UnitBlueprint {
	Merge=true,
	BlueprintId="uel0103",   
	
    Buffs = {
        Regen = {
            Level1 = 1,
            Level2 = 2,
            Level3 = 3,
            Level4 = 4,
            Level5 = 5,
        },
    },
    Display = {
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    MeshName = '/Mods/SoftLastAsdruMod/hook/units/uel0103/uel0103_LOD0.scm',
                    ShaderName = 'Unit',
                },
                {
                    AlbedoName = 'uel0103_lod1_albedo.dds',
                    LODCutoff = 400,
                    MeshName = '/Units/uel0103/uel0103_LOD1.scm',
                    ShaderName = 'Unit',
                    SpecularName = 'uel0103_lod1_specteam.dds',
                },
            },
        },
	},
    BuildIconSortPriority = 60,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER1FACTORY',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'UEF',
        'MOBILE',
        'LAND',
        'TECH1',
        'INDIRECTFIRE',
        'ARTILLERY',
        'INTELLIGENCE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYINDIRECTFIRE',
    },
	ExpeWars_Enhancement = {  # Cet Enhancement n'a pas besoin de : icone, 
		VeterancyI = {
            Name = 'Add VeterancyI Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 1,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI            
			NewMaxRadius = 40,
            ShowBones = {
                'Turret_Barrel02',
				'Turret_Barrel_Recoil02',
            },
            HideBones = {
				'Turret_Barrel',
				'Turret_Barrel_Recoil',
			},
		},
		VeterancyII = {
            Name = 'Add VeterancyII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 2,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            NewRateOfFire = 0.3,
		},
		VeterancyIII = {
            Name = 'Add VeterancyIII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 3,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            BolterDamageMod = 30,
		},
		VeterancyIV = {
            Name = 'Add VeterancyIV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 4,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff
			NewMaxRadius = 40,
            ShowBones = {
                'Turret_Barrel01',
                'Turret_Barrel_Recoil01',
            },
            HideBones = {
               'Turret_Barrel02',
               'Turret_Barrel_Recoil02',
            },
		},
		VeterancyV = {
            Name = 'Add VeterancyV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 5,  -- MODIF de MANIMAL: AJOUT de cette nouvelle valeur pour Vet Buff  VeteI
            BolterIIDamageMod = 40,
			NewRateOfFire = 0.2,
			NewMaxRadius = 45,
		},
	},
    Veteran = {
        Level1 = 1,
        Level2 = 2,
        Level3 = 3,
        Level4 = 5,
        Level5 = 12,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0103_Mortar',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_HighArc',
            CameraLifetime = 5,
            CameraVisionRadius = 5,
            CollideFriendly = false,
            Damage = 120,
            DamageFriendly = false,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Fragmentation Artillery',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.5,
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 30,
            MinRadius = 5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 14,
            MuzzleVelocityReduceDistance = 28,
            ProjectileId = '/projectiles/TIFFragmentationSensorShell01/TIFFragmentationSensorShell01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackRecoilDistance = -3,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Turret_Muzzle',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 90,
            TurretPitchSpeed = 70,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 70,
            Turreted = true,
            WeaponCategory = 'Artillery',
        },
	###UPGRADE VETE I###
        {
            AboveWaterTargetsOnly = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0103_Mortar',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_HighArc',
            CameraLifetime = 5,
            CameraVisionRadius = 5,
            CollideFriendly = false,
            Damage = 120,
            DamageFriendly = false,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Fragmentation Artillery',
			--EnabledByEnhancement = 'VeterancyI',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.5,
            FiringTolerance = 2,
            Label = 'Main01GunUpgrade01',
            MaxRadius = 30,
            MinRadius = 5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 14,
            MuzzleVelocityReduceDistance = 28,
            ProjectileId = '/projectiles/TIFFragmentationSensorShell01/TIFFragmentationSensorShell01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle03',
                    },
                    RackBone = 'Turret_Barrel02',
                },
            },
            RackRecoilDistance = -3,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Turret_Muzzle03',
            TurretBonePitch = 'Turret_Barrel02',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 90,
            TurretPitchSpeed = 70,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 70,
            Turreted = true,
            WeaponCategory = 'Artillery',
        },
	###UPGRADE VETE II###
        {
            AboveWaterTargetsOnly = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0103_Mortar',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_HighArc',
            CameraLifetime = 5,
            CameraVisionRadius = 5,
            CollideFriendly = false,
            Damage = 120,
            DamageFriendly = false,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Fragmentation Artillery',
			--EnabledByEnhancement = 'VeterancyII',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.5,
            FiringTolerance = 2,
            Label = 'Main01GunUpgrade02',
            MaxRadius = 30,
            MinRadius = 5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 14,
            MuzzleVelocityReduceDistance = 28,
            ProjectileId = '/projectiles/TIFFragmentationSensorShell01/TIFFragmentationSensorShell01_proj.bp',
			ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle01',
						'Turret_Muzzle02',
                    },
                    RackBone = 'Turret_Barrel01',
                },		
            },
            RackRecoilDistance = -3,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Turret_Barrel01',
            TurretBonePitch = 'Turret_Barrel01',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 90,
            TurretPitchSpeed = 70,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 70,
            Turreted = true,
            WeaponCategory = 'Artillery',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}

