UnitBlueprint {
    AI = {
        GuardRadius = 10,
        TargetBones = {
            'Head',
            'Torso',
            'Right_Arm_B01',
            'Left_Arm_B01',
            'Back_Upgrade',
            'Left_Leg_B01',
            'Right_Leg_B01',
        },
    },
    Audio = {
        CaptureLoop = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Capture_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        CommanderArrival = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Gate_In',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Construct = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnhanceEnd = Sound {
            Bank = 'UnitsGlobal',
            Cue = 'GLB_Enhance_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnhanceFail = Sound {
            Bank = 'UnitsGlobal',
            Cue = 'GLB_Enhance_Fail',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnhanceLoop = Sound {
            Bank = 'UnitsGlobal',
            Cue = 'GLB_Enhance_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnhanceStart = Sound {
            Bank = 'UnitsGlobal',
            Cue = 'GLB_Enhance_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        FootFallGeneric = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Move_Step',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        FootFallGenericSeabed = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Move_UW_Step',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'Explosions',
            Cue = 'Cybran_Nuke_Impact',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ReclaimLoop = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Reclaim_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartCapture = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Capture_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartReclaim = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Reclaim_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URL',
            Cue = 'URL0001_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Commander',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 3,
            Level2 = 6,
            Level3 = 9,
            Level4 = 12,
            Level5 = 15,
        },
    },
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'CYBRAN',
        'MOBILE',
        'ECONOMIC',
        'COMMAND',
        'MASSPRODUCTION',
        'MASSFABRICATION',
        'ENERGYPRODUCTION',
        'REPAIR',
        'ENGINEER',
        'CONSTRUCTION',
        'RECLAIM',
        'CAPTURE',
        'DIRECTFIRE',
        'LAND',
        'VISIBLETORECON',
        'PATROLHELPER',
        'SHOWQUEUE',
        'OVERLAYDIRECTFIRE',
        'OVERLAYOMNI',
        'BUILTBYTIER4COMMANDER',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Commander',
        EconomyThreatLevel = 5,
        Health = 10000,
        MaxHealth = 10000,
        RegenRate = 15,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 75,
    },
    Description = '<LOC url0001_desc>Armored Command Unit',
    Display = {
        Abilities = {
            '<LOC ability_amphibious>Amphibious',
            '<LOC ability_customizable>Customizable',
            '<LOC ability_engineeringsuite>Engineering Suite',
            '<LOC ability_notcap>Not Capturable',
            '<LOC ability_omni>Omni Sensor',
            '<LOC ability_deathaoe>Volatile',
        },
        AnimationWalk = '/units/url0001/url0001_awalk02.sca',
        AnimationWalkRate = 1.7,
        IdleEffects = {
            Seabed = {
                Effects = {
                    {
                        Bones = {
                            'Left_Arm_B01',
                            'Right_Arm_B01',
                            'Turret_Muzzle_01',
                            'Turret_Muzzle_02',
                        },
                        Type = 'UnderWater01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 100,
                    ShaderName = 'Insect',
                },
                {
                    AlbedoName = 'url0001_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Insect',
                    SpecularName = 'url0001_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Right_Footprint',
                            'Left_Footprint',
                        },
                        Type = 'GroundKickup01',
                    },
                },
                Footfall = {
                    Bones = {
                        {
                            FootBone = 'Left_Footprint',
                            HipBone = 'Left_Leg_B01',
                            KneeBone = 'Left_Leg_B02',
                            Tread = {
                                TreadMarks = 'CommanderPrint_albedo',
                                TreadMarksSizeX = 0.5,
                                TreadMarksSizeZ = 0.5,
                                TreadOffset = {
                                    0.15,
                                    0,
                                    0.45,
                                },
                            },
                            Type = 'FootFall02',
                        },
                        {
