UnitBlueprint {
    AI = {
        GuardReturnRadius = 130,
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'URS',
            Cue = 'URS0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMoveSub = Sound {
            Bank = 'URS',
            Cue = 'URS0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'URSDestroy',
            Cue = 'URS0203_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URS',
            Cue = 'URS0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMoveSub = Sound {
            Bank = 'URS',
            Cue = 'URS0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URS',
            Cue = 'URS0203_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMoveSub = Sound {
            Bank = 'URS',
            Cue = 'URS0203_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        SubmergeStart = Sound {
            Bank = 'URS',
            Cue = 'URS_Sub_Submerge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        SurfaceStart = Sound {
            Bank = 'URS',
            Cue = 'URS_Sub_Surface',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Sub',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 2,
            Level2 = 4,
            Level3 = 6,
            Level4 = 8,
            Level5 = 10,
        },
    },
    BuildIconSortPriority = 30,
    Categories = {
        'SELECTABLE',
        'SELECTABLE',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'CYBRAN',
        'MOBILE',
        'NAVAL',
        'TECH2',
        'DIRECTFIRE',
        'ANTIMISSILE',
        'SUBMERSIBLE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'T2SUBMARINE',
        'OVERLAYSONAR',
        'OVERLAYRADAR',
        'OVERLAYDEFENSE',
        'OVERLAYANTINAVY',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 1250,
        MaxHealth = 1250,
        RegenRate = 0,
        SubThreatLevel = 9,
        SurfaceThreatLevel = 0,
    },
    Description = 'Siege Submarine',
    Display = {
        Abilities = {
            '<LOC ability_sonar>Sonar',
            '<LOC ability_submersible>Submersible',
            '<LOC ability_torpedo>Torpedoes',
        },
        AnimationDeath = {
            {
                Animation = '/Mods/TGC/Units/URSX201/URSX201_asink.sca',
                AnimationRateMax = 0.6,
                AnimationRateMin = 0.2,
                Weight = 100,
            },
        },
        IdleEffects = {
            Sub = {
                Effects = {
                    {
                        Bones = {
                            'Muzzle01',
                            'Exhaust01',
                            'Base',
                        },
                        Type = 'UnderWater01',
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Base',
                        },
                        Scale = 0.4,
                        Type = 'SeaIdle01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 240,
                    ShaderName = 'Insect',
                },
            },
        },
        MotionChangeEffects = {
            SubBottomUp = {
                Effects = {
                    {
                        Bones = {
                            'Base',
                        },
                        Type = 'Surface01',
                    },
                },
            },
            WaterTopDown = {
                Effects = {
                    {
                        Bones = {
                            'Base',
                        },
                        Type = 'Submerge01',
                    },
                },
            },
        },
        MovementEffects = {
            Sub = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust01',
                            'Exhaust02',
                        },
                        Scale = 2,
                        Type = 'BackWake',
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Muzzle01',
                        },
                        Scale = 0.7,
                        Type = 'LeftFrontWake',
                    },
                    {
                        Bones = {
                            'Muzzle02',
                        },
                        Scale = 0.7,
                        Type = 'RightFrontWake',
                    },
                    {
                        Bones = {
                            'Exhaust01',
                            'Exhaust02',
                        },
                        Offset = {
                            0,
                            0,
                            -0.3,
                        },
                        Scale = 0.5,
                        Type = 'BackWake',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXS0001',
        SpawnRandomRotation = true,
        UniformScale = 0.1,
    },
    Economy = {
        BuildCostEnergy = 14000,
        BuildCostMass = 1000,
        BuildTime = 4000,
    },
    Footprint = {
        SizeX = 2,
        SizeY = 0.8,
        SizeZ = 3,
    },
    General = {
        Category = 'Submarine',
        Classification = 'RULEUC_MilitaryShip',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Dive = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'sea',
        TechLevel = 'RULEUTL_Basic',
        UnitName = 'Sunfish',
        UnitWeight = 1,
    },
    Intel = {
        SonarRadius = 40,
        RadarRadius = 100,
        VisionRadius = 40,
        WaterVisionRadius = 24,
    },
    Interface = {
        HelpText = 'Shootin DUUUDES',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.8,
    LifeBarSize = 0.75,
    Physics = {
        BackUpDistance = 7,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = true,
            LAYER_Water = false,
        },
        CatchUpAcc = 6,
        DragCoefficient = 0.2,
        Elevation = -1.5,
        MaxAcceleration = 5.5,
        MaxBrake = 5.5,
        MaxSpeed = 5.5,
        MaxSpeedReverse = 5.5,
        MaxSteerForce = 5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_SurfacingSub',
        TurnRadius = 6,
        TurnRate = 70,
    },
    SelectionSizeX = 0.6,
    SelectionSizeZ = 1.8,
    SelectionThickness = 0.37,
    SizeX = 1.6,
    SizeY = 0.7,
    SizeZ = 2.8,
    StrategicIconName = 'icon_sub2_antinavy',
    StrategicIconSortPriority = 165,
    Veteran = {
        Level1 = 8,
        Level2 = 16,
        Level3 = 24,
        Level4 = 32,
        Level5 = 40,
    },
    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'URSWeapon',
                    Cue = 'URS0203_Torpedo_Nanite',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 7,
            DamageType = 'Normal',
            DisplayName = 'Nanite Torpedo Array',
            DoTPulses = 5,
            DoTTime = 0.5,
            FireTargetLayerCapsTable = {
                Sub = 'Seabed|Sub|Water',
                Water = 'Seabed|Sub|Water',
            },
            FiringTolerance = 2,
            Label = 'Torpedo',
            MaxRadius = 34,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 8,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/CANTorpedoNanite01/CANTorpedoNanite01_proj.bp',
            ProjectileLifetime = 7,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle01',
                        'Muzzle02',
                    },
                    RackBone = 'Torpedo_Muzzle01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.25,
            SlavedToBody = true,
            SlavedToBodyArcRange = 10,
            TargetCheckInterval = 0.4,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
            TrackingRadius = 1.15,
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URAWeapon',
                    Cue = 'URA0203_Rock_Pack',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 80,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Corsair Missile Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Land|Seabed|Water',
                Land = 'Land|Seabed|Water',
                Water = 'Land|Seabed|Water',
            },
            FiringRandomness = 1.0,
            FiringTolerance = 0.5,
            Label = 'Missile',
            LeadTarget = true,
            MaxRadius = 120,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 5,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/CIFCorsairMissile01/CIFCorsairMissile01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 3.0,
            ProjectilesPerOnFire = 6,
            RackBones = {
                {
                    MuzzleBones = {
                        'Rocket01',
                    },
                    RackBone = 'Rocket01',
                },
                {
                    MuzzleBones = {
                        'Rocket02',
                    },
                    RackBone = 'Rocket02',
                },
                {
                    MuzzleBones = {
                        'Rocket03',
                    },
                    RackBone = 'Rocket03',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            SlavedToBody = true,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 0.8,
            TurretBoneMuzzle = 'Rocket03',
            TurretBonePitch = 'Rocket03',
            TurretBoneYaw = 'Rocket03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 80,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 20,
            TurretYawSpeed = 30,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
    },
}
