UnitBlueprint {
    Audio = {
        Construct = Sound {
            Bank = 'URB',
            Cue = 'URB0101_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'URB',
            Cue = 'URB0101_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DeathExplosion = Sound {
            Bank = 'URLDestroy',
            Cue = 'URB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'URLDestroy',
            Cue = 'URB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'URB',
            Cue = 'URB0101_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EggOpen = Sound {
            Bank = 'XRL_Stream',
            Cue = 'XRL_Crab_Egg_Open',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EggSink = Sound {
            Bank = 'XRL_Stream',
            Cue = 'XRL_Crab_Sink',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Factory',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    BuildIconSortPriority = 220,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'UEF',
        'MOBILE',
        'NAVAL',
        'TECH2',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'TANK',
    },
	CollisionOffsetY = -0.35,
    CollisionOffsetZ = 0.5,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 700,
        MaxHealth = 700,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
     Description = 'Pillar Navy Transport',
    Display = {
        AnimationOpen = '/Mods/ExpWars_v2_8/units/Barges/BEL0101/BEL0101_aopen.sca',
        BuildAttachBone = 'AttachPoint',
        IdleEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Object01',
                        },
                        Scale = 0.35,
                        Type = 'SeaIdle01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
					AlbedoName = '/Units/xes0205/xes0205_Albedo.dds',
					NormalsName = '/Units/xes0205/xes0205_NormalsTS.DDS',
					SpecularName = '/Units/xes0205/xes0205_SpecTeam.dds',
                    LODCutoff = 320,
                    MeshName = '/Mods/ExpWars_v2_8/units/Barges/BEL0101/bel0101_LOD0.scm',
                    ShaderName = 'Unit',
                },
            },
        },
        MovementEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'Object01',
                        },
                        Scale = 0.9,
                        Type = 'BackWake',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0009',
        SpawnRandomRotation = true,
        UniformScale = 0.18,
    },
    Economy = {
        BuildCostEnergy = 999,
        BuildCostMass = 208,
        BuildTime = 920,
        BuildUnit = 'uel0202',
    },
    Footprint = {
        SizeX = 1,
        SizeZ = 1,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'sea',
        TechLevel = 'RULEUTL_Basic',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 5,
    },
    Interface = {
        HelpText = 'Pillar Navy Transport',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.5,
    LifeBarSize = 1,
    Physics = {
        --AltMotionType = 'RULEUMT_Water',
        BackUpDistance = 15,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = true,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        CatchUpAcc = 0,
        DragCoefficient = 0,
        LandSpeedMultiplier = 0.1,
        LayerChangeOffsetHeight = 0,
        LayerTransitionDuration = 0.5,
        MaxAcceleration = 6.5,
        MaxBrake = 6.5,
        MaxSpeed = 6.5,
        MaxSpeedReverse = 6.5,
        MaxSteerForce = 1,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_AmphibiousFloating',
        TurnRadius = 15,
        TurnRate = 50,
    },
    SelectionSizeX = 0.45,
    SelectionSizeZ = 0.6,
    SelectionThickness = 0.7,
    StrategicIconName = 'icon_ship1_generic',
    StrategicIconSortPriority = 135,
    Veteran = {
        Level1 = 3,
        Level2 = 6,
        Level3 = 9,
        Level4 = 12,
        Level5 = 15,
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
