UnitBlueprint {
    Audio = {
        DeathExplosion = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ShieldOff = Sound {
            Bank = 'UAB',
            Cue = 'UAB4202_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ShieldOn = Sound {
            Bank = 'UAB',
            Cue = 'UAB4202_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Structure',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    BuildIconSortPriority = 160,
    Categories = {
        'AEON',
    },
    Defense = {
        ArmorType = 'Normal',
        Health = 1,
        MaxHealth = 1,
    },
    Description = 'Shocker',
    Display = {
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 215,
                },
            },
        },
        PlaceholderMeshName = 'UXL0002',
        SpawnRandomRotation = true,
        UniformScale = 0.01,
    },
    Economy = {
        BuildCostEnergy = 100000,
        BuildCostMass = 100000,
    },
    Footprint = {
        SizeX = 1,
        SizeZ = 1,
    },
    General = {
        Category = 'Defense',
        Classification = 'RULEUC_CounterMeasure',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_ShieldToggle = false,
            RULEUCC_Stop = false,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        TechLevel = 'RULEUTL_Advanced',
        UnitName = 'Popper Shield',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 5,
    },
    Interface = {
        HelpText = 'Shoecker',
    },
    LifeBarHeight = 0,
    LifeBarOffset = 0,
    LifeBarSize = 0,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = false,
        MaxSteerForce = 0,
        MeshExtentsX = 0,
        MeshExtentsY = 0,
        MeshExtentsZ = 0,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = 0,
        SkirtOffsetZ = 0,
        SkirtSizeX = 0,
        SkirtSizeZ = 0,
        TurnRate = 0,
    },
    SelectionSizeX = 0,
    SelectionSizeZ = 0,
    SelectionThickness = 0,
    SizeX = 0,
    SizeY = 0,
    SizeZ = 0,
    StrategicIconName = 'icon_structure2_shield',
    StrategicIconSortPriority = 200,
    Weapon = {
        {
            Damage = 1,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DummyWeapon = true,
            Label = 'DeathWeapon',
        },
    },
}
