UnitBlueprint {
    AI = {
        InitialAutoMode = true,
    },
    Audio = {
        DoneBeingBuilt = Sound {
            Bank = 'URB',
            Cue = 'URB2108_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Gun',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 5,
            Level2 = 10,
            Level3 = 15,
            Level4 = 20,
            Level5 = 30,
        },
    },
    BuildIconSortPriority = 111,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER1ENGINEER',
        'BUILTBYTIER2ENGINEER',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYCOMMANDER',
        'CYBRAN',
        'STRUCTURE',
        'STRATEGIC',
        'TECH1',
        'INDIRECTFIRE',
        'TACTICALMISSILEPLATFORM',
        'DRAGBUILD',
        'SILO',
        'SIZE4',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYINDIRECTFIRE',
        'SORTSTRATEGIC',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 9,
        Health = 1000,
        MaxHealth = 1000,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC urb2108_desc>Tactical Missile Launcher',
    Display = {
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 100,
                    ShaderName = 'Insect',
                },
                {
                    AlbedoName = 'urb2108_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Insect',
                    SpecularName = 'urb2108_lod1_specteam.dds',
                },
            },
        },
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_cybran_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 6.4,
                Normal = 'Tarmacs/Tar6x_cybran_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 6.4,
            },
        },
        UniformScale = 0.025,
        olderMeshName = 'UXB0026',
    },
    Economy = {
        BuildCostEnergy = 4000,
        BuildCostMass = 200,
        BuildTime = 300,
        RebuildBonusIds = {
            'urb1318',
        },
    },
    Footprint = {
        SizeX = 1,
        SizeZ = 1,
    },
    General = {
        Category = 'Strategic',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Basic',
        UnitName = '<LOC urb1318_name>TML-1',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 33,
    },
    Interface = {
        HelpText = '<LOC urb1318_help>Tactical Missile Launcher',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.5,
    LifeBarSize = 1.1,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -0.5,
        SkirtOffsetZ = -0.5,
        SkirtSizeX = 2,
        SkirtSizeZ = 2,
        TurnRate = 0,
    },
    SelectionSizeX = 0.75,
    SelectionSizeZ = 0.75,
    SelectionThickness = 0.5,
    SizeX = .7,
    SizeY = .6,
    SizeZ = .7,
    SplitDamage = {
        DamageAmount = 10,
        DamageRadius = 4,
    },
    StrategicIconName = 'icon_structure1_missile',
    StrategicIconSortPriority = 180,
    Veteran = {
        Level1 = 9,
        Level2 = 18,
        Level3 = 27,
        Level4 = 36,
        Level5 = 45,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2108_Missile_Cruise',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            CountedProjectile = false,
            Damage = 20,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Loa Tactical Missile',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Sub = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 9,
            FiringTolerance = 5,
            Label = 'CruiseMissile',
            LeadTarget = true,
            ManualFire = false,
            MaxRadius = 45,
            MinRadius = 8,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 90,
            ProjectileId = '/projectiles/CIFMissileTactical03/CIFMissileTactical03_proj.bp',
            ProjectileLifetime = 40,
            RackBones = {
                {
                    MuzzleBones = {
                        'Projectile01',
                    },
                    RackBone = 'Projectile01',
                },
                {
                    MuzzleBones = {
                        'Projectile02',
                    },
                    RackBone = 'Projectile02',
                },
                {
                    MuzzleBones = {
                        'Projectile03',
                    },
                    RackBone = 'Projectile03',
                },
                {
                    MuzzleBones = {
                        'Projectile04',
                    },
                    RackBone = 'Projectile04',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 3,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = .085,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = true,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
