UnitBlueprint {
    Audio = {
        ActiveLoop = Sound {
            Bank = 'UEB',
            Cue = 'UEB4203_Active',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UELDestroy',
            Cue = 'UEB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'UEB',
            Cue = 'UEB4203_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Radar',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    BuildIconSortPriority = 190,
    Categories = {
        'PRODUCTEW2',  --'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYT2LANDENGINEER',  --'BUILTBYT2LANDCYBRAN',  -- CORRIGÉ PAR MANIMAL
        'BUILTBYT3LANDENGINEER',  --'BUILTBYT3LANDCYBRAN',  -- CORRIGÉ PAR MANIMAL
        'BUILTBYT2AIRENGINEER',  --'BUILTBYT2LANDCYBRAN',  -- CORRIGÉ PAR MANIMAL
        'BUILTBYT3AIRENGINEER',  --'BUILTBYT3LANDCYBRAN',  -- CORRIGÉ PAR MANIMAL
        'BUILTBYTIER2COMMANDER',
        'BUILTBYTIER3COMMANDER',
        'UEF',
        'STRUCTURE',
        'INTELLIGENCE',
        'TECH2',
        'COUNTERINTELLIGENCE',
        'DRAGBUILD',
        'SIZE12',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYCOUNTERINTEL',
        'SORTINTEL',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 6,
        Health = 225,
        MaxHealth = 225,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC ueb4203_desc>Stealth Field Generator',
    Display = {
        Abilities = {
            '<LOC ability_stealthfield>Stealth Field',
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                     AlbedoName = '/Units/ueb4203/ueb4203_Albedo.dds',
					NormalsName = '/Units/ueb4203/ueb4203_NormalsTS.DDS',
					MeshName = '/Units/ueb4203/ueb4203_LOD0.scm',
                    LODCutoff = 320,
                    ShaderName = 'Unit',
					SpecularName = '/Units/ueb4203/ueb4203_SpecTeam.dds',
                },
            },
        },
        PlaceholderMeshName = 'UXB0016',
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar8x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 12.8,
                Normal = 'Tarmacs/Tar8x_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12.8,
            },
        },
        UniformScale = 0.3,
    },
    Economy = {
        BuildCostEnergy = 5400,
        BuildCostMass = 360,
        BuildTime = 450,
        MaintenanceConsumptionPerSecondEnergy = 125,
        RebuildBonusIds = {
            'ueb4203',
        },
    },
    Footprint = {
        SizeX = 3,
        SizeZ = 3,
    },
    General = {
        Category = 'Intelligence',
        Classification = 'RULEUC_CounterMeasure',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Pause = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = false,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'land',
        OrderOverrides = {
            RULEUTC_StealthToggle = {
                bitmapId = 'stealth-field',
                helpText = 'toggle_stealth_field',
            },
        },
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Advanced',
        ToggleCaps = {
            RULEUTC_StealthToggle = true,
        },
        UnitName = '<LOC ueb4203_name>Scattershield',
        UnitWeight = 1,
    },
    Intel = {
        RadarStealthFieldRadius = 24,
        ReactivateTime = 5,
        SonarStealthFieldRadius = 24,
        VisionRadius = 20,
    },
    Interface = {
        HelpText = '<LOC ueb4203_help>Stealth Field Generator',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 1.2,
    LifeBarSize = 2.5,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 3.2,
        MeshExtentsY = 5,
        MeshExtentsZ = 3.2,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -1.5,
        SkirtOffsetZ = -1.5,
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
        TurnRate = 0,
    },
    SelectionSizeX = 1.55,
    SelectionSizeZ = 1.55,
    SelectionThickness = 0.45,
    SizeX = 0.9,
    SizeY = 4,
    SizeZ = 0.9,
    StrategicIconName = 'icon_structure2_counterintel',
    StrategicIconSortPriority = 225,
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
