UnitBlueprint {
    Audio = {
        AmbientMoveLand = Sound {
            Bank = 'UEL',
            Cue = 'UEL0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMoveWater = Sound {
            Bank = 'UEL',
            Cue = 'UEL0203_Move_Water_Lp',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UELDestroy',
            Cue = 'UEL_Destroy_Med_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnterWater = Sound {
            Bank = 'UEL',
            Cue = 'UEL0203_Into_Water',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        HoverKilledOnWater = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0203_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        TransitionWater = Sound {
            Bank = 'UEL',
            Cue = 'UEL0203_Into_Water',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Tank',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 4,
            Level2 = 8,
            Level3 = 12,
            Level4 = 16,
            Level5 = 20,
        },
    },
    BuildIconSortPriority = 50,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'UEF',
        'MOBILE',
        'LAND',
        'TECH3',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'TANK',
        'OVERLAYDIRECTFIRE',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 9500,
        MaxHealth = 9500,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 30,
    },
    Description = 'Amphibious Assault Tank',
    Display = {
		Abilities = {
            'Amphibious',
        },
		AnimationOnLand = '/Mods/TGC/Units/UELX302/UELX302_AOpen.sca',
        IdleEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'UELX302',
                        },
                        Scale = 2.0,
                        Type = 'SeaIdle02',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 170,
                    Scrolling = true,
                    ShaderName = 'Unit',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_01',
                            'Exhaust_02',
                            'Exhaust03',
                        },
                        Type = 'GroundKickup01',
                    },
                },
                Treads = {
                    ScrollTreads = true,
                    TreadMarks = {
                        {
                            BoneName = 'UELX302',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.1,
                            TreadMarksSizeX = 0.5,
                            TreadMarksSizeZ = 0.8,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'UELX302',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.1,
                            TreadMarksSizeX = 0.35,
                            TreadMarksSizeZ = 0.8,
                            TreadOffset = {
                                0.85,
                                0,
                                0,
                            },
                        },
                        {
                            BoneName = 'UELX302',
                            TreadMarks = 'tank_treads07_albedo',
                            TreadMarksInterval = 0.1,
                            TreadMarksSizeX = 0.35,
                            TreadMarksSizeZ = 0.8,
                            TreadOffset = {
                                -0.85,
                                0,
                                0,
                            },
                        },
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_02',
                        },
                        Scale = 0.6,
                        Type = 'RightFrontWake',
                    },
                    {
                        Bones = {
                            'Exhaust03',
                        },
                        Scale = 0.6,
                        Type = 'LeftFrontWake',
                    },
                    {
                        Bones = {
                            'Exhaust_01',
                        },
                        Scale = 1,
                        Type = 'BackWake',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0001',
        SpawnRandomRotation = false,
        UniformScale = 0.12,
    },
    Economy = {
        BuildCostEnergy = 16000,
        BuildCostMass = 1750,
        BuildTime = 5500,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'amph',
        TechLevel = 'RULEUTL_Secret',
        UnitName = 'Sea Hawk',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 27,
    },
    Interface = {
        HelpText = '<LOC UELX302_help>',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.35,
    LifeBarSize = 1,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 1.5,
        MaxBrake = 3.0,
        MaxSpeed = 3.0,
        MaxSpeedReverse = 0,
        MaxSteerForce = 16,
        MeshExtentsX = 2.0,
        MeshExtentsY = 1.0,
        MeshExtentsZ = 2.6,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_AmphibiousFloating',
        RotateOnSpot = true,
        RotateOnSpotThreshold = 0.1,
        TurnRadius = 0,
        TurnRate = 50,
    },
    SelectionSizeX = 0.9,
    SelectionSizeZ = 1.3,
    SelectionThickness = 0.3,
    SizeX = 1.9,
    SizeY = 0.9,
    SizeZ = 1.6,
    StrategicIconName = 'icon_land3_directfire',
    StrategicIconSortPriority = 125,
    Transport = {
        TransportClass = 3,
    },
    Veteran = {
        Level1 = 10,
        Level2 = 20,
        Level3 = 30,
        Level4 = 40,
        Level5 = 50,
    },
    Weapon = {
        {
			AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0401_Cannon_Exp_Lrg',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 425,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 1,
            Label = 'GaussGun',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 20,
            ProjectileId = '/projectiles/TDFGauss04/TDFGauss04_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle',
                    },
                    RackBone = 'Barrel',
                }
            },
            RackFireTogether = false,
            RackRecoilDistance = -1.5,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            TargetCheckInterval = 0.50,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Muzzle',
            TurretBonePitch = 'Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 40,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 80,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