                            FootBone = 'Right_Footprint',
                            HipBone = 'Right_Leg_B01',
                            KneeBone = 'Right_Leg_B02',
                            Tread = {
                                TreadMarks = 'CommanderPrint_albedo',
                                TreadMarksSizeX = 0.5,
                                TreadMarksSizeZ = 0.5,
                                TreadOffset = {
                                    -0.15,
                                    0,
                                    0.45,
                                },
                            },
                            Type = 'FootFall02',
                        },
                    },
                },
            },
            Seabed = {
                Effects = {
                    {
                        Bones = {
                            'Torso',
                            'Left_Arm_B01',
                            'Right_Arm_B01',
                            'Turret_Muzzle_01',
                            'Turret_Muzzle_02',
                            'Left_Foot_B01',
                            'Right_Foot_B01',
                        },
                        Type = 'UnderWater01',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXB0000',
        SpawnRandomRotation = true,
        TransportAnimation = {
            {
                Animation = '/units/URL0001/URL0001_afold.sca',
                Weight = 100,
            },
        },
        TransportDropAnimation = {
            {
                Animation = '/units/URL0001/URL0001_aunfold.sca',
                Weight = 100,
            },
        },
        UniformScale = 0.16,
    },
    Economy = {
        BuildCostEnergy = 5000000,
        BuildCostMass = 18000,
        BuildRate = 10,
        BuildTime = 60000,
        BuildableCategory = {
            'BUILTBYCOMMANDER CYBRAN',
            'BUILTBYTIER2COMMANDER CYBRAN',
            'BUILTBYTIER3COMMANDER CYBRAN',
            'BUILTBYTIER4COMMANDER CYBRAN',
            'URL0001UPGRADE',
        },
        MaintenanceConsumptionPerSecondEnergy = 0,
        MaxBuildDistance = 10,
        NaturalProducer = true,
        ProductionPerSecondEnergy = 10,
        ProductionPerSecondMass = 1,
        StorageEnergy = 5000,
        StorageMass = 650,
        TeleportEnergyMod = 0.03,
        TeleportMassMod = 0,
        TeleportTimeMod = 0.0001,
    },
    Enhancements = {
        AdvancedEngineering = {
            BuildCostEnergy = 18000,
            BuildCostMass = 720,
            BuildTime = 900,
            BuildableCategoryAdds = 'BUILTBYTIER2COMMANDER CYBRAN',
            Icon = 'aes',
            Name = '<LOC enhancements_0077>Tech 2 Engineering Suite',
            NewBuildRate = 30,
            NewHealth = 3500,
            NewRegenRate = 40,
            #Prerequisite = 'CoolingUpgrade',
            ShowBones = {
                'Right_Upgrade',
            },
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Right_Upgrade',
                'Right_Turret',
                'Right_Muzzle_02',
            },
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
        CloakingGenerator = {
            BuildCostEnergy = 750000,
            BuildCostMass = 6000,
            BuildTime = 3000,
            Icon = 'pcg',
            MaintenanceConsumptionPerSecondEnergy = 3000,
            Name = '<LOC enhancements_0079>Personal Cloaking Generator',
            NewHealth = 15000,
            Prerequisite = 'StealthGenerator',
            Slot = 'Back',
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
        CoolingUpgrade = {
            BuildCostEnergy = 24000,
            BuildCostMass = 800,
            BuildTime = 800,
            Icon = 'acu',
            Name = '<LOC enhancements_0081>Microwave Accelerator',
            NewMaxRadius = 30,
            NewRateOfFire = 2,
            ShowBones = {
                'Right_Upgrade',
            },
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Right_Upgrade',
                'Right_Turret',
                'Right_Muzzle_02',
            },
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
        MicrowaveLaserGenerator = {
            BuildCostEnergy = 500000,
            BuildCostMass = 4000,
            BuildTime = 2000,
            #Prerequisite = 'NaniteTorpedoTube',
            HideBones = {
                'Chest_Right',
                'Chest_Left',
            },
            Icon = 'mlg',
            Name = '<LOC enhancements_0083>Microwave Laser Generator',
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Chest_Right',
                'Chest_Left',
            },
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
        NaniteTorpedoTube = {
            BuildCostEnergy = 37500,
            BuildCostMass = 1500,
            BuildTime = 1500,
            #Prerequisite = 'RRipper',
            HideBones = {
                'Chest_Right',
                'Chest_Left',
            },
            Icon = 'ntt',
            Name = '<LOC enhancements_0085>Nanite Torpedo Launcher',
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Chest_Right',
                'Chest_Left',
            },
