ProjectileBlueprint {
    Categories = {
        'UEF',
        'PROJECTILE',
        'INDIRECTFIRE',
    },
    Display = {
        CameraFollowsProjectile = true,
        ImpactEffects = {
            Type = 'Medium02',
        },
        MeshBlueprint = '/projectiles/TIFMortar01/TIFMortar01_mesh.bp',
        StrategicIconSize = 1,
        UniformScale = 0.05,
    },
    General = {
        Category = 'Artillery',
        EntityCategory = {
            'UEF',
            'PROJECTILE',
            'INDIRECTFIRE',
        },
        Faction = 'UEF',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        DestroyOnWater = true,
        InitialSpeed = 34,
        InitialSpeedReduceDistance = 200,
        LeadTarget = false,
        VelocityAlign = true,
    },
}
