properkeyname_0003="Middle Mouse"
properkeyname_0004="Backspace"
properkeyname_0005="Tab"
properkeyname_0006="Clear"
properkeyname_0007="Enter"
properkeyname_0008="properkeyname 0008"
properkeyname_0009="Shift"
properkeyname_0010="Ctrl"
properkeyname_0011="Alt"
properkeyname_0012="Pause"
properkeyname_0013="Caps Lock"
properkeyname_0014="ImeHangulMode"
properkeyname_0015="ImeJunjaMode"
properkeyname_0016="ImeFinalMode"
properkeyname_0017="ImeKanjiMode"
properkeyname_0018="Escape"
properkeyname_0019="ImeConvert"
properkeyname_0020="ImeNonConvert"
properkeyname_0021="ImeAccept"
properkeyname_0022="ImeModeChange"
properkeyname_0023="Spacebar"
properkeyname_0024="Page Up"
properkeyname_0025="Page Down"
properkeyname_0026="End"
properkeyname_0027="Home"
properkeyname_0028="Left Arrow"
properkeyname_0029="Up Arrow"
properkeyname_0030="Right Arrow"
properkeyname_0031="Down Arrow"
properkeyname_0032="Select"
properkeyname_0033="Print"
properkeyname_0034="Execute"
properkeyname_0035="Print Screen"
properkeyname_0036="Insert"
properkeyname_0037="Delete"
properkeyname_0038="Help"
properkeyname_0039="0"
properkeyname_0040="1"
properkeyname_0041="2"
properkeyname_0042="3"
properkeyname_0043="4"
properkeyname_0044="5"
properkeyname_0045="6"
properkeyname_0046="7"
properkeyname_0047="8"
properkeyname_0048="9"
properkeyname_0049="A"
properkeyname_0050="B"
properkeyname_0051="C"
properkeyname_0052="D"
properkeyname_0053="E"
properkeyname_0054="F"
properkeyname_0055="G"
properkeyname_0056="H"
properkeyname_0057="I"
properkeyname_0058="J"
properkeyname_0059="K"
properkeyname_0060="L"
properkeyname_0061="M"
properkeyname_0062="N"
properkeyname_0063="O"
properkeyname_0064="P"
properkeyname_0065="Q"
properkeyname_0066="R"
properkeyname_0067="S"
properkeyname_0068="T"
properkeyname_0069="U"
properkeyname_0070="V"
properkeyname_0071="W"
properkeyname_0072="X"
properkeyname_0073="Y"
properkeyname_0074="Z"
properkeyname_0075="Left Windows"
properkeyname_0076="Right Windows"
properkeyname_0077="Applications"
properkeyname_0078="Sleep"
properkeyname_0079="Numpad 0"
properkeyname_0080="Numpad 1"
properkeyname_0081="Numpad 2"
properkeyname_0082="Numpad 3"
properkeyname_0083="Numpad 4"
properkeyname_0084="Numpad 5"
properkeyname_0085="Numpad 6"
properkeyname_0086="Numpad 7"
properkeyname_0087="Numpad 8"
properkeyname_0088="Numpad 9"
properkeyname_0089="Numpad Star"
properkeyname_0090="Numpad Plus"
properkeyname_0091="Separator"
properkeyname_0092="Numpad Minus"
properkeyname_0093="Numpad Period"
properkeyname_0094="Numpad Slash"
properkeyname_0095="F1"
properkeyname_0096="F2"
properkeyname_0097="F3"
properkeyname_0098="F4"
properkeyname_0099="F5"
properkeyname_0100="F6"
properkeyname_0101="F7"
properkeyname_0102="F8"
properkeyname_0103="F9"
properkeyname_0104="F10"
properkeyname_0105="F11"
properkeyname_0106="F12"
properkeyname_0107="F13"
properkeyname_0108="F14"
properkeyname_0109="F15"
properkeyname_0110="F16"
properkeyname_0111="F17"
properkeyname_0112="F18"
properkeyname_0113="F19"
properkeyname_0114="F20"
properkeyname_0115="F21"
properkeyname_0116="F22"
properkeyname_0117="F23"
properkeyname_0118="F24"
properkeyname_0119="Num Lock"
properkeyname_0120="Scroll Lock"
properkeyname_0121="Left Shift"
properkeyname_0122="Right Shift"
properkeyname_0123="Left Control"
properkeyname_0124="Right Control"
properkeyname_0125="Left Alt"
properkeyname_0126="Right Alt"
properkeyname_0127="Browser Back"
properkeyname_0128="Browser Forward"
properkeyname_0129="Browser Refresh"
properkeyname_0130="Browser Stop"
properkeyname_0131="Browser Search"
properkeyname_0132="Browser Favorites"
properkeyname_0133="Browser Home"
properkeyname_0134="Volume Mute"
properkeyname_0135="Volume Down"
properkeyname_0136="Volume Up"
properkeyname_0137="Media Next Track"
properkeyname_0138="Media Previous Track"
properkeyname_0139="Media Stop"
properkeyname_0140="Media Play Pause"
properkeyname_0141="Launch Mail"
properkeyname_0142="Launch Media Select"
properkeyname_0143="Semicolon"
properkeyname_0144="Equals"
properkeyname_0145="Comma"
properkeyname_0146="Minus"
properkeyname_0147="Period"
properkeyname_0148="Slash"
properkeyname_0149="Tilde"
properkeyname_0150="Mouse Wheel Up"
properkeyname_0151="Mouse Wheel Down"
properkeyname_0152="Left Bracket"
properkeyname_0153="Backslash"
properkeyname_0154="Right Bracket"
properkeyname_0155="Quote"
properkeyname_0156="ImeProcess"
properkeyname_0157="Unicode Packet"
properkeyname_0158="Attn"
properkeyname_0159="CrSel"
properkeyname_0160="ExSel"
properkeyname_0161="EraseEOF"
properkeyname_0162="Play"
properkeyname_0163="Zoom"
properkeyname_0164="PA1"
properkeyname_0165="OemClear"
range_0000="Anti-Air"
range_0001="Anti-Navy"
range_0002="Countermeasure"
range_0003="Direct Fire"
range_0005="Indirect Fire"
range_0007="Radar"
range_0008="Sonar"
range_0009="Omni"
range_0010="Counter Intelligence"
range_0011="Combine Military"
range_0012="Miscellaneous"
range_0013="Combine Intel"
restricted_units_data_0000="No Tech 1"
restricted_units_data_0001="No Tech 2"
restricted_units_data_0002="No Tech 3"
restricted_units_data_0003="No Experimental"
restricted_units_data_0004="No Naval"
restricted_units_data_0005="No Land"
restricted_units_data_0006="No Air"
restricted_units_data_0007="No UEF"
restricted_units_data_0008="No Cybran"
restricted_units_data_0009="No Aeon"
restricted_units_data_0010="No Seraphim"
restricted_units_data_0011="No Nukes"
restricted_units_data_0012="No Game Enders"
restricted_units_data_0013="No Bubbles"
restricted_units_data_0014="No Intel Structures"
restricted_units_data_0015="No Support Commanders"
restricted_units_data_0016="No Supreme Commander"
restricted_units_data_0017="No Forged Alliance"
restricted_units_data_0018="No Downloaded"
restricted_units_data_0019="No Mass Fabrication"
restricted_units_dlg_0000="Unit Manager"
rollover_0000="Unknown Unit"
sCDR_AhnIashen="sCDR Ahn-Iashen"
sCDR_AhnUshi="sCDR Ahn-Ushi"
sCDR_ElEoshi="sCDR El-Eoshi"
sCDR_OumUyal="sCDR Oum-Uyal"
sCDR_Romaska="sCDR Romaska"
sCDR_SethUu="sCDR Seth-Uu"
sCDR_ShunYlliushi="sCDR Shun-Ylliushi"
sCDR_St_Croix="sCDR St Croix"
sCDR_ThelAishashen="sCDR Thel-Aishashen"
sCDR_Victoria="sCDR Victoria"
sCDR_ZanIavow="sCDR Zan-Iavow"
saveload_0001="Saving game..."
saveload_0002="Quick Save in progress..."
score_0001="No Rush Time Elapsed"
score_0002="Unit Cap Reached"
score_0003="Observer"
sel_campaign_0000="Tutorial"
sel_campaign_0002="Introduction Movie"
sel_campaign_0004="Timeline Movie"
sel_campaign_0006="Conclusion Movie"
sel_campaign_0008="Credits"
sel_campaign_0010="Post-Credits Movie"
sel_campaign_0012="Back"
sel_campaign_0013="Select"
sel_campaign_0014="Load"
sel_campaign_0015="Select"
sel_campaign_0016="Play Movie"
sel_campaign_0017="Launch Tutorial"
sel_campaign_0018="Select Operation"
sel_campaign_0019="UEF Brigadier General Fletcher teaches you how to play Supreme Commander: Forged Alliance."
sel_campaign_0020="Chronicles the events leading up to the Forged Alliance campaign."
sel_campaign_0021="Detailed breakdown of the time between the end of the Infinite War and the start of Forged Alliance."
sel_campaign_0022="The ending of Forged Alliance."
sel_campaign_0023="All of the fine folks that made Forged Alliance a reality."
sel_campaign_0024="The End?"
