UnitBlueprint {
	Merge=true,
	BlueprintId="uel0104",   
	
    Buffs = {
        Regen = {
            Level1 = 1,
            Level2 = 2,
            Level3 = 3,
            Level4 = 4,
            Level5 = 5,
        },
    },
    Display = {
         Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    MeshName = '/Mods/SoftLastAsdruMod/hook/units/uel0104/uel0104_LOD0.scm',
                    ShaderName = 'Unit',
                },
                {
                    AlbedoName = 'uel0104_lod1_albedo.dds',
                    LODCutoff = 400,
                    MeshName = '/Units/uel0104/uel0103_LOD1.scm',
                    ShaderName = 'Unit',
                    SpecularName = 'uel0104_lod1_specteam.dds',
                },
            },
        },
    },
	ExpeWars_Enhancement = {  # Cet Enhancement n'a pas besoin de : icone, 
		VeterancyI = {
            Name = 'Add VeterancyI Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 1,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI            
			NewMaxRadius = 40,
		},
		VeterancyII = {
            Name = 'Add VeterancyII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 2,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            NewRateOfFire = 1.9,
		},
		VeterancyIII = {
            Name = 'Add VeterancyIII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 3,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            BolterDamageMod = 15,
		},
		VeterancyIV = {
            Name = 'Add VeterancyIV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 4,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff
			NewMaxRadius = 40,
            ShowBones = {
                'Turret_Barrel01',
            },
		},
		VeterancyV = {
            Name = 'Add VeterancyV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 5,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            BolterIIDamageMod = 10,
			NewRateOfFire = 1.8,
			NewMaxRadius = 45,
		},
	},
    Veteran = {
        Level1 = 1,
        Level2 = 2,
        Level3 = 3,
        Level4 = 5,
        Level5 = 12,
    },
    Weapon = {
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0104_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 8,
            DamageType = 'Normal',
            DisplayName = 'Linked Railgun',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 1,
            Label = 'AAGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_01',
                        'Turret_Muzzle_02',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackRecoilDistance = -0.5,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 2,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Turret_Muzzle_01',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 40,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0104_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 8,
            DamageType = 'Normal',
            DisplayName = 'Linked Railgun',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 1,
            Label = 'AAGun01',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_01',
                        'Turret_Muzzle_02',
						'Turret_Muzzle_03',
						'Turret_Muzzle_04',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackRecoilDistance = -0.5,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 2,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Turret_Muzzle_01',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 40,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
