UnitBlueprint {
	Merge=true,
	BlueprintId="uaa0102",  
   
	Defense = {
        AirThreatLevel = 0.33,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 285,
        MaxHealth = 285,
        RegenRate = 0.05,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },	
    Display = {
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    MeshName = '/Mods/SoftLastAsdruMod/hook/units/uaa0102/uaa0102_LOD0.scm',
                    ShaderName = 'Aeon',
                },
                {
                    AlbedoName = 'uaa0102_lod1_albedo.dds',
                    LODCutoff = 400,
                    MeshName = '/Units/uaa0102/uaa0102_LOD1.scm',
                    ShaderName = 'Aeon',
                    SpecularName = 'uaa0102_lod1_specteam.dds',
                },
            },
        },
    },
	ExpeWars_Enhancement = {  # Cet Enhancement n'a pas besoin de : icone, 
		VeterancyI = {
            Name = 'Add VeterancyI Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 1,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI            
            NewHealth = 150,
            NewRegenRate = 5,
            ShowBones = {
               'Object02',
            },
		},
		VeterancyII = {
            Name = 'Add VeterancyII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 2,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            NewRateOfFire = 1.6,
		},
		VeterancyIII = {
            Name = 'Add VeterancyIII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 3,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
		},
		VeterancyIV = {
            Name = 'Add VeterancyIV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 4,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff
            NewHealth = 150,
            NewRegenRate = 5,
		},
		VeterancyV = {
            Name = 'Add VeterancyV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 5,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff
			BolterIIDamageMod = 4,
			NewRateOfFireII = 1.8,
            NewHealth = 150,
            NewRegenRate = 5,
		},
	},
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 18,
        FuelRechargeRate = 5,
        FuelUseTime = 300,
        GroundCollisionOffset = 1.6,
        MaxSpeed = 0.5,
		Upgrade03SpeedMultiplier = 1.45,
        MeshExtentsX = 1.25,
        MeshExtentsY = 0.25,
        MeshExtentsZ = 0.8,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 0.4,
    SelectionSizeZ = 0.75,
    SelectionThickness = 0.48,
    SizeSphere = 1.6,
    SizeX = 0.8,
    SizeY = 0.2,
    SizeZ = 1,
    StrategicIconName = 'icon_fighter1_antiair',
    StrategicIconSortPriority = 75,
    Transport = {
        AirClass = true,
        TransportClass = 1,
    },
    Veteran = {
        Level1 = 1,
        Level2 = 2,
        Level3 = 3,
        Level4 = 5,
        Level5 = 12,
    },
    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0102_Pulse_Battery_01',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 8,
            DamageType = 'Normal',
            DisplayName = 'Sonic Pulse Battery',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0,
            Label = 'SonicPulseBattery1',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 120,
            NeedPrep = true,
            ProjectileId = '/projectiles/AAASonicPulse02/AAASonicPulse02_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_Right',
                    },
                    RackBone = 'Turret_Muzzle_Right',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            SlavedToBody = true,
            SlavedToBodyArcRange = 50,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'Turret_Muzzle_Right',
            TurretBonePitch = 'Turret_Muzzle_Right',
            TurretBoneYaw = 'Turret_Muzzle_Right',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 55,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 55,
            TurretYawSpeed = 360,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Anti Air',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0102_Pulse_Battery_01',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 8,
            DamageType = 'Normal',
            DisplayName = 'Sonic Pulse Battery',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0,
            Label = 'SonicPulseBattery2',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 120,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/AAASonicPulse02/AAASonicPulse02_proj.bp',
            ProjectileLifetime = 0.3,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_Left',
                    },
                    RackBone = 'Turret_Muzzle_Left',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            SlavedToBody = true,
            SlavedToBodyArcRange = 50,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'Turret_Muzzle_Left',
            TurretBonePitch = 'Turret_Muzzle_Left',
            TurretBoneYaw = 'Turret_Muzzle_Left',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 55,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 55,
            TurretYawSpeed = 360,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Anti Air',
        },
        {
            Damage = 25,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
