UnitBlueprint {
    AI = {
        BeaconName = 'UEB5102',
        TargetBones = {
            'UES0401',
        },
    },
    Air = {
        AutoLandTime = 1,
        BankFactor = 2.5,
        BankForward = false,
        BreakOffDistance = 32,
        BreakOffIfNearNewTarget = true,
        BreakOffTrigger = 16,
        CanFly = true,
        CombatTurnSpeed = 1,
        EngageDistance = 64,
        KLift = 3,
        KLiftDamping = 2.5,
        KMove = 1,
        KMoveDamping = 2,
        KRoll = 2,
        KRollDamping = 2,
        KTurn = 0.8,
        KTurnDamping = 1.2,
        LiftFactor = 7,
        MaxAirspeed = 8.5,
        MinAirspeed = 3,
        PredictAheadForBombDrop = 2,
        StartTurnDistance = 12,
        TightTurnMultiplier = 0,
        TurnSpeed = 0.8,
        Winged = true,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'XEA',
            Cue = 'XEA0306_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DeathExplosion = Sound {
            Bank = 'UEADestroy',
            Cue = 'UEA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UEADestroy',
            Cue = 'UEA_Destroy_Lrg',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UEADestroy',
            Cue = 'UEA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'XEA',
            Cue = 'XEA0306_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'XEA',
            Cue = 'XEA0306_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'XEA',
            Cue = 'XEA0306_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'XEA',
            Cue = 'XEA0306_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 80,
            Level2 = 120,
            Level3 = 160,
            Level4 = 200,
            Level5 = 250,
        },
    },
    BuildIconSortPriority = 60,
    Categories = {
        'PRODUCTFA',
        'SELECTABLE',
        'BUILTBYTIER3COMMANDER',
        'BUILTBYTIER3ENGINEER',
        'UEF',
        'MOBILE',
        'AIR',
        'BOMBER',
        'HIGHALTAIR',
        'EXPERIMENTAL',
		'DRAGBUILD',
		'NEEDMOBILEBUILD',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYANTIAIR',
        'OVERLAYRADAR',
    },
    CollisionOffsetY = -1,
    Defense = {
        AirThreatLevel = 18,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 180000,
        MaxHealth = 180000,
        RegenRate = 40,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 160,
    },
    Description = '<LOC tcau0401_desc>Experimental Dreadnought',
    Display = {
        Abilities = {
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_deathaoe>Volatile',
        },
        LayerChangeEffects = {
            AirLand = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust01',
                            'Exhaust02',
                            'Exhaust03',
                            'Exhaust04',
                        },
                        Type = 'Landing01',
                    },
                },
            },
            LandAir = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust01',
                            'Exhaust02',
                            'Exhaust03',
                            'Exhaust04',
                        },
                        Type = 'TakeOff01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 750,
                    ShaderName = 'Unit',
                },
            },
        },
        MovementEffects = {
            BeamExhaust = {
                Bones = {
                            'Exhaust01',
                            'Exhaust02',
                            'Exhaust03',
                            'Exhaust04',
                },
                Cruise = true,
                Idle = true,
            },
        },
        PlaceholderMeshName = 'UXB0000',
        SpawnRandomRotation = false,
        UniformScale = 0.1,
    },
    Economy = {
        BuildCostEnergy = 1200000,
        BuildCostMass = 120000,
        BuildTime = 60000,
    },
    Footprint = {
        SizeX = 19,
        SizeZ = 19,
    },
    General = {
        Category = 'Bomber',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Ferry = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'air',
        TechLevel = 'RULEUTL_Secret',

        UnitName = '<LOC tcau0401_name>Lucidity',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 32,
		RadarRadius = 128,
    },
    Interface = {
        HelpText = '<LOC tcau0401_help>Experimental Dreadnought',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 11,
    LifeBarSize = 14,
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        Elevation = 18,
        MaxSpeed = 0.5,
        MeshExtentsX = 2,
        MeshExtentsY = 1,
        MeshExtentsZ = 8.5,
        MotionType = 'RULEUMT_Air',
    },
	SelectionSizeX = 13,
    SelectionSizeZ = 12,
    SelectionThickness = 0.15,
    SizeX = 15,
    SizeY = 5,
    SizeZ = 20,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 65,
    Veteran = {
        Level1 = 66,
        Level2 = 133,
        Level3 = 200,
        Level4 = 266,
        Level5 = 333,
    },
	Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UEAWeapon',
