UnitBlueprint {
    AI = {
        TargetBones = {
            'Turret',
            'Torso',
        },
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'XEL',
            Cue = 'XEL0305_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UELDestroy',
            Cue = 'UEL_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ShieldOff = Sound {
            Bank = 'UEL',
            Cue = 'UEL0303_Shield_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ShieldOn = Sound {
            Bank = 'UEL',
            Cue = 'UEL0303_Shield_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'XEL',
            Cue = 'XEL0305_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'XEL',
            Cue = 'XEL0305_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Bot',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 4,
            Level2 = 8,
            Level3 = 12,
            Level4 = 16,
            Level5 = 20,
        },
    },
    BuildIconSortPriority = 30,
    Categories = {
        'PRODUCTFA',
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'UEF',
        'MOBILE',
        'LAND',
		'SHIELD',
        'TECH3',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'BOT',
        'OVERLAYDIRECTFIRE',
        'SHOWATTACKRETICLE',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 2300,
        MaxHealth = 2300,
        Shield = {
            ImpactEffects = 'UEFShieldHit01',
            OwnerShieldMesh = '/mods/expcruiser/units/tclu0302/tclu0302_PersonalShield_mesh',
            PersonalShield = true,
            RegenAssistMult = 60,
            ShieldEnergyDrainRechargeTime = 5,
            ShieldMaxHealth = 4000,
            ShieldRechargeTime = 60,
            ShieldRegenRate = 50,
            ShieldRegenStartTime = 3,
            ShieldSize = 2.5,
            ShieldVerticalOffset = 0,
            StartsOff = true,
        },
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 18,
    },
    Description = '<LOC tclu0302_desc>Siege Assault Bot',
    Display = {
        AnimationDeath = {
            {
                Animation = '/mods/expcruiser/units/tclu0302/tclu0302_adeath.sca',
                Weight = 100,
            },
            {
                Animation = '/mods/expcruiser/units/tclu0302/tclu0302_adeath02.sca',
                Weight = 100,
            },
            {
                Animation = '/mods/expcruiser/units/tclu0302/tclu0302_adeath03.sca',
                Weight = 100,
            },
        },
        AnimationWalk = '/mods/expcruiser/units/tclu0302/tclu0302_awalk.sca',
        AnimationWalkRate = 3,
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 130,
                    ShaderName = 'Unit',
                },
                {
                    AlbedoName = 'tclu0302_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Unit',
                    SpecularName = 'tclu0302_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'B01_R_Leg',
                            'B01_L_Leg',
                        },
                        Type = 'GroundKickup01',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0001',
        SpawnRandomRotation = false,
        TransportAnimation = {
            {
                Animation = '/mods/expcruiser/units/tclu0302/tclu0302_Afold01.sca',
                Weight = 100,
            },
        },
        UniformScale = 0.063,
    },
    Economy = {
        BuildCostEnergy = 9000,
        BuildCostMass = 900,
        BuildTime = 3600,
        MaintenanceConsumptionPerSecondEnergy = 50,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Pause = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'land',
        OrderOverrides = {
            RULEUTC_ShieldToggle = {
                bitmapId = 'shield-personal',
                helpText = 'toggle_shield_personal',
            },
        },
        TechLevel = 'RULEUTL_Secret',
        ToggleCaps = {
            RULEUTC_ShieldToggle = true,
        },
        UnitName = '<LOC tclu0302_name>Kreisau',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 32,
    },
    Interface = {
        HelpText = '<LOC tclu0302_help>Siege Assault Bot',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.35,
    LifeBarSize = 1,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 3,
        MaxBrake = 3,
        MaxSpeed = 3,
        MaxSpeedReverse = 3,
        MaxSteerForce = 10,
        MeshExtentsX = 1.1,
        MeshExtentsY = 1.5,
        MeshExtentsZ = 2.4,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Amphibious',
        RotateOnSpot = false,
        StandUpright = true,
        TurnRadius = 4,
        TurnRate = 90,
    },
    SelectionSizeX = 0.55,
    SelectionSizeZ = 0.5,
    SelectionThickness = 0.7,
    SizeX = 0.8,
    SizeY = 1.6,
    SizeZ = 0.8,
    StrategicIconName = 'icon_bot3_directfire',
    StrategicIconSortPriority = 115,
    Transport = {
        CanFireFromTransport = true,
        TransportClass = 3,
    },
    Veteran = {
        Level1 = 9,
        Level2 = 18,
        Level3 = 27,
        Level4 = 36,
        Level5 = 45,
    },
    Weapon = {
		{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2304_Missile_Flayer',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 150,
            DamageRadius = 4,
            DamageType = 'Normal',
            DisplayName = 'Heavy Fragmentation Grenade Launcher',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.4,
            FiringTolerance = 2,
            Label = 'Grenade',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 10,
            ProjectileId = '/mods/expcruiser/projectiles/TDFFragmentationGrenade01/TDFFragmentationGrenade01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.3,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle_R',
                    },
                    RackBone = 'Muzzle_R',
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 3,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.5,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH1 MOBILE',
                'TECH2 MOBILE',
                'TECH3 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Muzzle_R',
            TurretBonePitch = 'Muzzle_R',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BeamLoop = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0401_Phason_Laser_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0401_Phason_Laser_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStop = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0401_Phason_Laser_Stop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0,
            CollideFriendly = false,
            ContinuousBeam = true,
            Damage = 20,
            DamageFriendly = false,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Hiro Beam',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 1.5,
            Label = 'HiroBeam',
            LeadTarget = false,
            MaxRadius = 32,
            MaximumBeamLength = 36,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            NotExclusive = true,
            NeedPrep = true,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle',
                        'Muzzle_02',
                        'Muzzle_03',
                    },
                    RackBone = 'Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            SlavedToBody = false,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.1,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Muzzle',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
