UnitBlueprint {

	Merge = true,
    BlueprintId="uaa0102",

    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0102_Pulse_Battery_01',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 8,
            DamageType = 'Normal',
            DisplayName = 'Sonic Pulse Battery',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0,
            Label = 'SonicPulseBattery1',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 120,
            NeedPrep = true,
            ProjectileId = '/projectiles/AAASonicPulse02/AAASonicPulse02_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_Right',
                    },
                    RackBone = 'Turret_Muzzle_Right',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            SlavedToBody = true,
            SlavedToBodyArcRange = 50,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'Turret_Muzzle_Right',
            TurretBonePitch = 'Turret_Muzzle_Right',
            TurretBoneYaw = 'Turret_Muzzle_Right',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 55,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 55,
            TurretYawSpeed = 360,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Anti Air',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0102_Pulse_Battery_01',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 8,
            DamageType = 'Normal',
            DisplayName = 'Sonic Pulse Battery',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0,
            Label = 'SonicPulseBattery2',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 120,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/AAASonicPulse02/AAASonicPulse02_proj.bp',
            ProjectileLifetime = 0.3,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_Left',
                    },
                    RackBone = 'Turret_Muzzle_Left',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            SlavedToBody = true,
            SlavedToBodyArcRange = 50,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL,ORBITAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'Turret_Muzzle_Left',
            TurretBonePitch = 'Turret_Muzzle_Left',
            TurretBoneYaw = 'Turret_Muzzle_Left',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 55,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 55,
            TurretYawSpeed = 360,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Anti Air',
        },
        {
            Damage = 25,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
