UnitBlueprint {
	AI = {
        GuardReturnRadius = 10,
		GuardRadius = 60, 
        TargetBones = {
            'UAOW1103',
           -- 'Object01',
            'Ailes',
            --'CanonOrbitalSol01',
            --'CanonOrbitalSol04',
        },
    },
	Air = {
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,

        KLift = 0.4,
        KLiftDamping = 2.5,
        KMove = 1,
        KMoveDamping = 2,
        KTurn = 0.4,
        KTurnDamping = 1.5,
        LiftFactor = 2,
        MaxAirspeed = 2,
        MinAirspeed = 1,
        StartTurnDistance = 15,
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0103_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UASDestroy',
            Cue = 'UAS0103_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0103_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0103_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Naval',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 1,
            Level2 = 2,
            Level3 = 3,
            Level4 = 4,
            Level5 = 5,
        },
    },
    BuildIconSortPriority = 2,
    Categories = {
        'PRODUCTEW2',
        'SELECTABLE',
        'BUILTBYCOMMANDER',
        'BUILTBYT1LANDENGINEER', 
		'BUILTBYT2LANDENGINEER', 
		'BUILTBYT3LANDENGINEER', 
		'BUILTBYT1AIRENGINEER', 
		'BUILTBYT2AIRENGINEER', 
		'BUILTBYT3AIRENGINEER', 
		'BUILTBYT1SEAENGINEER', 
		'BUILTBYT2SEAENGINEER', 
		'BUILTBYT3SEAENGINEER', 
        'AEON',
        'MOBILE',
        'AIR',
		'SPACESHIPS',
        'HIGHALTAIR',
        'EXPERIMENTAL',
        'NEEDMOBILEBUILD',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'DRAGBUILD',
        'TARGETCHASER',
        'SHOWATTACKRETICLE',
        'SHOWQUEUE',
        'OVERLAYANTIAIR',
        'OVERLAYANTINAVY',
        'OVERLAYRADAR',
        'OVERLAYSONAR',
        'OVERLAYMISC',
        'CANNOTUSEAIRSTAGING',
    },
    CollisionOffsetY = -0.375,
    Defense = {
        ArmorType = 'Normal',
        Health = 9500,
        MaxHealth = 9500,
        RegenRate = 0,
    },
    Description = '<LOC uase0001_desc>Tech 1 Experimental Spaceship',
		
    Display = {
		Abilities = {
            '<LOC ability_aa>Anti-Air',
			'<LOC ability_antiland>Anti-Land',
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
					AlbedoName = '/Units/uas0103/uas0103_Albedo.dds',
					NormalsName = '/Units/uas0103/uas0103_NormalsTS.DDS',
                    LODCutoff = 320,
                    ShaderName = 'Aeon',
					SpecularName = '/Units/uas0103/uas0103_SpecTeam.dds',
                },
            },
        },
        PlaceholderMeshName = 'UXS0003',
        SpawnRandomRotation = true,
        UniformScale = 0.25,
    },
    Economy = {
        BuildCostEnergy = 90000,
		BuildCostMass = 5850,
        BuildTime = 3600,
    },
    General = {
        Category = 'Fighter',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
			RULEUCC_Pause = false,
			RULEUCC_Teleport = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'air',
        TechLevel = 'RULEUTL_Basic',
        UnitName = '<LOC uase0001_name>The Falling Star',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 65,
    },
    Interface = {
        HelpText = '<LOC uase0001_help>Tech 1 Experimental Spaceship',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.75,
    LifeBarSize = 0.75,
    Physics = {
        BackUpDistance = 0,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 12,
		MaxSpeed = 3,
		MaxSpeedReverse = 0,
        MaxSteerForce = 5,
		MeshExtentsX = 2,
		MeshExtentsY = 2,
		MeshExtentsZ = 2,
        MinSpeedPercent = 0,
		--StandUpright = true, 
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 2,
    SelectionSizeZ = 9,
    SelectionThickness = 0.2,
    SizeX = 3.5,
    SizeY = 2.5,
    SizeZ = 12,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 165,
    Veteran = {
        Level1 = 120,
        Level2 = 240,
        Level3 = 360,
        Level4 = 480,
        Level5 = 600,
    },
	Weapon = {
	        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2104_Pulse_Battery',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 22,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Light Displacement Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 2,
            Label = 'AAGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirLeger01',
                    },
                    RackBone = 'CanonLeger01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.5,
            TargetCheckInterval = 0.1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'TirLeger01',
            TurretBonePitch = 'CanonLeger01',
            TurretBoneYaw = 'CanonLeger01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
	        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2104_Pulse_Battery',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 22,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Light Displacement Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 2,
            Label = 'AAGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirLeger02',
                    },
                    RackBone = 'CanonLeger02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.5,
            TargetCheckInterval = 0.1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'TirLeger02',
            TurretBonePitch = 'CanonLeger02',
            TurretBoneYaw = 'CanonLeger02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
	        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2104_Pulse_Battery',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 22,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Light Displacement Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 2,
            Label = 'AAGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirLeger03',
                    },
                    RackBone = 'CanonLeger03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.5,
            TargetCheckInterval = 0.1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'TirLeger03',
            TurretBonePitch = 'CanonLeger03',
            TurretBoneYaw = 'CanonLeger03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
	        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2104_Pulse_Battery',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 22,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Light Displacement Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 2,
            Label = 'AAGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirLeger04',
                    },
                    RackBone = 'CanonLeger04',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.5,
