UnitBlueprint {
    AI = {
        GuardScanRadius = 30,
        NeedUnpack = true,
    },
    Audio = {
        Activate = Sound {
            Bank = 'UEL',
            Cue = 'UEL0304_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0304_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UELDestroy',
            Cue = 'UEL_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0304_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0304_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Vehicle',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 10,
            Level2 = 20,
            Level3 = 30,
            Level4 = 40,
            Level5 = 50,
        },
    },
    BuildIconSortPriority = 30,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'UEF',
        'MOBILE',
        'LAND',
        'TECH3',
        'INDIRECTFIRE',
        'ARTILLERY',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'SHOWATTACKRETICLE',
        'OVERLAYINDIRECTFIRE',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 950,
        MaxHealth = 950,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 24,
    },
    Description = '<LOC uel0304_desc>Mobile Heavy Artillery',
    Display = {
        Abilities = {
            '<LOC ability_deploys>Deploys',
        },
        AnimationOpen = '/units/UEL0304/uel0304_aactivate.sca',
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    AlbedoName = '/Units/uel0304/uel0304_Albedo.dds',
					NormalsName = '/Units/uel0304/uel0304_NormalsTS.DDS',
                    LODCutoff = 100,
					Scrolling = true,
                    ShaderName = 'Unit',
					SpecularName = '/Units/uel0304/uel0304_SpecTeam.dds',
                },
                {
					MeshName = '/Units/uel0304/UEL0304_lod1.scm',
                    AlbedoName = '/Units/uel0304/uel0304_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Unit',
                    SpecularName = '/Units/uel0304/uel0304_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_Right',
                            'Exhaust_Left',
                        },
                        Type = 'GroundKickup01',
                    },
                },
                Treads = {
                    ScrollTreads = true,
                    TreadMarks = {
                        {
                            BoneName = 0,
                            TreadMarks = 'tank_treads_albedo',
                            TreadMarksInterval = 0.2,
                            TreadMarksSizeX = 0.8,
                            TreadMarksSizeZ = 0.5,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0003',
        SpawnRandomRotation = false,
        UniformScale = 0.035,
    },
    Economy = {
        BuildCostEnergy = 8000,
        BuildCostMass = 800,
        BuildTime = 4800,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Indirect Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'land',
        TechLevel = 'RULEUTL_Secret',
        UnitName = '<LOC uel0304_name>Demolisher',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 26,
    },
	ExpeWars_Enhancement = {  
		VeterancyI = {
            Name = 'Add VeterancyI Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 1,
	        EnabledAtVeterancyLevel = 1,   		
		},
		VeterancyII = {
            Name = 'Add VeterancyII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 2,  
		},		
		VeterancyIII = {
            Name = 'Add VeterancyIII Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,	
	        EnabledAtVeterancyLevel = 3, 	
		},
		VeterancyIV = {
            Name = 'Add VeterancyIV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 4, 				
		},		
		VeterancyV = {
            Name = 'Add VeterancyV Bonus',
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
	        EnabledAtVeterancyLevel = 5,  
		},			
	},	
    Interface = {
        HelpText = '<LOC uel0304_help>Mobile Heavy Artillery',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.7,
    LifeBarSize = 1.25,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 2.5,
        MaxBrake = 2.5,
        MaxSpeed = 2.5,
		Upgrade01SpeedMultiplier = 0.80,
        MaxSpeedReverse = 0,
        MaxSteerForce = 10,
        MeshExtentsX = 0.9,
        MeshExtentsY = 0.7,
        MeshExtentsZ = 1.6,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Land',
        RotateOnSpot = true,
        RotateOnSpotThreshold = 0.1,
        TurnRadius = 0,
        TurnRate = 75,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = -0.05,
    SelectionSizeX = 0.6,
    SelectionSizeZ = 0.95,
    SelectionThickness = 0.45,
    SizeX = 0.7,
    SizeY = 0.5,
    SizeZ = 1.1,
    StrategicIconName = 'icon_land3_artillery',
    StrategicIconSortPriority = 115,
    Transport = {
        TransportClass = 3,
    },
    Veteran = {
        Level1 = 10,
        Level2 = 20,
        Level3 = 30,