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
        ResourceAllocation = {
            BuildCostEnergy = 150000,
            BuildCostMass = 5000,
            BuildTime = 1000,
            Icon = 'ras',
            Name = '<LOC enhancements_0087>Resource Allocation System',
            ProductionPerSecondEnergy = 3500,
            ProductionPerSecondMass = 12,
            #Prerequisite = 'StealthGenerator',
            ShowBones = {
                'Back_Upgrade',
            },
            Slot = 'Back',
            UpgradeEffectBones = {
                'Right_Arm_B01',
                'Left_Arm_B01',
                'Back_Upgrade',
            },
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
        Slots = {
            Back = {
                name = '<LOC _Back>',
                x = 0,
                y = -10,
            },
            LCH = {
                name = '<LOC _LCH>',
                x = 60,
                y = 2,
            },
            RCH = {
                name = '<LOC _RCH>',
                x = -16,
                y = 0,
            },
        },
        StealthGenerator = {
            BuildCostEnergy = 5250,
            BuildCostMass = 350,
            BuildTime = 350,
            Icon = 'psg',
            MaintenanceConsumptionPerSecondEnergy = 50,
            Name = '<LOC enhancements_0101>Personal Stealth Generator',
            ShowBones = {
                'Back_Upgrade',
            },
            Slot = 'Back',
            UpgradeEffectBones = {
                'Right_Arm_B01',
                'Left_Arm_B01',
                'Back_Upgrade',
            },
        },
        T3Engineering = {
            BuildCostEnergy = 50000,
            BuildCostMass = 2400,
            BuildTime = 6000,
            BuildableCategoryAdds = 'BUILTBYTIER3COMMANDER CYBRAN',
            Icon = 'ees',
            Name = '<LOC enhancements_0103>Tech 3 Engineering Suite',
            NewBuildRate = 90,
            NewHealth = 7000,
            NewRegenRate = 60,
            Prerequisite = 'AdvancedEngineering',
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Right_Upgrade',
                'Right_Turret',
                'Right_Muzzle_02',
            },
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
        Teleporter = {
            BuildCostEnergy = 1500000,
            BuildCostMass = 15000,
            BuildTime = 3000,
            Icon = 'pqt',
            MaintenanceConsumptionPerSecondEnergy = 10000,
            Name = '<LOC enhancements_0105>Personal Teleporter',
            #Prerequisite = 'AntiMissile',
            ShowBones = {
                'Back_Upgrade',
            },
            Slot = 'Back',
            UpgradeEffectBones = {
                'Right_Arm_B01',
                'Left_Arm_B01',
                'Back_Upgrade',
            },
        },

#Back:'Arti_Support01',
#Left Hand:'Left_Turret02',
#Links:'obelisk01',
#Right Hand:'AntiAirUpgrade01',
#Right:'obelisk02',
#Armor:'Armor_Up04', 'Armor_Up03', 'Armor_Up02', 'Armor_Up01',

#LCH: CoolingUpgrade->AdvancedEngineering->ImprovedRipper->T3Engineering->T4Engineering->BigArmor
#BACK: StealthGenerator->ResourceAllocation->CloakingGenerator->Bullseye->AntiMissile->Teleporter
#RCH: RRipper->NaniteTorpedoTube->MicrowaveLaserGenerator->AntiAir->Artillery
      #NEW UPGRADES
        Artillery = {
            BuildCostEnergy = 1500000,
            BuildCostMass = 15000,
            BuildTime = 3000,
            Icon = 'fc',
            Name = 'Artillery',
            #Prerequisite = 'AntiAir',
            ShowBones = {
                'Arti_Support01',		
            },
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Right_Arm_B01',
                'Left_Arm_B01',
                'Back_Upgrade',
            },
        },
    
    		BigArmor = {
            BuildCostEnergy = 75000,
            BuildCostMass = 1000,
            BuildTime = 1000,
            Icon = 'ar',
            Name = 'Armor',
           	NewHealth = 10000,
            #Prerequisite = 'T4Engineering',
		
            ShowBones = {
                'Armor_Up03',
                'Armor_Up02',
            },
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Right_Arm_B01',
                'Left_Arm_B01',
                'Back_Upgrade',
            },
        },
        
        AntiAir = {
            BuildCostEnergy = 500000,
            BuildCostMass = 5000,
            BuildTime = 2000,
            Icon = 'aa',
            Name = 'AntiAir',
            #Prerequisite = 'MicrowaveLaserGenerator',
		
            Slot = 'RCH',
            ShowBones = {
            		'Armor_Up01',
            },
            UpgradeEffectBones = {
                'Right_Arm_B01',
                'Left_Arm_B01',
                'Back_Upgrade',
            },
        },
        
     #Improved Ripper   
        ImprovedRipper = {
            BuildCostEnergy = 46000,
            BuildCostMass = 1800,
            BuildTime = 1200,
            Icon = 'acu',
            Name = 'Microwave Cooler',
            NewMaxRadius = 30,
            NewRateOfFire = 12,
            #Prerequisite = 'AdvancedEngineering',
		
						ShowBones = {
                'Left_Turret02',
            },