sel_campaign_0025="Choose Your Faction"
sel_faction_0000="Select Your Faction"
sel_map_0000="Map Info"
sel_map_0003="Filters"
sel_map_0005="Maps"
sel_map_0006="Unit Manager"
template_0000="Build Template Received"
template_0001="From %s"
tooltips_0000="Give Units"
tooltips_0001="Give Resources"
tooltipui0000="Move"
tooltipui0002="Attack"
tooltipui0004="Patrol"
tooltipui0006="Stop"
tooltipui0008="Assist"
tooltipui0012="Build Missile"
tooltipui0013="Right-click to toggle Auto-Build"
tooltipui0014="Build Strategic Missile"
tooltipui0015="Right-click to toggle Auto-Build"
tooltipui0016="Overcharge"
tooltipui0018="Transport"
tooltipui0020="Launch Strategic Missile"
tooltipui0022="Launch Missile"
tooltipui0024="Teleport"
tooltipui0026="Ferry"
tooltipui0028="Sacrifice"
tooltipui0030="Surface/Dive Toggle"
tooltipui0032="Reclaim"
tooltipui0034="Capture"
tooltipui0036="Repair"
tooltipui0038="Pause Construction"
tooltipui0040="Shield Toggle"
tooltipui0044="Radar Jamming Toggle"
tooltipui0046="Intelligence Toggle"
tooltipui0048="Production Toggle"
tooltipui0053="Pause Toggle"
tooltipui0054="Fire Black Sun"
tooltipui0056="Menu"
tooltipui0057="Opens the Game Menu"
tooltipui0058="Objectives"
tooltipui0059="Shows all current and completed Objectives"
tooltipui0060="Transmission Log"
tooltipui0061="Replay any Received Transmissions"
tooltipui0062="Score"
tooltipui0063="Shows the Score, # of Units, and Elapsed Time"
tooltipui0064="Diplomacy"
tooltipui0065="Access all Diplomacy Options"
tooltipui0066="Pause"
tooltipui0067="Pause Supreme Commander: Forged Alliance"
tooltipui0076="Strategic Overlay Toggle"
tooltipui0077="View weapon and intelligence ranges"
tooltipui0078="Player Colors"
tooltipui0080="Economy Overlay"
tooltipui0081="Toggle income and expense overlays over units"
tooltipui0082="Intel"
tooltipui0083="Toggle the Intelligence Overlay. This shows the ranges of your intelligence and counter-intelligence structures"
tooltipui0084="Control"
tooltipui0085="Toggle the Control Overlay"
tooltipui0086="Idle Engineers"
tooltipui0087="Select Idle Engineers"
tooltipui0088="Idle Factories"
tooltipui0089="Select Idle Factories"
tooltipui0090="Land"
tooltipui0091="Target all Land Forces"
tooltipui0092="Air"
tooltipui0093="Target all Air Forces"
tooltipui0094="Navy"
tooltipui0095="Target all Naval Forces"
tooltipui0096="Infinite Build"
tooltipui0097="Toggle infinite construction on/off for current build queue"
tooltipui0098="Play"
tooltipui0099="Economic Mass Rate"
tooltipui0100="Toggle between income-per-second and efficiency rating values"
tooltipui0101="Mass Storage"
tooltipui0102="Current and maximum Mass storage values"
tooltipui0103="Mass Income/Expense"
tooltipui0104="Toggle display of Mass being generated and spent per second"
tooltipui0107="Share Resources"
tooltipui0108="Determines whether Allies share Resources with each other"
tooltipui0109="Share Units"
tooltipui0110="Specifies how much control Teams have over each others Units"
tooltipui0111="Deployment"
tooltipui0112="Determines your Starting Forces"
tooltipui0113="Victory Conditions"
tooltipui0115="Fog of War"
tooltipui0117="Unit Cap"
tooltipui0118="Set individual Army unit limit"
tooltipui0119="Teams"
tooltipui0121="Player Slot"
tooltipui0122="Context sensitive menu which allows you to modify the player or AI for a given slot"
tooltipui0123="Color"
tooltipui0124="Choose your Team Color"
tooltipui0125="Faction"
tooltipui0126="Choose your Team Faction"
tooltipui0127="Team"
tooltipui0128="Players with the same Team will start off Allied with each other"
tooltipui0129="Build Efficiency"
tooltipui0130="Your overall Economic Efficiency"
tooltipui0133="Exit Game"
tooltipui0134="Close Supreme Commander: Forged Alliance"
tooltipui0135="Campaign"
tooltipui0136="Start a new campaign or continue a previous one"
tooltipui0137="Multiplayer"
tooltipui0138="Join or host a multiplayer game"
tooltipui0139="Skirmish Mode"
tooltipui0140="Play a quick game against one or more AI Opponents"
tooltipui0141="Replay"
tooltipui0142="List and play any available replays"
tooltipui0143="Options"
tooltipui0144="View and adjust Gameplay, Interface, Video, and Sound options"
tooltipui0145="Mod Manager"
tooltipui0146="View, enable and disable all available Mods"
tooltipui0147="Profile"
tooltipui0148="Manage your Profiles"
tooltipui0149="Observe"
tooltipui0150="Watch a Game being played"
tooltipui0151="Join"
tooltipui0152="Play on the Selected Server"
tooltipui0153="GPGNet"
tooltipui0154="Log into GPGNet"
tooltipui0155="Direct Connect"
tooltipui0156="Join a Game by supplying the IP Address and Port"
tooltipui0157="Create Game"
tooltipui0158="Host a new LAN Game"
tooltipui0159="Back"
tooltipui0161="Server Information"
tooltipui0162="Displays the Status of the Currently Selected Server"
tooltipui0163="Server List"
tooltipui0164="Displays available LAN Games"
tooltipui0165="Name"
tooltipui0166="Sets your Multiplayer Nickname"
tooltipui0167="Advanced Options"
tooltipui0168="Sets Advanced Options for this Map"
tooltipui0169="Mod Manager"
tooltipui0170="View, enable and disable all available Mods"
tooltipui0171="Load"
tooltipui0172="Load a previously saved skirmish game"
tooltipui0173="Launch Game"
tooltipui0174="Launch the Game with the Current Settings"
tooltipui0175="Back"
tooltipui0176="Go Back to the Main Menu"
tooltipui0177="Add AI"
tooltipui0178="Click here to Add an AI Player"
tooltipui0179="Delete AI"
tooltipui0180="Click here to Delete this AI Player"
tooltipui0181="Kick"
tooltipui0182="Click here to Eject this Player from the Game"
tooltipui0183="Name"
tooltipui0184="The Name of this Profile"
tooltipui0185="Create"
tooltipui0186="Generate a New Profile"
tooltipui0187="Cancel"
tooltipui0188="Exit this screen without changing Profiles"
tooltipui0189="Delete"
tooltipui0190="Delete the Selected Profile"
tooltipui0191="Ok"
tooltipui0192="Continue with the Selected Profile"
tooltipui0193="Profile List"
tooltipui0194="All saved Profiles"
tooltipui0195="Pause"
tooltipui0196="Pause or Resume the Replay"
tooltipui0197="Game Speed"
tooltipui0198="Sets the Replay Speed"
tooltipui0199="Team Focus"
tooltipui0200="Select which Army to focus on"
tooltipui0201="Progress"
tooltipui0202="Indicates your Position in the Replay"
tooltipui0203="Restart"
tooltipui0204="Plays the Current Replay from the Beginning"
tooltipui0205="Players"
tooltipui0206="Shows the Players and Scores"
tooltipui0207="Graph"
tooltipui0208="Shows a Timeline of the Game"
tooltipui0209="General"
tooltipui0210="Shows the Overall Performance of each Player"
tooltipui0211="Units"
tooltipui0212="Shows the Performance of each Players Military"
tooltipui0213="Resources"
tooltipui0214="Show the Efficiency of each Players Economy"
tooltipui0215="Player"
tooltipui0216="Sort by Player Name"
tooltipui0217="Team"
tooltipui0218="Sort by Team"
tooltipui0219="Score"
tooltipui0220="Sort by Overall Performance"
tooltipui0221="Kills"
tooltipui0222="Sort by Units Destroyed"
tooltipui0223="Built"
tooltipui0224="Sort by Structures Built"
tooltipui0225="Losses"
tooltipui0226="Sort by Units Lost"
tooltipui0231="Command Units"
tooltipui0232="Sort by Command Units"
tooltipui0233="Land Units"
tooltipui0234="Sort by Land Units"
tooltipui0235="Naval"
tooltipui0236="Sort by Naval Units"
tooltipui0237="Air"
tooltipui0238="Sort by Air Units"
tooltipui0239="Structures"
tooltipui0240="Sort by Structures"
tooltipui0241="Experimental"
tooltipui0242="Sort by Experimental Units"
tooltipui0245="Mass Collected"
tooltipui0246="Sort by Mass Collected"
tooltipui0247="Mass Spent"
tooltipui0248="Sort by Mass Spent"
tooltipui0249="Energy Collected"
tooltipui0250="Sort by Energy Collected"
tooltipui0251="Energy Wasted"
tooltipui0252="Sort by Energy Wasted"
tooltipui0253="Total"
tooltipui0254="Sort by Totals"
tooltipui0255="Rate"
tooltipui0256="Sort by Rates"
tooltipui0257="Kills"
tooltipui0258="Sort by Kills"
tooltipui0259="Built"
tooltipui0260="Sort by Units Built"
tooltipui0261="Losses"
tooltipui0262="Sort by Units Lost"
tooltipui0263="Count"
tooltipui0264="Sort by Total Units Built"
tooltipui0265="Mass"
tooltipui0266="Sort by Total Mass Collected"
tooltipui0267="Energy"
tooltipui0268="Sort by Total Energy Collected"
tooltipui0269="Replay"
tooltipui0270="Save the Replay of this Match"
tooltipui0271="Continue"
tooltipui0272="Exit the Score Screen"
tooltipui0273="Mass"
tooltipui0274="Mass is the basic building blocks of any unit or structure in the game"
tooltipui0275="Energy"
tooltipui0276="Energy represents the effort required to build units and structures"
tooltipui0277="Save Menu"
tooltipui0278="Save your Current Game"
tooltipui0279="Resume"
tooltipui0280="Continue your Current Game"
tooltipui0281="Surrender"
tooltipui0282="Exit to the Main Menu"
tooltipui0283="Restart"
tooltipui0284="Begin this Game again"
tooltipui0285="Exit"
tooltipui0286="Close Supreme Commander: Forged Alliance"
tooltipui0287="Options Menu"
tooltipui0288="Adjust Gameplay, Video and Sound Options"
tooltipui0289="Send Alliance Offer"
tooltipui0290="Check this box to send an Alliance Offer to this Player"
tooltipui0291="Ready"
tooltipui0292="Click here when Ready to play"
tooltipui0293="Connectivity Menu"
tooltipui0294="Adjust Connectivity Options"
tooltipui0295="Mass Wasted"
tooltipui0296="Sort by Mass Wasted"
tooltipui0297="Energy Spent"
tooltipui0298="Sort by Energy Spent"
tooltipui0299="Hold Fire"
tooltipui0300="Units will not engage enemies"
tooltipui0301="Ground Fire"
tooltipui0302="Units will attack targeted positions rather attack-move"
tooltipui0303="Return Fire"
tooltipui0304="Units will move and engage normally"
tooltipui0305="Mixed Modes"
tooltipui0306="You have selected units that have multiple fire states"
tooltipui0307="Help Tips"
tooltipui0316="Map Options"
tooltipui0317="Adjust different viewport and map display options"
tooltipui0318="Tutorial"
tooltipui0319="Learn to play Supreme Commander: Forged Alliance"
tooltipui0320="Quick Campaign"
tooltipui0321="Launches the most recent saved campaign"
tooltipui0322="Quick LAN"
tooltipui0323="Launches a LAN lobby with your last settings"
tooltipui0324="Direct Connect"
tooltipui0325="Direct connect to another computer using an IP address and port value"
tooltipui0326="Quick GPGNet"
tooltipui0327="Log into GPGNet"
tooltipui0328="Quick Skirmish Load"
tooltipui0329="Loads the last saved skirmish game"
tooltipui0330="Quick Replay"
tooltipui0331="Loads and plays the last saved replay"
tooltipui0332="Game Options"
tooltipui0333="Choose a map to play on and adjust game settings"
tooltipui0334="Resume Supreme Commander: Forged Alliance"
tooltipui0335="Build Missile (Auto)"
tooltipui0336="Auto-Build Enabled"
tooltipui0337="Build Strategic Missile (Auto)"
tooltipui0338="Auto-Build Enabled"
tooltipui0339="Personal Cloak"
tooltipui0340="Load"
tooltipui0341="Continue a Previously Saved Game"
tooltipui0342="Turn the selected units cloaking on/off"
tooltipui0343="End the Infinite War"
tooltipui0344="Click on the question mark icon to view detailed suggestions on how to play Supreme Commander: Forged Alliance"
tooltipui0345="Cheating"
tooltipui0346="Enable or disable Cheats in the game"
tooltipui0347="ACU"
tooltipui0348="Left-click to select your ACU. Right-click to select and zoom to your ACU."
tooltipui0349="Tech 1 Engineers"
tooltipui0350="Right-click to cycle through idle T1 Engineers"
tooltipui0351="Tech 2 Engineers"
tooltipui0352="Right-click to cycle through idle T2 Engineers"
tooltipui0353="Tech 3 Engineers"
tooltipui0354="Right-click to cycle through idle T3 Engineers"
tooltipui0355="Extras"
tooltipui0356="Access additional SupCom content and functionality"
tooltipui0357="Timeouts"
tooltipui0358="Set number of Pauses each Player is allowed"
tooltipui0359="Game Speed"
tooltipui0360="Set how quickly the Game runs"
tooltipui0361="Weapon Toggle"
tooltipui0362="Toggle between air and ground weaponry"
tooltipui0363="Toggle Avatars"
tooltipui0364="Click here to toggle avatars on or off"
tooltipui0365="Group [#]"
tooltipui0366="Click or press %s to select this group"
tooltipui0367="Civilians"
tooltipui0368="Enemy"
tooltipui0369="Neutral"
tooltipui0370="Removed"
tooltipui0371="Continue"
tooltipui0372="Play the latest Operation in this factions Campaign"
tooltipui0373="Replay Op"
tooltipui0374="Replay this Operation"
tooltipui0375="Playback"
tooltipui0376="Watch this video then return to this screen"
tooltipui0377="Select"
tooltipui0378="Select this operation and enter the briefing room"
tooltipui0379="Restart"
tooltipui0380="Restart the [Campaign/Skirmish] game"
tooltipui0381="Skip"
tooltipui0382="Skip this operation and continue to the next"
tooltipui0383="Restart"
tooltipui0384="Restart this Operation from the beginning"
tooltipui0385="Configure Chat"
tooltipui0386="Click here to configure various chat options."
tooltipui0387="AutoHide (Enabled)"
tooltipui0388="Click here to disable automatic hiding of this window."
tooltipui0389="AutoHide (Disabled)"
tooltipui0390="Click here to enable automatic hiding of this window."
tooltipui0391="Close"
tooltipui0392="Click here to close this window."
tooltipui0393="Camera Link Toggle"
tooltipui0394="Adds a camera link to the end of your messages"
tooltipui0395="Private Message"
tooltipui0396="Click here to choose a private message recipient."
tooltipui0397="Allied Chat"
tooltipui0398="Click here to send your message to all of your allies."
tooltipui0399="All Chat"
tooltipui0400="Click here to send your message to all players."
