UnitBlueprint { ##Nuke subs  
	Merge=true,
	BlueprintId="uas0304",  
    
    Economy = {
        BuildCostEnergy = 640000,
        BuildCostMass = 8000,
        BuildRate = 1080,
        BuildTime = 16000,
    },

    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0111_Missile_Serpent',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            CountedProjectile = false,
            Damage = 700,
            DamageFriendly = true,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Long Range Cruise Missile',
            FireTargetLayerCapsTable = {
                Sub = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'CruiseMissiles',
            MaxRadius = 180,
            MinRadius = 0,
            MuzzleSalvoDelay = 1.5,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 4,
            ProjectileId = '/Mods/SoftLastAsdruMod/hook/projectiles/AIFMissileSerpentine02/AIFMissileSerpentine02_proj.bp',
            ProjectileLifetime = 50,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle_01',
						'Muzzle_02',
						'Muzzle_03',
						'Muzzle_04',
                    },
                    RackBone = 'Muzzle_01',
                },
				
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.05,
            RenderFireClock = false,
            TargetCheckInterval = 5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0304_Missile_Quantum',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            CountedProjectile = true,
            Damage = 0,
            DamageFriendly = true,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Nuclear Warhead',
            FireTargetLayerCapsTable = {
                Sub = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            InitialProjectileStorage = 0,
            Label = 'NukeMissiles',
            ManualFire = 1,
            MaxProjectileStorage = 3,
            MaxRadius = 250,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            NukeInnerRingDamage = 75000,
            NukeInnerRingRadius = 30,
            NukeInnerRingTicks = 24,
            NukeInnerRingTotalTime = 0,
            NukeOuterRingDamage = 500,
            NukeOuterRingRadius = 40,
            NukeOuterRingTicks = 20,
            NukeOuterRingTotalTime = 0,
            NukeWeapon = true,
            ProjectileId = '/projectiles/AIFQuantumWarhead03/AIFQuantumWarhead03_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle_05',
                    },
                    RackBone = 'Muzzle_05',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetRestrictDisallow = 'UNTARGETABLE',
            WeaponCategory = 'Missile',
        },
    },
}
