UnitBlueprint {
	Merge=true,
	BlueprintId="uea0107",     
	
    AI = {
        BeaconName = 'UEB5102',
        TargetBones = {
            'UEA0107',
            'Attachpoint_Lrg_01',
        },
    },
    Air = {
        AutoLandTime = 1,
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
        CirclingDirChange = false,
        CirclingElevationChangeRatio = 0.25,
        CirclingFlightChangeFrequency = 15,
        CirclingRadiusChangeMaxRatio = 0.4,
        CirclingRadiusChangeMinRatio = 0.3,
        CirclingTurnMult = 1,
        KLift = 2,
        KLiftDamping = 2,
        KMove = 0.95,
        KMoveDamping = 2,
        KRoll = 1,
        KRollDamping = 1,
        KTurn = 1,
        KTurnDamping = 4,
        LiftFactor = 8,
        MaxAirspeed = 10,
        StartTurnDistance = 10,
        TransportHoverHeight = 3,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'UEA',
            Cue = 'UEA0107_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UEADestroy',
            Cue = 'UEA_Destroy_Lrg',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UEADestroy',
            Cue = 'UEA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'UEA',
            Cue = 'UEA0107_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Load = Sound {
            Bank = 'UEA',
            Cue = 'UEA0107_Unit_Load',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UEA',
            Cue = 'UEA0107_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UEA',
            Cue = 'UEA0107_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'UEA',
            Cue = 'UEA0107_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Unload = Sound {
            Bank = 'UEA',
            Cue = 'UEA0107_Unit_Unload',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    AverageDensity = 1,
    BuildIconSortPriority = 50,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'UEF',
        'MOBILE',
        'AIR',
        'TECH1',
        'TRANSPORTATION',
        'TRANSPORTBUILTBYTIER1FACTORY',
        'TRANSPORTBUILTBYTIER2FACTORY',
        'TRANSPORTBUILTBYTIER3FACTORY',
        'CANTRANSPORTCOMMANDER',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'TRANSPORTFOCUS',
        'CANNOTUSEAIRSTAGING',
    },
    CollisionOffsetY = -0.7,
    Defense = {
        ArmorType = 'Light',
        Health = 500,
        MaxHealth = 500,
        RegenRate = 0,
    },
    Description = '<LOC uea0107_desc>Light Air Transport',
    Display = {
        Abilities = {
            '<LOC ability_transport>Transport',
        },
        AnimationLand = '/units/UEA0107/UEA0107_atakeoff01.sca',
        ForcedBuildSpin = 90,
        LayerChangeEffects = {
            AirLand = {
                Effects = {
                    {
                        Bones = {
                            'Front_Right_Exhaust',
                            'Front_Left_Exhaust',
                            'Back_Right_Exhaust',
                            'Back_Left_Exhaust',
                        },
                        Offset = {
                            0,
                            0,
                            0,
                        },
                        Type = 'Landing01',
                    },
                },
            },
            LandAir = {
                Effects = {
                    {
                        Bones = {
                            'Front_Right_Exhaust',
                            'Front_Left_Exhaust',
                            'Back_Right_Exhaust',
                            'Back_Left_Exhaust',
                        },
                        Type = 'TakeOff01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 160,
                    ShaderName = 'Unit',
                },
                {
                    AlbedoName = 'uea0107_lod1_albedo.dds',
                    LODCutoff = 275,
                    ShaderName = 'Unit',
                    SpecularName = 'uea0107_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            BeamExhaust = {
                Bones = {
                    'Front_Right_Exhaust',
                    'Front_Left_Exhaust',
                    'Back_Right_Exhaust',
                    'Back_Left_Exhaust',
                },
                Cruise = true,
                Idle = true,
            },
        },
        PlaceholderMeshName = 'UXB0000',
        SpawnRandomRotation = false,
        UniformScale = 0.059,
    },
    Economy = {
        BuildCostEnergy = 1600,
        BuildCostMass = 80,
        BuildTime = 400,
    },
    Footprint = {
        MaxSlope = 0.25,
        SizeX = 1,
        SizeZ = 4,
    },
    General = {
        Category = 'Transport',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Ferry = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = true,
            RULEUCC_Transport = true,
        },
        FactionName = 'UEF',
        Icon = 'air',
        SelectionPriority = 2,
        TechLevel = 'RULEUTL_Advanced',
        UnitName = '<LOC uea0107_name>C-6 Courier',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 32,
    },
    Interface = {
        HelpText = '<LOC uea0107_help>Light Air Transport',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 1.65,
    LifeBarSize = 1.25,
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 10,
        FuelRechargeRate = 70,
        FuelUseTime = 800,
        MaxSpeed = 0.5,
        MeshExtentsX = 1.25,
        MeshExtentsY = 1,
        MeshExtentsZ = 5.25,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 0.8,
    SelectionSizeZ = 3,
    SelectionThickness = 0.22,
    SizeX = 1.4,
    SizeY = 1.8,
    SizeZ = 4.5,
    StrategicIconName = 'icon_gunship1_transport',
    StrategicIconSortPriority = 65,
	Transport = {
        AirClass = true,
        Class2AttachSize = 2,
        Class3AttachSize = 4,
        TransportClass = 10,
    },
    UseOOBTestZoom = 200,
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Damage = 100,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