tooltipui0401="Chat Filters"
tooltipui0402="Show or hide messages from players"
tooltipui0403="Chat Color"
tooltipui0404="Change the font color for various messages"
tooltipui0405="Font Size"
tooltipui0406="Set the font size of your messages"
tooltipui0407="Fade Time"
tooltipui0408="Set the fade time of the chat window"
tooltipui0409="Window Alpha"
tooltipui0410="Set the alpha of the chat window"
tooltipui0411="Select Drone"
tooltipui0412="Right click to toggle auto-assist"
tooltipui0413="Sub Commanders"
tooltipui0414="Right-click to cycle through idle Sub Commanders"
tooltipui0415="Cartographic Mode"
tooltipui0416="Display the terrain using a topographic visualization"
tooltipui0417="View Resources"
tooltipui0418="Toggle the display of resource locations"
tooltipui0419="Toggle Option Buttons"
tooltipui0420="Toggles option and MFD buttons on or off."
tooltipui0421="Ground Fire"
tooltipui0422="Units will attack targeted positions rather than attack-move"
tooltipui0423="Right-click to toggle auto-surface"
tooltipui0424="Auto-surface enabled"
tooltipui0425="Dock"
tooltipui0426="Tech 1"
tooltipui0427="Tech 1"
tooltipui0428="Unit's tech level is insufficient. Unable to access this technology."
tooltipui0429="Tech 2"
tooltipui0430="Tech 2"
tooltipui0431="Unit's tech level is insufficient. Unable to access this technology."
tooltipui0432="Tech 3"
tooltipui0433="Tech 3"
tooltipui0434="Unit's tech level is insufficient. Unable to access this technology."
tooltipui0435="Experimental Tech"
tooltipui0436="Experimental Tech"
tooltipui0437="Unit's tech level is insufficient. Unable to access this technology."
tooltipui0438="Selected Units"
tooltipui0439="Selection and Storage"
tooltipui0440="Displays selected and stored or attached units"
tooltipui0441="Selection and Storage"
tooltipui0442="The selected unit(s) do not have any units attached to them"
tooltipui0443="Infinite Build"
tooltipui0444="Toggle the infinite construction of the current queue"
tooltipui0445="Pause Construction"
tooltipui0446="[Pause/Unpause] the current construction order"
tooltipui0447="Strategic Overlay Menu"
tooltipui0448="Select the ranges to display for the Strategic Overlay Toggle"
tooltipui0449="Attack Signal"
tooltipui0450="Place an allied attack request at a specific location"
tooltipui0451="Assist Signal"
tooltipui0452="Place an allied assist request at a specific location"
tooltipui0453="Move Signal"
tooltipui0454="Request your allies move to a location"
tooltipui0455="Message Marker"
tooltipui0456="Place a message marker on the map (Shift + Control + right-click to delete)"
tooltipui0457="Share Resources"
tooltipui0458="Toggle the distribution of excess mass and energy to your allies"
tooltipui0459="Allied Victory"
tooltipui0460="Toggle between individual or team victory/defeat conditions"
tooltipui0461="Give Resources"
tooltipui0462="Send Mass and/or Energy from storage to specified player"
tooltipui0463="Propose Draw"
tooltipui0464="Propose ending the game in a draw.  All players must click this to accept."
tooltipui0465="Give Units"
tooltipui0466="Give currently selected units to specified player"
tooltipui0467="Break Alliance"
tooltipui0468="Cancel the alliance with specified player"
tooltipui0469="Propose Alliance"
tooltipui0470="Offer an alliance to specified player"
tooltipui0471="Accept Alliance"
tooltipui0472="Specified player has offered an alliance to you"
tooltipui0473="Game Time"
tooltipui0474="Unit Count"
tooltipui0475="[Hide/Show] Score Bar"
tooltipui0477="Recall aircraft to nearest air staging facility for refueling and repairs"
tooltipui0478="Deploy"
tooltipui0479="Omni Toggle"
tooltipui0480="Turn the selected units omni on/off"
tooltipui0481="Turn the selected units shields on/off"
tooltipui0482="Shield Dome Toggle"
tooltipui0483="Turn the selected units shield dome on/off"
tooltipui0484="Personal Shield Toggle"
tooltipui0485="Turn the selected units personal shields on/off"
tooltipui0486="Turn the selected units radar jamming on/off"
tooltipui0487="Turn the selected units radar, sonar or Omni on/off"
tooltipui0488="Radar Toggle"
tooltipui0489="Turn the selection units radar on/off"
tooltipui0490="Sonar Toggle"
tooltipui0491="Turn the selection units sonar on/off"
tooltipui0492="Turn the selected units production capabilities on/off"
tooltipui0494="Scrying Toggle"
tooltipui0495="Turn the selected units scrying capabilities on/off"
tooltipui0496="Scry"
tooltipui0497="View an area of the map"
tooltipui0498="Vision Toggle"
tooltipui0499="Stealth Field Toggle"
tooltipui0500="Turn the selected units stealth field on/off"
tooltipui0501="Personal Stealth Toggle"
tooltipui0502="Turn the selected units personal stealth field on/off"
tooltipui0503="Area-Assist Toggle"
tooltipui0504="Aggressive"
tooltipui0505="Units will actively return fire and pursue enemies"
tooltipui0506="Pause/unpause current construction order"
tooltipui0507="Current and maximum unit counts"
tooltipui0508="No Tech 1"
tooltipui0509="Players will not be able to build tech 1 units"
tooltipui0510="No Tech 2"
tooltipui0511="Players will not be able to build tech 2 units"
tooltipui0512="No Tech 3"
tooltipui0513="Players will not be able to build tech 3 units"
tooltipui0514="No Experimental"
tooltipui0515="Players will not be able to build experimental units"
tooltipui0516="No Naval"
tooltipui0517="Players will not be able to build mobile naval units"
tooltipui0518="No Air"
tooltipui0519="Players will not be able to build mobile air units"
tooltipui0520="No Land"
tooltipui0521="Players will not be able to build mobile land units"
tooltipui0522="No UEF"
tooltipui0523="Players will not be able to build UEF units"
tooltipui0524="No Cybran"
tooltipui0525="Players will not be able to build Cybran units"
tooltipui0526="No Aeon"
tooltipui0527="Players will not be able to build Aeon units"
tooltipui0528="No Seraphim"
tooltipui0529="Players will not be able to build Seraphim units"
tooltipui0530="No Nukes"
tooltipui0531="Players will not be able to build Tech 3 strategic missile launchers "
tooltipui0532="No Game Enders"
tooltipui0533="Players will not be able to build Tech 3 strategic missile launchers and artillery"
tooltipui0534="No Bubbles"
tooltipui0535="Players will not be able to build mobile shield generators and shield defenses"
tooltipui0536="No Intel Structures"
tooltipui0537="Players will not be able to build radar, sonar and omni installations"
tooltipui0538="No Support Commanders"
tooltipui0539="Players will not be able to build support commanders"
tooltipui0540="Reset Chat Window"
tooltipui0541="Resets the position and layout of the chat window"
tooltipui0542="Economic Energy Rate"
tooltipui0543="Toggle between income per second and efficiency rating values"
tooltipui0544="Energy Storage"
tooltipui0545="Current and maximum Energy storage values"
tooltipui0546="Energy Income and Expense"
tooltipui0547="Toggle display Energy generated and spent per second"
tooltipui0548="Construction"
tooltipui0549="Allows you to build new units with the selected units"
tooltipui0550="Construction"
tooltipui0551="Enhancements"
tooltipui0552="Manage enhancements for the selected units"
tooltipui0553="Enhancements"
tooltipui0554="Build Templates"
tooltipui0555="Display the build templates manager"
tooltipui0556="Build Templates (no templates)"
tooltipui0557="Display the build templates manager"
tooltipui0558="[Hide/Show] Resource Bar"
tooltipui0559="[Hide/Show] Control Group Bar"
tooltipui0560="[Hide/Show] Multifunction Bar"
tooltipui0561="[Hide/Show] Objectives Bar"
tooltipui0562="[Hide/Show] Menu Bar"
tooltipui0563="[Hide/Show] Avatars Bar"
tooltipui0564="Turn the engineering area assist capabilities on/off"
tooltipui0565="Unable To Launch"
tooltipui0566="Waiting for all players to check the ready checkbox"
tooltipui0567="No enhancements available for the selected units"
tooltipui0568="Customize [Left Arm]"
tooltipui0569="Customize [Back]"
tooltipui0570="Customize [Right Arm]"
tooltipui0571="Alliance Proposed"
tooltipui0572="You have proposed an alliance to specified player"
tooltipui0573="Load"
tooltipui0574="Load a previously saved campaign game"
tooltipui0575="Restart"
tooltipui0576="Start the briefing from the beginning"
tooltipui0577="Pause"
tooltipui0578="Pause the briefing"
tooltipui0579="Play"
tooltipui0580="Continue playing the briefing"
tooltipui0581="Launch"
tooltipui0582="Start the operation"
tooltipui0583="Conditional Overlays"
tooltipui0584="Toggle all conditional overlays"
tooltipui0585="Rollover Range Overlay"
tooltipui0586="Toggle the range overlay of the unit you are mousing over"
tooltipui0587="Selection Range Overlay"
tooltipui0588="Toggle the range overlay of the unit(s) you have selected"
tooltipui0589="Build Preview"
tooltipui0590="Toggle the range overlay of the unit you are about to build"
tooltipui0591="Military Overlays"
tooltipui0592="Toggle all military overlays "
tooltipui0593="Direct Fire"
tooltipui0594="Toggle the range overlays of your point defenses, tanks and other direct-fire weaponry "
tooltipui0595="Indirect Fire"
tooltipui0596="Toggle the range overlays of your artillery and missile weaponry"
tooltipui0597="Anti-Air"
tooltipui0598="Toggle the range overlays of your AA weaponry"
tooltipui0599="Anti-Navy"
tooltipui0600="Toggle the range overlays of your torpedo weaponry"
tooltipui0601="Countermeasure"
tooltipui0602="Toggle the range overlays of your shields and other countermeasure defenses"
tooltipui0603="Miscellaneous"
tooltipui0604="Toggle the range overlays of your air staging platforms and engineering stations"
tooltipui0605="Combine Military"
tooltipui0606="Combine all sub-filters into a single overlay"
tooltipui0607="Intelligence Overlays"
tooltipui0608="Toggle all intelligence overlays "
tooltipui0609="Radar"
tooltipui0610="Toggle the range overlays of your radar"
tooltipui0611="Sonar"
tooltipui0612="Toggle the range overlays of your sonar"
tooltipui0613="Omni"
tooltipui0614="Toggle the range overlays of your Omni sensors"
tooltipui0615="Counter-Intelligence"
tooltipui0616="Toggle the range overlays of your stealth and jamming equipment"
tooltipui0617="Combine Intelligence"
tooltipui0618="Combine all sub-filters into a single overlay"
tooltipui0619="UEF"
tooltipui0620="Play campaign as a UEF Commander"
tooltipui0621="Cybran"
tooltipui0622="Play campaign as a Cybran Commander"
tooltipui0623="Aeon"
tooltipui0624="Play campaign as an Aeon Commander"
tooltipui0625="Reset Minimap"
tooltipui0626="Sets the minimap to its default position and size"
tooltipui0627="No Rush Clock"
tooltipui0628="Displays time remaining in the no rush clock"
tooltipui0629="Save Template"
tooltipui0630="Creates construction template by saving units/structures and their position"
tooltipui0631="No Team"
tooltipui0632="Team 1"
tooltipui0633="Team 2"
tooltipui0634="Team 3"
tooltipui0635="Team 4"
tooltipui0636="Toggle unit coloring between player and allegiance colors:\nYour Units\nAllied Units\nNeutral Units\nEnemy Units"
tooltipui0637="Skip"
tooltipui0638="Skip to the end of the briefing"
tooltipui0639="No Supreme Commander"
tooltipui0640="Players will not be able to build Supreme Commander units"
tooltipui0641="No Forged Alliance"
tooltipui0642="Players will not be able to build Forged Alliance units"
tooltipui0643="No Downloaded"
tooltipui0644="Players will not be able to build downloaded GPG units"
tooltipui0645="No Fabrication"
tooltipui0646="Players will not be able to build mass fabricators"
tooltipui0647="Sniper Toggle"
tooltipui0648="Toggle sniper mode. Range, accuracy and damage are enhanced, but rate of fire is decreased when enabled"
tooltipui0649="Reset Minimap Window"
tooltipui0650="Resets the position and layout of the minimap window"
tooltipui0651="Return to Game"
tooltipui0652="Closes the menu and returns you to the current game"
tooltipui0653="Campaign"
tooltipui0654="Shows the Campaign Debriefing and Objectives"
tooltipui0655="Select Station"
tooltipui0656="Right click to toggle auto-assist"
tooltipui0657="Select ACU"
tooltipui0658="Right click to toggle auto-assist"
tooltipui0659="Select SACU"
tooltipui0660="Right click to toggle auto-assist"
tooltipui0661="Play Movie"
tooltipui0662="Watch the selected movie"
tooltipui0663="Play Tutorial"
tooltipui0664="Launch Advanced Tactical Missile"
tooltipui0665="Build Advanced Tactical Missile"
tooltipui0666="Build Restrictions Enabled"
tooltipui0667="The host has enabled build restrictions. Be sure to check the restriction manager."
