UnitBlueprint {
    AI = {
        GuardScanRadius = 10,
        InitialAutoMode = true,
    },
    Air = {
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
        CirclingDirChangeFrequencySec = 1,
        CirclingElevationChangeRatio = 0.25,
        CirclingRadiusChangeMaxRatio = 0.9,
        CirclingRadiusChangeMinRatio = 0.6,
        CirclingTurnMult = 2,
        KLift = 1,
        KLiftDamping = 1,
        KMove = 1,
        KMoveDamping = 1.2,
        KTurn = 3,
        KTurnDamping = 3,
        LiftFactor = 7,
        MaxAirspeed = 7,
        MinAirspeed = 2,
        StartTurnDistance = 5,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'UEA',
            Cue = 'UEA0001_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Construct = Sound {
            Bank = 'UEA',
            Cue = 'UEA0001_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'UEA',
            Cue = 'UEA0001_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UEADestroy',
            Cue = 'UEA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'UEA',
            Cue = 'UEA0001_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UEA',
            Cue = 'UEA0001_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UEA',
            Cue = 'UEA0001_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'UEA',
            Cue = 'UEA0001_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Categories = {
        'SELECTABLE',
        'UEF',
        'MOBILE',
        'AIR',
        'TECH1',
        'POD',
        'REPAIR',
        'RECLAIM',
        'ENGINEER',
        'CAPTURE',
        'VISIBLETORECON',
        'OVERLAYOMNI',
        'SHOWQUEUE',
        'RECLAIMABLE',
    },
    CollisionOffsetZ = -0.07,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Light',
        EconomyThreatLevel = 1,
        Health = 1000,
        MaxHealth = 1000,
        RegenRate = 20,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC uea0001_desc>Engineering Drone',
    Display = {
        Abilities = {
            '<LOC ability_omni>Omni Sensor',
            '<LOC ability_engineeringsuite>Engineering Suite',
        },
        Mesh = {
            IconFadeInZoom = 175,
            LODs = {
                {
                    LODCutoff = 150,
                    ShaderName = 'Unit',
                },
            },
        },
        PlaceholderMeshName = 'UXA0010',
        SpawnRandomRotation = false,
        UniformScale = 0.05,
    },
    Economy = {
        BuildCostEnergy = 1600,
        BuildCostMass = 160,
        BuildRate = 50,
        BuildTime = 400,
        BuildableCategory = {
            'BUILTBYCOMMANDER UEF',
            'BUILTBYTIER2COMMANDER UEF',
            'BUILTBYTIER3COMMANDER UEF',
        },
        NaturalProducer = true,
    },
    Footprint = {
        MaxSlope = 0.25,
        SizeX = 1,
        SizeZ = 1,
    },
    General = {
        BuildBones = {
            BuildEffectBones = {
                0,
            },
        },
        CapCost = 0,
        Category = 'Utility',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Pause = true,
            RULEUCC_Reclaim = true,
            RULEUCC_Repair = true,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'air',
        OrderOverrides = {
            DroneL = {
                bitmapId = 'drone',
                helpText = 'drone_ACU',
            },
        },
        SelectionPriority = 6,
        TechLevel = 'RULEUTL_Basic',
        UnitName = '<LOC uea0001_name>C-D1 "Rover"',
        UnitWeight = 1,
    },
    Intel = {
        OmniRadius = 90,
        VisionRadius = 22,
    },
    Interface = {
        HelpText = '<LOC uea0001_help>Engineering Drone',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.25,
    LifeBarSize = 0.3,
    Physics = {
        BankingSlope = 0.5,
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 3,
        MaxAcceleration = 10,
        MaxSpeed = 10,
        MaxSteerForce = 100,
        MinSpeedPercent = 0.85,
        MotionType = 'RULEUMT_Air',
        TurnRadius = 100,
        TurnRate = 100,
    },
    SelectionSizeX = 0.3,
    SelectionSizeZ = 0.3,
    SelectionThickness = 1.2,
    SizeX = 1,
    SizeY = 0.5,
    SizeZ = 1,
    StrategicIconName = 'icon_land1_engineer',
    StrategicIconSize = 1,
    StrategicIconSortPriority = 105,
    Transport = {
        AirClass = true,
        TransportClass = 5,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2304_Missile_Flayer',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 250,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Flayer SAM Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land|Water|Seabed',
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 10,
            Label = 'Turret01',
            MaxRadius = 22,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TAAMissileFlayer01/TAAMissileFlayer01_proj.bp',
            ProjectileLifetime = 6,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle01',
                    },
                    RackBone = 'Muzzle01',
                },
                {
                    MuzzleBones = {
                        'Muzzle02',
                    },
                    RackBone = 'Muzzle02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 2,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
            TurretBoneMuzzle = 'Jet_Front',
            TurretBonePitch = 'Jet_Front',
            TurretBoneYaw = 'Muzzle',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 70,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = false,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2304_Missile_Flayer',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 150,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Flayer SAM Launcher',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land|Water|Seabed',
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 10,
            Label = 'Turret02',
            MaxRadius = 22,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/TAAMissileFlayer01/TAAMissileFlayer01_proj.bp',
            ProjectileLifetime = 6,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle01',
                    },
                    RackBone = 'Muzzle01',
                },
                {
                    MuzzleBones = {
                        'Muzzle02',
                    },
                    RackBone = 'Muzzle02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 2,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Jet_Front',
            TurretBonePitch = 'Jet_Front',
            TurretBoneYaw = 'Muzzle',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 70,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = false,
            WeaponCategory = 'Anti Air',
        },
        {
            AboveWaterTargetsOnly = true,
            Damage = 10,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
