UnitBlueprint {
    Merge = true,
    BlueprintId="uas0304", 
    AI = {
        InitialAutoMode = false,
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMoveSub = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UASDestroy',
            Cue = 'UAS0304_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        NuclearLaunchDetected = Sound {
            Bank = 'XGG',
            Cue = 'Computer_Computer_MissileLaunch_01351',
        },
        StartMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMoveSub = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMoveSub = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        SubmergeStart = Sound {
            Bank = 'UAS',
            Cue = 'UAS_Sub_Submerge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        SurfaceStart = Sound {
            Bank = 'UAS',
            Cue = 'UAS_Sub_Surface',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Sub',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 3,
            Level2 = 6,
            Level3 = 9,
            Level4 = 12,
            Level5 = 15,
        },
    },
    BuildIconSortPriority = 15,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'AEON',
        'MOBILE',
        'NAVAL',
        'TECH3',
        'SUBMERSIBLE',
        'INDIRECTFIRE',
        'NUKE',
        'SILO',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'NUKESUB',
        'OVERLAYSONAR',
        'OVERLAYINDIRECTFIRE',
    },
    CollisionOffsetY = -0.375,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 3750,
        MaxHealth = 3750,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 60,
    },
    Description = '<LOC uas0304_desc>Strategic Missile Submarine',
    Display = {
        Abilities = {
            '<LOC ability_manuallaunch>Manual Launch',
            '<LOC ability_sonar>Sonar',
            '<LOC ability_submersible>Submersible',
        },
        IdleEffects = {
            Sub = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_01',
                            'Exhaust_02',
                            'UAS0304',
                        },
                        Type = 'UnderWater01',
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
                            'UAS0304',
                        },
                        Scale = 0.7,
                        Type = 'SeaIdle01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 100,
                    ShaderName = 'Aeon',
                },
                {
                    AlbedoName = 'uas0304_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Aeon',
                    SpecularName = 'uas0304_lod1_specteam.dds',
                },
            },
        },
        MotionChangeEffects = {
            SubBottomUp = {
                Effects = {
                    {
                        Bones = {
                            'UAS0304',
                        },
                        Type = 'Surface01',
                    },
                },
            },
            WaterTopDown = {
                Effects = {
                    {
                        Bones = {
                            'UAS0304',
                        },
                        Type = 'Submerge01',
                    },
                },
            },
        },
        MovementEffects = {
            Sub = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_01',
                            'Exhaust_02',
                        },
                        Scale = 1.5,
                        Type = 'BackWake',
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
                            'UAS0304',
                        },
                        Offset = {
                            0.2,
                            0,
                            0.8,
                        },
                        Scale = 0.6,
                        Type = 'LeftFrontWake',
                    },
                    {
                        Bones = {
                            'UAS0304',
                        },
                        Offset = {
                            -0.2,
                            0,
                            0.8,
                        },
                        Scale = 0.6,
                        Type = 'RightFrontWake',
                    },
                    {
                        Bones = {
                            'UAS0304',
                        },
                        Scale = 0.4,
                        Type = 'BackWake',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXS0001',
        SpawnRandomRotation = true,
        UniformScale = 0.05,
    },
    Economy = {
        BuildCostEnergy = 80000,
        BuildCostMass = 10000,
        BuildRate = 1080,
        BuildTime = 30000,
    },
    Footprint = {
        SizeX = 2,
        SizeY = 0.7,
        SizeZ = 5,
    },
    General = {
        Category = 'Submarine',
        Classification = 'RULEUC_MilitaryShip',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Dive = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = true,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_SiloBuildNuke = true,
            RULEUCC_SiloBuildTactical = false,
            RULEUCC_Stop = true,
            RULEUCC_Tactical = false,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'sea',
        TechLevel = 'RULEUTL_Secret',
        UnitName = '<LOC uas0304_name>Silencer',
        UnitWeight = 1,
    },
    Intel = {
        SonarRadius = 60,
        VisionRadius = 16,
        WaterVisionRadius = 35,
    },
    Interface = {
        HelpText = '<LOC uas0304_help>Strategic Missile Submarine',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 1.4,
    LifeBarSize = 1.5,
    Physics = {
        BackUpDistance = 5,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = true,
            LAYER_Water = false,
        },
        CatchUpAcc = 10,
        DragCoefficient = 0.2,
        Elevation = -2,
        MaxAcceleration = 2.5,
        MaxBrake = 2.5,
        MaxSpeed = 2.5,
        MaxSpeedReverse = 2.5,
        MaxSteerForce = 5,
        MeshExtentsX = 1,
        MeshExtentsY = 1,
        MeshExtentsZ = 3.75,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_SurfacingSub',
        TurnRadius = 15,
        TurnRate = 50,
    },
    SelectionSizeX = 0.6,
    SelectionSizeZ = 2.2,
    SelectionThickness = 0.32,
    SizeX = 0.7,
    SizeY = 0.7,
    SizeZ = 3.5,
    StrategicIconName = 'icon_sub3_missile',
    StrategicIconSortPriority = 145,
    Veteran = {
        Level1 = 12,
        Level2 = 24,
        Level3 = 36,
        Level4 = 48,
        Level5 = 60,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0111_Missile_Serpent',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            CountedProjectile = false,
            Damage = 2000,
            DamageFriendly = true,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Long Range Cruise Missile',
            FireTargetLayerCapsTable = {
                Sub = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'CruiseMissiles',
            MaxRadius = 128,
            MinRadius = 15,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/AIFMissileSerpentine02/AIFMissileSerpentine02_proj.bp',
            ProjectileLifetime = 50,
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle_01',
                    },
                    RackBone = 'Muzzle_01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            RenderFireClock = true,
            TargetCheckInterval = 5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0304_Missile_Quantum',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            CountedProjectile = true,
            Damage = 0,
            DamageFriendly = true,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Nuclear Warhead',
            FireTargetLayerCapsTable = {
                Sub = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            InitialProjectileStorage = 0,
            Label = 'NukeMissiles',
            ManualFire = 1,
            MaxProjectileStorage = 3,
            MaxRadius = 1024,
            MinRadius = 128,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            NukeInnerRingDamage = 75000,
            NukeInnerRingRadius = 30,
            NukeInnerRingTicks = 24,
            NukeInnerRingTotalTime = 0,
            NukeOuterRingDamage = 500,
            NukeOuterRingRadius = 40,
            NukeOuterRingTicks = 20,
            NukeOuterRingTotalTime = 0,
            NukeWeapon = true,
            ProjectileId = '/projectiles/AIFQuantumWarhead03/AIFQuantumWarhead03_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Muzzle_05',
                    },
                    RackBone = 'Muzzle_05',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetRestrictDisallow = 'UNTARGETABLE',
            WeaponCategory = 'Missile',
        },
    },
}