tooltipui0668="Mods Enabled"
tooltipui0669="The host has enabled mods. Be sure to check the mod manager."
trans_log_0000="Transmission Log"
uaa0101_desc="Air Scout"
uaa0101_help="Air Scout"
uaa0101_name="Mirage"
uaa0102_desc="Interceptor"
uaa0102_help="Interceptor"
uaa0102_name="Conservator"
uaa0103_desc="Attack Bomber"
uaa0103_help="Attack Bomber"
uaa0103_name="Shimmer"
uaa0104_desc="Air Transport"
uaa0104_help="Air Transport"
uaa0104_name="Aluminar"
uaa0107_desc="Light Air Transport"
uaa0107_help="Light Air Transport"
uaa0107_name="Chariot"
uaa0203_desc="Gunship"
uaa0203_help="Gunship"
uaa0203_name="Specter"
uaa0204_desc="Torpedo Bomber"
uaa0204_help="Torpedo Bomber"
uaa0204_name="Skimmer"
uaa0302_desc="Spy Plane"
uaa0302_help="Spy Plane"
uaa0302_name="Seer"
uaa0303_desc="Air-Superiority Fighter"
uaa0303_help="Air-Superiority Fighter"
uaa0303_name="Corona"
uaa0304_desc="Strategic Bomber"
uaa0304_help="Strategic Bomber"
uaa0304_name="Shocker"
uaa0310_desc="Experimental Aircraft Carrier"
uaa0310_help="Experimental Aircraft Carrier"
uaa0310_name="CZAR"
uab0101_desc="Land Factory"
uab0101_help="Land Factory"
uab0102_desc="Air Factory"
uab0102_help="Air Factory"
uab0103_desc="Naval Factory"
uab0103_help="Naval Factory"
uab0201_desc="Land Factory"
uab0201_help="Land Factory"
uab0202_desc="Air Factory"
uab0202_help="Air Factory"
uab0203_desc="Naval Factory"
uab0203_help="Naval Factory"
uab0301_desc="Land Factory"
uab0301_help="Land Factory"
uab0302_desc="Air Factory"
uab0302_help="Air Factory"
uab0303_desc="Naval Factory"
uab0303_help="Naval Factory"
uab0304_desc="Quantum Gateway"
uab0304_help="Quantum Gateway"
uab0304_name="Portal"
uab1101_desc="Power Generator"
uab1101_help="Power Generator"
uab1102_desc="Hydrocarbon Power Plant"
uab1102_help="Hydrocarbon Power Plant"
uab1103_desc="Mass Extractor"
uab1103_help="Mass Extractor"
uab1104_desc="Mass Fabricator"
uab1104_help="Mass Fabricator"
uab1105_desc="Energy Storage"
uab1105_help="Energy Storage"
uab1106_desc="Mass Storage"
uab1106_help="Mass Storage"
uab1201_desc="Power Generator"
uab1201_help="Power Generator"
uab1202_desc="Mass Extractor"
uab1202_help="Mass Extractor"
uab1301_desc="Power Generator"
uab1301_help="Power Generator"
uab1301_name="Quantum Reactor"
uab1302_desc="Mass Extractor"
uab1302_help="Mass Extractor"
uab1303_desc="Mass Fabricator"
uab1303_help="Mass Fabricator"
uab2101_desc="Point Defense"
uab2101_help="Point Defense"
uab2101_name="Erupter"
uab2104_desc="Anti-Air Turret"
uab2104_help="Anti-Air Turret"
uab2104_name="Seeker"
uab2108_desc="Tactical Missile Launcher"
uab2108_help="Tactical Missile Launcher"
uab2108_name="Serpentine"
uab2109_desc="Torpedo Launcher"
uab2109_help="Torpedo Launcher"
uab2109_name="Tide"
uab2204_desc="Anti-Air Flak Artillery"
uab2204_help="Anti-Air Flak Artillery"
uab2204_name="Marr"
uab2205_desc="Torpedo Launcher"
uab2205_help="Torpedo Launcher"
uab2205_name="Wave Break"
uab2301_desc="Point Defense"
uab2301_help="Point Defense"
uab2301_name="Oblivion"
uab2302_desc="Heavy Artillery Installation"
uab2302_help="Heavy Artillery Installation"
uab2302_name="Emissary"
uab2303_desc="Artillery Installation"
uab2303_help="Artillery Installation"
uab2303_name="Miasma"
uab2304_desc="Anti-Air SAM Launcher"
uab2304_help="Anti-Air SAM Launcher"
uab2304_name="Transcender"
uab2305_desc="Strategic Missile Launcher"
uab2305_help="Strategic Missile Launcher"
uab2305_name="Apocalypse"
uab3101_desc="Radar System"
uab3101_help="Radar System"
uab3102_desc="Sonar System"
uab3102_help="Sonar System"
uab3104_desc="Omni Sensor Array"
uab3104_help="Omni Sensor Array"
uab3104_name="Oculus"
uab3201_desc="Radar System"
uab3201_help="Radar System"
uab3202_desc="Sonar System"
uab3202_help="Sonar System"
uab4201_desc="Tactical Missile Defense"
uab4201_help="Tactical Missile Defense"
uab4201_name="Volcano"
uab4202_desc="Shield Generator"
uab4202_help="Shield Generator"
uab4202_name="Shield of Light"
uab4203_desc="Stealth Field Generator"
uab4203_help="Stealth Field Generator"
uab4203_name="Veil"
uab4301_desc="Heavy Shield Generator"
uab4301_help="Heavy Shield Generator"
uab4301_name="Radiance"
uab4302_desc="Strategic Missile Defense"
uab4302_help="Strategic Missile Defense"
uab4302_name="Patron"
uab5101_desc="Wall Section"
uab5101_help="Wall Section"
uab5102_desc="Aeon Transport Beacon"
uab5102_help="Aeon Transport Beacon"
uab5103_desc="Aeon Quantum Gate Beacon"
uab5103_help="Aeon Quantum Gate Beacon"
uab5202_desc="Air Staging Facility"
uab5202_help="Air Staging Facility"
uab5202_name="Cradle"
uab5204_desc="Concrete"
uab5204_help="1x1 Concrete"
uac1101_desc="Aeon Residential Structure"
uac1101_help="Aeon Civilian Structure"
uac1201_desc="Aeon Science Lab"
uac1201_help="Aeon Civilian Structure"
uac1301_desc="Aeon Administrative Structure"
uac1301_help="Aeon Civilian Structure"
uac1401_desc="Aeon Agricultural Center"
uac1401_help="Aeon Civilian Structure"
uac1501_desc="Aeon Manufacturing Center"
uac1501_help="Aeon Civilian Structure"
uac1901_desc="Seraphim Ruins"
uac1901_help="Seraphim Ruins"
uac1902_desc="Aeon Network Node"
uac1902_help="Aeon Civilian Structure"
ual0001_desc="Armored Command Unit"
ual0001_help="Armored Command Unit"
ual0101_desc="Land Scout"
ual0101_help="Land Scout"
ual0101_name="Spirit"
ual0103_desc="Mobile Light Artillery"
ual0103_help="Mobile Light Artillery"
ual0103_name="Fervor"
ual0104_desc="Mobile Anti-Air Gun"
ual0104_help="Mobile Anti-Air Gun"
ual0104_name="Thistle"
ual0105_desc="Engineer"
ual0105_help="Engineer"
ual0106_desc="Light Assault Bot"
ual0106_help="Light Assault Bot"
ual0106_name="Flare"
ual0111_desc="Mobile Missile Launcher"
ual0111_help="Mobile Missile Launcher"
ual0111_name="Evensong"
ual0201_desc="Light Tank"
ual0201_help="Light Tank"
ual0201_name="Aurora"
ual0202_desc="Heavy Tank"
ual0202_help="Heavy Tank"
ual0202_name="Obsidian"
ual0205_desc="Mobile AA Flak Artillery"
ual0205_help="Mobile AA Flak Artillery"
ual0205_name="Ascendant"
ual0208_desc="Engineer"
ual0208_help="Engineer"
ual0301_desc="Support Armored Command Unit"
ual0301_help="Support Armored Command Unit"
ual0303_desc="Heavy Assault Bot"
ual0303_help="Heavy Assault Bot"
ual0303_name="Harbinger Mark IV"
ual0304_desc="Mobile Heavy Artillery"
ual0304_help="Mobile Heavy Artillery"
ual0304_name="Serenity"
ual0307_desc="Mobile Shield Generator"
ual0307_help="Mobile Shield Generator"
ual0307_name="Asylum"
ual0309_desc="Engineer"
ual0309_help="Engineer"
ual0401_desc="Experimental Assault Bot"
ual0401_help="Experimental Assault Bot"
ual0401_name="Galactic Colossus"
uas0102_desc="Attack Boat"
uas0102_help="Attack Boat"
uas0102_name="Shard"
uas0103_desc="Frigate"
uas0103_help="Frigate"
uas0103_name="Beacon Class"
uas0201_desc="Destroyer"
uas0201_help="Destroyer"
uas0201_name="Exodus Class"
uas0202_desc="Cruiser"
uas0202_help="Cruiser"
uas0202_name="Infinity Class"
uas0203_desc="Attack Submarine"
uas0203_help="Attack Submarine"
uas0203_name="Sylph"
uas0302_desc="Battleship"
uas0302_help="Battleship"
uas0302_name="Omen Class"
uas0303_desc="Aircraft Carrier"
uas0303_help="Aircraft Carrier"
uas0303_name="Keefer Class"
uas0304_desc="Strategic Missile Submarine"
uas0304_help="Strategic Missile Submarine"
uas0304_name="Silencer"
uas0305_desc="Sonar Platform"
uas0305_help="Sonar Platform"
uas0401_desc="Experimental Battleship"
uas0401_help="Experimental Battleship"
uas0401_name="Tempest"
uea0001_desc="Engineering Drone"
uea0001_help="Engineering Drone"
uea0001_name="C-D1 \"Rover\""
uea0003_desc="Engineering Drone"
uea0003_help="Engineering Drone"
uea0003_name="C-D2 \"Rover\""
uea0101_desc="Air Scout"
uea0101_help="Air Scout"
uea0101_name="Hummingbird"
uea0102_desc="Interceptor"
uea0102_help="Interceptor"
uea0102_name="Cyclone"
uea0103_desc="Attack Bomber"
uea0103_help="Attack Bomber"
uea0103_name="Scorcher"
uea0104_desc="Air Transport"
uea0104_help="Air Transport"
uea0104_name="C14 Star Lifter"
uea0107_desc="Light Air Transport"
uea0107_help="Light Air Transport"
uea0107_name="C-6 Courier"
uea0203_desc="Gunship"
uea0203_help="Gunship"
uea0203_name="Stinger"
uea0204_desc="Torpedo Bomber"
uea0204_help="Torpedo Bomber"
uea0204_name="Stork"
uea0302_desc="Spy Plane"
uea0302_help="Spy Plane"
uea0302_name="SR90 Blackbird"
uea0303_desc="Air-Superiority Fighter"
uea0303_help="Air-Superiority Fighter"
uea0303_name="Wasp"
uea0304_desc="Strategic Bomber"
uea0304_help="Strategic Bomber"
uea0304_name="Ambassador"
uea0305_desc="Heavy Gunship"
uea0305_help="Heavy Gunship"
uea0305_name="Broadsword"
ueb0101_desc="Land Factory"
ueb0101_help="Land Factory"
ueb0102_desc="Air Factory"
ueb0102_help="Air Factory"
ueb0103_desc="Naval Factory"
ueb0103_help="Naval Factory"
