UnitBlueprint {
    AI = {
        GuardScanRadius = 64,
        InitialAutoMode = true,
    },
    Air = {
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
        CirclingDirChangeFrequencySec = 1,
        CirclingElevationChangeRatio = 0.25,
        CirclingRadiusChangeMaxRatio = 0.9,
        CirclingRadiusChangeMinRatio = 0.6,
        CirclingTurnMult = 2,
        KLift = 1,
        KLiftDamping = 1,
        KMove = 1,
        KMoveDamping = 1.2,
        KTurn = 3,
        KTurnDamping = 3,
        LiftFactor = 5,
        MaxAirspeed = 4,
        MinAirspeed = 3,
        StartTurnDistance = 5,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        CaptureLoop = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Capture_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Construct = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UEADestroy',
            Cue = 'UEA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartCapture = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Capture_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        TakeOff = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'XEA',
            Cue = 'XEA3204_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Categories = {
        'SELECTABLE',
        'UEF',
        'MOBILE',
        'AIR',
        'TECH1',
        'POD',
        'REPAIR',
        'RECLAIM',
        'SHIELD',
        'DEFENSE',
        'ENGINEER',
        'CAPTURE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'SHOWQUEUE',
        'STATIONASSISTPOD',
        'OVERLAYDEFENSE',
    },
    CollisionOffsetZ = -0.07,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Light',
        EconomyThreatLevel = 1,
        Health = 10,
        MaxHealth = 10,
        RegenRate = 0,
        Shield = {
            ImpactEffects = 'UEFShieldHit01',
            ImpactMesh = '/effects/entities/ShieldSection01/ShieldSection01_mesh',
            Mesh = '/effects/entities/Shield01/Shield01_mesh',
            MeshZ = '/effects/entities/Shield01/Shield01z_mesh',
            RegenAssistMult = 60,
            ShieldEnergyDrainRechargeTime = 1,
            ShieldMaxHealth = 100,
            ShieldRechargeTime = 1,
            ShieldRegenRate = 10,
            ShieldRegenStartTime = 1,
            ShieldSize = 1.5,
            ShieldVerticalOffset = 0,
        },
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC tcau0101_desc>Engineering Drone',
    Display = {
        Abilities = {
            '<LOC ability_engineeringsuite>Engineering Suite',
            '<LOC ability_shielddome>Shield Dome',
        },
        Mesh = {
            IconFadeInZoom = 175,
            LODs = {
                {
                    LODCutoff = 150,
                    ShaderName = 'Unit',
                },
            },
        },
        PlaceholderMeshName = 'UXA0010',
        SpawnRandomRotation = false,
        UniformScale = 0.011,
    },
    Economy = {
        BuildCostEnergy = 800,
        BuildCostMass = 80,
        BuildRate = 15,
        BuildTime = 80,
        MaintenanceConsumptionPerSecondEnergy = 10,
    },
    General = {
        BuildBones = {
            AimBone = 'Arm_Muzzle',
            BuildEffectBones = {
                'Arm_Muzzle',
            },
            PitchBone = 'Arm_Nozzle',
            YawBone = 'Arm',
        },
        CapCost = 0,
        Category = 'Utility',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Pause = true,
            RULEUCC_Reclaim = true,
            RULEUCC_Repair = true,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'air',
        OrderOverrides = {
            DroneL = {
                bitmapId = 'drone',
                helpText = 'drone_station',
            },
        },
        SelectionPriority = 6,
        TechLevel = 'RULEUTL_Basic',
        UnitName = '<LOC tcsu0303_name>C-D3 "Rover-3"',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 12,
    },
    Interface = {
        HelpText = '<LOC tcsu0303_help>Engineering Drone',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.25,
    LifeBarSize = 0.3,
    Physics = {
        BankingSlope = 0.5,
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 0.4,
        GroundCollisionOffset = 0.2,
        MaxAcceleration = 10,
        MaxSpeed = 10,
        MaxSteerForce = 100,
        MinSpeedPercent = 0.85,
        MotionType = 'RULEUMT_Air',
        TurnRadius = 100,
        TurnRate = 100,
    },
    SelectionSizeX = 0.3,
    SelectionSizeZ = 0.3,
    SelectionThickness = 1.2,
    SizeSphere = 1,
    SizeX = 0.5,
    SizeY = 0.2,
    SizeZ = 0.5,
    StrategicIconName = 'icon_land1_engineer',
    StrategicIconSize = 1,
    StrategicIconSortPriority = 105,
    Transport = {
        AirClass = true,
        TransportClass = 5,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Damage = 10,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
