UnitBlueprint {
    Merge = true,
    BlueprintId="xsa0104",
    Defense = {
        AirThreatLevel = 1.5,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 3250,
        MaxHealth = 3250,
        RegenRate = 5,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 8,
    },
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 9,
        FuelRechargeRate = 70,
        FuelUseTime = 1500,
        MaxSpeed = 0.5,
        MeshExtentsX = 2.5,
        MeshExtentsY = 0.5,
        MeshExtentsZ = 6,
        MotionType = 'RULEUMT_Air',
    },
}
