UnitBlueprint {
    AI = {
        GuardRadius = 10,
        TargetBones = {
            'Head',
            'Right_Arm_B01',
            'Left_Arm_B01',
            'Torso',
            'Left_Leg_B01',
            'Right_Leg_B01',
        },
    },
    Audio = {
        CaptureLoop = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Capture_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        CommanderArrival = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Gate_In',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Construct = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnhanceEnd = Sound {
            Bank = 'UnitsGlobal',
            Cue = 'GLB_Enhance_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnhanceFail = Sound {
            Bank = 'UnitsGlobal',
            Cue = 'GLB_Enhance_Fail',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnhanceLoop = Sound {
            Bank = 'UnitsGlobal',
            Cue = 'GLB_Enhance_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        EnhanceStart = Sound {
            Bank = 'UnitsGlobal',
            Cue = 'GLB_Enhance_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        FootFallGeneric = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Move_Step',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        FootFallGenericSeabed = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Move_UW_Step',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'Explosions',
            Cue = 'UEF_Nuke_Impact',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ReclaimLoop = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Reclaim_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartCapture = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Capture_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartReclaim = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Reclaim_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UEL',
            Cue = 'UEL0001_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Commander',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 3,
            Level2 = 6,
            Level3 = 9,
            Level4 = 12,
            Level5 = 15,
        },
    },
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'UEF',
        'MOBILE',
        'ECONOMIC',
        'COMMAND',
        'MASSPRODUCTION',
        'MASSFABRICATION',
        'ENERGYPRODUCTION',
        'REPAIR',
        'ENGINEER',
        'CONSTRUCTION',
        'RECLAIM',
        'CAPTURE',
        'DIRECTFIRE',
        'PODSTAGINGPLATFORM',
        'SILO',
        'VERIFYMISSILEUI',
        'LAND',
        'VISIBLETORECON',
        'PATROLHELPER',
        'SHOWQUEUE',
        'OVERLAYDIRECTFIRE',
        'OVERLAYINDIRECTFIRE',
        'OVERLAYOMNI',
        'OVERLAYDEFENSE',
        'BUILTBYTIER4COMMANDER',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Commander',
        EconomyThreatLevel = 5,
        Health = 12000,
        MaxHealth = 12000,
        RegenRate = 10,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 75,
    },
    Description = '<LOC uel0001_desc>Armored Command Unit',
    Display = {
        Abilities = {
            '<LOC ability_amphibious>Amphibious',
            '<LOC ability_customizable>Customizable',
            '<LOC ability_engineeringsuite>Engineering Suite',
            '<LOC ability_notcap>Not Capturable',
            '<LOC ability_omni>Omni Sensor',
            '<LOC ability_deathaoe>Volatile',
        },

        # AnimationIdle = '/units/uel0001/uel0001_a002.sca',
        AnimationWalk = '/units/uel0001/uel0001_a001.sca',
        AnimationWalkRate = 1.7,
        AttackReticleSize = 55,
        DamageEffects = {
            {
                Bone = 0,
                OffsetX = 0.25,
                OffsetY = 0.75,
                OffsetZ = 0,
            },
            {
                Bone = 0,
                OffsetX = -0.25,
                OffsetY = 0.75,
                OffsetZ = 0,
            },
            {
                Bone = 0,
                OffsetX = -0.35,
                OffsetY = 0.1,
                OffsetZ = 0,
            },
        },
        IdleEffects = {
            Seabed = {
                Effects = {
                    {
                        Bones = {
                            'Left_Arm_B02',
                            'Right_Arm_B02',
                            'Left_Arm_Muzzle',
                            'Right_Arm_Muzzle',
                        },
                        Type = 'UnderWater01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 175,
                    ShaderName = 'Unit',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Left_Foot',
                            'Right_Foot',
                        },
                        Type = 'GroundKickup01',
                    },
                },
                Footfall = {
                    Bones = {
                        {
                            FootBone = 'Left_Footfall',
                            HipBone = 'Left_Leg_B01',
                            KneeBone = 'Left_Leg_B02',
                            Tread = {
                                TreadMarks = 'CommanderPrint_albedo',