ueb0201_desc="Land Factory"
ueb0201_help="Land Factory"
ueb0201_upgradedesc="Upgrading to Tech 2 Land Factory"
ueb0202_desc="Air Factory"
ueb0202_help="Air Factory"
ueb0203_desc="Naval Factory"
ueb0203_help="Naval Factory"
ueb0301_desc="Land Factory"
ueb0301_help="Land Factory"
ueb0301_upgradedesc="Upgrading to Tech 3 Land Factory"
ueb0302_desc="Air Factory"
ueb0302_help="Air Factory"
ueb0303_desc="Naval Factory"
ueb0303_help="Naval Factory"
ueb0304_desc="Quantum Gateway"
ueb0304_help="Quantum Gateway"
ueb0304_name="QGW R-32"
ueb1101_desc="Power Generator"
ueb1101_help="Power Generator"
ueb1102_desc="Hydrocarbon Power Plant"
ueb1102_help="Hydrocarbon Power Plant"
ueb1102_name="HCPP - X1000"
ueb1103_desc="Mass Extractor"
ueb1103_help="Mass Extractor"
ueb1103_name="Mass Pump 1"
ueb1104_desc="Mass Fabricator"
ueb1104_help="Mass Fabricator"
ueb1105_desc="Energy Storage"
ueb1105_help="Energy Storage"
ueb1106_desc="Mass Storage"
ueb1106_help="Mass Storage"
ueb1201_desc="Power Generator"
ueb1201_help="Power Generator"
ueb1201_name="EG - 200 Fusion Reactor"
ueb1202_desc="Mass Extractor"
ueb1202_help="Mass Extractor"
ueb1202_name="Mass Pump 2"
ueb1301_desc="Power Generator"
ueb1301_help="Power Generator"
ueb1301_name="EG 900 Fusion Reactor"
ueb1302_desc="Mass Extractor"
ueb1302_help="Mass Extractor"
ueb1302_name="Mass Pump 3"
ueb1303_desc="Mass Fabricator"
ueb1303_help="Mass Fabricator"
ueb2101_desc="Point Defense"
ueb2101_help="Point Defense"
ueb2101_name="DM1 Plasma Cannon"
ueb2104_desc="Anti-Air Turret"
ueb2104_help="Anti-Air Turret"
ueb2104_name="DA1 Railgun"
ueb2108_desc="Tactical Missile Launcher"
ueb2108_help="Tactical Missile Launcher"
ueb2108_name="Aloha"
ueb2109_desc="Torpedo Launcher"
ueb2109_help="Torpedo Launcher"
ueb2109_name="DN1"
ueb2204_desc="Anti-Air Flak Artillery"
ueb2204_help="Anti-Air Flak Artillery"
ueb2204_name="Air Cleaner"
ueb2205_desc="Torpedo Launcher"
ueb2205_help="Torpedo Launcher"
ueb2205_name="Tsunami"
ueb2301_desc="Point Defense"
ueb2301_help="Point Defense"
ueb2301_name="Triad"
ueb2302_desc="Heavy Artillery Installation"
ueb2302_help="Heavy Artillery Installation"
ueb2302_name="Duke"
ueb2303_desc="Artillery Installation"
ueb2303_help="Artillery Installation"
ueb2303_name="Klink Hammer"
ueb2304_desc="Anti-Air SAM Launcher"
ueb2304_help="Anti-Air SAM Launcher"
ueb2304_name="Flayer"
ueb2305_desc="Strategic Missile Launcher"
ueb2305_help="Strategic Missile Launcher"
ueb2305_name="Stonager"
ueb2401_desc="Experimental Artillery"
ueb2401_help="Experimental Artillery"
ueb2401_name="Mavor"
ueb3101_desc="Radar System"
ueb3101_help="Radar System"
ueb3101_name="SA1 - 1000"
ueb3102_desc="Sonar System"
ueb3102_help="Sonar System"
ueb3102_name="SP1 - 1000"
ueb3104_desc="Omni Sensor Array"
ueb3104_help="Omni Sensor Array"
ueb3104_name="SA3 - Omni"
ueb3201_desc="Radar System"
ueb3201_help="Radar System"
ueb3201_name="SA2 - 2000"
ueb3202_desc="Sonar System"
ueb3202_help="Sonar System"
ueb3202_name="SP2 - 2000"
ueb4201_desc="Tactical Missile Defense"
ueb4201_help="Tactical Missile Defense"
ueb4201_name="Buzzkill"
ueb4202_desc="Shield Generator"
ueb4202_help="Shield Generator"
ueb4202_name="SD - Pulse"
ueb4203_desc="Stealth Field Generator"
ueb4203_help="Stealth Field Generator"
ueb4203_name="Scattershield"
ueb4301_desc="Heavy Shield Generator"
ueb4301_help="Heavy Shield Generator"
ueb4301_name="HSD Pulse"
ueb4302_desc="Strategic Missile Defense"
ueb4302_help="Strategic Missile Defense"
ueb4302_name="Nuke Eliminator"
ueb5101_desc="Wall Section"
ueb5101_help="Wall Section"
ueb5101_name="Calcicrete"
ueb5102_desc="UEF Transport Beacon"
ueb5102_help="UEF Transport Beacon"
ueb5103_desc="UEF Quantum Gate Beacon"
ueb5103_help="UEF Quantum Gate Beacon"
ueb5202_desc="Air Staging Facility"
ueb5202_help="Air Staging Facility"
ueb5202_name="Refuel & Repair"
ueb5204_desc="Concrete"
ueb5204_help="Concrete"
ueb5208_desc="Sonar Beacon"
ueb5208_help="Sonar Beacon"
uec0001_desc="UEF Civilian Truck"
uec0001_help="UEF Civilian Truck"
uec1101_desc="UEF Residential Building"
uec1101_help="UEF Residential Building"
uec1201_desc="UEF Science Lab"
uec1201_help="UEF Science Lab"
uec1301_desc="UEF Administrative Building"
uec1301_help="UEF Administrative Building"
uec1401_desc="UEF Agricultural Center"
uec1401_help="UEF Agricultural Center"
uec1501_desc="UEF Manufacturing Facility"
uec1501_help="UEF Manufacturing Facility"
uec1901_desc="UEF Black Sun"
uec1901_help="UEF Black Sun"
uec1901_name="UEF Black Sun"
uec1902_desc="UEF Black Sun Control Center"
uec1902_help="UEF Black Sun Control Center"
uec1903_desc="UEF Black Sun Support"
uec1903_help="UEF Black Sun Support"
uec1904_desc="UEF Black Sun Tower"
uec1904_help="UEF Black Sun Tower"
uec1905_desc="UEF Black Sun Crane"
uec1905_help="UEF Black Sun Crane"
uec1906_desc="UEF Black Sun Crane"
uec1906_help="UEF Black Sun Crane"
uec1907_desc="UEF Black Sun Building"
uec1907_help="UEF Black Sun Building"
uel0001_desc="Armored Command Unit"
uel0001_help="Armored Command Unit"
uel0101_desc="Land Scout"
uel0101_help="Land Scout"
uel0101_name="Snoop"
uel0103_desc="Mobile Light Artillery"
uel0103_help="Mobile Light Artillery"
uel0103_name="Lobo"
uel0104_desc="Mobile Anti-Air Gun"
uel0104_help="Mobile Anti-Air Gun"
uel0104_name="Archer"
uel0105_desc="Engineer"
uel0105_help="Engineer"
uel0106_desc="Light Assault Bot"
uel0106_help="Light Assault Bot"
uel0106_name="Mech Marine"
uel0111_desc="Mobile Missile Launcher"
uel0111_help="Mobile Missile Launcher"
uel0111_name="Flapjack"
uel0201_desc="Medium Tank"
uel0201_help="Medium Tank"
uel0201_name="MA12 Striker"
uel0202_desc="Heavy Tank"
uel0202_help="Heavy Tank"
uel0202_name="Pillar"
uel0203_desc="Amphibious Tank"
uel0203_help="Amphibious Tank"
uel0203_name="Riptide"
uel0205_desc="Mobile AA Flak Artillery"
uel0205_help="Mobile AA Flak Artillery"
uel0205_name="Sky Boxer"
uel0208_desc="Engineer"
uel0208_help="Engineer"
uel0209_desc="Field Engineer"
uel0209_help="Field Engineer"
uel0301_desc="Support Armored Command Unit"
uel0301_help="Support Armored Command Unit"
uel0303_desc="Heavy Assault Bot"
uel0303_help="Heavy Assault Bot"
uel0303_name="Titan"
uel0304_desc="Mobile Heavy Artillery"
uel0304_help="Mobile Heavy Artillery"
uel0304_name="Demolisher"
uel0307_desc="Mobile Shield Generator"
uel0307_help="Mobile Shield Generator"
uel0307_name="Parashield"
uel0309_desc="Engineer"
uel0309_help="Engineer"
uel0401_desc="Experimental Mobile Factory"
uel0401_help="Experimental Mobile Factory"
uel0401_name="Fatboy"
ues0103_desc="Frigate"
ues0103_help="Frigate"
ues0103_name="Thunderhead Class"
ues0201_desc="Destroyer"
ues0201_help="Destroyer"
ues0201_name="Valiant Class"
ues0202_desc="Cruiser"
ues0202_help="Cruiser"
ues0202_name="Governor Class"
ues0203_desc="Attack Submarine"
ues0203_help="Attack Submarine"
ues0203_name="Tigershark"
ues0302_desc="Battleship"
ues0302_help="Battleship"
ues0302_name="Summit Class"
ues0304_desc="Strategic Missile Submarine"
ues0304_help="Strategic Missile Submarine"
ues0304_name="Ace"
ues0305_desc="Sonar Platform"
ues0305_help="Sonar Platform"
ues0305_name="SP3 - 3000"
ues0401_desc="Experimental Aircraft Carrier"
ues0401_help="Experimental Aircraft Carrier"
ues0401_name="Atlantis"
uifilepicker_0000="Filename"
uifilepicker_0001="Show only my files"
uilobby_0001="Team Options"
uilobby_0002="Game Options"
uimod_0001="Click to select or deselect"
uimod_0006="(No description)"
uimod_0007="Gameplay mod"
uimod_0008="This mod can only be selected by the game host"
uimod_0009="Not all players have this mod"
uimod_0010="The mod you have requested is marked as exclusive. If you select this mod, all other mods will be disabled. Do you wish to enable this mod?"
uimod_0011="You currently have an exclusive mod selected, do you wish to deselect it?"
uimod_0012="The requested mod can not be enabled as it requires the following mods that you don't currently have installed:\n\n"
uimod_0013="The requested mod requires the following mods be enabled:\n\n"
uimod_0014="The requested mod requires the following mods be disabled:\n\n"
uimod_0015="Would you like to enable the requested mod? Selecting Yes will enable all required mods, and disable all conflicting mods."
uireplay_0001="Replay"
uireplay_0002="Enter or select a name"
uireplay_0003="Save Replay"
uisaveload_0001="Load"
uisaveload_0002="Save"
uisaveload_0003="Enter or select filename"
uisaveload_0004="Couldn't open savegame \"%s\""
uisaveload_0005="Wrong version for savegame \"%s\""
uisaveload_0006="\"%s\" is not a valid savegame"
uisaveload_0007="Internal error loading savegame \"%s\": %s"
uisaveload_0008="Save failed! "
uiutil_0000="[no text]"
unitxfer_0000="Give Selected Units to %s?"
