UnitBlueprint {
    AI = {
        GuardScanRadius = 30,
        NeedUnpack = true,
    },
    Audio = {
        Activate = Sound {
            Bank = 'URL',
            Cue = 'URL0304_Move_Extend',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'URL',
            Cue = 'URL0304_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'URLDestroy',
            Cue = 'URL_Destroy_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URL',
            Cue = 'URL0304_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URL',
            Cue = 'URL0304_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Vehicle',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 6,
            Level2 = 12,
            Level3 = 18,
            Level4 = 24,
            Level5 = 30,
        },
    },
    BuildIconSortPriority = 30,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'CYBRAN',
        'MOBILE',
        'LAND',
        'TECH3',
        'INDIRECTFIRE',
        'ARTILLERY',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'SHOWATTACKRETICLE',
        'OVERLAYINDIRECTFIRE',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 1500,
        MaxHealth = 1500,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 128,
    },
    Description = '<LOC tclc0301_desc>Mobile EMP Flare Launcher',
    Display = {
        Abilities = {
            '<LOC ability_deploys>Deploys',
            '<LOC ability_stun>EMP Weapon',

        },
        AnimationOpen = '/mods/DeepBlue/units/tclc0301/tclc0301_Aactivate.sca',
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 100,
                    Scrolling = true,
                    ShaderName = 'Insect',
                },
                {
                    AlbedoName = 'tclc0301_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Insect',
                    SpecularName = 'tclc0301_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_Right',
                            'Exhaust_Left',
                        },
                        Type = 'GroundKickup01',
                    },
                },
                Treads = {
                    ScrollTreads = true,
                    TreadMarks = {
                        {
                            TreadMarks = 'tank_treads06_albedo',
                            TreadMarksInterval = 0.2,
                            TreadMarksSizeX = 1.25,
                            TreadMarksSizeZ = 1.5,
                            TreadOffset = {
                                0,
                                0,
                                -0.6,
                            },
                        },
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0003',
        SpawnRandomRotation = true,
        UniformScale = 0.7,
    },
    Economy = {
        BuildCostEnergy = 60000,
        BuildCostMass = 6000,
        BuildTime = 10800,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Indirect Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'land',
        TechLevel = 'RULEUTL_Secret',
        UnitName = '<LOC tclc0301_name>Meredith',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 24,
    },
    Interface = {
        HelpText = '<LOC tclc0301_help>Mobile EMP Flare Launcher',
    },
    LifeBarHeight = 0.08,
    LifeBarOffset = 1.4,
    LifeBarSize = 3,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 3.2,
        MaxBrake = 2.4,
        MaxSpeed = 0.8,
        MaxSpeedReverse = 0,
        MaxSteerForce = 10,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Land',
        RotateOnSpot = false,
        RotateOnSpotThreshold = 0.1,
        TurnRadius = 6,
        TurnRate = 30,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = -0.3,
    SelectionSizeX = 1.8,
    SelectionSizeZ = 1.6,
    SelectionThickness = 0.55,
    SizeX = 2.4,
    SizeY = 1,
    SizeZ = 1.8,
    StrategicIconName = 'icon_land3_artillery',
    StrategicIconSortPriority = 115,
    Transport = {
        TransportClass = 3,
    },
    Veteran = {
        Level1 = 25,
        Level2 = 50,
        Level3 = 75,
        Level4 = 100,
        Level5 = 125,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2305_Missile_Cruise',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_HighArc',
            CameraShakeDuration = 0.5,
            CameraShakeMax = 2,
            CameraShakeMin = 0,
            CameraShakeRadius = 50,
            CameraLifetime = 7,
            CameraVisionRadius = 36,
            CollideFriendly = false,
            Damage = 300,
            DamageFriendly = true,
            DamageRadius = 36,
            DamageType = 'Normal',
            DisplayName = 'EMP Flare',
            Buffs = {
                {
                    Add = {
                        OnImpact = true,
                    },
                    AppliedToTarget = true,
                    BuffType = 'STUN',
                    Duration = 7,
                    Radius = 36,
                    TargetAllow = 'TECH1,TECH2,TECH3,EXPERIMENTAL,SELECTABLE',
                },
            },
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 0,
            FiringTolerance = 2,
            Label = 'MainGun',
            EnergyChargeForFirstShot = false,
            EnergyDrainPerSecond = 6000,
            EnergyRequired = 180000,
            MaxRadius = 200,
            MinRadius = 40,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 60,
            MuzzleVelocityReduceDistance = 650,
            ProjectileId = '/mods/DeepBlue/projectiles/CIFFlareEMP/CIFFlareEMP_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -0.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.06666,
            TargetCheckInterval = 8,
            RenderFireClock = true,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'EXPERIMENTAL',
				'TECH3 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 30,
            TurretPitchRange = 60,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 30,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            WeaponUnpackAnimation = '/mods/DeepBlue/units/tclc0301/tclc0301_Aactivate.sca',
            WeaponUnpackAnimationRate = 1,
            WeaponUnpackLocksMotion = true,
            WeaponUnpacks = true,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
