local AMissileSerpentineProjectile = import('/lua/aeonprojectiles.lua').AMissileSerpentineProjectile
local EffectTemplate = import('/lua/EffectTemplates.lua')

AAAMissileSerpentine = Class(AMissileSerpentineProjectile) {

	FxImpactLand = EffectTemplate.AMiasmaField01,
    FxImpactUnit = EffectTemplate.AMiasmaField01,
    FxImpactProp = EffectTemplate.AMiasmaField01,
    FxImpactWater = EffectTemplate.AMiasmaField01,
    FxImpactUnderWater = EffectTemplate.AMiasmaField01,
    FxImpactNone = EffectTemplate.AMiasmaField01,
	
	FxLandHitScale = 0.6,
    FxUnitHitScale = 0.6,
    FxWaterHitScale = 0.6,
    FxUnderWaterHitScale = 0.6,
}

TypeClass = AAAMissileSerpentine