                    Cue = 'UEA0304_Nuke_Bomb',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BombDropThreshold = 14,
            CollideFriendly = false,
            Damage = 200,
            DamageFriendly = true,
            DamageRadius = 5,
            DamageType = 'Normal',
            DisplayName = 'Small Yield Nuclear Bomb',
            EffectiveRadius = 25,
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 20,
            FiringTolerance = 999,
            Label = 'Bomb',
            MaxRadius = 90,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 10,
            MuzzleVelocity = 1,
            NeedToComputeBombDrop = false,
            ProjectileId = '/mods/expcruiser/projectiles/TIFSmallYieldNuclearBomb01/TIFSmallYieldNuclearBomb01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Bomb00',
                        'Bomb02',
                        'Bomb04',
                        'Bomb11',
                        'Bomb13',
                    },
                    RackBone = 'UES0401',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 3,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH4',
                'TECH3 STRUCTURE',
                'TECH2 STRUCTURE',
                'TECH1 STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Bomb',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UEAWeapon',
                    Cue = 'UEA0304_Nuke_Bomb',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BombDropThreshold = 14,
            CollideFriendly = false,
            Damage = 100,
            DamageFriendly = true,
            DamageRadius = 5,
            DamageType = 'Normal',
            DisplayName = 'Small Yield Nuclear Bomb',
            EffectiveRadius = 25,
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 20,
            FiringTolerance = 999,
            Label = 'Bomb7',
            MaxRadius = 90,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 5,
            MuzzleVelocity = 1,
            NeedToComputeBombDrop = false,
            ProjectileId = '/mods/expcruiser/projectiles/TIFSmallYieldNuclearBomb01/TIFSmallYieldNuclearBomb01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Bomb60',
                        'Bomb61',
                        'Bomb62',
                        'Bomb63',
                        'Bomb64',
                    },
                    RackBone = 'UES0401',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 3,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH4',
                'TECH3 STRUCTURE',
                'TECH2 STRUCTURE',
                'TECH1 STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Bomb',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UEAWeapon',
                    Cue = 'UEA0304_Nuke_Bomb',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BombDropThreshold = 14,
            CollideFriendly = false,
            Damage = 100,
            DamageFriendly = true,
            DamageRadius = 5,
            DamageType = 'Normal',
            DisplayName = 'Small Yield Nuclear Bomb',
            EffectiveRadius = 25,
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 20,
            FiringTolerance = 999,
            Label = 'Bomb8',
            MaxRadius = 90,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 5,
            MuzzleVelocity = 1,
            NeedToComputeBombDrop = false,
            ProjectileId = '/mods/expcruiser/projectiles/TIFSmallYieldNuclearBomb01/TIFSmallYieldNuclearBomb01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Bomb70',
                        'Bomb71',
                        'Bomb72',
                        'Bomb73',
                        'Bomb74',
                    },
                    RackBone = 'UES0401',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 3,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH4',
                'TECH3 STRUCTURE',
                'TECH2 STRUCTURE',
                'TECH1 STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Bomb',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UEAWeapon',
                    Cue = 'UEA0304_Nuke_Bomb',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BombDropThreshold = 14,
            CollideFriendly = false,
            Damage = 100,
            DamageFriendly = true,
            DamageRadius = 5,
            DamageType = 'Normal',
            DisplayName = 'Small Yield Nuclear Bomb',
            EffectiveRadius = 25,
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 20,
            FiringTolerance = 999,
            Label = 'Bomb9',
            MaxRadius = 90,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 5,
            MuzzleVelocity = 1,
            NeedToComputeBombDrop = false,
            ProjectileId = '/mods/expcruiser/projectiles/TIFSmallYieldNuclearBomb01/TIFSmallYieldNuclearBomb01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Bomb80',
                        'Bomb81',
                        'Bomb82',
                        'Bomb83',
                        'Bomb84',
                    },
                    RackBone = 'UES0401',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 3,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH4',
