UnitBlueprint {
    Audio = {
        AmbientMoveLand = Sound {
            Bank = 'XSL',
            Cue = 'XSL0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMoveWater = Sound {
            Bank = 'XSL',
            Cue = 'XSL0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'XSL_Destroy',
            Cue = 'XSL_Destroy_Land_Med',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnterWater = Sound {
            Bank = 'UEL',
            Cue = 'UEL0203_Into_Water',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        HoverKilledOnWater = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'XSL',
            Cue = 'XSL0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'XSL',
            Cue = 'XSL0203_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        TransitionWater = Sound {
            Bank = 'UEL',
            Cue = 'UEL0203_Into_Water',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'SeraphimSelect',
            Cue = 'Seraphim_Select_Tank',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 3,
            Level2 = 6,
            Level3 = 9,
            Level4 = 12,
            Level5 = 15,
        },
    },
    BuildIconSortPriority = 30,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'SERAPHIM',
        'MOBILE',
        'LAND',
        'TECH3',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'TANK',
        'OVERLAYDIRECTFIRE',
    },
    Defense = {
        AirThreatLevel = 21,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 4700,
        MaxHealth = 4700,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 21,
    },
    Description = 'Lightning Spire',
    Display = {
        Abilities = {
            '<LOC ability_hover>Hover',
        },
        AnimationDeath = {
            {
                Animation = '/Mods/TGC/Units/USLX301/USLX301_ADeath.sca',
                AnimationRateMax = 1.5,
                AnimationRateMin = 0.5,
                Weight = 100,
            },
        },
        IdleEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Base',
                        },
                        Offset = {
                            0,
                            -0.01,
                            0,
                        },
                        Type = 'Hover01',
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Base',
                        },
                        Offset = {
                            0,
                            -0.01,
                            0,
                        },
                        Type = 'Hover01',
                    },
                    {
                        Bones = {
                            'Base',
                        },
                        Offset = {
                            0,
                            -0.05,
                            0,
                        },
                        Type = 'Hover01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 205,
                    LookupName = '/textures/environment/Falloff_seraphim_lookup.dds',
                    Scrolling = true,
                    ShaderName = 'Seraphim',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Base',
                        },
                        Offset = {
                            0,
                            -0.05,
                            0,
                        },
                        Type = 'Hover01',
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Base',
                        },
                        Scale = 0.3,
                        Type = 'BackWake',
                    },
                    {
                        Bones = {
                            'Base',
                        },
                        Offset = {
                            0,
                            -0.05,
                            0,
                        },
                        Type = 'Hover01',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0006',
        SpawnRandomRotation = false,
        UniformScale = 0.07,
    },
    Economy = {
        BuildCostEnergy = 14000,
        BuildCostMass = 900,
        BuildTime = 4000,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Seraphim',
        Icon = 'amph',
        TechLevel = 'RULEUTL_Secret',
        UnitName = 'Iathu-istle',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 24,
    },
    Interface = {
        HelpText = 'Wot Wot Wot?',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.4,
    LifeBarSize = 0.75,
    Physics = {
        BackUpDistance = 2,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = true,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        Elevation = 0.2,
        MaxAcceleration = 3.7,
        MaxBrake = 3.7,
        MaxSpeed = 3.7,
        MaxSpeedReverse = 1,
        MaxSteerForce = 10,
        MeshExtentsX = 1.1,
        MeshExtentsY = 3.0,
        MeshExtentsZ = 1.1,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Hover',
        RotateBodyWhileMoving = true,
        TurnFacingRate = 120,
        TurnRadius = 0,
        TurnRate = 90,
    },
    SelectionSizeX = 0.9,
    SelectionSizeZ = 0.9,
    SelectionThickness = 0.5,
    SizeX = 1.0,
    SizeY = 2.5,
    SizeZ = 1.0,
    StrategicIconName = 'icon_land3_directfire',
    StrategicIconSortPriority = 125,
    Transport = {
        TransportClass = 2,
    },
    Veteran = {
        Level1 = 10,
        Level2 = 20,
        Level3 = 30,
        Level4 = 40,
        Level5 = 50,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0402_Attack_Zap',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = false,
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.05,
            BeamLifetime = 0.2,
            CollideFriendly = false,
            ContinuousBeam = false,
            Damage = 345,
            DamageFriendly = true,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Unstable Phason Laser',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
                Water = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'PhasonBeam',
            MaxRadius = 32,
            MinRadius = 0,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle',
                    },
                    RackBone = 'Muzzle',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            RequireTime = 0,
            SlavedToBody = true,
            TargetCheckInterval = 0.7,
            TargetPriorities = {
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Muzzle',
            TurretBonePitch = 'Muzzle',
            TurretBoneYaw = 'Muzzle',
            TurretDualManipulators = false,
            TurretPitch = 30,
            TurretPitchRange = 180,
            TurretPitchSpeed = 1000,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 1000,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 1,
            WeaponUnpackAnimation = '/Mods/TGC/Units/USLX301/USLX301_AOpen.sca',
            WeaponUnpackAnimationRate = 1,
            WeaponUnpackLocksMotion = false,
            WeaponUnpacks = true,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
