ProjectileBlueprint {
    Physics = {
        CollideEntity = false,
        CollideSurface = false,
        DestroyOnWater = false,
        InitialSpeed = 0,
        Lifetime = 33,
        RotationalVelocity = -60,
        RotationalVelocityRange = 50,
        UseGravity = false,
        VelocityAlign = true,
    },
}