                                TreadMarksSizeX = 0.6,
                                TreadMarksSizeZ = 0.6,
                                TreadOffset = {
                                    0.32,
                                    0,
                                    0.55,
                                },
                            },
                            Type = 'FootFall02',
                        },
                        {
                            FootBone = 'Left_Footfall01',
                            HipBone = 'Right_Leg_B01',
                            KneeBone = 'Right_Leg_B02',
                            Tread = {
                                TreadMarks = 'CommanderPrint_albedo',
                                TreadMarksSizeX = 0.6,
                                TreadMarksSizeZ = 0.6,
                                TreadOffset = {
                                    -0.45,
                                    0,
                                    0.6,
                                },
                            },
                            Type = 'FootFall02',
                        },
                    },
                },
            },
            Seabed = {
                Effects = {
                    {
                        Bones = {
                            'Torso',
                            'Left_Arm_B02',
                            'Right_Arm_B02',
                            'Left_Arm_Muzzle',
                            'Right_Arm_Muzzle',
                            'Left_Foot',
                            'Right_Foot',
                        },
                        Type = 'UnderWater01',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXB0000',
        SpawnRandomRotation = true,
        TransportAnimation = {
            {
                Animation = '/units/UEL0001/UEL0001_afold.sca',
                Weight = 100,
            },
        },
        TransportDropAnimation = {
            {
                Animation = '/units/UEL0001/UEL0001_aunfold.sca',
                Weight = 100,
            },
        },
        UniformScale = 0.105,
    },
    Economy = {
        BuildCostEnergy = 5000000,
        BuildCostMass = 18000,
        BuildRate = 10,
        BuildTime = 60000,
        BuildableCategory = {
            'BUILTBYCOMMANDER UEF',
            'BUILTBYTIER2COMMANDER UEF',
            'BUILTBYTIER3COMMANDER UEF',
            'BUILTBYTIER4COMMANDER UEF',
        },
        MaxBuildDistance = 10,
        NaturalProducer = true,
        NeedToFaceTargetToBuild = false,
        ProductionPerSecondEnergy = 10,
        ProductionPerSecondMass = 1,
        StorageEnergy = 5000,
        StorageMass = 650,
        TeleportEnergyMod = 0.03,
        TeleportMassMod = 0,
        TeleportTimeMod = 0.0001,
    },
    Enhancements = {
    
##### HEAVY BOLTER UPGRADE I LCH #### FIN ####
        HeavyBolterLUpgrade = {
            BuildCostEnergy = 25000,
            BuildCostMass = 1200,
            BuildTime = 500,
            Icon = 'hamc',
            Name = 'Heavy Bolter',
            ShowBones = {
                'Heavy_Bolter01',
            },
						Slot = 'LCH',
            UpgradeEffectBones = {
                'Left_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### HEAVY BOLTER UPGRADE I LCH #### FIN ####
##### HEAVY BOLTER UPGRADE I RCH #### FIN ####
        HeavyBolterRUpgrade = {
            BuildCostEnergy = 25000,
            BuildCostMass = 1200,
            BuildTime = 500,
            Icon = 'hamc',
            Name = 'Heavy Bolter',
            ShowBones = {
                'Heavy_Bolter02',
            },
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Right_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### HEAVY BOLTER UPGRADE I RCH #### FIN ####
##### RESSOURCE UPGRADE I RCH #### DEBUT ####
        ResourceAllocation = {
            BuildCostEnergy = 120000,
            BuildCostMass = 4000,
            BuildTime = 2000,
            Icon = 'isb',
            Name = '<LOC enhancements_0045>Resource Allocation System',
			#Prerequisite = 'HeavyBolterRUpgrade',
            ProductionPerSecondEnergy = 1500,
            ProductionPerSecondMass = 8,
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Torso',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### RESSOURCE UPGRADE I RCH #### FIN ####		
##### ENGEE UPGRADE I LCH #### DEBUT ####
        AdvancedEngineering = {
            BuildCostEnergy = 18000,
            BuildCostMass = 720,
            BuildTime = 900,
            BuildableCategoryAdds = 'BUILTBYTIER2COMMANDER UEF',
            Icon = 'aes',
            Name = '<LOC enhancements_0037>Tech 2 Engineering Suite',
			#Prerequisite = 'HeavyBolterLUpgrade',
            NewBuildRate = 30,
            NewHealth = 3000,
            NewRegenRate = 20,
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Torso',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### ENGEE UPGRADE I LCH #### FIN ####
##### HEAVY MEGA OVER CANON UPGRADE I RCH #### FIN ####
        HeavyOverMegaCanonRUpgrade = {
            BuildCostEnergy = 300000,
            BuildCostMass = 9000,
            BuildTime = 2500,
            Icon = 'mc',