                'TECH3 STRUCTURE',
                'TECH2 STRUCTURE',
                'TECH1 STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Bomb',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UEAWeapon',
                    Cue = 'UEA0304_Nuke_Bomb',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BombDropThreshold = 14,
            CollideFriendly = false,
            Damage = 100,
            DamageFriendly = true,
            DamageRadius = 5,
            DamageType = 'Normal',
            DisplayName = 'Small Yield Nuclear Bomb',
            EffectiveRadius = 25,
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 20,
            FiringTolerance = 999,
            Label = 'Bomb10',
            MaxRadius = 90,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 5,
            MuzzleVelocity = 1,
            NeedToComputeBombDrop = false,
            ProjectileId = '/mods/expcruiser/projectiles/TIFSmallYieldNuclearBomb01/TIFSmallYieldNuclearBomb01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Bomb90',
                        'Bomb91',
                        'Bomb92',
                        'Bomb93',
                        'Bomb94',
                    },
                    RackBone = 'UES0401',
                },
            },
            RackFireTogether = true,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 3,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH4',
                'TECH3 STRUCTURE',
                'TECH2 STRUCTURE',
                'TECH1 STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Bomb',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2304_Missile_Flayer',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 175,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Flayer SAM Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
			FiringRandomness = 5,
            FiringTolerance = 999,
            Label = 'Missile',
            MaxRadius = 66,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 20,
            ProjectileId = '/mods/expcruiser/projectiles/TAAMissileFlayer01/TAAMissileFlayer01_proj.bp',
            ProjectileLifetime = 9,
            ProjectilesPerOnFire = 6,
            RackBones = {
                {
                    MuzzleBones = {
                            'MissileLeft00',
                            'MissileLeft01',
                            'MissileRight00',
                            'MissileRight01',
                    },
                    RackBone = 'MissileRack00',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE ANTIAIR',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'MissileRack00',
            TurretBonePitch = 'MissileRack00',
            TurretBoneYaw = 'MissileRack00',
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2304_Missile_Flayer',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 175,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Flayer SAM Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
			FiringRandomness = 5,
            FiringTolerance = 999,
            Label = 'Missile2',
            MaxRadius = 66,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 20,
            ProjectileId = '/mods/expcruiser/projectiles/TAAMissileFlayer01/TAAMissileFlayer01_proj.bp',
            ProjectileLifetime = 9,
            ProjectilesPerOnFire = 6,
            RackBones = {
                {
                    MuzzleBones = {
                            'MissileLeft02',
                            'MissileLeft03',
                            'MissileRight02',
                            'MissileRight03',
                    },
                    RackBone = 'MissileRack01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE ANTIAIR',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'MissileRack01',
            TurretBonePitch = 'MissileRack01',
            TurretBoneYaw = 'MissileRack01',
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = false,
            CollideFriendly = false,
            Damage = 0,
            DamageFriendly = true,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Death Nuke',
            FireOnDeath = true,
            FiringTolerance = 999999,
            Label = 'DeathWeapon',
            MaxRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            NukeInnerRingDamage = 999999,
            NukeInnerRingRadius = 1,
            NukeInnerRingTicks = 3,
            NukeInnerRingTotalTime = 0,
            NukeOuterRingDamage = 500,
            NukeOuterRingRadius = 32,
            NukeOuterRingTicks = 16,
            NukeOuterRingTotalTime = 0,
            ProjectileId = '/effects/Entities/UEFNukeEffectController01/UEFNukeEffectController01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        0,
                    },
                    RackBone = 0,
                },
            },
            RackRecoilDistance = 0,
            RateOfFire = 1,
            TargetCheckInterval = 9999999,
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Death',
        },
	},
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
