UnitBlueprint {
    AI = {
        TargetBones = {
            'Turret',
        },
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'URL',
            Cue = 'URL0107_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Construct = Sound {
            Bank = 'URL',
            Cue = 'URL0208_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'URL',
            Cue = 'URL0208_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'URLDestroy',
            Cue = 'URL_Destroy_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URL',
            Cue = 'URL0107_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URL',
            Cue = 'URL0107_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Bot',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 4,
            Level2 = 8,
            Level3 = 12,
            Level4 = 16,
            Level5 = 20,
        },
    },
    BuildIconSortPriority = 50,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'CYBRAN',
        'MOBILE',
        'LAND',
        'TECH3',
        'RADAR',
        'COUNTERINTELLIGENCE',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'BOT',
        'OVERLAYDIRECTFIRE',
        'OVERLAYRADAR',
    },
    CollisionOffsetY = 0,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 3500,
        MaxHealth = 3500,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 4,
    },
    Description = 'Assassin Bot',
    Display = {
        Abilities = {
            '<LOC ability_cloak>Cloaking',
            '<LOC ability_radar>Radar',
            '<LOC ability_personalstealth>Personal Stealth',
        },
        AnimationDeath = {
			{
                Animation = '/Mods/TGC/units/urlx301/URLX301_ADeath01.sca',
                AnimationRateMax = 1.00,
                AnimationRateMin = 0.30,
                Weight = 1,
            },
            {
                Animation = '/Mods/TGC/units/urlx301/URLX301_ADeath02.sca',
                AnimationRateMax = 1.00,
                AnimationRateMin = 0.30,
                Weight = 1,
            },
            {
                Animation = '/Mods/TGC/units/urlx301/URLX301_ADeath03.sca',
                AnimationRateMax = 1.30,
                AnimationRateMin = 0.70,
                Weight = 1,
            },
        },
        AnimationWalk = '/Mods/TGC/units/urlx301/URLX301_A001.sca',
        AnimationWalkRate = 2,
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    Scrolling = true,
                    ShaderName = 'Insect',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Foot01',
                            'Foot02',
                            'Foot03',
                            'Foot04',
                        },
                        Type = 'GroundKickup01',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXB0000',
        SpawnRandomRotation = true,
        TransportAnimation = {
        },
        UniformScale = 0.02,
    },
    Economy = {
        BuildCostEnergy = 19000,
        BuildCostMass = 1520,
        BuildTime = 5200,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'land',
        TechLevel = 'RULEUTL_Secret',
        UnitName = 'Huntsman',
        UnitWeight = 1,
    },
    Intel = {
        Cloak = true,
        RadarRadius = 45,
        RadarStealth = true,
        StealthWaitTime = 1,
        VisionRadius = 30,
    },
    Interface = {
        HelpText = '<LOC URLX301_help>',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.55,
    LifeBarSize = 1,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 3,
        MaxBrake = 6,
        MaxSpeed = 6,
        MaxSpeedReverse = 0,
        MaxSteerForce = 10,
        MeshExtentsX = 1.8,
        MeshExtentsY = 1.0,
        MeshExtentsZ = 2.0,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Land',
        StandUpright = true,
        TurnRadius = 5,
        TurnRate = 120,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = 0,
    SelectionSizeX = 0.7,
    SelectionSizeZ = 1.0,
    SelectionThickness = 0.7,
    SizeX = 1.6,
    SizeY = 1.2,
    SizeZ = 1.8,
    StrategicIconName = 'icon_bot3_directfire',
    StrategicIconSortPriority = 155,
    Transport = {
        CanFireFromTransport = false,
    },
    Veteran = {
        Level1 = 9,
        Level2 = 18,
        Level3 = 27,
        Level4 = 36,
        Level5 = 45,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0103_Grenade_EMP',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            Buffs = {
                {
                    Add = {
                        OnImpact = true,
                    },
                    AppliedToTarget = true,
                    BuffType = 'STUN',
                    Duration = 4,
                    Radius = 2,
                    TargetAllow = 'TECH1,TECH2,TECH3',
                },
            },
            CollideFriendly = false,
            Damage = 120,
            DamageFriendly = false,
            DamageRadius = 4,
            DisplayName = 'EMP Grenade Launcher',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'GrenadeLauncher',
            LeadTarget = true,
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 10,
            NotExclusive = true,
            ProjectileId = '/projectiles/CIFGrenade01/CIFGrenade01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'MuzzleGrenade',
                    },
                    RackBone = 'RackGrenade',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'MuzzleGrenade',
            TurretBonePitch = 'RackGrenade',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 30,
            TurretPitchRange = 30,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0303_Bolter',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageType = 'Normal',
            DisplayName = 'Linked Electron Bolters',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,

            # HeadingArcCenter = 0,
            # HeadingArcRange = 45,
            Label = 'HeavyBolter',
            LeadTarget = true,
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
            NotExclusive = true,
            ProjectileId = '/projectiles/CDFBolter02/CDFBolter02_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'MuzzleLaser01',
                        'MuzzleLaser02',
                    },
                    RackBone = 'RackLaser',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3.0,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH1 MOBILE',
                'TECH2 MOBILE',
                'TECH3 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'MuzzleLaser01',
            TurretBonePitch = 'RackLaser',
            TurretBoneYaw = 'RackLaser',
            TurretDualManipulators = false,
            TurretPitch = -15,
            TurretPitchRange = 45,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 10,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