            Name = 'Heavy Canon',
			      ShowBones = {
                'Megacannon03',
                'Megacannon04',
            },
						#BlockedBy = 'HeavyOverMegaCanonRUpgrade2',
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Megacannon03',
                'Megacannon04',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### HEAVY MEGA OVER CANON UPGRADE I RCH #### FIN ####
##### HEAVY MEGA OVER CANON UPGRADE I LCH #### FIN ####
	      HeavyOverMegaCanonLUpgrade = {
            BuildCostEnergy = 300000,
            BuildCostMass = 9000,
            BuildTime = 2500,
            Icon = 'mc',
            Name = 'Heavy Canon',
						ShowBones = {
                'Megacannon01',
                'Megacannon02',
            },
            #BlockedBy = 'HeavyOverMegaCanonLUpgrade2',
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Megacannon01',
                'Megacannon02',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### HEAVY MEGA OVER CANON UPGRADE I LCH #### FIN ####

##### HEAVY MEGA OVER CANON UPGRADE I RCH #### FIN ####
        HeavyOverMegaCanonRUpgrade2 = {
            BuildCostEnergy = 300000,
            BuildCostMass = 9000,
            BuildTime = 2500,
            Icon = 'mc2',
            Name = 'Heavy Canon 2',
			      ShowBones = {
                'Rack_Over_Mega_Heavy_Canon01',
            },
						#BlockedBy = 'HeavyOverMegaCanonRUpgrade',
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Rack_Over_Mega_Heavy_Canon01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### HEAVY MEGA OVER CANON UPGRADE I RCH #### FIN ####
##### HEAVY MEGA OVER CANON UPGRADE I LCH #### FIN ####
	      HeavyOverMegaCanonLUpgrade2 = {
            BuildCostEnergy = 300000,
            BuildCostMass = 9000,
            BuildTime = 2500,
            Icon = 'mc2',
            Name = 'Heavy Canon 2',
						ShowBones = {
                'Rack_Over_Mega_Heavy_Canon02',
            },
            #BlockedBy = 'HeavyOverMegaCanonLUpgrade',
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Rack_Over_Mega_Heavy_Canon02',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### HEAVY MEGA OVER CANON UPGRADE I LCH #### FIN ####

##### ENGEE III LCH #### DEBUT ####
        T3Engineering = {
            BuildCostEnergy = 50000,
            BuildCostMass = 2400,
            BuildTime = 6000,
            BuildableCategoryAdds = 'BUILTBYTIER3COMMANDER UEF',
            Icon = 'ees',
            Name = '<LOC enhancements_0053>Tech 3 Engineering Suite',
            NewBuildRate = 90,
            NewHealth = 6000,
            NewRegenRate = 15,
            Prerequisite = 'AdvancedEngineering',
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Left_Upgrade',
                'Left_Upgrade_Muzzle',
                'Left_Arm_Muzzle',
                'Left_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### ENGEE III LCH #### FIN ####
##### RESSOURCE UPGRADE II RCH #### DEBUT ####
        ResourceAllocationAdvance = {
            BuildCostEnergy = 160000,
            BuildCostMass = 6000,
            BuildTime = 1500,
            Icon = 'isb',
            Name = '<LOC enhancements_0045>Resource Allocation System',
			Prerequisite = 'ResourceAllocation',
            ProductionPerSecondEnergy = 3500,
            ProductionPerSecondMass = 16,
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Torso',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### RESSOURCE UPGRADE I RCH #### FIN ####	
##### HEAVY ANTI AIR RCH #### DEBUT ####
        HeavyAntiAirRUpgrade = {
            BuildCostEnergy = 25000,
            BuildCostMass = 2500,
            BuildTime = 1500,
            Icon = 'aa',
            Name = 'Heavy Anti Air',
			#Prerequisite = 'ResourceAllocationAdvance',
            ShowBones = {
                'Right_Upgrade03',
            },
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Left_Arm_Barrel01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### HEAVY ANTI AIR UPGRADE RCH #### FIN ####
##### HEAVY ANTI AIR LCH #### DEBUT ####
        HeavyAntiAirLUpgrade = {
            BuildCostEnergy = 25000,
            BuildCostMass = 2500,
            BuildTime = 1500,
            Icon = 'aa',
            Name = 'Heavy Anti Air',
			#Prerequisite = 'T4Engineering',
            ShowBones = {
                'Right_Upgrade02',
            },
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Left_Arm_Barrel01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### HEAVY ANTI AIR UPGRADE RCH #### FIN ####
##### ATTAQUE POD UPGRADE RCH #### DEBUT ####
        LeftPod = {
            BuildCostEnergy = 44000,
            BuildCostMass = 3000,
            BuildTime = 1500,
            Icon = 'led',
            Name = '<LOC enhancements_0043>C-D1 Shoulder Drone',
			      Slot = 'LCH',
            ShowBones = {
                'Back_Upgrade_B01',
            },
            UpgradeEffectBones = {
                'AttachSpecial01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### ATTAQUE POD UPGRADE RCH #### FIN ####
##### ATTAQUE POD UPGRADE LCH #### DEBUT ####
        RightPod = {
            BuildCostEnergy = 44000,
            BuildCostMass = 3000,
            BuildTime = 1500,
            Icon = 'red',