ura0001_desc="Build Bot Effect"
ura0001_help="Build Bot Effect"
ura0101_desc="Air Scout"
ura0101_help="Air Scout"
ura0101_name="Flying Eyes"
ura0102_desc="Interceptor"
ura0102_help="Interceptor"
ura0102_name="Prowler"
ura0103_desc="Attack Bomber"
ura0103_help="Attack Bomber"
ura0103_name="Zeus"
ura0104_desc="Air Transport"
ura0104_help="Air Transport"
ura0104_name="Dragon Fly"
ura0107_desc="Light Air Transport"
ura0107_help="Light Air Transport"
ura0107_name="Skyhook"
ura0203_desc="Gunship"
ura0203_help="Gunship"
ura0203_name="Renegade"
ura0204_desc="Torpedo Bomber"
ura0204_help="Torpedo Bomber"
ura0204_name="Cormorant"
ura0302_desc="Spy Plane"
ura0302_help="Spy Plane"
ura0302_name="Spook"
ura0303_desc="Air Superiority Fighter"
ura0303_help="Air Superiority Fighter"
ura0303_name="Gemini"
ura0304_desc="Strategic Bomber"
ura0304_help="Strategic Bomber"
ura0304_name="Revenant"
ura0401_desc="Experimental Gunship"
ura0401_help="Siege Assault Gunship"
ura0401_name="Soul Ripper"
urb0101_desc="Land Factory"
urb0101_help="Land Factory"
urb0102_desc="Air Factory"
urb0102_help="Air Factory"
urb0103_desc="Naval Factory"
urb0103_help="Naval Factory"
urb0201_desc="Land Factory"
urb0201_help="Land Factory"
urb0202_desc="Air Factory"
urb0202_help="Air Factory"
urb0203_desc="Naval Factory"
urb0203_help="Naval Factory"
urb0301_desc="Land Factory"
urb0301_help="Land Factory"
urb0302_desc="Air Factory"
urb0302_help="Air Factory"
urb0303_desc="Naval Factory"
urb0303_help="Naval Factory"
urb0304_desc="Quantum Gateway"
urb0304_help="Quantum Gateway"
urb0304_name="Summoner"
urb1101_desc="Power Generator"
urb1101_help="Power Generator"
urb1102_desc="Hydrocarbon Power Plant"
urb1102_help="Hydrocarbon Power Plant"
urb1103_desc="Mass Extractor"
urb1103_help="Mass Extractor"
urb1104_desc="Mass Fabricator"
urb1104_help="Mass Fabricator"
urb1105_desc="Energy Storage"
urb1105_help="Energy Storage"
urb1106_desc="Mass Storage"
urb1106_help="Mass Storage"
urb1201_desc="Power Generator"
urb1201_help="Power Generator"
urb1202_desc="Mass Extractor"
urb1202_help="Mass Extractor"
urb1301_desc="Power Generator"
urb1301_help="Power Generator"
urb1301_name="Ion Reactor"
urb1302_desc="Mass Extractor"
urb1302_help="Mass Extractor"
urb1303_desc="Mass Fabricator"
urb1303_help="Mass Fabricator"
urb2101_desc="Point Defense"
urb2101_help="Point Defense"
urb2101_name="Auto Gun"
urb2104_desc="Anti-Air Turret"
urb2104_help="Anti-Air Turret"
urb2104_name="Tracer"
urb2108_desc="Tactical Missile Launcher"
urb2108_help="Tactical Missile Launcher"
urb2108_name="TML-4"
urb2109_desc="Torpedo Launcher"
urb2109_help="Torpedo Launcher"
urb2109_name="Scuttle"
urb2204_desc="Anti-Air Flak Artillery"
urb2204_help="Anti-Air Flak Artillery"
urb2204_name="Burst Master"
urb2205_desc="Torpedo Launcher"
urb2205_help="Torpedo Launcher"
urb2205_name="Nanite Torpedo Array"
urb2301_desc="Point Defense"
urb2301_help="Point Defense"
urb2301_name="Cerberus"
urb2302_desc="Heavy Artillery Installation"
urb2302_help="Heavy Artillery Installation"
urb2302_name="Disruptor"
urb2303_desc="Artillery Installation"
urb2303_help="Artillery Installation"
urb2303_name="Gunther"
urb2304_desc="Anti-Air SAM Launcher"
urb2304_help="Anti-Air SAM Launcher"
urb2304_name="Myrmidon"
urb2305_desc="Strategic Missile Launcher"
urb2305_help="Strategic Missile Launcher"
urb2305_name="Liberator"
urb3101_desc="Radar System"
urb3101_help="Radar System"
urb3101_name="Magno"
urb3102_desc="Sonar System"
urb3102_help="Sonar System"
urb3102_name="Noah"
urb3103_desc="Scout-Deployed Land Sensor"
urb3103_help="Scout-Deployed Land Sensor"
urb3104_desc="Omni Sensor Array"
urb3104_help="Omni Sensor Array"
urb3104_name="Olympus"
urb3201_desc="Radar System"
urb3201_help="Radar System"
urb3201_name="Magno XR"
urb3202_desc="Sonar System"
urb3202_help="Sonar System"
urb3202_name="Flood"
urb4201_desc="Tactical Missile Defense"
urb4201_help="Tactical Missile Defense"
urb4201_name="Zapper"
urb4202_desc="Shield Generator"
urb4202_help="Shield Generator"
urb4202_name="ED1"
urb4203_desc="Stealth Field Generator"
urb4203_help="Stealth Field Generator"
urb4203_name="Twilight"
urb4204_desc="Shield Generator"
urb4204_help="Shield Generator"
urb4204_name="ED2"
urb4205_desc="Shield Generator"
urb4205_help="Shield Generator"
urb4205_name="ED3"
urb4206_desc="Shield Generator"
urb4206_help="Shield Generator"
urb4206_name="ED4"
urb4207_desc="Shield Generator"
urb4207_help="Shield Generator"
urb4207_name="ED5"
urb4302_desc="Strategic Missile Defense"
urb4302_help="Strategic Missile Defense"
urb4302_name="Guardian"
urb5101_desc="Wall Section"
urb5101_help="Wall Section"
urb5102_desc="Cybran Transport Beacon"
urb5102_help="Cybran Transport Beacon"
urb5103_desc="Quantum Gate Beacon"
urb5103_help="Quantum Gateway Node"
urb5202_desc="Air Staging Facility"
urb5202_help="Air Staging Facility"
urb5204_desc="Concrete"
urb5204_help="Concrete"
urb5206_desc="Tracking Device"
urb5206_help="Tracking Device"
urc0001_desc="Cybran Civilian Truck"
urc0001_help="Cybran Civilian Truck"
urc1101_desc="Cybran Residential Structure"
urc1101_help="Cybran Civilian Structure"
urc1201_desc="Cybran Science Lab"
urc1201_help="Cybran Civilian Structure"
urc1301_desc="Cybran Administrative Structure"
urc1301_help="Cybran Civilian Structure"
urc1302_desc="Cybran Communication Station"
urc1302_help="Cybran Communication Station"
urc1401_desc="Cybran Agricultural Center"
urc1401_help="Cybran Civilian Structure"
urc1501_desc="Cybran Manufacturing Center"
urc1501_help="Cybran Civilian Structure"
urc1901_desc="Cybran QAI Mainframe"
urc1901_help="Cybran Civilian Structure"
urc1902_desc="Cybran Network Node"
urc1902_help="Cybran Civilian Structure"
url0001_desc="Armored Command Unit"
url0001_help="Armored Command Unit"
url0101_desc="Land Scout"
url0101_help="Land Scout"
url0101_name="Mole"
url0103_desc="Mobile Light Artillery"
url0103_help="Mobile Light Artillery"
url0103_name="Medusa"
url0104_desc="Mobile Anti-Air Gun"
url0104_help="Mobile Anti-Air Gun"
url0104_name="Sky Slammer"
url0105_desc="Engineer"
url0105_help="Engineer"
url0106_desc="Light Assault Bot"
url0106_help="Light Assault Bot"
url0106_name="Hunter"
url0107_desc="Assault Bot"
url0107_help="Assault Bot"
url0107_name="Mantis"
url0111_desc="Mobile Missile Launcher"
url0111_help="Mobile Missile Launcher"
url0111_name="Viper"
url0202_desc="Heavy Tank"
url0202_help="Heavy Tank"
url0202_name="Rhino"
url0203_desc="Amphibious Tank"
url0203_help="Amphibious Tank"
url0203_name="Wagner"
url0205_desc="Mobile AA Flak Artillery"
url0205_help="Mobile Flak Artillery"
url0205_name="Banger"
url0208_desc="Engineer"
url0208_help="Engineer"
url0301_desc="Support Armored Command Unit"
url0301_help="Support Armored Command Unit"
url0303_desc="Siege Assault Bot"
url0303_help="Siege Assault Bot"
url0303_name="Loyalist"
url0304_desc="Mobile Heavy Artillery"
url0304_help="Mobile Heavy Artillery"
url0304_name="Trebuchet"
url0306_desc="Mobile Stealth Field System"
url0306_help="Mobile Stealth Field System"
url0306_name="Deceiver"
url0309_desc="Engineer"
url0309_help="Engineer"
url0401_desc="Experimental Mobile Rapid-Fire Artillery"
url0401_help="Experimental Mobile Rapid-Fire Artillery"
url0401_name="Scathis"
url0402_desc="Experimental Spiderbot"
url0402_help="Experimental Spiderbot"
url0402_name="Monkeylord"
urs0103_desc="Frigate"
urs0103_help="Frigate"
urs0103_name="Trident Class"
urs0201_desc="Destroyer"
urs0201_help="Destroyer"
urs0201_name="Salem Class"
urs0202_desc="Cruiser"
urs0202_help="Cruiser"
urs0202_name="Siren Class"
urs0203_desc="Attack Submarine"
urs0203_help="Attack Submarine"
urs0203_name="Sliver"
urs0302_desc="Battleship"
urs0302_help="Battleship"
urs0302_name="Galaxy Class"
urs0303_desc="Aircraft Carrier"
urs0303_help="Aircraft Carrier"
urs0303_name="Command Class"
urs0304_desc="Strategic Missile Submarine"
urs0304_help="Strategic Missile Submarine"
urs0304_name="Plan B"
urs0305_desc="Sonar Platform"
urs0305_help="Sonar Platform"
urs0305_name="Flood XR"
usersync_0001="%s wins!"
usersync_0002="%s has been defeated!"
usersync_0003="%s receives a draw."
usersync_0004="Game Over."
