UnitBlueprint {
    AI = {
        RefuelingMultiplier = 50,
    },
    Air = {
        BankFactor = 0,
        BankForward = false,
        CanFly = true,
        HoverOverAttack = true,
        KLift = 1,
        KLiftDamping = 10,
        KMove = 1,
        KMoveDamping = 10,
        KTurn = 1,
        KTurnDamping = 10,
        LiftFactor = 10,
        MaxAirspeed = 10,
        MaxEngineThrust = 100,
        MaxEngineTorque = 10,
        StartTurnDistance = 5,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'UAA',
            Cue = 'UAA0310_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UAADestroy',
            Cue = 'UAA_Destroy_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UAADestroy',
            Cue = 'UAA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAA',
            Cue = 'UAA0310_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        TakeOff = Sound {
            Bank = 'UAA',
            Cue = 'UAA0310_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'UAA',
            Cue = 'UAA0310_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 250,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 250,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 250,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 250,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 5,
        },
    },
    BuildIconSortPriority = 80,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'AEON',
        'MOBILE',
        'AIR',
        'HIGHALTAIR',
        'TECH3',
        'GROUNDATTACK',
        'VISIBLETORECON',
        'RECLAIMABLE',
    },
    CollisionOffsetY = -0.2,
    Defense = {
        ArmorType = 'Heavy',
        Health = 1500,
        MaxHealth = 1500,
        RegenRate = 0,
    },
    Description = '<LOC LTA3001_desc>Flying Assualt Platform',
    Display = {
        Abilities = {
            '<LOC ability_depthcharge>Depth Charge',
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_ASM>Air to Surface Missiles',
        },
        AnimationOpen = '/units/UAA0310/UAA0310_aopen.sca',
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 500,
                    Scrolling = true,
                    SecondaryName = '/mods/mini-experimentals/units/LTA3001/LTA3001_Secondary.dds',
                    ShaderName = 'AeonCZAR',
                },
                {
                    AlbedoName = 'LTA3001_lod1_albedo.dds',
                    LODCutoff = 1500,
                    ShaderName = 'Aeon',
                    SpecularName = 'LTA3001_lod1_specteam.dds',
                },
            },
        },
        PlaceholderMeshName = 'UXB0000',
        SpawnRandomRotation = true,
        UniformScale = 0.007,
    },
    Economy = {
        BuildCostEnergy = 107500,
        BuildCostMass = 6450,
        BuildTime = 12900,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Pause = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        TechLevel = 'RULEUTL_Secret',
        UnitName = '<LOC LTA3001_name>Apostle',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 70,
    },
    Interface = {
        HelpText = '<LOC LTA3001_help>Flying Assualt Platform',
    },
    LifeBarHeight = 0.15,
    LifeBarOffset = 2,
    LifeBarSize = 5,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 12,
        FuelRechargeRate = 150,
        FuelUseTime = 30000,
        MaxAcceleration = 10,
        MaxSpeed = 10,
        MaxSteerForce = 100,
        MeshExtentsX = 3,
        MeshExtentsY = 1,
        MeshExtentsZ = 3,
        MinSpeedPercent = 0.85,
        MotionType = 'RULEUMT_Air',
        TurnRadius = 100,
        TurnRate = 100,
    },
    SelectionSizeX = 2.5,
    SelectionSizeZ = 2.5,
    SelectionThickness = 0.2,
    SizeX = 3,
    SizeY = 0.5,
    SizeZ = 3,
    StrategicIconName = 'icon_gunship3_directfire',
    StrategicIconSortPriority = 55,
    Transport = {
        AirClass = true,
	TransportClass = 3,
    },
    Veteran = {
        Level1 = 25,
        Level2 = 50,
        Level3 = 75,
        Level4 = 100,
        Level5 = 150,
    },
    Weapon = {
        {
            Audio = {
                BeamLoop = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_Quantum_Beam_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStart = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_Quantum_Beam_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStop = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_Quantum_Beam_Stop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.2,
            BeamLifetime = 0,
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 50,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 100,
                },
            },
            CollideFriendly = false,
            Damage = 150,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Quantum Beam Generator',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 0,
            Label = 'QuantumBeamGeneratorWeapon',
            MaxRadius = 30,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Center_Muzzle',
                    },
                    RackBone = 'Center_Muzzle',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.2,
            TargetCheckInterval = 2.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'MOBILE',
                'STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Experimental',
            WeaponRepackTimeout = 10,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 4,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 4,
                },
            },
            CollideFriendly = false,
            Damage = 25,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 10,
            HeadingArcCenter = 230,
            HeadingArcRange = 120,
            Label = 'SonicPulseBattery1',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/mini-experimentals/projectiles/HawkeyeAirGroundMissile/HawkeyeAirGroundMissile_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Turret01_Muzzle',
                    },
                    RackBone = 'Left_Turret01_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
            TrackingRadius = 84,
            TurretBoneMuzzle = 'Left_Turret01_Muzzle',
            TurretBonePitch = 'Left_Turret01_Barrel',
            TurretBoneYaw = 'Left_Turret01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 360,
            Turreted = false,
            WeaponCategory = 'Direct Fire',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 4,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 4,
                },
            },
            CollideFriendly = false,
            Damage = 25,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 10,
            HeadingArcCenter = 310,
            HeadingArcRange = 120,
            Label = 'SonicPulseBattery2',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/mini-experimentals/projectiles/HawkeyeAirGroundMissile/HawkeyeAirGroundMissile_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Turret03_Muzzle',
                    },
                    RackBone = 'Left_Turret03_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },          
	    TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
            TrackingRadius = 84,
            TurretBoneMuzzle = 'Left_Turret03_Muzzle',