            Name = '<LOC enhancements_0047>C-D2 Shoulder Drone',
            Slot = 'RCH',
            ShowBones = {
                'Back_Upgrade_B01',
            },
            UpgradeEffectBones = {
                'AttachSpecial02',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### ATTAQUE POD UPGRADE LCH #### FIN ####
##### SHIELD PERSO UPGRADE BCK #### DEBUT ####
        Shield = {
            BuildCostEnergy = 112500,
            BuildCostMass = 1500,
            BuildTime = 1500,
            Icon = 'psg',
            ImpactEffects = 'UEFShieldHit01',
            MaintenanceConsumptionPerSecondEnergy = 10,
            Name = '<LOC enhancements_0049>Personal Shield Generator',
            OwnerShieldMesh = '/Mods/Commanders Revenges FA UEF,Cybran,Aeon,Seraphim/units/UEL0001/UEL0001_PhaseShield_mesh',
            PersonalShield = true,
            RegenAssistMult = 10,
            ShieldEnergyDrainRechargeTime = 5,
            ShieldMaxHealth = 14000,
            ShieldRechargeTime = 100,
            ShieldRegenRate = 45,
            ShieldRegenStartTime = 1,
            ShieldSize = 3,
            ShieldVerticalOffset = 0,
            ShowBones = {
                'Back_Upgrade_B01',
            },
            Slot = 'Back',
            UpgradeEffectBones = {
                'Back_Upgrade_B01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### SHIELD PERSO UPGRADE BCK #### FIN ####
##### SHIELD ZONE UPGRADE BCK #### DEBUT ####
        ShieldGeneratorField = {
            BuildCostEnergy = 450000,
            BuildCostMass = 3000,
            BuildTime = 2000,
            Icon = 'sgf',
            ImpactEffects = 'UEFShieldHit01',
            ImpactMesh = '/effects/entities/ShieldSection01/ShieldSection01_mesh',
            MaintenanceConsumptionPerSecondEnergy = 5,
            Mesh = '/effects/entities/Shield01/Shield01_mesh',
            MeshZ = '/effects/entities/Shield01/Shield01z_mesh',
            Name = '<LOC enhancements_0050>Shield Generator Field',
            Prerequisite = 'Shield',
            ShieldEnergyDrainRechargeTime = 5,
            ShieldEnhancementNumber = 5,
            ShieldMaxHealth = 35000,
            ShieldRechargeTime = 150,
            ShieldRegenRate = 52,
            ShieldRegenStartTime = 1,
            ShieldSize = 16,
            ShieldVerticalOffset = -3,
            Slot = 'Back',
            UpgradeEffectBones = {
                'Back_Upgrade_B01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### SHIELD ZONE UPGRADE BCK #### FIN ####
##### REGEN UPGRADE BCK #### DEBUT ####
        DamageStablization = {
            BuildCostEnergy = 112500,
            BuildCostMass = 1500,
            BuildTime = 1500,
            Icon = 'dsu',
            Name = 'Nano-Repair System',
			#Prerequisite = 'ShieldGeneratorField',
            NewRegenRate = 200,
            ShowBones = {
                'Cape',
            },
            Slot = 'Back',
            UpgradeEffectBones = {
                'Left_Upgrade',
                'Left_Upgrade_Muzzle',
                'Left_Arm_Muzzle',
                'Left_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
##### REGEN UPGRADE BCK #### FIN ####
##### HEALTH UPGRADE BCK #### DEBUT ####
        Health = {
            BuildCostEnergy = 112500,
            BuildCostMass = 1500,
            BuildTime = 1500,
            Icon = 'ar',
            Name = 'Health',
			NewHealth = 6000,
			#Prerequisite = 'DamageStablization',
            Slot = 'Back',
            UpgradeEffectBones = {
                'Left_Upgrade',
                'Left_Upgrade_Muzzle',
                'Left_Arm_Muzzle',
                'Left_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },

####MINIGUN BEGIN        
        LeftMinigun = {
            BuildCostEnergy = 700000,
            BuildCostMass = 12000,
            BuildTime = 10000,
            Icon = 'mg',
            Name = 'LeftMinigun',
						Slot = 'LCH',
            ShowBones = {
                'Minigun01',
            },
            UpgradeEffectBones = {
                'Left_Upgrade',
                'Left_Upgrade_Muzzle',
                'Left_Arm_Muzzle',
                'Left_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        RightMinigun = {
            BuildCostEnergy = 700000,
            BuildCostMass = 12000,
            BuildTime = 10000,
            Icon = 'mg',
            Name = 'RightMinigun',
						Slot = 'RCH',
            ShowBones = {
                'Minigun02',
            },
            UpgradeEffectBones = {
                'Right_Upgrade',
                'Right_Upgrade_Muzzle',
                'Right_Arm_Muzzle',
                'Right_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },

###MINIGUN END

###BUILTBYTIER4COMMANDER BEGIN
     T4Engineering = {
            BuildCostEnergy = 990000,
            BuildCostMass = 11250,
            BuildTime = 40500,
            BuildableCategoryAdds = 'BUILTBYTIER4COMMANDER UEF',
            Icon = 't4',
            Name = '<LOC enhancements_0103>Tech 4 Engineering Suite',
            NewBuildRate = 120,
            NewHealth = 8000,
            NewRegenRate = 20,
            Prerequisite = 'T3Engineering',
