UnitBlueprint {
    AI = {
        TargetBones = {
            'Front_Turret',
            'Back_Turret',
        },
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'URS',
            Cue = 'URS0103_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'URSDestroy',
            Cue = 'URS0103_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URS',
            Cue = 'URS0103_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URS',
            Cue = 'URS0103_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Naval',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 1,
            Level2 = 2,
            Level3 = 3,
            Level4 = 4,
            Level5 = 5,
        },
    },
    BuildIconSortPriority = 40,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER1FACTORY',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'CYBRAN',
        'MOBILE',
        'NAVAL',
        'TECH1',
        'ANTIAIR',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'FRIGATE',
        'OVERLAYDIRECTFIRE',
        'OVERLAYANTIAIR',
        'OVERLAYRADAR',
        'OVERLAYSONAR',
    },
    CollisionOffsetY = -0.375,
    Defense = {
        AirThreatLevel = 5,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 2100,
        MaxHealth = 2100,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 9,
    },
    Description = '<LOC qrs0103_desc>Flak Boat',
    Display = {
        Abilities = {
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_radar>Radar',
            '<LOC ability_sonar>Sonar',
        },
        AnimationDeath = {
            {
                Animation = '/units/urs0103/urs0103_asink.sca',
                AnimationRateMax = 1.2,
                AnimationRateMin = 0.8,
                Weight = 100,
            },
            {
                Animation = '/units/urs0103/urs0103_asink02.sca',
                AnimationRateMax = 1.2,
                AnimationRateMin = 0.8,
                Weight = 100,
            },
            {
                Animation = '/units/urs0103/urs0103_asink03.sca',
                AnimationRateMax = 1.2,
                AnimationRateMin = 0.8,
                Weight = 100,
            },
        },
        IdleEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'URS0103',
                        },
                        Type = 'SeaIdle01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 140,
                    ShaderName = 'Insect',
                },
                {
                    AlbedoName = 'urs0103_lod1_albedo.dds',
                    LODCutoff = 250,
                    ShaderName = 'Insect',
                    SpecularName = 'urs0103_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Back_Wake',
                            'Front_Left_Wake',
                            'Front_Right_Wake',
                        },
                        Scale = 0.3,
                        Type = 'BackWake',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXS0003',
        SpawnRandomRotation = true,
        UniformScale = 0.07,
    },
    Economy = {
        BuildCostEnergy = 4000,
        BuildCostMass = 400,
        BuildTime = 1350,
    },
    Footprint = {
        SizeX = 2,
        SizeZ = 6,
    },
    General = {
        Category = 'Ship',
        Classification = 'RULEUC_MilitaryShip',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'sea',
        TechLevel = 'RULEUTL_Basic',
        UnitName = '<LOC qrs0103_name>Flakmaster',
        UnitWeight = 1,
    },
    Intel = {
        RadarRadius = 80,
        SonarRadius = 82,
        VisionRadius = 32,
        WaterVisionRadius = 16,
    },
    Interface = {
        HelpText = '<LOC qrs0103_help>Flak Boat',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 1.8,
    LifeBarSize = 1.25,
    Physics = {
        BackUpDistance = 5,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        CatchUpAcc = 10,
        DragCoefficient = 0.2,
        MaxAcceleration = 6,
        MaxBrake = 6,
        MaxSpeed = 6,
        MaxSpeedReverse = 6,
        MaxSteerForce = 5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Water',
        TurnRadius = 10,
        TurnRate = 60,
    },
    SelectionSizeX = 0.65,
    SelectionSizeZ = 3,
    SelectionThickness = 0.23,
    SizeX = 0.6,
    SizeY = 1.1,
    SizeZ = 4.3,
    StrategicIconName = 'icon_ship1_antiair',
    StrategicIconSortPriority = 165,
    Veteran = {
        Level1 = 8,
        Level2 = 16,
        Level3 = 24,
        Level4 = 32,
        Level5 = 40,
    },
    Weapon = {
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URSWeapon',
                    Cue = 'URS0103_Cannon_Electron',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 38,
            DamageType = 'Normal',
            DetonatesAtTargetHeight = true,
            DisplayName = 'Electron Flak',
            FireTargetLayerCapsTable = {
                Water = 'Air',
            },
            FiringRandomness = 2.5,
            FiringTolerance = 2,
            Label = 'AAGun',
            LeadTarget = true,
            MaxRadius = 44,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 20,
            ProjectileId = '/projectiles/CAABurstCloud01/CAABurstCloud01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Back_Turret_Muzzle01',
                        'Back_Turret_Muzzle02',
                    },
                    RackBone = 'Back_Turret_Barrel',
                },
                {
                    MuzzleBones = {
                        'Back_Turret_Muzzle03',
                        'Back_Turret_Muzzle04',
                    },
                    RackBone = 'Back_Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -0.1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Back_Turret_Barrel',
            TurretBonePitch = 'Back_Turret_Barrel',
            TurretBoneYaw = 'Back_Turret_AA',
            TurretDualManipulators = false,
            TurretPitch = 35,
            TurretPitchRange = 40,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
    },
}