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Right_Upgrade',
                'Right_Turret',
                'Right_Muzzle_02',
            },
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
      #Bullseye
        Bullseye = {
            BuildCostEnergy = 1000000,
            BuildCostMass = 10000,
            BuildTime = 2500,
            Icon = 'mlg',
            Name = 'Microwave Shot',
            #Prerequisite = 'CloakingGenerator',
		
            Slot = 'Back',
        },
        
    #Right Ripper
    	RRipper = {
            BuildCostEnergy = 50000,
            BuildCostMass = 2000,
            BuildTime = 900,
            Icon = 'acu',
            Name = 'Right Ripper Shot',
            #Prerequisite = 'AntiAir',
						ShowBones = {
                'AntiAirUpgrade01',
            },
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Right_Upgrade',
                'Right_Turret',
                'Right_Muzzle_02',
            },
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
     #Anti-Missile
     		AntiMissile = {
            BuildCostEnergy = 50000,
            BuildCostMass = 2000,
            BuildTime = 900,
            Icon = 'srs',
            Name = 'AntiMissile',
            #Prerequisite = 'Bullseye',
						Slot = 'Back',
						ShowBones = {
                'Armor_Up04',
            },
        },
####BUILTBYTIER4COMMANDER
        T4Engineering = {
            BuildCostEnergy = 990000,
            BuildCostMass = 11250,
            BuildTime = 40500,
            BuildableCategoryAdds = 'BUILTBYTIER4COMMANDER CYBRAN',
            Icon = 't4',
            Name = '<LOC enhancements_HE21>Tech 4 Engineering Suite',
            NewBuildRate = 120,
            NewHealth = 12000,
            NewRegenRate = 80,
            Prerequisite = 'T3Engineering',
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Left_Upgrade',
                'Left_Turret',
                'Turret_Muzzle_01',
            },
            UpgradeUnitAmbientBones = {
                'URL0001',
            },
        },
        #end ENH
    },
    
    General = {
        BuildBones = {
            AimBone = 0,
            BuildEffectBones = {
                'Head',
            },
            PitchBone = 'Head',
            YawBone = 'Head',
        },
        Category = 'Command',
        Classification = 'RULEUC_Commander',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Overcharge = true,
            RULEUCC_Patrol = true,
            RULEUCC_Pause = true,
            RULEUCC_Reclaim = true,
            RULEUCC_Repair = true,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Teleport = false,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'amph',
        QuickSelectPriority = 1,
        SelectionPriority = 3,
        TechLevel = 'RULEUTL_Experimental',
        UnitWeight = 1,
    },
    Intel = {
        FreeIntel = true,
        Cloak = true,
        OmniRadius = 50,
        RadarStealth = true,
        ReactivateTime = 2,
        SonarRadius = 50,
        SonarStealth = true,
        VisionRadius = 46,
        WaterVisionRadius = 46,
    },
    Interface = {
        HelpText = '<LOC url0001_help>Armored Command Unit',
    },
    LifeBarHeight = 0.15,
    LifeBarOffset = 0.5,
    LifeBarSize = 1.25,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        LayerChangeOffsetHeight = -0.95,
        MaxAcceleration = 1.7,
        MaxSpeed = 3.4,
        MaxSpeedReverse = 0,
        MaxSteerForce = 12,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Amphibious',
        StandUpright = true,
        TurnRadius = 10,
        TurnRate = 90,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = -0.1,
    SelectionSizeX = 0.7,
    SelectionSizeZ = 0.6,
    SelectionThickness = 0.9,
    SelectionYOffset = 0,
    SizeX = 1,
    SizeY = 2.2,
    SizeZ = 0.7,
    StrategicIconName = 'icon_commander_generic',
    StrategicIconSortPriority = 0,
    Transport = {
        CanFireFromTransport = false,
        ClassSAttachSize = 0,
        TransportClass = 3,
    },
    Veteran = {
        Level1 = 20,
        Level2 = 40,
        Level3 = 60,
        Level4 = 80,
        Level5 = 100,
    },
    Weapon = {
###FakeProjectile
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 0,
            DamageType = 'Normal',
            DisplayName = 'FakeProjectile',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'FakeProjectile01',
						LeadTarget = true,
            MaxRadius = 25,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 0,
            MuzzleVelocity = 0,
            ProjectileId = '/Mods/Commanders Revenges FA UEF,Cybran,Aeon,Seraphim/projectiles/fakeprojectile01/Fakeprojectile01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_02',
                    },
                    RackBone = 'Right_Turret',
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 0,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0,
            SlavedToBody = false,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle_02',
            TurretBonePitch = 'Right_Turret',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0001_Ripper',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageType = 'Normal',