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Left_Upgrade',
                'Left_Upgrade_Muzzle',
                'Left_Arm_Muzzle',
                'Left_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
####BUILTBYTIER4COMMANDER END 
        Teleporter = {
            BuildCostEnergy = 1000000,
            BuildCostMass = 10000,
            BuildTime = 2000,
            Icon = 'pqt',
            MaintenanceConsumptionPerSecondEnergy = 10000,
            Name = '<LOC enhancements_0059>Personal Teleporter',
			#Prerequisite = 'Health',
            Slot = 'Back',
            UpgradeEffectBones = {
                'Back_Upgrade_B01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        
        Slots = {
            Back = {
                name = '<LOC _Back>',
                x = 38,
                y = -10,
            },
            LCH = {
                name = '<LOC _LCH>',
                x = 105,
                y = 30,
            },
            RCH = {
                name = '<LOC _RCH>',
                x = -10,
                y = 30,
            },
        },--- Icon liste hamc 
        
    },
    General = {
        BuildBones = {
            AimBone = 'Head',
            BuildEffectBones = {
                'Head',
            },
            PitchBone = 'Head',
            YawBone = 'Head',
        },
        Category = 'Experimental',
        Classification = 'RULEUC_Commander',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Overcharge = true,
            RULEUCC_Patrol = true,
            RULEUCC_Pause = true,
            RULEUCC_Reclaim = true,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_SiloBuildNuke = false,
            RULEUCC_SiloBuildTactical = false,
            RULEUCC_Stop = true,
            RULEUCC_Tactical = false,
            RULEUCC_Teleport = false,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'amph',
        QuickSelectPriority = 1,
        SelectionPriority = 3,
        TechLevel = 'RULEUTL_Experimental',
        UnitWeight = 1,
    },
    Intel = {
        FreeIntel = true,
        OmniRadius = 50,
        VisionRadius = 36,
        WaterVisionRadius = 36,
    },
    Interface = {
        HelpText = '<LOC uel0001_help>Armored Command Unit',
    },
    LifeBarHeight = 0.15,
    LifeBarOffset = 0.65,
    LifeBarSize = 1.25,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        LayerChangeOffsetHeight = -0.95,
        MaxAcceleration = 1.7,
        MaxSpeed = 3.4,
        MaxSpeedReverse = 0,
        MaxSteerForce = 12,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Amphibious',
        StandUpright = true,
        TurnRadius = 10,
        TurnRate = 90,
    },
    SelectionCenterOffsetX = 0.1,
    SelectionCenterOffsetZ = -0.4,
    SelectionSizeX = 0.7,
    SelectionSizeZ = 0.6,
    SelectionThickness = 0.9,
    SelectionYOffset = 0,
    SizeX = 1,
    SizeY = 2,
    SizeZ = 0.7,
    StrategicIconName = 'icon_commander_generic',
    StrategicIconSortPriority = 0,
    Transport = {
        CanFireFromTransport = false,
        ClassSAttachSize = 0,
        TransportClass = 3,
    },
    Veteran = {
        Level1 = 2,
        Level2 = 4,
        Level3 = 6,
        Level4 = 8,
        Level5 = 10,
    },
    Weapon = {
###FakeProjectile
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 0,
            DamageType = 'Normal',
            DisplayName = 'FakeProjectile',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'FakeProjectile01',
						LeadTarget = true,
            MaxRadius = 20,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 0,
            MuzzleVelocity = 0,
            ProjectileId = '/Mods/Commanders Revenges FA UEF,Cybran,Aeon,Seraphim/projectiles/fakeprojectile01/Fakeprojectile01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Arm_Muzzle',
                    },
                    RackBone = 'Right_Arm_Barrel',
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 0,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0,
            SlavedToBody = false,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Left_Arm_Muzzle',
            TurretBonePitch = 'Left_Arm_Barrel',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
##################################### BOLTER LOURD ###################################### DEBUT ########
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0303_Plasma_Cannon',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'HeavyPlasma01',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'HeavyPlasma01',
			      MaxRadius = 30,
            MinRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TDFPlasmaHeavy04/TDFPlasmaHeavy04_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Arm_Muzzle',
                    },
                    RackBone = 'Heavy_Bolter01',
                },
                {
                    MuzzleBones = {
                        'HeavyBolter01_Muzzel01',
                    },
                    RackBone = 'Heavy_Bolter01',
                },
                {
                    MuzzleBones = {
                        'HeavyBolter01_Muzzel02',
                    },
                    RackBone = 'Heavy_Bolter01',
                },
                {
