TrailEmitterBlueprint {
	BlueprintId = 'aeon_mercy_missile_polytrail_01',
	Lifetime = -1.00,
    TrailLength = 6.75,
    Size = 0.175,
    SortOrder = 0.1,
    BlendMode = 3,
    TextureRepeatRate = 0.25,
    LODCutoff = 200,
	RepeatTexture = [[/textures/particles/trail_aeon_01.dds]],
	RampTexture = [[/textures/particles/ramp_yellow_02.dds]],
}

