ProjectileBlueprint {
    Audio = {
        EnterWater = Sound {
            Bank = 'URAWeapon',
            Cue = 'URA0204_Torpedo_Water',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Impact = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_UEF',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_UEF',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'UEF',
        'PROJECTILE',
        'ANTINAVY',
        'TORPEDO',
        'NOSPLASHDAMAGE',
    },
    Display = {
        CameraFollowTimeout = 2,
        CameraFollowsProjectile = true,
        Mesh = {
            LODs = {
                {
                    ShaderName = 'TMeshAlpha',
                },
            },
        },
        MeshBlueprint = '/meshes/projectiles/missile_cruise01_mesh.bp',
        StrategicIconSize = 1,
        UniformScale = 0.45,
    },
    General = {
        Category = 'Anti Navy',
        Faction = 'UEF',
        Weapon = 'Angler Torpedo',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
		Acceleration = 5,
        DestroyOnWater = true,
		DestroyBelowHeight = 10,
		InitialSpeed = 5,
        LifeTime = 50,
        MaxSpeed = 5,
        RotationalVelocity = 0,
        RotationalVelocityRange = 0,
        TrackTarget = true,
		--TrackTargetGround = true,
        TurnRate = 90,
        UseGravity = true,
        VelocityAlign = true,
    },
}