                    MuzzleBones = {
                        'HeavyBolter01_Muzzel03',
                    },
                    RackBone = 'Heavy_Bolter01',
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 4,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Left_Arm_Muzzle',
            TurretBonePitch = 'Left_Arm_Barrel',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0303_Plasma_Cannon',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'HeavyPlasma02',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'HeavyPlasma02',
			      MaxRadius = 30,
            MinRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TDFPlasmaHeavy04/TDFPlasmaHeavy04_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Arm_Muzzle',
                    },
                    RackBone = 'Heavy_Bolter02',
                },
                {
                    MuzzleBones = {
                        'HeavyBolter02_Muzzel01',
                    },
                    RackBone = 'Heavy_Bolter02',
                },
                {
                    MuzzleBones = {
                        'HeavyBolter02_Muzzel02',
                    },
                    RackBone = 'Heavy_Bolter02',
                },
                {
                    MuzzleBones = {
                        'HeavyBolter02_Muzzel03',
                    },
                    RackBone = 'Heavy_Bolter02',
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 4,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Right_Arm_Muzzle',
            TurretBonePitch = 'Right_Arm_Barrel',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
##################################### BOLTER LOURD ###################################### FIN ########
##################################### HEAVY MEGA OVER CANON ###################################### DEBUT########
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
						DamageRadius = 3,
            Damage = 450,
            DamageType = 'Normal',
            DamageFriendly = false,
            DisplayName = 'Zephyr Anti Matter Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'Megacannon01',
            MaxRadius = 35,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/Mods/Commanders Revenges FA UEF,Cybran,Aeon,Seraphim/projectiles/LaserBotTerran01/LaserBotTerran01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Megacannon_Muzzle01',
                    },
                    RackBone = 'Megacannon01_Shell',
                },
                {
                    MuzzleBones = {
                        'Megacannon_Muzzle02',
                    },
                    RackBone = 'Megacannon02_Shell',
                },
            },
            RackRecoilDistance = -2,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 2,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Left_Arm_Muzzle',
            TurretBonePitch = 'Left_Arm_Barrel',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
						DamageRadius = 3,
            Damage = 450,
            DamageType = 'Normal',
            DamageFriendly = false,
            DisplayName = 'Zephyr Anti Matter Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'Megacannon02',
            MaxRadius = 35,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 35,
            ProjectileId = '/Mods/Commanders Revenges FA UEF,Cybran,Aeon,Seraphim/projectiles/LaserBotTerran01/LaserBotTerran01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Megacannon_Muzzle03',
                    },
                    RackBone = 'Megacannon03_Shell',
                },
                {
                    MuzzleBones = {
                        'Megacannon_Muzzle04',
                    },
                    RackBone = 'Megacannon04_Shell',
                },
            },
            RackRecoilDistance = -2,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Right_Arm_Muzzle',
            TurretBonePitch = 'Right_Arm_Barrel',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
    #MEGA2    
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
						DamageRadius = 3,
            Damage = 450,
            DamageType = 'Normal',
            DamageFriendly = false,
            DisplayName = 'Zephyr Anti Matter Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'Megacannon03',
            MaxRadius = 35,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/Mods/Commanders Revenges FA UEF,Cybran,Aeon,Seraphim/projectiles/LaserBotTerran01/LaserBotTerran01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Tir_Over_Mega_Heavy_Canon03',
												'Tir_Over_Mega_Heavy_Canon04',
                    },
                    RackBone = 'Over_Mega_Heavy_Canon03',
                },
            },
            RackRecoilDistance = -2,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 2,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Left_Arm_Muzzle',
            TurretBonePitch = 'Left_Arm_Barrel',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
						DamageRadius = 3,
            Damage = 450,
            DamageType = 'Normal',
            DamageFriendly = false,
            DisplayName = 'Zephyr Anti Matter Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'Megacannon04',
