UnitBlueprint {
    Merge = true,
    BlueprintId="daa0206", 
    Air = {
        AutoLandTime = 1,
        BankFactor = 4,
        BankForward = false,
        BreakOffDistance = 30,
        BreakOffTrigger = 10,
        CanFly = true,
        KLift = 5,
        KLiftDamping = 2,
        KMove = 1,
        KMoveDamping = 1,
        KRoll = 2,
        KRollDamping = 1,
        KTurn = 2,
        KTurnDamping = 3,
        LiftFactor = 7,
        MaxAirspeed = 10,
        MinAirspeed = 10,
        TurnSpeed = 0.6,
        Winged = true,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'UAA',
            Cue = 'UAA0204_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UAADestroy',
            Cue = 'UAA_Destroy_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UAADestroy',
            Cue = 'UAA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'UAA',
            Cue = 'UAA0204_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UAA',
            Cue = 'UAA0204_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAA',
            Cue = 'UAA0204_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'UAA',
            Cue = 'UAA0204_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    BuildIconSortPriority = 35,
    Categories = {
        'PRODUCTDL',
        'SELECTABLE',
        'TRANSPORTBUILTBYTIER2FACTORY',
        'TRANSPORTBUILTBYTIER3FACTORY',
        'AEON',
        'MOBILE',
        'HIGHPRIAIR',
        'AIR',
        'TECH2',
        'BOMBER',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'CANNOTUSEAIRSTAGING',
        'SHOWATTACKRETICLE',
    },
    ContrailEffects = {
        '/effects/emitters/contrail_ser_ohw_polytrail_01_emit.bp',
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 10,
        MaxHealth = 10,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 4,
    },
    Description = '<LOC daa0206_desc>Guided Missile',
    Display = {
        Abilities = {
            '<LOC ability_suicideweapon>Suicide Weapon',
        },
        LayerChangeEffects = {
            AirLand = {
                Effects = {
                    {
                        Bones = {
                            'DAA0206',
                        },
                        Type = 'Landing01',
                    },
                },
            },
            LandAir = {
                Effects = {
                    {
                        Bones = {
                            'DAA0206',
                        },
                        Type = 'TakeOff01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 50,
                    Scrolling = true,
                    ShaderName = 'Aeon',
                },
                {
                    AlbedoName = 'DAA0206_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Aeon',
                    SpecularName = 'DAA0206_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Air = {
                Contrails = {
                    Bones = {
                        'Exhaust_Left',
                        'Exhaust_Right',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXA0010',
        SpawnRandomRotation = true,
        UniformScale = 0.15,
    },
    Economy = {
        BuildCostEnergy = 6000,
        BuildCostMass = 300,
        BuildTime = 2000,
    },
    Footprint = {
        MaxSlope = 0.25,
        SizeX = 1,
        SizeZ = 1,
    },
    General = {
        Category = 'Utility',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Dock = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'air',
        TechLevel = 'RULEUTL_Secret',
        UnitName = '<LOC daa0206_name>Mercy',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 15,
    },
    Interface = {
        HelpText = '<LOC daa0206_help>Guided Missile',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.6,
    LifeBarSize = 0.75,
    Physics = {
        AttackElevation = 0.5,
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 18,
        FuelRechargeRate = 0,
        FuelUseTime = 70,
        GroundCollisionOffset = -0.25,
        MaxSpeed = 10,
        MeshExtentsX = 1.5,
        MeshExtentsY = 0.25,
        MeshExtentsZ = 1,
        MinSpeedPercent = 0.85,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 0.3,
    SelectionSizeZ = 1.2,
    SelectionThickness = 0.3,
    SizeSphere = 0.6,
    SizeX = 0.8,
    SizeY = 0.25,
    SizeZ = 1.4,
    StrategicIconName = 'icon_fighter2_bomb',
    StrategicIconSortPriority = 55,
    Transport = {
        AirClass = true,
        TransportClass = 10,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0304_Bomb_Quark',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallicsticArc = 'RULEUBA_None',
            CollideFriendly = true,
            Damage = 2400,
            DamageFriendly = true,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Kamikaze',
            EffectiveRadius = 0,
            FireTargetLayerCapsTable = {
                Air = 'Land|Seabed|Water',
                Land = 'Air|Land|Seabed|Water',
                Water = 'Air|Land|Seabed|Water',
            },
            FiringTolerance = 2,
            Label = 'Suicide',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 18,
            ProjectileId = '/projectiles/AIFGuidedMissile01/AIFGuidedMissile01_proj.bp',
            ProjectileLifetime = 10,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'DAA0206',
                    },
                    RackBone = 'DAA0206',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 10,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 10,
            SlavedToBody = true,
            SlavedToBodyArcRange = 35,
            TargetCheckInterval = 999999,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH4',
                'TECH3 STRUCTURE',
                'TECH2 STRUCTURE',
                'TECH1 STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 0.5,
            TurretBoneMuzzle = 'DAA0206',
            TurretBonePitch = 'DAA0206',
            TurretBoneYaw = 'DAA0206',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 40,
            TurretPitchSpeed = 720,
            TurretYaw = 0,
            TurretYawRange = 40,
            TurretYawSpeed = 720,
            Turreted = true,
            WeaponCategory = 'Kamikaze',
        },
        {
            AboveWaterTargetsOnly = true,
            Damage = 25,
            DamageFriendly = true,
            DamageRadius = 3,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
}
