UnitBlueprint {
	Merge=true,
	BlueprintId="ues0103",  

    Defense = {
        AirThreatLevel = 1,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 2120,
        MaxHealth = 2120,
        RegenRate = 0.05,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 9,
    },
    Display = {   
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    MeshName = '/Mods/SoftLastAsdruMod/hook/units/ues0103/ues0103_LOD0.scm',
                    ShaderName = 'Unit',
                },
                {
                    AlbedoName = 'ues0103_lod1_albedo.dds',
                    LODCutoff = 400,
                    MeshName = '/Units/ues0103/ues0103_LOD1.scm',
                    ShaderName = 'Unit',
                    SpecularName = 'ues0103_lod1_specteam.dds',
                },
            },
        },
    },
    Intel = {
        JamRadius = {
            Max = 70,
            Min = 70,
        },
        JammerBlips = 10,
        RadarRadius = 80,
        SonarRadius = 82,
        VisionRadius = 32,
        WaterVisionRadius = 16,
    },

	ExpeWars_Enhancement = {  # Cet Enhancement n'a pas besoin de : icone, 
		VeterancyI = {
            Name = 'Add VeterancyI Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 1,           
            NewHealth = 150,
            NewRegenRate = 5,
		},
		VeterancyII = {
            Name = 'Add VeterancyII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 2,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
			NewRateOfFire = 0.60,
			BolterDamageMod = 50,
		},
		VeterancyIII = {
            Name = 'Add VeterancyIII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 3,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            ShowBones = {
                'Upgrade01',
            },
            HideBones = {
                'Origine01',
            },
		},
		VeterancyIV = {
            Name = 'Add VeterancyIV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 4,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff
            ShowBones = {
                'Upgrade02',
            },
		},
		VeterancyV = {
            Name = 'Add VeterancyV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 5,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            BolterIDamageMod = 40,
			BolterIIDamageMod = 40,
			BolterIIIDamageMod = 5,
			BolterIVDamageMod = 5,
			
			NewRateOfFireI = 0.65,
			NewRateOfFireII = 0.65,
			NewRateOfFireIII = 1.50,
			NewRateOfFireIV = 1.50,
		},
	},
	
    Physics = {
        BackUpDistance = 5,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        CatchUpAcc = 10,
        DragCoefficient = 0.2,
        MaxAcceleration = 3,
        MaxBrake = 3,
        MaxSpeed = 3,
        MaxSpeedReverse = 3,
        MaxSteerForce = 5,
        MeshExtentsX = 0.85,
        MeshExtentsY = 1.55,
        MeshExtentsZ = 5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Water',
        TurnRadius = 10,
        TurnRate = 60,
    },
    SelectionSizeX = 0.65,
    SelectionSizeZ = 2.75,
    SelectionThickness = 0.25,
    SizeX = 0.6,
    SizeY = 1.1,
    SizeZ = 4.3,
    StrategicIconName = 'icon_ship1_intel',
    StrategicIconSortPriority = 165,
    Veteran = {
        Level1 = 1,
        Level2 = 2,
        Level3 = 3,
        Level4 = 5,
        Level5 = 12,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0103_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 140,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 28,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TDFGauss01/TDFGauss01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret_Muzzle',
                    },
                    RackBone = 'Front_Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -0.75,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.35,
            SlavedToBody = true,
            SlavedToBodyArcRange = 155,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret_Muzzle',
            TurretBonePitch = 'Front_Turret_Barrel',
            TurretBoneYaw = 'Front_Turret',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 20,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 160,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0103_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 5,
            DamageType = 'Normal',
            DisplayName = 'Linked Railgun',
            EffectiveRadius = 0,
            FireTargetLayerCapsTable = {
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 1,
            Label = 'AAGun',
            MaxRadius = 48,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Back_Turret_Muzzle01',
                    },
                    RackBone = 'Back_Turret_Barrel01',
                },
                {
                    MuzzleBones = {
                        'Back_Turret_Muzzle02',
                    },
                    RackBone = 'Back_Turret_Barrel02',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0.25,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Back_Turret_Muzzle01',
            TurretBonePitch = 'Back_Turret_Barrel01',
            TurretBoneYaw = 'Back_Turret',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 40,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
#############################################################################
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0103_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 5,
            DamageType = 'Normal',
            DisplayName = 'Linked Railgun',
            EffectiveRadius = 0,
            FireTargetLayerCapsTable = {
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 1,
            Label = 'AAGun01',
            MaxRadius = 48,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Back_Turret_Muzzle03',
                    },
                    RackBone = 'Back_Turret_Barrel03',
                },
                {
                    MuzzleBones = {
                        'Back_Turret_Muzzle04',
                    },
                    RackBone = 'Back_Turret_Barrel04',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = -0.25,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Back_Turret_Muzzle03',
            TurretBonePitch = 'Back_Turret_Barrel03',
            TurretBoneYaw = 'Back_Turret01',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 40,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UES',
                    Cue = 'UES_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0103_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 140,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            Label = 'MainGun01',
            MaxRadius = 28,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TDFGauss01/TDFGauss01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret_Muzzle01',
                    },
                    RackBone = 'Front_Turret_Barrel01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -0.75,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.50,
            SlavedToBody = true,
            SlavedToBodyArcRange = 155,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret_Muzzle01',
            TurretBonePitch = 'Front_Turret_Barrel01',
            TurretBoneYaw = 'Front_Turret01',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 20,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 160,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UESWeapon',
                    Cue = 'UES0103_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 140,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Gauss Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            Label = 'MainGun02',
            MaxRadius = 28,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TDFGauss01/TDFGauss01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Turret_Muzzle02',
                    },
                    RackBone = 'Front_Turret_Barrel02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -0.75,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.50,
            SlavedToBody = true,
            SlavedToBodyArcRange = 155,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Front_Turret_Muzzle02',
            TurretBonePitch = 'Front_Turret_Barrel02',
            TurretBoneYaw = 'Front_Turret02',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 20,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 160,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
#############################################################################
    },
}