            MaxRadius = 35,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 35,
            ProjectileId = '/Mods/Commanders Revenges FA UEF,Cybran,Aeon,Seraphim/projectiles/LaserBotTerran01/LaserBotTerran01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Tir_Over_Mega_Heavy_Canon01',
												'Tir_Over_Mega_Heavy_Canon02',
                    },
                    RackBone = 'Over_Mega_Heavy_Canon01',
                },
            },
            RackRecoilDistance = -2,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Right_Arm_Muzzle',
            TurretBonePitch = 'Right_Arm_Barrel',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        
##################################### HEAVY MEGA OVER CANON ###################################### FIN########
##################################### ANTI AIR MISSILES  ######################################  DEBUT ########
        {
            AlwaysRecheckTarget = true,
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2304_Missile_Flayer',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 350,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Flayer SAM Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 10,
            Label = 'MissileRack01',
            MaxRadius = 50,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 6,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TAAMissileFlayer01/TAAMissileFlayer01_proj.bp',
            ProjectileLifetime = 6,
            ProjectilesPerOnFire = 6,
            RackBones = {
                {
                    MuzzleBones = {
                        'AA_01',
												'AA_02',
												'AA_03',
												'AA_04',
												'AA_05',
												'AA_06',
                    },
                    RackBone = 'Rack_AA_01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Rack_AA_01',
            TurretBonePitch = 'Rack_AA_01',
            TurretBoneYaw = 'Axe_AA_01',
            TurretDualManipulators = false,
            TurretPitch = 5,
            TurretPitchRange = 40,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AlwaysRecheckTarget = true,
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2304_Missile_Flayer',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 350,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Flayer SAM Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air',
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 10,
            Label = 'MissileRack02',
            MaxRadius = 50,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 6,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TAAMissileFlayer01/TAAMissileFlayer01_proj.bp',
            ProjectileLifetime = 6,
            ProjectilesPerOnFire = 6,
            RackBones = {
                {
                    MuzzleBones = {
                        'AA_07',
												'AA_08',
												'AA_09',
												'AA_10',
												'AA_11',
												'AA_12',
                    },
                    RackBone = 'Rack_AA_02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Rack_AA_02',
            TurretBonePitch = 'Rack_AA_02',
            TurretBoneYaw = 'Axe_AA_02',
            TurretDualManipulators = false,
            TurretPitch = 5,
            TurretPitchRange = 40,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
##################################### ANTI AIR MISSILES  ######################################  FIN ########
        {
            AlwaysRecheckTarget = true,
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0001_MachineGun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageType = 'Normal',
            DisplayName = 'Zephyr Anti Matter Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'RightZephyr',
            MaxRadius = 22,
            MinRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/Mods/Commanders Revenges FA UEF,Cybran,Aeon,Seraphim/projectiles/LaserBotTerran01/LaserBotTerran01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Arm_Muzzle',
                    },
                    RackBone = 'Right_Arm_Barrel',
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Right_Arm_Barrel',
            TurretBonePitch = 'Right_Arm_Barrel',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AlwaysRecheckTarget = true,
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0001_MachineGun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 100,
            DamageType = 'Normal',
            DisplayName = 'Zephyr Anti Matter Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'LeftZephyr',
            MaxRadius = 22,
            MinRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/Mods/Commanders Revenges FA UEF,Cybran,Aeon,Seraphim/projectiles/LaserBotTerran01/LaserBotTerran01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Arm_Muzzle',
                    },
                    RackBone = 'Left_Arm_Barrel',
                },
            },
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            SlavedToBody = false,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Left_Arm_Barrel',
            TurretBonePitch = 'Left_Arm_Barrel',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 90,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AlwaysRecheckTarget = true,
