UnitBlueprint {
	Merge=true,
	BlueprintId="ueb2302",   
	
    Economy = {
       BuildCostEnergy = 550000,
        BuildCostMass = 55000,
        BuildTime = 21350,
    },

    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UEB',
                    Cue = 'UEB2302_Turret_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UEB',
                    Cue = 'UEB2302_Turret_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2302_Artillery_AM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_HighArc',
            CameraShakeDuration = 0.5,
            CameraShakeMax = 2,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            CollideFriendly = false,
            Damage = 4500,
            DamageFriendly = true,
            DamageRadius = 15,
            DamageType = 'Normal',
            DisplayName = 'Anti Matter Artillery',
            EnergyDrainPerSecond = 4000,
            EnergyRequired = 8000,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.5,
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 750,
            MinRadius = 150,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 62,
            MuzzleVelocityReduceDistance = 700,
            ProjectileId = '/Mods/SoftLastAsdruMod/hook/projectiles/TIFAntiMatterShells03/TIFAntiMatterShells03_proj.bp',
            ProjectileLifetime = 120,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle',
                    },
                    RackBone = 'Turret_Barrel_B01',
                    TelescopeBone = 'Turret_Barrel_B02',
                    TelescopeRecoilDistance = -20,
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -15,
            RackReloadTimeout = 7,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            RenderFireClock = true,
            TargetCheckInterval = 8,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle',
            TurretBonePitch = 'Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 30,
            TurretPitchRange = 30,
            TurretPitchSpeed = 3,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 3,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
