UnitBlueprint {
	Merge=true,
	BlueprintId="uea0103",  
   
   Air = {
        AutoLandTime = 1,
        BankFactor = 3,
        BankForward = false,
        BreakOffDistance = 30,
        BreakOffIfNearNewTarget = true,
        BreakOffTrigger = 20,
        CanFly = true,
        CombatTurnSpeed = 0.7,
        EngageDistance = 50,
        KLift = 3,
        KLiftDamping = 2.5,
        KMove = 1,
        KMoveDamping = 2,
        KRoll = 2,
        KRollDamping = 2,
        KTurn = 1,
        KTurnDamping = 1,
        LiftFactor = 7,
        MaxAirspeed = 10,
        MinAirspeed = 10,
        PredictAheadForBombDrop = 2.0,
        StartTurnDistance = 5,
        TightTurnMultiplier = 0,
        TurnSpeed = 0.7,
        Winged = true,
    },	
	
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 215,
        MaxHealth = 215,
        RegenRate = 0.05,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 2,
    },
    Display = {
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    MeshName = '/Mods/SoftLastAsdruMod/hook/units/uea0103/uea0103_LOD0.scm',
                    ShaderName = 'Unit',
                },
                {
                    AlbedoName = 'uea0103_lod1_albedo.dds',
                    LODCutoff = 400,
                    MeshName = '/Units/uea0103/uea0103_LOD1.scm',
                    ShaderName = 'Unit',
                    SpecularName = 'uea0103_lod1_specteam.dds',
                },
            },
        },
    },	
	ExpeWars_Enhancement = {  # Cet Enhancement n'a pas besoin de : icone, 
		VeterancyI = {
            Name = 'Add VeterancyI Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 1,   
            NewHealth = 150,
            NewRegenRate = 5,
            ShowBones = {
                'Upgrade01',
            },
            HideBones = {
                'Ailes01',
				'CockPitStandart',
            },
		},
		VeterancyII = {
            Name = 'Add VeterancyII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 2,  
		},
		VeterancyIII = {
            Name = 'Add VeterancyIII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 3,   
            NewHealth = 150,
            NewRegenRate = 5,
		},
		VeterancyIV = {
            Name = 'Add VeterancyIV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 4,   
            NewHealth = 150,
            NewRegenRate = 5,
            ShowBones = {
                'ReacteurUpgrade',
			},
		},
		VeterancyV = {
            Name = 'Add VeterancyV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 5,  
			BolterIIDamageMod = 4,
			NewRateOfFireII = 1,
            NewHealth = 150,
            NewRegenRate = 5,
		},
	},
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 18,
        FuelRechargeRate = 5,
        FuelUseTime = 400,
        GroundCollisionOffset = 1.6,
        MaxSpeed = 0.5,
		Upgrade03SpeedMultiplier = 1.3,
		Upgrade04SpeedMultiplier = 1.4,
        MeshExtentsX = 1.35,
        MeshExtentsY = 0.4,
        MeshExtentsZ = 1.3,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 0.8,
    SelectionSizeZ = 0.7,
    SelectionThickness = 0.54,
    SizeSphere = 1.6,
    SizeX = 1.2,
    SizeY = 0.3,
    SizeZ = 1,
    StrategicIconName = 'icon_bomber1_directfire',
    StrategicIconSortPriority = 75,
    Transport = {
        AirClass = true,
        TransportClass = 2,
    },
    Veteran = {
        Level1 = 1,
        Level2 = 2,
        Level3 = 3,
        Level4 = 5,
        Level5 = 12,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UEAWeapon',
                    Cue = 'UEA0103_Carpet_Bomb',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            BombDropThreshold = 2,
            CollideFriendly = false,
            Damage = 4,
            DamageFriendly = true,
            DamageRadius = 2.5,
            DamageType = 'Normal',
            DisplayName = 'Napalm Carpet Bomb',
            DoTPulses = 15,
            DoTTime = 1.5,
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 3,
            FiringTolerance = 2,
            Label = 'Bomb',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 5,
            MuzzleVelocity = 0,
            NeedToComputeBombDrop = true,
            ProjectileId = '/projectiles/TIFNapalmCarpetBomb01/TIFNapalmCarpetBomb01_proj.bp',
            ProjectilesPerOnFire = 5,
            RackBones = {
                {
                    MuzzleBones = {
                        'Projectile',
                    },
                    RackBone = 'Projectile',
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.5,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 20,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 60,
            Turreted = false,
            WeaponCategory = 'Bomb',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Damage = 100,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