            TargetCheckInterval = 0.1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'TirLeger04',
            TurretBonePitch = 'CanonLeger04',
            TurretBoneYaw = 'CanonLeger04',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
	        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2104_Pulse_Battery',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 22,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Light Displacement Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 2,
            Label = 'AAGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirLeger05',
                    },
                    RackBone = 'CanonLeger05',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.5,
            TargetCheckInterval = 0.1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'TirLeger05',
            TurretBonePitch = 'CanonLeger05',
            TurretBoneYaw = 'CanonLeger05',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
	        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2104_Pulse_Battery',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 22,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Light Displacement Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 2,
            Label = 'AAGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirLeger06',
                    },
                    RackBone = 'CanonLeger06',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.5,
            TargetCheckInterval = 0.1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'TirLeger06',
            TurretBonePitch = 'CanonLeger06',
            TurretBoneYaw = 'CanonLeger06',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
	        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2104_Pulse_Battery',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 22,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Light Displacement Missile',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 2,
            Label = 'AAGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 60,
            ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirLeger07',
                    },
                    RackBone = 'CanonLeger07',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1.5,
            TargetCheckInterval = 0.1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'TirLeger07',
            TurretBonePitch = 'CanonLeger07',
            TurretBoneYaw = 'CanonLeger07',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
----- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRMMMMMMMMMMEEEEE AIIIIIIIIIIIIIIIIIIIIRRRRRRRRRRRR SSSOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLL
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 400,
            DamageFriendly = false,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.1,
            FiringTolerance = 0.5,
            Label = 'MainGun',
            LeadTarget = true,
            MaxRadius = 50,
            MuzzleChargeDelay = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/ADFOblivionCannon03/ADFOblivionCannon03_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirOrbitalSol01',
                    },
                    RackBone = 'CanonOrbitalSol01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.25,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'TirOrbitalSol01',
            TurretBonePitch = 'CanonOrbitalSol01',
            TurretBoneYaw = 'CanonOrbitalSol01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 70,
            TurretPitchSpeed = 44,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 60,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 400,
            DamageFriendly = false,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.1,
            FiringTolerance = 0.5,
            Label = 'MainGun',
            LeadTarget = true,
            MaxRadius = 50,
            MuzzleChargeDelay = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/ADFOblivionCannon03/ADFOblivionCannon03_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirOrbitalSol02',
                    },
                    RackBone = 'CanonOrbitalSol02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.25,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'TirOrbitalSol02',
            TurretBonePitch = 'CanonOrbitalSol02',
            TurretBoneYaw = 'CanonOrbitalSol02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 70,
            TurretPitchSpeed = 44,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 60,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 400,
            DamageFriendly = false,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.1,
            FiringTolerance = 0.5,
            Label = 'MainGun',
            LeadTarget = true,
            MaxRadius = 50,
            MuzzleChargeDelay = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/ADFOblivionCannon03/ADFOblivionCannon03_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirOrbitalSol03',
                    },
                    RackBone = 'CanonOrbitalSol03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.25,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'TirOrbitalSol03',
            TurretBonePitch = 'CanonOrbitalSol03',
            TurretBoneYaw = 'CanonOrbitalSol03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 70,
            TurretPitchSpeed = 44,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 60,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 400,
            DamageFriendly = false,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.1,
            FiringTolerance = 0.5,
            Label = 'MainGun',
            LeadTarget = true,
            MaxRadius = 50,
            MuzzleChargeDelay = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/ADFOblivionCannon03/ADFOblivionCannon03_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirOrbitalSol04',
                    },
                    RackBone = 'CanonOrbitalSol04',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.25,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'TirOrbitalSol04',
            TurretBonePitch = 'CanonOrbitalSol04',
            TurretBoneYaw = 'CanonOrbitalSol04',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 70,
            TurretPitchSpeed = 44,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 60,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
	},
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = true,
            Sub = true,
            Water = false,
        },
    },
}
