UnitBlueprint {
	
	Merge = true,
    BlueprintId="uab204",

    Weapon = {
        {
            AlwaysRecheckTarget = true,
            Audio = {
                ChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2204_AA_Fizz',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Open = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2204_Activate',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 150,
            DamageFriendly = false,
            DamageRadius = 4,
            DamageType = 'Normal',
            DetonatesAtTargetHeight = true,
            DisplayName = 'Fizz Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 2.5,
            FiringTolerance = 2,
            Label = 'AAFizz',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 20,
            ProjectileId = '/projectiles/AAAFizz01/AAAFizz01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'WepFocus',
                    },
                    RackBone = 'WepFocus',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0.1,
            RackSalvoFiresAfterCharge = true,
            RackSalvoReloadTime = 0.1,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, ORBITAL',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'WepFocus',
            TurretBonePitch = 'Barrel_Right',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 35,
            TurretPitchRange = 40,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
