UnitBlueprint {
    AI = {

        # this AI block is only added to make the construction preview work for the unit's vision range.
        GuardScanRadius = 200,
        StagingPlatformScanRadius = 200,
    },
    Audio = {
        DeathExplosion = Sound {
            Bank = 'URLDestroy',
            Cue = 'URB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'XRB',
            Cue = 'XRB3301_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Radar',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    BuildIconSortPriority = 200,
    Categories = {
        'PRODUCTFA',
        'SELECTABLE',
        'BUILTBYT3LANDENGINEER', 
        'BUILTBYTIER3COMMANDER',
        'CYBRAN',
        'STRUCTURE',
        'INTELLIGENCE',
        'TECH3',
        'OPTICS',
        'DRAGBUILD',
        'SIZE12',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYMISC',
        'SORTINTEL',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 70,
        Health = 500,
        MaxHealth = 500,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC xrb3301_desc>Perimeter Monitoring System',
    Display = {
        AnimationPermOpen = '/units/xrb3301/xrb3301_aopen.sca',
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    AlbedoName = '/Units/xrb3301/xrb3301_Albedo.dds',
					NormalsName = '/Units/xrb3301/xrb3301_NormalsTS.DDS',
					MeshName = '/Units/xrb3301/xrb3301_LOD0.scm',
                    LODCutoff = 200,
                    ShaderName = 'Insect',
					SpecularName = '/Units/xrb3301/xrb3301_SpecTeam.dds',
                },
                {
                    AlbedoName = '/Units/xrb3301/xrb3301_lod1_Albedo.dds',
					NormalsName = '/Units/xrb3301/xrb3301_lod1_normalsTS.dds',
					MeshName = '/Units/xrb3301/xrb3301_lod1.scm',
                    LODCutoff = 300,
                    ShaderName = 'Insect',
                    SpecularName = '/Units/xrb3301/xrb3301_lod1_specteam.dds',
                },
            },
        },
        PlaceholderMeshName = 'UXB0016',
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar12x_cybran_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 12.8,
                Normal = 'Tarmacs/Tar12x_cybran_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12,
            },
        },
        UniformScale = 0.057,
    },
    Economy = {
        BuildCostEnergy = 60000,
        BuildCostMass = 4800,
        BuildTime = 800,
        MaintenanceConsumptionPerSecondEnergy = 3000,
    },
    Footprint = {
        SizeX = 5,
        SizeZ = 5,
    },
    General = {
        Category = 'Intelligence',
        Classification = 'RULEUC_CounterMeasure',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Pause = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = false,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'land',
        OrderOverrides = {
            RULEUTC_IntelToggle = {
                bitmapId = 'vision',
                helpText = 'vision_toggle',
            },
        },
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Advanced',
        ToggleCaps = {
            RULEUTC_IntelToggle = true,
        },
        UnitName = '<LOC xrb3301_name>Soothsayer',
        UnitWeight = 1,
    },
    Intel = {
        MaxVisionRadius = 200,
        MinVisionRadius = 10,
    },
    Interface = {
        HelpText = '<LOC xrb3301_help>Perimeter Monitoring System',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 2.4,
    LifeBarSize = 5.5,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -0.5,
        SkirtOffsetZ = -0.5,
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
        TurnRate = 0,
    },
    SelectionCenterOffsetZ = 0.1,
    SelectionSizeX = 3.1,
    SelectionSizeZ = 3,
    SelectionThickness = 0.35,
    SizeX = 3,
    SizeY = 7,
    SizeZ = 4.1,
    StrategicIconName = 'icon_structure3_intel',
    StrategicIconSortPriority = 200,
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
