UnitBlueprint {
	Merge=true,
	BlueprintId="uas0102",  

    Defense = {
        AirThreatLevel = 1.5,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 750,
        MaxHealth = 750,
        RegenRate = 0.05,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Display = {   
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    MeshName = '/Mods/SoftLastAsdruMod/hook/units/uas0102/uas0102_LOD0.scm',
                    ShaderName = 'Aeon',
                },
                {
                    AlbedoName = 'uas0102_lod1_albedo.dds',
                    LODCutoff = 400,
                    MeshName = '/Units/uas0102/uas0102_LOD1.scm',
                    ShaderName = 'Aeon',
                    SpecularName = 'uas0102_lod1_specteam.dds',
                },
            },
        },
    },
    Intel = {
        VisionRadius = 32,
        RadarRadius = 50,
        SonarRadius = 30,
        ReactivateTime = 5,
        #ShowIntelOnSelect = true,
    },
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 30,
    },
	ExpeWars_Enhancement = {  # Cet Enhancement n'a pas besoin de : icone, 
		VeterancyI = {
            Name = 'Add VeterancyI Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 1,           
            NewHealth = 150,
            NewRegenRate = 5,
		},
		VeterancyII = {
            Name = 'Add VeterancyII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 2,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
		},
		VeterancyIII = {
            Name = 'Add VeterancyIII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 3,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
			BolterIDamageMod = 5,
			NewRateOfFireI = 2,
		},
		VeterancyIV = {
            Name = 'Add VeterancyIV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 4,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff
		},
		VeterancyV = {
            Name = 'Add VeterancyV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 5,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            BolterIDamageMod = 10,	
			NewRateOfFireI = 2.5,
		},
	},
    Physics = {
        BackUpDistance = 5,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        CatchUpAcc = 10,
        DragCoefficient = 0.2,
        MaxAcceleration = 8,
        MaxBrake = 8,
        MaxSpeed = 8,
        MaxSpeedReverse = 8,
        MaxSteerForce = 5,
        MeshExtentsX = 0.6,
        MeshExtentsY = 0.75,
        MeshExtentsZ = 1.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Water',
        TurnRadius = 5,
        TurnRate = 100,
    },
    SelectionSizeX = 0.36,
    SelectionSizeZ = 0.9,
    SelectionThickness = 0.45,
    SizeX = 0.65,
    SizeY = 0.65,
    SizeZ = 1.65,
    StrategicIconName = 'icon_ship1_antiair',
    StrategicIconSortPriority = 165,
    Veteran = {
        Level1 = 1,
        Level2 = 2,
        Level3 = 3,
        Level4 = 5,
        Level5 = 12,
    },
    Weapon = {
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0102_Pulse_Battery',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 5,
            DamageType = 'Normal',
            DisplayName = 'Sonic Pulse Battery',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 0.5,
            Label = 'MainGun',
            MaxRadius = 48,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle01',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.6,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Turret_Muzzle01',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 180,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
    },
}
