TrailEmitterBlueprint {
	BlueprintId = 'serpentine_missile_trail',
	Lifetime = -9.00, # last good working value = -9.00
	--Lifetime = -1.00,
    TrailLength = 6,
	--TrailLength = 3, #Original
    Size = 0.24, # was 0.36
	--Size = 0.12,
    SortOrder = 0.0,
	-- SortOrder = 0, #Original
    BlendMode = 0, #--Orginal = 0
    TextureRepeatRate = 0.15, # 0.11 is close;
	--TextureRepeatRate = 0.45, #Original
    LODCutoff = 150, #-- Original = 160
	RepeatTexture = [[/mods/4th_Dimension_211/textures/particles/trail_redorangeblack_03.dds]],
	-- RepeatTexture = [[/mods/4th_Dimension_211/textures/particles/trail_redblack_03.dds]],
	-- RepeatTexture = [[/textures/particles/trail_white_03.dds]], #Original
	-- RampTexture = [[/textures/particles/ramp_trail_02.dds]], # original
	RampTexture = [[/mods/4th_Dimension_211/textures/particles/ramp_test_01.dds]],
}

