UnitBlueprint {
    AI = {
        GuardScanRadius = 256,
    },
    Air = {
        AutoLandTime = 1,
        BankFactor = 2,
        BankForward = false,
        BreakOffDistance = 18,
        BreakOffTrigger = 36,
        CanFly = true,
        CombatTurnSpeed = 1.5,
        EngageDistance = 128,
        KLift = 3,
        KLiftDamping = 2.5,
        KMove = 1,
        KMoveDamping = 1,
        KRoll = 2,
        KRollDamping = 1,
        KTurn = 1,
        KTurnDamping = 1.5,
        LiftFactor = 7,
        MaxAirspeed = 22,
        MinAirspeed = 14,
        StartTurnDistance = 5,
        TightTurnMultiplier = 1.1,
        TurnSpeed = 1.7,
        Winged = true,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'UEA',
            Cue = 'UEA0304_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UEADestroy',
            Cue = 'UEA_Destroy_Med',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UEADestroy',
            Cue = 'UEA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'UEA',
            Cue = 'UEA0304_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Refueling = Sound {
            Bank = 'UEA',
            Cue = 'UEA_Repair_Refuel',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UEA',
            Cue = 'UEA0304_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UEA',
            Cue = 'UEA0304_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'UEA',
            Cue = 'UEA0304_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 2,
            Level2 = 4,
            Level3 = 6,
            Level4 = 8,
            Level5 = 10,
        },
    },
    BuildIconSortPriority = 40,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYDRONECARRIER',
        'UEF',
        'MOBILE',
        'AIR',
        'HIGHALTAIR',
        'TECH2',
		'ANTINAVY',
		'DIRECTFIRE',
		'ANTIAIR',
        'BOMBER',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'SHOWATTACKRETICLE',
        'OVERLAYANTIAIR',
        'OVERLAYRADAR',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 1000,
        MaxHealth = 1000,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 5,
    },
    Description = '<LOC tcau0201_desc>Predator Drone',
    Display = {
        Abilities = {
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_radar>Radar',
            '<LOC ability_torpedo>Torpedoes',
        },
        LayerChangeEffects = {
            AirLand = {
                Effects = {
                    {
                        Bones = {
                            'UEA0304',
                        },
                        Type = 'Landing01',
                    },
                },
            },
            LandAir = {
                Effects = {
                    {
                        Bones = {
                            'UEA0304',
                        },
                        Type = 'TakeOff01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 140,
                    ShaderName = 'Unit',
                },
                {
                    AlbedoName = 'tcau0201_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Unit',
                    SpecularName = 'tcau0201_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Air = {
                Contrails = {
                    Bones = {
                        'Contrail_Left',
                        'Contrail_Right',
                    },
                    ZOffset = 0,
                },
                Effects = {
                    {
                        Bones = {
                            'Exhaust_Left',
                            'Exhaust_Right',
                            'Exhaust_Center',
                        },
                        Type = 'AirExhaust01',
                    },
                },
            },
            BeamExhaust = {
                Bones = {
                    'Exhaust_Left',
                    'Exhaust_Right',
                    'Exhaust_Center',
                },
                Cruise = true,
                Idle = false,
            },
        },
        PlaceholderMeshName = 'UXA0002',
        SpawnRandomRotation = false,
        UniformScale = 0.0225,
    },
    Economy = {
        BuildCostEnergy = 5000,
        BuildCostMass = 200,
        BuildTime = 1000,
    },
    Footprint = {
        MaxSlope = 0.25,
        SizeX = 1,
        SizeZ = 1,
    },
    General = {
        Category = 'Bomber',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Dock = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'air',
        TechLevel = 'RULEUTL_Secret',
        UnitName = '<LOC tcau0201_name>Phoenix',
        UnitWeight = 1,
    },
    Intel = {
        RadarRadius = 48,
        VisionRadius = 24,
    },
    Interface = {
        HelpText = '<LOC tcau0201_help>Predator Drone',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.6,
    LifeBarSize = 1.1,
    Physics = {
        AttackElevation = 3,
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 10,
        GroundCollisionOffset = 2,
        MaxSpeed = 0.5,
        MeshExtentsX = 2.25,
        MeshExtentsY = 0.5,
        MeshExtentsZ = 2,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 0.8,
    SelectionSizeZ = 0.65,
    SelectionThickness = 0.24,
    SizeSphere = 1.5,
    SizeX = 1.3,
    SizeY = 0.35,
    SizeZ = 1.1,
    StrategicIconName = 'icon_fighter2_directfire',
    StrategicIconSortPriority = 55,
    Veteran = {
        Level1 = 6,
        Level2 = 12,
        Level3 = 18,
        Level4 = 24,
        Level5 = 30,
    },
    Weapon = {
        {
			AutoInitiateAttackCommand = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0111_Missile_Cruise',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 300,
            DamageFriendly = false,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Hellfire Missile',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Air = 'Land|Water|Seabed',
            },
            FiringTolerance = 4,
            FiringRandomness = 0.2,
            Label = 'Missile',
            MaxRadius = 28,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 80,
            ProjectileId = '/mods/DeepBlue/projectiles/TDFMissileHellfire/TDFMissileHellfire_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'ProjectileRight',
                        'ProjectileLeft',
                    },
                    RackBone = 'MissileRack',
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            RenderFireClock = true,
            SlavedToBody = false,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'ProjectileLeft',
            TurretBonePitch = 'MissileRack',
            TurretBoneYaw = 'MissileRack',
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 60,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'XSA_Weapon',
                    Cue = 'XSA0203_Phasic_Autogun_Hvy',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 25,
            DamageFriendly = false,
            DamageRadius = 0.5,
            DamageType = 'Normal',
            DisplayName = 'Ginsu Pulse Beam',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0,
            Label = 'AAMissile',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 120,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/TDFGinsu01/TDFGinsu01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            RackBones = {
                {
                    MuzzleBones = {
                        'ProjectileLeft02',
                        'ProjectileRight02',
                    },
                    RackBone = 'MissileRack02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 2,
            SlavedToBody = true,
            SlavedToBodyArcRange = 50,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TurretBoneMuzzle = 'ProjectileLeft02',
            TurretBonePitch = 'MissileRack02',
            TurretBoneYaw = 'MissileRack02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 45,
            TurretYawSpeed = 360,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Anti Air',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UEAWeapon',
                    Cue = 'UEA0204_Torpedo',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 200,
            DamageType = 'Normal',
            DisplayName = 'Angler Torpedo',
            FireTargetLayerCapsTable = {
                Air = 'Seabed|Sub|Water',
                Land = 'Seabed|Sub|Water',
            },
            FiringRandomness = 3,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 30,
            Label = 'Torpedo01',
            MaxRadius = 48,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 14,
            ProjectileId = '/projectiles/TANAnglerTorpedo06/TANAnglerTorpedo06_proj.bp',
            ProjectileLifetime = 20,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Torpedo01',
                    },
                    RackBone = 'UEA0304',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.2,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Anti Navy',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Damage = 50,
            DamageFriendly = true,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