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2101_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 12000,
            DamageFriendly = false,
            DamageRadius = 2,
            DamageType = 'Overcharge',
            DisplayName = 'Overcharge Cannon',
            EnergyChargeForFirstShot = false,
            EnergyDrainPerSecond = 3000,
            EnergyRequired = 3000,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Seabed = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'OverCharge',
            ManualFire = true,
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 25,
            OverChargeWeapon = true,
            ProjectileId = '/projectiles/TDFOverCharge01/TDFOverCharge01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Arm_Muzzle',
                    },
                    RackBone = 'Right_Arm_Muzzle',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            SlavedToBody = false,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Right_Arm_Muzzle',
            TurretBonePitch = 'Right_Arm_Muzzle',
            TurretBoneYaw = 'Torso',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 5,
            WeaponUnpacks = true,
        },  
        {
            AboveWaterTargetsOnly = true,
            CollideFriendly = false,
            Damage = 0,
            DamageFriendly = true,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Death Nuke',
            FireOnDeath = true,
            FiringTolerance = 2,
            Label = 'DeathWeapon',
            MaxRadius = 1,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            NukeInnerRingDamage = 3500,
            NukeInnerRingRadius = 30,
            NukeInnerRingTicks = 24,
            NukeInnerRingTotalTime = 0,
            NukeOuterRingDamage = 500,
            NukeOuterRingRadius = 40,
            NukeOuterRingTicks = 20,
            NukeOuterRingTotalTime = 0,
            ProjectileId = '/effects/Entities/UEFNukeEffectController01/UEFNukeEffectController01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        0,
                    },
                    RackBone = 0,
                },
            },
            RackRecoilDistance = 0,
            RateOfFire = 1,
            TargetCheckInterval = 9999999,
            TargetRestrictDisallow = 'UNTARGETABLE',
            Turreted = false,
            WeaponCategory = 'Death',
        },
    ###MINIGUNS        
    #Minigun01   
        {
            AlwaysRecheckTarget = true,
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XEL_Weapons',
                    Cue = 'XEB2306_Gatling_Gun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 175,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Heavy Plasma Gatling Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            Label = 'Minigun01',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0.33,
            MuzzleSalvoSize = 15,
            MuzzleVelocity = 32,
            ProjectileId = '/projectiles/TDFHeavyPlasmaGatlingCannon01/TDFHeavyPlasmaGatlingCannon01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Minigun01_Muzzle',
                    },
                    RackBone = 'Minigun01_Rack',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            SlavedToBody = false,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Minigun01_Muzzle',
            TurretBonePitch = 'Minigun01_Rack',
            TurretBoneYaw = 'Minigun01_Rack',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 15,
            TurretYaw = 0,
            TurretYawRange = 110,
            TurretYawSpeed = 45,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponUnpacks = false,
        },
    #Minigun02  
        {
            AlwaysRecheckTarget = true,
            AboveWaterFireOnly = true,
            AboveWaterTargetsOnly = true,
            AimsStraightOnDisable = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XEL_Weapons',
                    Cue = 'XEB2306_Gatling_Gun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 175,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Heavy Plasma Gatling Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.2,
            FiringTolerance = 2,
            Label = 'Minigun02',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0.33,
            MuzzleSalvoSize = 15,
            MuzzleVelocity = 32,
            ProjectileId = '/projectiles/TDFHeavyPlasmaGatlingCannon01/TDFHeavyPlasmaGatlingCannon01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Minigun02_Muzzle',
                    },
                    RackBone = 'Minigun02_Rack',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            SlavedToBody = false,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'STRUCTURE DEFENSE',
                'MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Minigun02_Muzzle',
            TurretBonePitch = 'Minigun02_Rack',
            TurretBoneYaw = 'Minigun02_Rack',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 30,
            TurretPitchSpeed = 15,
            TurretYaw = 0,
            TurretYawRange = 110,
            TurretYawSpeed = 45,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponUnpacks = false,
        },
    },
}
            