UnitBlueprint {
    Audio = {
        AmbientMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0102_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UASDestroy',
            Cue = 'UAS0102_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0102_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0102_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Naval',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 1,
            Level2 = 2,
            Level3 = 3,
            Level4 = 4,
            Level5 = 5,
        },
    },
    BuildIconSortPriority = 155,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'AEON',
        'MOBILE',
        'NAVAL',
        'TECH3',
        'VISIBLETORECON',
        'RECLAIMABLE',
		'STRUCTURE',
    },
    CollisionOffsetY = -0.35,
    CollisionOffsetZ = 0.5,
    Defense = {
        AirThreatLevel = 1.5,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 1750,
        MaxHealth = 1750,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC bal0304_desc>Sprite Striker Navy Transport',
    Display = {
        AnimationOpen = '/Mods/ExpWars_v2_8/units/Barges/BAL0103/BAL0103_Debark.sca',
        BuildAttachBone = 'AttachPoint',
        IdleEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Object02',
                        },
                        Scale = 0.35,
                        Type = 'SeaIdle01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
					AlbedoName = '/Units/uas0102/uas0102_Albedo.dds',
					NormalsName = '/Units/uas0102/uas0102_NormalsTS.DDS',
					SpecularName = '/Units/uas0102/uas0102_SpecTeam.dds',
                    LODCutoff = 320,
                    MeshName = '/Mods/ExpWars_v2_8/units/Barges/BAL0103/bal0103_LOD0.scm',
                    ShaderName = 'Aeon',
                },
            },
        },
        MovementEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Object02',
                        },
                        Scale = 0.9,
                        Type = 'BackWake',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0009',
        SpawnRandomRotation = true,
        UniformScale = 0.15,
    },
    Economy = {
        BuildCostEnergy = 8000,
        BuildCostMass = 800,
        BuildTime = 4800,
        BuildUnit = 'xal0305',
    },
    Footprint = {
        SizeX = 1,
        SizeZ = 1,
    },
    General = {
        Category = 'Factory',
        Classification = 'RULEUC_Factory',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        ConstructionBar = true,
        FactionName = 'Aeon',
        Icon = 'sea',
        TechLevel = 'RULEUTL_Secret',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 32,
    },
    Interface = {
        HelpText = '<LOC bal0304_help>Sprite Striker Navy Transport',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.5,
    LifeBarSize = 1,
    Physics = {
        --AltMotionType = 'RULEUMT_Water',
        BackUpDistance = 15,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = true,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        CatchUpAcc = 0,
        DragCoefficient = 0,
        LandSpeedMultiplier = 0.1,
        LayerChangeOffsetHeight = 0,
        LayerTransitionDuration = 0.5,
        MaxAcceleration = 6.5,
        MaxBrake = 6.5,
        MaxSpeed = 6.5,
        MaxSpeedReverse = 6.5,
        MaxSteerForce = 1,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_AmphibiousFloating',
        TurnRadius = 15,
        TurnRate = 50,
    },
    SelectionSizeX = 0.45,
    SelectionSizeZ = 0.6,
    SelectionThickness = 0.7,
    StrategicIconName = 'icon_ship1_generic',
    StrategicIconSortPriority = 135,
    Veteran = {
        Level1 = 3,
        Level2 = 6,
        Level3 = 9,
        Level4 = 12,
        Level5 = 15,
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
