#cybran bombers
UnitBlueprint {
	Merge = true,
	BlueprintId="ura0103",# Bomber t1
    Air = {
        PredictAheadForBombDrop = 3,
    },
}


UnitBlueprint {
	Merge = true,
	BlueprintId="uea0103",# Bomber t1
    Air = {
        PredictAheadForBombDrop = 3,
    },

}
UnitBlueprint {
	Merge = true,
	BlueprintId="dea0202",
    Air = {
        PredictAheadForBombDrop = 3,# Bomber t2
    },

}
UnitBlueprint {
	Merge = true,
	BlueprintId="uea0304",# Bomber t3
    Air = {
        PredictAheadForBombDrop = 2,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="uaa0103",# Bomber t1
    Air = {
        PredictAheadForBombDrop = 3,
    },
}

UnitBlueprint {
	Merge = true,
	BlueprintId="xsa0103",# Bomber t1
    Air = {
        PredictAheadForBombDrop = 3,
    },
}

UnitBlueprint {
	Merge = true,
	BlueprintId="xsa0202",# Bomber t2
    Air = {
        PredictAheadForBombDrop = 3,
    },

}

#Cybran Structures
UnitBlueprint {
	Merge = true,
	BlueprintId="urb2301",#t2PD

    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
     },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="uab2301",
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
     },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="ual0201",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="ual0101",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="xal0203",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="ual0205",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="dal0310",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="uel0203",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="xsl0203",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="xsl0205",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="xsl0105",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="xsl0309",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="xsl0208",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="ual0105",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="ual0309",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
UnitBlueprint {
	Merge = true,
	BlueprintId="ual0208",
    Physics = {
        WobbleFactor = 0.02,
        WobbleSpeed = 0.01,
    },
}