            DisplayName = 'Molecular Ripper Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'RightRipper',
            LeadTarget = true,
            MaxRadius = 22,
            MinRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/CDFCannonMolecular01/CDFCannonMolecular01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_02',
                    },
                    RackBone = 'Right_Turret',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle_02',
            TurretBonePitch = 'Right_Turret',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0001_Ripper',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.2,
            BeamLifetime = 0.4,
            CollideFriendly = false,
            Damage = 12000,
            DamageFriendly = false,
            DamageRadius = 2,
            DamageType = 'Overcharge',
            DisplayName = 'Overcharge Cannon',
            EnergyChargeForFirstShot = false,
            EnergyDrainPerSecond = 3000,
            EnergyRequired = 3000,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'OverCharge',
            ManualFire = true,
            MaxRadius = 22,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            OverChargeWeapon = true,
            ProjectileId = '/projectiles/CDFCannonMolecularOvercharge01/CDFCannonMolecularOvercharge01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_02',
                    },
                    RackBone = 'Right_Turret',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            TargetCheckInterval = 1,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle_02',
            TurretBonePitch = 'Right_Turret',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 80,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            CollideFriendly = false,
            Damage = 0,
            DamageFriendly = true,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Death Nuke',
            FireOnDeath = true,
            FiringTolerance = 2,
            Label = 'DeathWeapon',
            MaxRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            NukeInnerRingDamage = 3500,
            NukeInnerRingRadius = 30,
            NukeInnerRingTicks = 24,
            NukeInnerRingTotalTime = 0,
            NukeOuterRingDamage = 500,
            NukeOuterRingRadius = 40,
            NukeOuterRingTicks = 20,
            NukeOuterRingTotalTime = 0,
            ProjectileId = '/projectiles/CIFEMPFluxWarhead02/CIFEMPFluxWarhead02_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        0,
                    },
                    RackBone = 0,
                },
            },
            RackRecoilDistance = 0,
            RateOfFire = 1,
            TargetCheckInterval = 9999999,
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Death',
        },
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                BeamLoop = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStart = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStop = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Stop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Unpack = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0,
            CanFireFromTransport = true,
            CollideFriendly = false,
            Damage = 800,
            DamageRadius = 0.5,
            DamageType = 'Normal',
            DisplayName = 'Heavy Microwave Laser',
            EnabledByEnhancement = 'MicrowaveLaserGenerator',
            EnergyChargeForFirstShot = false,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 180,
            Label = 'MLG',
            MaxRadius = 22,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_03',
                    },
                    RackBone = 'Turret_Muzzle_03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 1,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Turret_Muzzle_03',
            TurretBonePitch = 'Turret_Muzzle_03',
            TurretBoneYaw = 'Turret_Muzzle_03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 80,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 30,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire Experimental',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 250,
            DamageType = 'Normal',
            DisplayName = 'Nanite Torpedo',
            EffectiveRadius = 0,
            EnabledByEnhancement = 'NaniteTorpedoTube',
            FireTargetLayerCapsTable = {
                Seabed = 'Seabed|Sub|Water',
            },
            FiringTolerance = 2,
            Label = 'Torpedo',
            MaxRadius = 30,
            MuzzleSalvoDelay = 0.8,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/CANTorpedoNanite01/CANTorpedoNanite01_proj.bp',
            ProjectileLifetime = 7,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_03',
                    },
                    RackBone = 'Turret_Muzzle_03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.25,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
    #New Weapons
		#Artillery
    		{
        		AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0304_Artillery_Proton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            #BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 500,
