UnitBlueprint {
    Merge = true,
    BlueprintId="uea0304",
    Air = {
        AutoLandTime = 1,
        BankFactor = 2.5,
        BankForward = false,
        BombDropThreshold = 20,
        BreakOffDistance = 40,
        BreakOffTrigger = 28,
        CanFly = true,
        CombatTurnSpeed = 0.55,
        EngageDistance = 50,
        KLift = 1,
        KLiftDamping = 1,
        KMove = 1,
        KMoveDamping = 2,
        KRoll = 2,
        KRollDamping = 2,
        KTurn = 1,
        KTurnDamping = 1,
        LiftFactor = 3,
        MaxAirspeed = 15,
        MinAirspeed = 12,
        StartTurnDistance = 5,
        TightTurnMultiplier = 0,
        TurnSpeed = 0.6,
        Winged = true,
    },
    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UEAWeapon',
                    Cue = 'UEA0304_Nuke_Bomb',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 5,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 5,
                },
            },
            CollideFriendly = false,
            Damage = 15,
            DamageFriendly = true,
            DamageRadius = 2.5,
            DoTPulses = 15,
            DoTTime = 5,
            DamageType = 'Explosive',
            DisplayName = 'Small Yield Nuclear Bomb',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringRandomness = 3,
            FiringTolerance = 2,
            Label = 'Bomb',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 0,
            ProjectileId = '/mods/Hawksunits/projectiles/HawkNapalmCarpetBomb01/HawkNapalmCarpetBomb01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Projectile02',
                    },
                    RackBone = 'Projectile02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.1,
            TargetCheckInterval = 2.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'TECH4',
                'TECH3 STRUCTURE',
                'TECH2 STRUCTURE',
                'TECH1 STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 15,
            TurretDualManipulators = false,
            TurretPitchRange = 20,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 20,
            TurretYawSpeed = 60,
            Turreted = false,
            WeaponCategory = 'Bomb',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UEAWeapon',
                    Cue = 'UEA0304_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 12,
            DamageType = 'Normal',
            DisplayName = 'Linked Railgun',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 0,
            Label = 'LinkedRailGun',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
            ProjectileLifetime = 1.3,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle01',
                        'Turret_Muzzle02',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 4,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 62,
            TurretBoneMuzzle = 'Turret_Muzzle01',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 40,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            Damage = 500,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Explosive',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
}