uvd_0000="Build Cost (Rate)"
uvd_0002="Yield"
uvd_0003="Description"
uvd_0006="Storage"
uvd_0007="Back"
uvd_0008="LCH"
uvd_0009="RCH"
uxl0021_help="Test Unit Arc Projectile"
uxl0021_name="uxl0021 name"
xaa0202_desc="Combat Fighter"
xaa0202_help="Combat Fighter"
xaa0202_name="Swift Wind"
xaa0305_desc="AA Gunship"
xaa0305_help="AA Gunship"
xaa0305_name="Restorer"
xaa0306_desc="Torpedo Bomber"
xaa0306_help="Torpedo Bomber"
xaa0306_name="Solace"
xab1401_desc="Experimental Resource Generator"
xab1401_help="Experimental Resource Generator"
xab1401_name="Paragon"
xab2307_desc="Rapid-Fire Artillery Installation"
xab2307_help="Rapid-Fire Artillery Installation"
xab2307_name="Salvation"
xab3301_desc="Quantum Optics Facility"
xab3301_help="Quantum Optics Facility"
xab3301_name="Eye of Rhianne"
xab4301_desc="Experimental Shield Generator"
xab4301_help="Huge Shield Generator"
xab4301_name="Sanctuary"
xac0101_desc="Aeon Boat"
xac0101_help="Aeon Boat"
xac1101_help="Aeon Prison Building"
xac1401_desc="Science Facility"
xac1401_help="Aeon Civilian Structure"
xac2101_desc="Aeon Palace"
xac2101_help="Aeon Palace"
xac2201_desc="Aeon Temple"
xac2201_help="Aeon Temple"
xac2301_desc="Aeon Loyalist Supply Depot"
xac2301_help="Aeon Loyalist Supply Depot"
xac8001_desc="Aeon Wall Segment"
xac8001_help="Aeon Wall Segment"
xac8002_desc="Aeon Wall Segment"
xac8002_help="Aeon Wall Segment"
xac8003_desc="Aeon Wall Segment"
xac8003_help="Aeon Wall Segment"
xac8101_desc="Aeon Palace Wall Segment"
xac8101_help="Aeon Palace Wall Segment"
xac8102_desc="Aeon Palace Wall Segment"
xac8102_help="Aeon Palace Wall Segment"
xac8103_desc="Aeon Palace Wall Segment"
xac8103_help="Aeon Palace Wall Segment"
xal0203_desc="Assault Tank"
xal0203_help="Assault Tank"
xal0203_name="Blaze"
xal0305_desc="Sniper Bot"
xal0305_help="Sniper Bot"
xal0305_name="Sprite Striker"
xas0204_desc="Submarine Hunter"
xas0204_help="Submarine Hunter"
xas0204_name="Vesper"
xas0306_desc="Missile Ship"
xas0306_help="Missile Ship"
xas0306_name="Torrent Class"
xea0002_desc="Defense Satellite"
xea0002_help="Defense Satellite"
xea0306_desc="Heavy Air Transport"
xea0306_help="Heavy Air Transport"
xea0306_name="Continental"
xea3204_desc="Engineering Drone"
xea3204_help="Engineering Drone"
xea3204_name="C-D2 \"Rover-2\""
xeb0104_desc="Engineering Station"
xeb0104_help="Engineering Station"
xeb0104_name="The Kennel"
xeb0204_desc="Engineering Station"
xeb0204_help="Engineering Station"
xeb0204_name="The Kennel"
xeb2306_desc="Heavy Point Defense"
xeb2306_help="Heavy Point Defense"
xeb2306_name="Ravager"
xeb2402_desc="Experimental Satellite System"
xeb2402_help="Experimental Satellite System"
xeb2402_name="Novax Center"
xeb4301_desc="Huge Shield Generator"
xeb4301_help="Large Fortress-shield"
xeb4301_name="The Shelter"
xec1301_desc="UEF Administration Building"
xec1301_help="UEF Administration Building"
xec1401_desc="UEF High Command Building"
xec1401_help="UEF High Command Building"
xec1501_desc="UEF Samantha Clarke Statue"
xec1501_help="UEF Samantha Clarke Statue"
xec1908_desc="UEF Blacksun Remains #1"
xec1908_help="UEF Blacksun Remains #1"
xec1909_desc="UEF Blacksun Remains #2"
xec1909_help="UEF Blacksun Remains #2"
xec8001_desc="UEF Wall Segment"
xec8001_help="UEF Wall Segment"
xec8002_desc="UEF Wall Segment"
xec8002_help="UEF Wall Segment"
xec8003_desc="UEF Wall Segment"
xec8003_help="UEF Wall Segment"
xec8004_desc="UEF Wall Segment"
xec8004_help="UEF Wall Segment"
xec8005_desc="UEF Wall Segment"
xec8005_help="UEF Wall Segment"
xec8006_desc="UEF Wall Segment"
xec8006_help="UEF Wall Segment"
xec8007_desc="UEF Wall Segment"
xec8007_help="UEF Wall Segment"
xec8008_desc="UEF Wall Segment"
xec8008_help="UEF Wall Segment"
xec8009_desc="UEF Wall Segment"
xec8009_help="UEF Wall Segment"
xec8010_desc="UEF Wall Segment"
xec8010_help="UEF Wall Segment"
xec8011_desc="UEF Wall Segment"
xec8011_help="UEF Wall Segment"
xec8012_desc="UEF Wall Segment"
xec8012_help="UEF Wall Segment"
xec8013_desc="UEF Wall Segment"
xec8013_help="UEF Wall Segment"
xec8014_desc="UEF Wall Segment"
xec8014_help="UEF Wall Segment"
xec8015_desc="UEF Wall Segment"
xec8015_help="UEF Wall Segment"
xec8016_desc="UEF Wall Segment"
xec8016_help="UEF Wall Segment"
xec8017_desc="UEF Wall Segment"
xec8017_help="UEF Wall Segment"
xec8018_desc="UEF Wall Segment"
xec8018_help="UEF Wall Segment"
xec8019_desc="UEF Wall Segment"
xec8019_help="UEF Wall Segment"
xec8020_desc="UEF Wall Segment"
xec8020_help="UEF Wall Segment"
xec9001_desc="UEF Wall Segment"
xec9001_help="UEF Wall Segment"
xec9002_desc="UEF Wall Segment"
xec9002_help="UEF Wall Segment"
xec9003_desc="UEF Wall Segment"
xec9003_help="UEF Wall Segment"
xec9004_desc="UEF Wall Segment"
xec9005_desc="UEF Wall Segment"
xec9005_help="UEF Wall Segment"
xec9006_desc="UEF Wall Segment"
xec9006_help="UEF Wall Segment"
xec9007_desc="UEF Wall Segment"
xec9007_help="UEF Wall Segment"
xec9008_desc="UEF Wall Segment"
xec9008_help="UEF Wall Segment"
xec9009_desc="UEF Wall Segment"
xec9009_help="UEF Wall Segment"
xec9010_desc="UEF Wall Segment"
xec9011_desc="UEF Wall Segment"
xel0209_name="Sparky"
xel0305_desc="Armored Assault Bot"
xel0305_help="Armored Assault Bot"
xel0305_name="Percival"
xel0306_desc="Mobile Missile Platform"
xel0306_help="Mobile Missile Platform"
xel0306_name="Spearhead"
xes0102_desc="Torpedo Boat"
xes0102_help="Torpedo Boat"
xes0102_name="Cooper"
xes0205_desc="Shield Boat"
xes0205_help="Shield Boat"
xes0205_name="Bulwark"
xes0307_desc="Battlecruiser"
xes0307_help="Battlecruiser"
xes0307_name="Neptune Class"
xra0105_desc="Light Gunship"
xra0105_help="Light Gunship"
xra0105_name="Jester"
xra0305_desc="Heavy Gunship"
xra0305_help="Heavy Gunship"
xra0305_name="Wailer"
xrb0104_desc="Engineering Station"
xrb0104_help="Engineering Station"
xrb0104_name="The Hive"
xrb0204_desc="Engineering Station"
xrb0204_name="The Hive"
xrb0304_desc="Engineering Station"
xrb0304_name="The Hive"
xrb2308_desc="Torpedo Ambushing System"
xrb2308_help="Torpedo Ambushing System"
xrb2308_name="HARMS"
xrb3301_desc="Perimeter Monitoring System"
xrb3301_help="Perimeter Monitoring System"
xrb3301_name="Soothsayer"
xrb4207_desc="Enhanced Shield Generator"
xrb4207_help="Enhanced Shield Generator"
xrb4207_name="EDX Serenity"
xrc1101_desc="QAI Jamming Station"
xrc1101_help="QAI Jamming Station"
xrc1502_desc="PoW Facility"
xrc1502_help="Cybran Civilian Structure"
xrc2101_desc="QAI Prison Building"
xrc2101_help="QAI Prison Building"
xrc2201_desc="QAI Mainframe"
xrc2201_help="QAI Mainframe"
xrc2301_desc="QAI Node"
xrc2301_help="QAI Node"
xrc2401_desc="QAI Spire Node"
xrc2401_help="QAI Spire Node"
xrc8001_desc="Cybran Wall Segment"
xrc8001_help="Cybran Wall Segment"
xrc8002_desc="Cybran Wall Segment"
xrc8002_help="Cybran Wall Segment"
xrc8003_desc="Cybran Wall Segment"
xrc8003_help="Cybran Wall Segment"
xrc8004_desc="Cybran Wall Segment"
xrc8004_help="Cybran Wall Segment"
xrc8005_desc="Cybran Wall Segment"
xrc8005_help="Cybran Wall Segment"
xrc8006_desc="Cybran Wall Segment"
xrc8006_help="Cybran Wall Segment"
xrc8007_desc="Cybran Wall Segment"
xrc8007_help="Cybran Wall Segment"
xrc8008_desc="Cybran Wall Segment"
xrc8008_help="Cybran Wall Segment"
xrc8009_desc="Cybran Wall Segment"
xrc8009_help="Cybran Wall Segment"
xrc8010_desc="Cybran Wall Segment"
xrc8010_help="Cybran Wall Segment"
xrc8011_desc="Cybran Wall Segment"
xrc8011_help="Cybran Wall Segment"
xrc8012_desc="Cybran Wall Segment"
xrc8012_help="Cybran Wall Segment"
xrc8013_desc="Cybran Wall Segment"
xrc8013_help="Cybran Wall Segment"
xrc8014_desc="Cybran Wall Segment"
xrc8014_help="Cybran Wall Segment)"
xrc8015_desc="Cybran Wall Segment"
xrc8015_help="Cybran Wall Segment"
xrc8016_desc="Cybran Wall Segment"
xrc8016_help="Cybran Wall Endcap Segment"
xrc8017_desc="Cybran Wall Segment"
xrc8017_help="Cybran Wall Segment"
xrc8018_desc="Cybran Wall Segment"
xrc8018_help="Cybran Wall Segment"
xrc8019_desc="Cybran Wall Segment"
xrc8019_help="Cybran Wall Segment"
xrc8020_desc="Cybran Wall Segment"
xrc8020_help="Cybran Wall Segment"
xrc8101_desc="Cybran Wall Segment"
xrc8101_help="Cybran Wall Segment"
xrc8102_desc="Cybran Wall Segment"
xrc8102_help="Cybran Wall Segment"
xrc8103_desc="Cybran Wall Segment"
xrc8103_help="Cybran Wall Segment"
xrc8104_desc="Cybran Wall Segment"
xrc8104_help="Cybran Wall Segment"
xrc8105_desc="Cybran Wall Segment"
xrc8105_help="Cybran Wall Segment"
xrc8106_desc="Cybran Wall Segment"
xrc8106_help="Cybran Wall Segment"
xrc8107_desc="Cybran Wall Segment"
xrc8107_help="Cybran Wall Segment"
xrc8108_desc="Cybran Wall Segment"
xrc8108_help="Cybran Wall Segment"
xrc8109_desc="Cybran Wall Segment"
xrc8109_help="Cybran Wall Segment"
xrc8110_desc="Cybran Wall Segment"
xrc8110_help="Cybran Wall Segment"
xrc8111_desc="Cybran Wall Segment"
xrc8111_help="Cybran Wall Segment"
xrc8112_desc="Cybran Wall Segment"
xrc8112_help="Cybran Wall Segment"
xrc8113_desc="Cybran Wall Segment"
xrc8113_help="Cybran Wall Segment"
xrc8114_desc="Cybran Wall Segment"
xrc8114_help="Cybran Wall Segment"
xrc8115_desc="Cybran Wall Segment"
xrc8115_help="Cybran Wall Segment"
xrc8116_desc="Cybran Wall Segment"
xrc8116_help="Cybran Wall Segment"
xrc8117_desc="Cybran Wall Segment"
xrc8117_help="Cybran Wall Segment"
xrc8118_desc="Cybran Wall Segment"
xrc8118_help="Cybran Wall Segment"
xrc8119_desc="Cybran Wall Segment"
xrc8119_help="Cybran Wall Segment"
xrc8120_desc="Cybran Wall Segment"
xrc8120_help="Cybran Wall Segment"
xrl0002_desc="Crab Egg (Engineer)"
xrl0002_help="Crab Egg (Engineer)"
xrl0003_desc="Crab Egg (Brick)"
xrl0003_help="Crab Egg (Brick)"
xrl0004_desc="Crab Egg (Flak)"
xrl0004_help="Crab Egg (Flak)"
xrl0005_desc="Crab Egg (Artillery)"
xrl0005_help="Crab Egg (Artillery)"
xrl0302_desc="Mobile Bomb"
xrl0302_help="Mobile Bomb"
xrl0302_name="Fire Beetle"
xrl0305_desc="Armored Assault Bot"
xrl0305_help="Armored Assault Bot"
xrl0305_name="The Brick"
xrl0403_desc="Experimental Megabot"
xrl0403_help="Experimental Megabot"
xrl0403_name="Megalith"
xro4001_desc="Armored Command Unit Remains"
xro4001_help="Armored Command Unit Remains"
xro4001_name="Dostya"
xrs0204_desc="Submarine Killer"
