UnitBlueprint {
    Audio = {
        ActiveLoop = Sound {
            Bank = 'XAB',
            Cue = 'XAB3301_Active',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DeathExplosion = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'XAB',
            Cue = 'XAB3301_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ShieldOff = Sound {
            Bank = 'UAB',
            Cue = 'UAB4301_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ShieldOn = Sound {
            Bank = 'UAB',
            Cue = 'UAB4301_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Radar',
            LodCutoff = 'UnitMove_LodCutoff',
        },
		
    },
    Buffs = {
        Regen = {
            Level1 = 20,
            Level2 = 30,
            Level3 = 40,
            Level4 = 50,
            Level5 = 60,
        },
    },
    BuildIconSortPriority = 200,
    Categories = {
        'PRODUCTFA',
        'SELECTABLE',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER3COMMANDER',
        'AEON',
		'STRUCTURE',
        'DEFENSE',
        'EXPERIMENTAL',
        'SIZE4',
        'DIRECTFIRE',
        'OPTICS',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYDIRECTFIRE',
        'SORTDEFENSE',
		'SHIELD',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 96,
        Health = 64000,
        MaxHealth = 64000,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 32,
        Shield = {
            ImpactEffects = 'CybranShieldHit01',
            ImpactMesh = '/effects/entities/ShieldSection01/ShieldSection01b_mesh',
            Mesh = '/effects/entities/CybranShield01/CybranShield01_mesh',
            MeshZ = '/effects/entities/Shield01/Shield01z_mesh',
            RegenAssistMult = 60,
            ShieldEnergyDrainRechargeTime = 1,
            ShieldMaxHealth = 1,
            ShieldRechargeTime = 1,
            ShieldRegenRate = 1,
            ShieldRegenStartTime = 1,
            ShieldSize = 1.5,
            ShieldVerticalOffset = -2.3,
        },
    },
    Description = '<LOC tcba0401_desc>Experimental Quantum Weapon',
    Display = {
        DamageEffects = {
            {
                Bone = 0,
                OffsetX = 0,
                OffsetY = 2.75,
                OffsetZ = 0,
            },
            {
                Bone = 0,
                OffsetX = 0.5,
                OffsetY = 0.25,
                OffsetZ = 0,
            },
            {
                Bone = 0,
                OffsetX = -0.5,
                OffsetY = 0.25,
                OffsetZ = 0,
            },
            {
                Bone = 0,
                OffsetX = 0,
                OffsetY = 0.25,
                OffsetZ = 0.5,
            },
            {
                Bone = 0,
                OffsetX = 0,
                OffsetY = 0.25,
                OffsetZ = -0.5,
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 150,
                    ShaderName = 'Aeon',
                },
                {
                    AlbedoName = 'tcba0401_lod1_albedo.dds',
                    LODCutoff = 350,
                    ShaderName = 'Aeon',
                    SpecularName = 'tcba0401_lod1_specteam.dds',
                },
            },
        },
        PlaceholderMeshName = 'UXB0015',
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar12x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 12.8,
                Normal = 'Tarmacs/Tar12x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12.8,
            },
        },
        UniformScale = 0.07,
    },
    Economy = {
        BuildCostEnergy = 420000,
        BuildCostMass = 33000,
        BuildTime = 22500,
        MaintenanceConsumptionPerSecondEnergy = 300,
        RebuildBonusIds = {
            'tcba0401',
        },
    },
    Footprint = {
        SizeX = 4,
        SizeZ = 4,
    },
    General = {
        Category = 'Defense',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Experimental',
        Icon = 'land',
        UnitName = '<LOC tcba0401_name>Sky Prism',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 16,
    },
    Interface = {
        HelpText = '<LOC tcba0401_help>Experimental Quantum Weapon',
    },
    LifeBarHeight = 0.085,
    LifeBarOffset = 2,
    LifeBarSize = 5,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        SkirtOffsetX = -1,
        SkirtOffsetZ = -1,
        MeshExtentsX = 1.5,
        MeshExtentsY = 3.1,
        MeshExtentsZ = 1.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
        TurnRate = 0,
    },
    SelectionCenterOffsetX = 0.5,
    SelectionCenterOffsetZ = 0,
    SelectionSizeX = 3,
    SelectionSizeZ = 3,
    SelectionThickness = 0.5,
    SizeX = 5,
    SizeY = 10,
    SizeZ = 5,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 225,
    Veteran = {
        Level1 = 60,
        Level2 = 120,
        Level3 = 180,
        Level4 = 240,
        Level5 = 300,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0402_Attack_Zap',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0.1,
            CollideFriendly = false,
            ContinuousBeam = false,
            Damage = 260,
            DamageFriendly = true,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Quantum Lightning',
            EnergyChargeForFirstShot = false,
            EnergyDrainPerSecond = 5000,
            EnergyRequired = 1000,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
			FiringRandomness = 99999,
            FiringTolerance = 2,
            Label = 'Lightning2',
            MaxRadius = 128,
            MinRadius = 32,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            NotExclusive = true,
            RackBones = {
                {
                    MuzzleBones = {
                        'Lightning02',
                    },
                    RackBone = 'Lightning02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Lightning02',
            TurretBonePitch = 'Lightning02',
            TurretBoneYaw = 'Lightning02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 120,
            TurretPitchSpeed = 720,
            TurretYaw = 0,
            TurretYawRange = 120,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Direct Fire Experimental',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0402_Attack_Zap',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0.1,
            CollideFriendly = false,
            ContinuousBeam = false,
            Damage = 260,
            DamageFriendly = true,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Quantum Lightning',
            EnergyChargeForFirstShot = false,
