BeamBlueprint {
    Lifetime = 1.0,
    TextureName = '/textures/particles/missile_exhaust_fire_01.dds',
    Thickness = 0.4,
    StartColor = {x=0.2,y=0.2,z=1,w=0.2}, # R,G,B,A
    EndColor = {x=0.0,y=0.0,z=0,w=0}, # R,G,B,A
    Length = 1.5,
    UShift = 0.0,
    VShift = -0.65,
}