xrs0204_help="Submarine Killer"
xrs0204_name="Barracuda"
xrs0205_desc="Counter-Intelligence Boat"
xrs0205_help="Counter-Intelligence Boat"
xrs0205_name="CI:18 Mermaid"
xsa0101_desc="Air Scout"
xsa0101_help="Air Scout"
xsa0101_name="Sele-istle"
xsa0102_desc="Interceptor"
xsa0102_help="Interceptor"
xsa0102_name="Ia-atha"
xsa0103_desc="Attack Bomber"
xsa0103_help="Attack Bomber"
xsa0103_name="Sinnve"
xsa0104_desc="Air Transport"
xsa0104_help="Air Transport"
xsa0104_name="Vishala"
xsa0107_desc="Light Air Transport"
xsa0107_help="Light Air Transport"
xsa0107_name="Vish"
xsa0202_desc="Fighter/Bomber"
xsa0202_help="Fighter/Bomber"
xsa0202_name="Notha"
xsa0203_desc="Gunship"
xsa0203_help="Gunship"
xsa0203_name="Vulthoo"
xsa0204_desc="Torpedo Bomber"
xsa0204_help="Torpedo Bomber"
xsa0204_name="Uosioz"
xsa0302_desc="Spy Plane"
xsa0302_help="Spy Plane"
xsa0302_name="Iaselen"
xsa0303_desc="Air-Superiority Fighter"
xsa0303_help="Air-Superiority Fighter"
xsa0303_name="Iazyne"
xsa0304_desc="Strategic Bomber"
xsa0304_help="Strategic Bomber"
xsa0304_name="Sinntha"
xsa0402_desc="Experimental Bomber"
xsa0402_help="Experimental Bomber"
xsa0402_name="Ahwassa"
xsb0101_desc="Land Factory"
xsb0101_help="Land Factory"
xsb0101_name="Hethiya"
xsb0102_desc="Air Factory"
xsb0102_help="Air Factory"
xsb0102_name="Ia-iya"
xsb0103_desc="Naval Factory"
xsb0103_help="Naval Factory"
xsb0103_name="Uosiya"
xsb0201_desc="Land Factory"
xsb0201_help="Land Factory"
xsb0201_name="Hethiya"
xsb0202_desc="Air Factory"
xsb0202_help="Air Factory"
xsb0202_name="Ia-iya"
xsb0203_desc="Naval Factory"
xsb0203_help="Naval Factory"
xsb0203_name="Uosiya"
xsb0301_desc="Land Factory"
xsb0301_help="Land Factory"
xsb0301_name="Hethiya"
xsb0302_desc="Air Factory"
xsb0302_help="Air Factory"
xsb0302_name="Ia-iya"
xsb0303_desc="Naval Factory"
xsb0303_help="Naval Factory"
xsb0303_name="Uosiya"
xsb0304_desc="Quantum Gateway"
xsb0304_help="Quantum Gateway"
xsb0304_name="Aezthu-uhthe"
xsb1101_desc="Power Generator"
xsb1101_help="Power Generator"
xsb1101_name="Uya-iya"
xsb1102_desc="Hydrocarbon Quantum Transformer"
xsb1102_help="Transforms Hydrocarbon Into Amor-Alloys"
xsb1102_name="Uya-atoh"
xsb1103_desc="Mass Extractor"
xsb1103_help="Mass Extractor"
xsb1103_name="Hyalatoh"
xsb1104_desc="Mass Fabricator"
xsb1104_help="Mass Fabricator"
xsb1104_name="Hyaliya"
xsb1105_desc="Energy Storage"
xsb1105_help="Energy Storage"
xsb1105_name="Vishuyal"
xsb1106_desc="Mass Storage"
xsb1106_help="Mass Storage"
xsb1106_name="Vishyal"
xsb1201_desc="Power Generator"
xsb1201_help="Power Generator"
xsb1201_name="Uya-iya"
xsb1202_desc="Mass Extractor"
xsb1202_help="Mass Extractor"
xsb1202_name="Hyalatoh"
xsb1301_desc="Power Generator"
xsb1301_help="Power Generator"
xsb1301_name="Uya-iya"
xsb1302_desc="Mass Extractor"
xsb1302_help="Mass Extractor"
xsb1302_name="Hyalatoh"
xsb1303_desc="Mass Fabricator"
xsb1303_help="Mass Fabricator"
xsb1303_name="Hyaliya"
xsb2101_desc="Point Defense"
xsb2101_help="Point Defense"
xsb2101_name="Uttaus"
xsb2104_desc="Anti-Air Defense"
xsb2104_help="Anti-Air Defense"
xsb2104_name="Ialla"
xsb2108_desc="Tactical Missile Launcher"
xsb2108_help="Tactical Missile Launcher"
xsb2108_name="Ythis"
xsb2109_desc="Torpedo Launcher"
xsb2109_help="Torpedo Launcher"
xsb2109_name="Sou-atha"
xsb2204_desc="Anti-Air Flak Artillery"
xsb2204_help="Anti-Air Flak Artillery"
xsb2204_name="Sinnatha"
xsb2205_desc="Torpedo Launcher"
xsb2205_help="Torpedo Launcher"
xsb2205_name="Uosthu"
xsb2301_desc="Point Defense"
xsb2301_help="Point Defense"
xsb2301_name="Uttaushala"
xsb2302_desc="Heavy Artillery Installation"
xsb2302_help="Heavy Artillery Installation"
xsb2302_name="Hovatham"
xsb2303_desc="Artillery Installation"
xsb2303_help="Artillery Installation"
xsb2303_name="Zthuthaam"
xsb2304_desc="Anti-Air Defense"
xsb2304_help="Anti-Air Defense"
xsb2304_name="Iathu-ioz"
xsb2305_desc="Strategic Missile Launcher"
xsb2305_help="Strategic Missile Launcher"
xsb2305_name="Hastue"
xsb2401_desc="Experimental Missile Launcher"
xsb2401_help="Experimental Missile Launcher"
xsb2401_name="Yolona Oss"
xsb3101_desc="Radar System"
xsb3101_help="Radar System"
xsb3101_name="Esel"
xsb3102_desc="Sonar System"
xsb3102_help="Sonar System"
xsb3102_name="Shou"
xsb3104_desc="Omni Sensor Suite"
xsb3104_help="Omni Sensor Suite"
xsb3104_name="Aezesel"
xsb3201_desc="Radar System"
xsb3201_help="Radar System"
xsb3201_name="Sele-esel"
xsb3202_desc="Sonar System"
xsb3202_help="Sonar System"
xsb3202_name="Shou-esel"
xsb4201_desc="Tactical Missile Defense"
xsb4201_help="Tactical Missile Defense"
xsb4201_name="Ythisatha"
xsb4202_desc="Shield Generator"
xsb4202_help="Shield Generator"
xsb4202_name="Atha"
xsb4203_desc="Stealth Field Generator"
xsb4203_help="Stealth Field Generator"
xsb4203_name="Sele-ioz"
xsb4301_desc="Heavy Shield Generator"
xsb4301_help="Heavy Shield Generator"
xsb4301_name="Athanuhthe"
xsb4302_desc="Strategic Missile Defense"
xsb4302_help="Strategic Missile Defense"
xsb4302_name="Ythisioz"
MODSCHSE4_desc="Very Heavy Shield Generator"
MODSCHSE4_help="Very Heavy Shield Generator"
MODSCHSE4_name="Tupik"
xsb5101_desc="Wall Section"
xsb5101_help="Wall Section"
xsb5101_name="Haas"
xsb5102_desc="Seraphim Transport Beacon"
xsb5102_help="Seraphim Transport Beacon"
xsb5202_desc="Air Staging Beacon"
xsb5202_help="Air Staging Beacon"
xsb5202_name="Iathu-uhthe"
xsc0001="Seraphim Test Unit"
xsc0001_desc="Seraphim Test Unit"
xsc0001_help="Seraphim Test Unit"
xsc1101_desc="Seraphim Residential Structure"
xsc1101_help="Seraphim Civilian Structure"
xsc1201_desc="Seraphim Science Facility"
xsc1201_help="Seraphim Science Facility"
xsc1301_desc="Seraphim Administrative Building"
xsc1301_help="Seraphim Administrative Building"
xsc1401_desc="Seraphim Research Station"
xsc1401_help="Seraphim Research Station"
xsc1501_desc="Seraphim Manufacturing Building"
xsc1501_help="Seraphim Manufacturing Building"
xsc1601_desc="Seraphim Hydroponics Bay"
xsc1601_help="Seraphim Hydroponics Bay"
xsc1701_desc="Seraphim Barracks"
xsc1701_help="Seraphim Barracks"
xsc1901_desc="Seraphim Quantum Rift Archway"
xsc1901_help="Seraphim Quantum Rift Archway"
xsc1902_desc="Seraphim Network Node"
xsc1902_help="Seraphim Civilian Structure"
xsc2201_desc="Seraphim Rift Support Structures"
xsc2201_help="Seraphim Rift Support Structures"
xsc8001_desc="Seraphim Wall Segment"
xsc8001_help="Seraphim Wall Segment"
xsc8002_desc="Seraphim Wall Segment"
xsc8002_help="Seraphim Wall Segment"
xsc8003_desc="Seraphim Wall Segment"
xsc8003_help="Seraphim Wall Segment"
xsc8004_desc="Seraphim Wall Segment"
xsc8004_help="Seraphim Wall Segment"
xsc8005_desc="Seraphim Wall Segment"
xsc8005_help="Seraphim Wall Segment"
xsc8006_desc="Seraphim Wall Segment"
xsc8006_help="Seraphim Wall Segment"
xsc8007_desc="Seraphim Wall Segment"
xsc8007_help="Seraphim Wall Segment"
xsc8008_desc="Seraphim Wall Segment"
xsc8008_help="Seraphim Wall Segment"
xsc8009_desc="Seraphim Wall Segment"
xsc8009_help="Seraphim Wall Segment"
xsc8010_desc="Seraphim Wall Segment"
xsc8010_help="Seraphim Wall Segment"
xsc8011_desc="Seraphim Wall Segment"
xsc8011_help="Seraphim Wall Segment"
xsc8012_desc="Seraphim Wall Segment"
xsc8012_help="Seraphim Wall Segment"
xsc8013_desc="Seraphim Wall Segment"
xsc8013_help="Seraphim Wall Segment"
xsc8014_desc="Seraphim Wall Segment"
xsc8014_help="Seraphim Wall Segment"
xsc8015_desc="Seraphim Wall Segment"
xsc8015_help="Seraphim Wall Segment"
xsc8016_desc="Seraphim Wall Segment"
xsc8016_help="Seraphim Wall Segment"
xsc8017_desc="Seraphim Wall Segment"
xsc8017_help="Seraphim Wall Segment"
xsc8018_desc="Seraphim Wall Segment"
xsc8018_help="Seraphim Wall Segment"
xsc8019_desc="Seraphim Wall Segment"
xsc8019_help="Seraphim Wall Segment"
xsc8020_desc="Seraphim Wall Segment"
xsc8020_help="Seraphim Wall Segment"
xsc9002_desc="Jammer Crystal"
xsc9002_help="Jammer Crystal"
xsc9010_desc="Jammer Crystal"
xsc9010_help="Jammer Crystal"
xsc9011_desc="Jammer Crystal"
xsc9011_help="Jammer Crystal"
xsl0001_desc="Armored Command Unit"
xsl0001_help="Armored Command Unit"
xsl0101_desc="Combat Scout"
xsl0101_help="Combat Scout"
xsl0101_name="Selen"
xsl0103_desc="Mobile Light Artillery"
xsl0103_help="Mobile Light Artillery"
xsl0103_name="Zthuee"
xsl0104_desc="Mobile Anti-Air Gun"
xsl0104_help="Mobile Anti-Air Gun"
xsl0104_name="Ia-istle"
xsl0105_desc="Engineer"
xsl0105_help="Engineer"
xsl0105_name="Iya-istle"
xsl0111_desc="Mobile Missile Launcher"
xsl0111_help="Mobile Missile Launcher"
xsl0111_name="Ythisah"
xsl0201_desc="Medium Tank"
xsl0201_help="Medium Tank"
xsl0201_name="Thaam"
xsl0202_desc="Assault Bot"
xsl0202_help="Assault Bot"
xsl0202_name="Ilshavoh"
xsl0203_desc="Hover Tank"
xsl0203_help="Hover Tank"
xsl0203_name="Yenzyne"
xsl0205_desc="Mobile Anti-Air Cannon"
xsl0205_help="Mobile Anti-Air Cannon"
xsl0205_name="Iashavoh"
xsl0208_desc="Engineer"
xsl0208_help="Engineer"
xsl0208_name="Iya"
xsl0301_desc="Support Armored Command Unit"
xsl0301_help="Support Armored Command Unit"
xsl0303_desc="Siege Tank"
xsl0303_help="Siege Tank"
xsl0303_name="Othuum"
xsl0304_desc="Mobile Heavy Artillery"
xsl0304_help="Mobile Heavy Artillery"
xsl0304_name="Suthanus"
xsl0305_desc="Sniper Bot"
xsl0305_help="Sniper Bot"
xsl0305_name="Usha-Ah"
xsl0307_desc="Mobile Shield Generator"
xsl0307_help="Mobile Shield Generator"
xsl0307_name="Athanah"
xsl0309_desc="Engineer"
xsl0309_help="Engineer"
xsl0309_name="Iyathuum"
xsl0401_desc="Experimental Assault Bot"
xsl0401_help="Experimental Assault Bot"
xsl0401_name="Ythotha"
xsl0402_desc="Unidentified Residual Energy Signature"
xsl0402_help="Incarna"
xsl0402_name="Othuy"
xss0103_desc="Frigate"
xss0103_help="Frigate"
xss0103_name="Hau-esel"
xss0201_desc="Destroyer"
xss0201_help="Destroyer"
xss0201_name="Uashavoh"
xss0202_desc="Cruiser"
xss0202_help="Cruiser"
xss0202_name="Ithalua"
xss0203_desc="Attack Submarine"
xss0203_help="Attack Submarine"
xss0203_name="Sou-istle"
xss0302_desc="Battleship"
xss0302_help="Battleship"
xss0302_name="Hauthuum"
xss0303_desc="Aircraft Carrier"
xss0303_help="Aircraft Carrier"
xss0303_name="Iavish"
xss0304_desc="Submarine Hunter"
xss0304_help="Submarine Hunter"
xss0304_name="Yathsou"
