UnitBlueprint {
    Audio = {
        AmbientMove = Sound {
            Bank = 'URL',
            Cue = 'URC0001_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'URLDestroy',
            Cue = 'URL_Destroy_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URL',
            Cue = 'URC0001_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URL',
            Cue = 'URC0001_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Vehicle',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER1FACTORY',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'CYBRAN',
        'OPERATION',
        'LAND',
        'MOBILE',
        'TECH1',
        'SPECIALHIGHPRI',
        'VISIBLETORECON',
        'RECLAIMABLE',
    },
    Defense = {
        ArmorType = 'Normal',
        Health = 264,
        MaxHealth = 264,
        RegenRate = 0,
    },
    Description = '<LOC urc0001_desc>Cybran Civilian Truck',
    Display = {
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 70,
                    Scrolling = true,
                    ShaderName = 'Insect',
                },
                {
                    AlbedoName = 'urc0001c_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Insect',
                    SpecularName = 'urc0001c_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            0,
                        },
                        Type = 'GroundKickup01',
                    },
                },
                Treads = {
                    ScrollMultiplier = 0.5,
                    ScrollTreads = true,
                    TreadMarks = {
                        {
                            BoneName = 0,
                            TreadMarks = 'tank_treads_albedo',
                            TreadMarksInterval = 0.3,
                            TreadMarksSizeX = 0.5,
                            TreadMarksSizeZ = 0.5,
                            TreadOffset = {
                                0,
                                0,
                                0,
                            },
                        },
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0010',
        SpawnRandomRotation = false,
        UniformScale = 0.1,
    },
    Economy = {
        BuildCostEnergy = 80,
        BuildCostMass = 8,
        BuildTime = 80,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Civilian Truck',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Advanced',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 18,
    },
    Interface = {
        HelpText = '<LOC urc0001_help>Cybran Civilian Truck',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.3,
    LifeBarSize = 0.5,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 1.2,
        MaxSpeed = 4.5,
        MaxSpeedReverse = 0,
        MaxSteerForce = 5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Land',
        TurnRadius = 0,
        TurnRate = 180,
    },
    SelectionSizeX = 0.4,
    SelectionSizeZ = 0.55,
    SelectionThickness = 0.65,
    SizeX = 0.45,
    SizeY = 0.4,
    SizeZ = 0.9,
    StrategicIconName = 'icon_land_generic',
    StrategicIconSortPriority = 125,
    Transport = {
        TransportClass = 2,
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