            DamageFriendly = false,
            DamageRadius = 7,
            DamageType = 'Normal',
            DisplayName = 'Proton Artillery',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water',
            },
            FiringRandomness = 0,
            FiringTolerance = 0,
            Label = 'Arti01',
            EnabledByEnhancement = 'Artillery',
            MaxRadius = 90,
            MinRadius = 15,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            ProjectileId = '/projectiles/CIFArtilleryProton01/CIFArtilleryProton01_proj.bp',
						ProjectileLifetime = 2,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Arti01',
												'Arti02',
                    },
                    RackBone = 'Barrel_01_arti',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
						TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Arti02',
            TurretBonePitch = 'Arti_Support01',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 15,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 35,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 3,
            WeaponUnpackLocksMotion = false,
            WeaponUnpacks = false,
        },
		#AntiAir1
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2301_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            BeamCollisionDelay = 0.0,
            BeamLifetime = 1.5,
            CollideFriendly = false,
            Damage = 200,
            DamageFriendly = false,
            DamageType = 'Normal',
            DisplayName = 'Particle Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 0,
            Label = 'AntiAir01',
            EnabledByEnhancement = 'AntiAir',
            MaxRadius = 30,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            ProjectileLifetimeUsesMultiplier = 1.15,
            RackBones = {
                {
                    MuzzleBones = {
                        'Eclair01',
                    },
                    RackBone = 'Armor_Up01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            #RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 2,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Eclair01',
            TurretBonePitch = 'Eclair01',
            TurretBoneYaw = 'Eclair01',
            TurretDualManipulators = false,
            TurretPitch = 360,
            TurretPitchRange = 360,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = true,
            #WeaponCategory = 'Direct Fire',
            WeaponCategory = 'Anti Air',
        },
     #Antiair2
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2301_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            BeamCollisionDelay = 0.0,
            BeamLifetime = 1.5,
            CollideFriendly = false,
            Damage = 200,
            DamageFriendly = false,
            DamageType = 'Normal',
            DisplayName = 'Particle Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringRandomness = 0,
            FiringTolerance = 0,
            Label = 'AntiAir02',
            EnabledByEnhancement = 'AntiAir',
            MaxRadius = 30,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            ProjectileLifetimeUsesMultiplier = 1.15,
            RackBones = {
                {
                    MuzzleBones = {
                        'Eclair02',
                    },
                    RackBone = 'Armor_Up01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            #RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 2,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Eclair02',
            TurretBonePitch = 'Eclair02',
            TurretBoneYaw = 'Eclair02',
            TurretDualManipulators = false,
            TurretPitch = 360,
            TurretPitchRange = 360,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = true,
            #WeaponCategory = 'Direct Fire',
            WeaponCategory = 'Anti Air',
        },
		#Bullseye Upgraded Weapon
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                BeamLoop = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStart = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStop = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Stop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Unpack = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0402_Beam_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0.2,
            CanFireFromTransport = true,
            CollideFriendly = false,
            Damage = 300,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Heavy Microwave Laser',
            EnergyChargeForFirstShot = false,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 0,
            #HeadingArcCenter = 0,
            #HeadingArcRange = 360,
            Label = 'Bullseye01',
            EnabledByEnhancement = 'Bullseye',
            MaxRadius = 25,
            MuzzleChargeDelay = 0,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Head',
                    },
                    RackBone = 'Head',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 2,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Head',
            TurretBonePitch = 'Head',