            TurretBonePitch = 'Left_Turret03_Barrel',
            TurretBoneYaw = 'Left_Turret03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 360,
            Turreted = false,
            WeaponCategory = 'Direct Fire',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 4,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 4,
                },
            },
            CollideFriendly = false,
            Damage = 25,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 10,
            HeadingArcCenter = 130,
            HeadingArcRange = 120,
            Label = 'SonicPulseBattery3',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/mini-experimentals/projectiles/HawkeyeAirGroundMissile/HawkeyeAirGroundMissile_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Turret01_Muzzle',
                    },
                    RackBone = 'Right_Turret01_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
            TrackingRadius = 84,
            TurretBoneMuzzle = 'Right_Turret01_Muzzle',
            TurretBonePitch = 'Right_Turret01_Barrel',
            TurretBoneYaw = 'Right_Turret01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 360,
            Turreted = false,
            WeaponCategory = 'Direct Fire',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 4,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 4,
                },
            },
            CollideFriendly = false,
            Damage = 25,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 10,
            HeadingArcCenter = 50,
            HeadingArcRange = 120,
            Label = 'SonicPulseBattery4',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/mods/mini-experimentals/projectiles/HawkeyeAirGroundMissile/HawkeyeAirGroundMissile_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Turret03_Muzzle',
                    },
                    RackBone = 'Right_Turret01_Barrel03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
            TrackingRadius = 84,
            TurretBoneMuzzle = 'Right_Turret03_Muzzle',
            TurretBonePitch = 'Right_Turret01_Barrel03',
            TurretBoneYaw = 'Right_Turret03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 100,
            TurretYawSpeed = 360,
            Turreted = false,
            WeaponCategory = 'Direct Fire',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Depth_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
            },
            CollideFriendly = false,
            Damage = 25,
            DamageRadius = 1.5,
            DamageType = 'Normal',
            DisplayName = 'Harmonic Depth Charge',
            FireTargetLayerCapsTable = {
                Air = 'Seabed|Sub|Water',
                Land = 'Seabed|Sub|Water',
                Seabed = 'Seabed|Sub|Water',
                Sub = 'Seabed|Sub|Water',
                Water = 'Seabed|Sub|Water',
            },
            FiringRandomness = 1,
            FiringTolerance = 2,
            Label = 'DepthCharge01',
            MaxRadius = 20,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            ProjectileId = '/projectiles/AANDepthCharge01/AANDepthCharge01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Harmonic_Muzzle01',
                    },
                    RackBone = 'Harmonic_Muzzle01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.25,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Depth_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
            },
            CollideFriendly = false,
            Damage = 25,
            DamageRadius = 1.5,
            DamageType = 'Normal',
            DisplayName = 'Harmonic Depth Charge',
            FireTargetLayerCapsTable = {
                Air = 'Seabed|Sub|Water',
                Land = 'Seabed|Sub|Water',
                Seabed = 'Seabed|Sub|Water',
                Sub = 'Seabed|Sub|Water',
                Water = 'Seabed|Sub|Water',
            },
            FiringRandomness = 1,
            FiringTolerance = 2,
            Label = 'DepthCharge02',
            MaxRadius = 20,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            ProjectileId = '/projectiles/AANDepthCharge01/AANDepthCharge01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Harmonic_Muzzle02',
                    },
                    RackBone = 'Harmonic_Muzzle02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.25,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_AA_Fizz',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
            },
            CollideFriendly = false,
            Damage = 10,
            DamageRadius = 3,
            DamageType = 'Normal',
            DetonatesAtTargetHeight = true,
            DisplayName = 'Fizz Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 1,
            HeadingArcCenter = 270,
            HeadingArcRange = 120,
            Label = 'AAFizz01',
            MaxRadius = 26,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
            ProjectileId = '/projectiles/AAAFizz01/AAAFizz01_proj.bp',
            ProjectileLifetime = 1.5,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Turret02_Muzzle01',
                        'Left_Turret02_Muzzle02',
                    },
                    RackBone = 'Left_Turret02_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = true,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 62,
            TurretBoneMuzzle = 'Left_Turret02_WepFocus',
            TurretBonePitch = 'Left_Turret02_Barrel',
            TurretBoneYaw = 'Left_Turret02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 90,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 15,
            WeaponUnpackAnimation = '/units/UAB2204/UAB2204_Aactivate.sca',
            WeaponUnpackAnimationRate = 1,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0310_AA_Fizz',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
            },
            CollideFriendly = false,
            Damage = 10,
            DamageRadius = 3,
            DamageType = 'Normal',
            DetonatesAtTargetHeight = true,
            DisplayName = 'Fizz Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 1,
            HeadingArcCenter = 90,
            HeadingArcRange = 120,
            Label = 'AAFizz02',
            MaxRadius = 26,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
            ProjectileId = '/projectiles/AAAFizz01/AAAFizz01_proj.bp',
            ProjectileLifetime = 1.5,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Turret02_Muzzle01',
                        'Right_Turret02_Muzzle02',
                    },
                    RackBone = 'Right_Turret02_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = true,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 62,
            TurretBoneMuzzle = 'Right_Turret02_WepFocus',
            TurretBonePitch = 'Right_Turret02_Barrel',
            TurretBoneYaw = 'Right_Turret02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 90,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 15,
            WeaponUnpackAnimation = '/units/UAB2204/UAB2204_Aactivate.sca',
            WeaponUnpackAnimationRate = 1,
            WeaponUnpacks = false,
        },
        {
            Damage = 100,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