            EnergyDrainPerSecond = 5000,
            EnergyRequired = 1000,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'Lightning3',
            MaxRadius = 128,
            MinRadius = 32,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            NotExclusive = true,
            RackBones = {
                {
                    MuzzleBones = {
                        'Lightning03',
                    },
                    RackBone = 'Lightning03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Lightning03',
            TurretBonePitch = 'Lightning03',
            TurretBoneYaw = 'Lightning03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 120,
            TurretPitchSpeed = 720,
            TurretYaw = 0,
            TurretYawRange = 120,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Direct Fire Experimental',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0402_Attack_Zap',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0.1,
            CollideFriendly = false,
            ContinuousBeam = false,
            Damage = 260,
            DamageFriendly = true,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Quantum Lightning',
            EnergyChargeForFirstShot = false,
            EnergyDrainPerSecond = 5000,
            EnergyRequired = 1000,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'Lightning',
            MaxRadius = 128,
            MinRadius = 32,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            NotExclusive = true,
            RackBones = {
                {
                    MuzzleBones = {
                        'Lightning01',
                    },
                    RackBone = 'Lightning01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Lightning01',
            TurretBonePitch = 'Lightning01',
            TurretBoneYaw = 'Lightning01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 120,
            TurretPitchSpeed = 720,
            TurretYaw = 0,
            TurretYawRange = 120,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Direct Fire Experimental',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0401_Exp_Phason_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0401_Exp_Phason_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 4000,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Experimental Phason Beam Generator',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
			FiringRandomness = 0.7,
            FiringTolerance = 2,
            Label = 'PhasonBeam',
            MaxRadius = 96,
            MinRadius = 32,
            MuzzleChargeDelay = 0.3,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 64,
            NotExclusive = true,
            ProjectileId = '/projectiles/SDFExperimentalPhasonProj01/SDFExperimentalPhasonProj01_proj.bp',
			ProjectileLifetime = 2.5,
            RackBones = {
                {
                    MuzzleBones = {
						'Weapon01',
                    },
                    RackBone = 'Weapon01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Weapon01',
            TurretBonePitch = 'Weapon01',
            TurretBoneYaw = 'Weapon01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 720,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Direct Fire Experimental',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0401_Exp_Phason_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0401_Exp_Phason_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 4000,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Experimental Phason Beam Generator',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
			FiringRandomness = 0.7,
            FiringTolerance = 2,
            Label = 'PhasonBeam2',
            MaxRadius = 96,
            MinRadius = 32,
            MuzzleChargeDelay = 0.3,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 64,
            NotExclusive = true,
            ProjectileId = '/projectiles/SDFExperimentalPhasonProj01/SDFExperimentalPhasonProj01_proj.bp',
			ProjectileLifetime = 2.5,
            RackBones = {
                {
                    MuzzleBones = {
						'Weapon02',
                    },
                    RackBone = 'Weapon02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Weapon02',
            TurretBonePitch = 'Weapon02',
            TurretBoneYaw = 'Weapon02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 720,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Direct Fire Experimental',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0401_Exp_Phason_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'XSL_Weapon',
                    Cue = 'XSL0401_Exp_Phason_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = true,
			DamageFriendly = true,
            Damage = 4000,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Experimental Phason Beam Generator',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
			FiringRandomness = 0.7,
            FiringTolerance = 2,
            Label = 'PhasonBeam3',
            MaxRadius = 96,
            MinRadius = 32,
            MuzzleChargeDelay = 0.3,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 64,
            ProjectileId = '/projectiles/SDFExperimentalPhasonProj01/SDFExperimentalPhasonProj01_proj.bp',
			ProjectileLifetime = 2.5,
            RackBones = {
                {
                    MuzzleBones = {
						'Weapon03',
                    },
                    RackBone = 'Weapon03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Weapon03',
            TurretBonePitch = 'Weapon03',
            TurretBoneYaw = 'Weapon03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 720,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Direct Fire Experimental',
        },
        {
            CollideFriendly = false,
            Damage = 2000,
            DamageFriendly = true,
            DamageRadius = 12,
            DamageType = 'Normal',
            DisplayName = 'Death Nuke',
            FireOnDeath = true,
            FiringTolerance = 999,
            Label = 'DeathWeapon',
            MaxRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            NotExclusive = true,
            ProjectileId = '/effects/Entities/SCUDeath01/SCUDeath01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        0,
                    },
                    RackBone = 0,
                },
            },
            RackRecoilDistance = 0,
            RateOfFire = 1,
            TargetCheckInterval = 9999999,
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