            TurretBoneYaw = 'Head',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 120,
            TurretPitchSpeed = 60,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = true,
            #UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire Experimental',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
     #Right Ripper Upgrade
    		{
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0001_Ripper',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageType = 'Normal',
            DisplayName = 'Molecular Ripper Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'RightR01',
            EnabledByEnhancement = 'RRipper',
            LeadTarget = true,
            MaxRadius = 25,
            MinRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/CDFCannonMolecular01/CDFCannonMolecular01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'AA08',
                        'AA05',
                        'AA04',
                        'AA02',
                    },
                    RackBone = 'Right_Turret',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 2,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'barrel_AA02',
            TurretBonePitch = 'Right_Turret',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
     #Left Ripper Upgrade   
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URL0001_Ripper',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 150,
            DamageType = 'Normal',
            DisplayName = 'Molecular Ripper Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'RightRipper_impr',
            EnabledByEnhancement = 'ImprovedRipper',
            LeadTarget = true,
            MaxRadius = 25,
            MinRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/CDFCannonMolecular01/CDFCannonMolecular01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Lazer02',
                        'Lazer01',
                        'Lazer07',
                    },
                    RackBone = 'Right_Turret',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 4,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Lazer02',
            TurretBonePitch = 'Right_Turret',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
		#Antiair Rocket		
				{
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2304_Missile_Nanite',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            EnabledByEnhancement = 'AntiAir',
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 200,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Nanite Missile System',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 50,
            Label = 'Missile01',
            MaxRadius = 30,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/CAAMissileNanite02/CAAMissileNanite02_proj.bp',
            ProjectileLifetime = 3,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Missile_AA01',
                    },
                    RackBone = 'AntiAirUpgrade01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Missile_AA01',
            TurretBonePitch = 'Missile_AA01',
            TurretBoneYaw = 'Missile_AA01',
            TurretDualManipulators = false,
            TurretPitch = 360,
            TurretPitchRange = 360,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2304_Missile_Nanite',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            EnabledByEnhancement = 'AntiAir',
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 200,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Nanite Missile System',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 50,
            Label = 'Missile02',
            MaxRadius = 30,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/CAAMissileNanite02/CAAMissileNanite02_proj.bp',
            ProjectileLifetime = 3,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Missile_AA02',
                    },
                    RackBone = 'AntiAirUpgrade01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Missile_AA02',
            TurretBonePitch = 'Missile_AA02',
            TurretBoneYaw = 'Missile_AA02',
            TurretDualManipulators = false,
            TurretPitch = 360,
            TurretPitchRange = 360,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2304_Missile_Nanite',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            EnabledByEnhancement = 'AntiAir',
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 200,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Nanite Missile System',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 50,
            Label = 'Missile03',
            MaxRadius = 30,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/CAAMissileNanite02/CAAMissileNanite02_proj.bp',
            ProjectileLifetime = 3,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Missile_AA03',
                    },
                    RackBone = 'AntiAirUpgrade01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Missile_AA03',
            TurretBonePitch = 'Missile_AA03',
            TurretBoneYaw = 'Missile_AA03',
            TurretDualManipulators = false,
            TurretPitch = 360,
            TurretPitchRange = 360,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2304_Missile_Nanite',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            EnabledByEnhancement = 'AntiAir',
