UnitBlueprint {
    AI = {
        TargetBones = {
            'Turret',
        },
    },
    Audio = {
        Destroyed = Sound {
            Bank = 'URLDestroy',
            Cue = 'URB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'URB',
            Cue = 'URB2104_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Gun',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Unpack = Sound {
            Bank = 'URB',
            Cue = 'URB2104_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 1,
            Level2 = 2,
            Level3 = 3,
            Level4 = 4,
            Level5 = 5,
        },
    },
    BuildIconSortPriority = 120,
    Categories = {
        'PRODUCTEW2',  --'PRODUCTSC1',  -- CORRIGÉ PAR MANIMAL
        'SELECTABLE',
        'BUILTBYT1AIRENGINEER',  --'BUILTBYT1AIRCYBRAN',  -- CORRIGÉ PAR MANIMAL
        'BUILTBYT2AIRENGINEER',  --'BUILTBYT2AIRCYBRAN',  -- CORRIGÉ PAR MANIMAL
        'BUILTBYT3AIRENGINEER',  --'BUILTBYT3AIRCYBRAN',  -- CORRIGÉ PAR MANIMAL
        'STRUCTURE',  -- CORRIGÉ PAR MANIMAL
        --'MOBILE',
        'CYBRAN',
        'NAVAL',  --'AIR',  -- CORRIGÉ PAR MANIMAL
        'TECH1',
        'ANTIAIR',
        'NEEDMOBILEBUILD',
        'DRAGBUILD',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYDIRECTFIRE',
    },
    CollisionOffsetY = -0.55,
    Defense = {
        AirThreatLevel = 3,
        ArmorType = 'Structure',
        EconomyThreatLevel = 3,
        Health = 1500,
        MaxHealth = 1500,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC urb2104_desc>Anti-Air Turret',
    Display = {
        Abilities = {
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_aquatic>Aquatic',
        },
        AnimationOpen = '/units/urb2104/URB2104_aagro.sca',
        IdleEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'URB2104',
                        },
                        Type = 'SeaIdle02',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
					AlbedoName = '/Units/urb2104/urb2104_Albedo.dds',
					NormalsName = '/Units/urb2104/urb2104_NormalsTS.DDS',
					--MeshName = '/Units/urb2101/urb2101_LOD0.scm',
                    LODCutoff = 320,
                    ShaderName = 'Insect',
					SpecularName = '/Units/urb2104/urb2104_SpecTeam.dds',
                },
            },
        },
        IdleEffects = {
            Air = {
                Effects = {
                    {
                        Bones = {
                            'Echappement02',
							
                            'Echappement01',
                        },
                        Type = 'AirMoveExhaust02',
                    },
                },
            },
            BeamExhaust = {
                Bones = {
							'Echappement01',
							'Echappement02',
                },
                Cruise = true,
                Idle = true,
            },		
        },			
        MovementEffects = {
            Air = {
                Effects = {
                    {
                        Bones = {
                            'Echappement02',
							
                            'Echappement01',

                        },
                        Type = 'AirMoveExhaust02',
                    },
                },
            },
            BeamExhaust = {
                Bones = {
							'Echappement01',
							'Echappement02',
                },
                Cruise = true,
                Idle = true,
            },
        },				
        PlaceholderMeshName = 'UXB0002',
        SpawnRandomRotation = true,
        UniformScale = 0.2,
    },
    Economy = {
        BuildCostEnergy = 2000,
        BuildCostMass = 200,
        BuildTime = 175,
        RebuildBonusIds = {
            'urb2104',
        },
    },
    Footprint = {
        MinWaterDepth = 1,
    },
    General = {
        Category = 'Defense',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'amph',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Basic',
        UnitName = '<LOC urb2104_name>Tracer',
        UnitWeight = 1,
    },
	ExpeWars_Enhancement = {  
		VeterancyI = {
            Name = 'Add VeterancyI Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 1,  
            NewHealth = 150,
            NewRegenRate = 5,
		},
		VeterancyII = {
            Name = 'Add VeterancyII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 2, 
			BolterDamageModI = 10,
			NewMaxRadius = 54,
		},
		VeterancyIII = {
            Name = 'Add VeterancyIII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 3,
		},
		VeterancyIV = {
            Name = 'Add VeterancyIV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 4,  
			NewMaxRadius = 54,
            ShowBones = {
                'Upgrade01',
				#'Turret_Barrel01',
            },
			HideBones = {
				'Turret_Barrel',
			},
		},
		VeterancyV = {
            Name = 'Add VeterancyV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 5, 
            BolterIIDamageMod = 3,
			NewRateOfFire = 2.50,
            NewHealth = 250,
            NewRegenRate = 5,
		},	
	},	
    Intel = {
        VisionRadius = 24,
    },
    Interface = {
        HelpText = '<LOC urb2104_help>Anti-Air Turret',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.25,
    LifeBarSize = 0.75,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 6,
        MaxSpeed = 0.0000001,
        MeshExtentsX = 2.25,
        MeshExtentsY = 2,
        MeshExtentsZ = 3,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 0.6,
    SelectionSizeZ = 0.9,
    SelectionThickness = 0.49,
    SizeSphere = 1.6,
    SizeX = 2,
    SizeY = 0.5,
    SizeZ = 2,
    StrategicIconName = 'icon_structure1_antiair',
    StrategicIconSortPriority = 205,
    Veteran = {
        Level1 = 2,
        Level2 = 4,
        Level3 = 6,
        Level4 = 8,
        Level5 = 15,
    },
    Weapon = {
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2104_Cannon_Electron',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 14,
            DamageType = 'Normal',
            DisplayName = 'Electron Autocannon',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 0.5,
            Label = 'AAGun',
            MaxRadius = 44,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/CAAAutocannon01/CAAAutocannon01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_01',
                        'Turret_Muzzle_02',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 2.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Turret_Muzzle_01',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 45,
            TurretPitchRange = 45,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = false,  -- CORRIGÉ PAR MANIMAL
            Seabed = true,  -- CORRIGÉ PAR MANIMAL
            Sub = false,
            Water = false,
        },
    },
}