        Level4 = 40,
        Level5 = 50,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0304_Artillery_AM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_HighArc',
            CollideFriendly = false,
            Damage = 750,
            DamageFriendly = true,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Anti Matter Artillery',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 1.25,
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 90,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 22,
            MuzzleVelocityReduceDistance = 85,
            ProjectileId = '/projectiles/TIFAntiMatterShells02/TIFAntiMatterShells02_proj.bp',
            ProjectileLifetime = 20,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -5,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            RenderFireClock = true,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 30,
            TurretPitchRange = 45,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 30,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            --WeaponUnpackAnimation = '/units/UEL0304/uel0304_aactivate.sca',
            WeaponUnpackAnimationRate = 2,
            WeaponUnpackLocksMotion = true,
            WeaponUnpacks = true,
        },
	###########UPGRADE02
		{
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0304_Artillery_AM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_HighArc',
            CollideFriendly = false,
            Damage = 750,
            DamageFriendly = true,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Anti Matter Artillery',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 1.25,
            FiringTolerance = 2,
            Label = 'Upgrade02Gun',
            MaxRadius = 90,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 22,
			PrefersPrimaryWeaponTarget = true,
            MuzzleVelocityReduceDistance = 85,
            ProjectileId = '/projectiles/TIFAntiMatterShells02/TIFAntiMatterShells02_proj.bp',
            ProjectileLifetime = 20,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle01',
                    },
                    RackBone = 'Turret_Barrel02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -5,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            RenderFireClock = true,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle01',
            TurretBonePitch = 'Turret_Barrel02',
            TurretBoneYaw = 'Turret_Muzzle01',
            TurretDualManipulators = false,
            TurretPitch = 30,
            TurretPitchRange = 45,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 15,
            TurretYawSpeed = 30,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            --WeaponUnpackAnimation = '/units/UEL0304/uel0304_aactivate.sca',
            WeaponUnpackAnimationRate = 2,
            WeaponUnpackLocksMotion = true,
            WeaponUnpacks = true,
        },
	###########UPGRADE03
		{
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0304_Artillery_AM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_HighArc',
            CollideFriendly = false,
            Damage = 750,
            DamageFriendly = true,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Anti Matter Artillery',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 1.25,
            FiringTolerance = 2,
            Label = 'Upgrade03Gun',
            MaxRadius = 90,
            MinRadius = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 22,
			PrefersPrimaryWeaponTarget = true,
            MuzzleVelocityReduceDistance = 85,
            ProjectileId = '/projectiles/TIFAntiMatterShells02/TIFAntiMatterShells02_proj.bp',
            ProjectileLifetime = 20,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle03',
						'Turret_Muzzle04',
                    },
                    RackBone = 'Turret_Barrel03',
					TelescopeBone = 'Turret_Barrel04',
                    TelescopeRecoilDistance = -5,
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -5,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
			TurretBoneDualMuzzle = 'Turret_Muzzle03',
            TurretBoneDualPitch = 'Turret_Barrel03',
            TurretBoneMuzzle = 'Turret_Muzzle04',
            TurretBonePitch = 'Turret_Barrel04',
            TurretBoneYaw = 'Turret_Muzzle03',
            TurretDualManipulators = true,
            TurretPitch = 30,
            TurretPitchRange = 45,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 15,
            TurretYawSpeed = 30,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            --WeaponUnpackAnimation = '/units/UEL0304/uel0304_aactivate.sca',
            --WeaponUnpackAnimationRate = 2,
            WeaponUnpackLocksMotion = true,
            WeaponUnpacks = true,
        },		
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