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 200,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Nanite Missile System',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 50,
            Label = 'Missile04',
            MaxRadius = 30,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/CAAMissileNanite02/CAAMissileNanite02_proj.bp',
            ProjectileLifetime = 3,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Missile_AA04',
                    },
                    RackBone = 'AntiAirUpgrade01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Missile_AA04',
            TurretBonePitch = 'Missile_AA04',
            TurretBoneYaw = 'Missile_AA04',
            TurretDualManipulators = false,
            TurretPitch = 360,
            TurretPitchRange = 360,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
    	#Anti Missle
    		{
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB4201_Anti_Missile',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            EnabledByEnhancement = 'AntiMissile',
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0.1,
            CollideFriendly = false,
            Damage = 1,
            DamageType = 'Normal',
            DisplayName = 'Zapper Anti Missile',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 0.5,
            Label = 'AntiMissile01',
            MaxRadius = 30,
            MaximumBeamLength = 42,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            NeedPrep = true,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Eclair05',
                    },
                    RackBone = 'Eclair05',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RangeCategory = 'UWRC_Countermeasure',
            RateOfFire = 2,
            TargetCheckInterval = 0.5,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TargetRestrictOnlyAllow = 'TACTICAL MISSILE',
            TargetType = 'RULEWTT_Projectile',
            TrackingRadius = 1.2,
            TurretBoneMuzzle = 'Eclair05',
            TurretBonePitch = 'Eclair05',
            TurretBoneYaw = 'Eclair05',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Defense',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB4201_Anti_Missile',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            EnabledByEnhancement = 'AntiMissile',
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0.1,
            CollideFriendly = false,
            Damage = 1,
            DamageType = 'Normal',
            DisplayName = 'Zapper Anti Missile',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 0.5,
            Label = 'AntiMissile02',
            MaxRadius = 30,
            MaximumBeamLength = 42,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            NeedPrep = true,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Eclair06',
                    },
                    RackBone = 'Eclair06',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RangeCategory = 'UWRC_Countermeasure',
            RateOfFire = 2,
            TargetCheckInterval = 0.5,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TargetRestrictOnlyAllow = 'TACTICAL MISSILE',
            TargetType = 'RULEWTT_Projectile',
            TrackingRadius = 1.2,
            TurretBoneMuzzle = 'Eclair06',
            TurretBonePitch = 'Eclair06',
            TurretBoneYaw = 'Eclair06',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Defense',
            WeaponUnpacks = false,
        },
    #Anti Nuke    
        {
            AlwaysRecheckTarget = false,
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB4302_Anti_Missile_EMP',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            #EnabledByEnhancement = 'AntiMissile',
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            CountedProjectile = true,
            Damage = 30,
            DamageType = 'Normal',
            DisplayName = 'EMP Anti Nuke',
            EffectiveRadius = 75,
            EnergyChargeForFirstShot = false,
            EnergyDrainPerSecond = 50000,
            EnergyRequired = 50000,
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Seabed = 'Air',
            },
            FiringTolerance = 60,
            ForceSingleFire = true,
            InitialProjectileStorage = 0,
            Label = 'MissileRack',
            MaxProjectileStorage = 7,
            MaxRadius = 60,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 90,
            ProjectileId = '/projectiles/CAADissidentAntiNuke01/CAADissidentAntiNuke01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Back_Upgrade',
                    },
                    RackBone = 'Back_Upgrade',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_Countermeasure',
            RateOfFire = 1,
            TargetCheckInterval = 0.1,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TargetRestrictOnlyAllow = 'STRATEGIC MISSILE',
            TargetType = 'RULEWTT_Projectile',
            TrackingRadius = 2,
            Turreted = false,
            WeaponCategory = 'Defense',
            WeaponUnpacks = false,
        },
            
    #Weapons end      
    },   
}
