UnitBlueprint {
    AI = {
        InitialAutoMode = true,
    },
    Audio = {
        Construct = Sound {
            Bank = 'XSB',
            Cue = 'XSB2401_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'XSB',
            Cue = 'XSB2401_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DeathExplosion = Sound {
            Bank = 'XSL_Destroy',
            Cue = 'XSB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'XSL_Destroy',
            Cue = 'XSB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'XSB',
            Cue = 'XSB2401_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'XSL_Destroy',
            Cue = 'XSB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        NuclearLaunchDetected = Sound {
            Bank = 'XGG',
            Cue = 'Computer_Computer_MissileLaunch_01351',
        },
        NukeCharge = Sound {
            Bank = 'XSB',
            Cue = 'XSB2401_Nuke_Charge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'SeraphimSelect',
            Cue = 'Seraphim_Select_gun',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 10,
            Level2 = 20,
            Level3 = 30,
            Level4 = 40,
            Level5 = 50,
        },
    },
    BuildIconSortPriority = 150,
    Categories = {
        'PRODUCTFA',
        'SELECTABLE',
        'BUILTBYT3LANDENGINEER', 
        'BUILTBYTIER3COMMANDER',
        'SERAPHIM',
        'STRUCTURE',
        'STRATEGIC',
        'EXPERIMENTAL',
        'NUKE',
        'SILO',
        'DRAGBUILD',
        'SIZE12',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'SORTSTRATEGIC',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 6627,
        Health = 12000,
        MaxHealth = 12000,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC xsb2401_desc>Experimental Missile Launcher',
    Display = {
        Abilities = {
            '<LOC ability_manuallaunch>Manual Launch',
        },
        AnimationDeath = {
            {
                Animation = '/units/xsb2401/xsb2401_ADeath.sca',
                AnimationRateMax = 1,
                AnimationRateMin = 1,
                Weight = 100,
            },
        },
        AnimationOpen = '/units/uab2305/uab2305_aopen.sca',
        AttackReticleSize = 90,
        BuildAttachBone = 'Attachpoint',
        DamageEffects = {
            {
                Bone = 0,
                OffsetX = 0.65,
                OffsetY = 0.7,
                OffsetZ = -0.4,
            },
            {
                Bone = 0,
                OffsetX = -0.65,
                OffsetY = 0.7,
                OffsetZ = -0.4,
            },
            {
                Bone = 0,
                OffsetX = 0,
                OffsetY = 0.7,
                OffsetZ = 0.7,
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    AlbedoName = '/Units/xsb2401/xsb2401_Albedo.dds',
					NormalsName = '/Units/xsb2401/xsb2401_NormalsTS.DDS',
					MeshName = '/Units/xsb2401/xsb2401_LOD0.scm',
                    LODCutoff = 200,
					Scrolling = true,
                    ShaderName = 'Seraphim',
					SpecularName = '/Units/xsb2401/xsb2401_SpecTeam.dds',
					LookupName = '/textures/environment/Falloff_seraphim_lookup.dds',
                },
                {
                    AlbedoName = '/Units/xsb2401/xsb2401_lod1_Albedo.dds',
					NormalsName = '/Units/xsb2401/xsb2401_lod1_normalsTS.dds',
					MeshName = '/Units/xsb2401/xsb2401_lod1.scm',
                    LODCutoff = 300,
                    ShaderName = 'Seraphim',
                    SpecularName = '/Units/xsb2401/xsb2401_lod1_specteam.dds',
					LookupName = '/textures/environment/Falloff_seraphim_lookup.dds',
                },
            },
        },
        MissileBone = 'Nuke',
        PlaceholderMeshName = 'UXB0026',
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar8x_seraphim_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 12.8,
                Normal = 'Tarmacs/Tar8x_seraphim_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12.8,
            },
        },
        UniformScale = 0.057,
    },
    Economy = {
        BuildCostEnergy = 10008000,
        BuildCostMass = 250200,
        BuildRate = 2160,
        BuildTime = 125100,
        RebuildBonusIds = {
            'xsb2401',
        },
    },
    Footprint = {
        SizeX = 5,
        SizeZ = 5,
    },
    General = {
        BuildBones = {
            BuildEffectBones = {
                'N01',
                'N02',
                'N03',
            },
        },
        Category = 'Strategic',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = true,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_SiloBuildNuke = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Seraphim',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Secret',
        UnitName = '<LOC xsb2401_name>Yolona Oss',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 28,
    },
    Interface = {
        HelpText = '<LOC xsb2401_help>Experimental Missile Launcher',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 2,
    LifeBarSize = 5.5,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 2.1,
        MeshExtentsY = 1,
        MeshExtentsZ = 2.1,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -1.5,
        SkirtOffsetZ = -1.5,
        SkirtSizeX = 8,
        SkirtSizeZ = 8,
        TurnRate = 0,
    },
    SelectionSizeX = 3,
    SelectionSizeZ = 3,
    SelectionThickness = 0.36,
    SizeX = 2,
    SizeY = 1.6,
    SizeZ = 2,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 175,
    Veteran = {
        Level1 = 50,
        Level2 = 100,
        Level3 = 150,
        Level4 = 200,
        Level5 = 250,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XSB_Weapon',
                    Cue = 'XSB2401_Exp_Strategic_Missile',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            CountedProjectile = true,
            Damage = 0,
            DamageType = 'Normal',
            DisplayName = 'Experimental Strategic Missile Launcher',
            EnergyDrainPerSecond = 0,
            EnergyRequired = 0,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Sub = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            ForceSingleFire = true,
            InitialProjectileStorage = 0,
            Label = 'ExperimentalNuke',
            ManualFire = 1,
            MaxProjectileStorage = 1,
            MaxRadius = 20000,
            MinRadius = 0,
            MuzzleChargeDelay = 5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            NukeInnerRingDamage = 1000001,
            NukeInnerRingRadius = 45,
            NukeInnerRingTicks = 24,
            NukeInnerRingTotalTime = 12,
            NukeOuterRingDamage = 7500,
            NukeOuterRingRadius = 60,
            NukeOuterRingTicks = 20,
            NukeOuterRingTotalTime = 5,
            NukeWeapon = true,
            ProjectileId = '/projectiles/SIFExperimentalStrategicMissile01/SIFExperimentalStrategicMissile01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Attachpoint',
                    },
                    RackBone = 'Attachpoint',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 32.5,
            WeaponUnpackAnimation = '/units/uab2305/uab2305_alaunchsequence.sca',
            WeaponUnpackAnimationRate = 10,
            WeaponUnpacks = true,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
