UnitBlueprint {
    Audio = {
        AmbientMove = Sound {
            Bank = 'URL',
            Cue = 'URL0202_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'URLDestroy',
            Cue = 'URL_Destroy_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URL',
            Cue = 'URL0202_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URL',
            Cue = 'URL0202_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Tank',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 3200,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 3200,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 3200,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 3200,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },
    BuildIconSortPriority = 20,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'CYBRAN',
        'MOBILE',
        'LAND',
        'TECH3',
        'DIRECTFIRE',
        'COUNTERINTELLIGENCE',
        'VISIBLETORECON',
        'RECLAIMABLE',
    },
    Defense = {
        ArmorType = 'Normal',
        Health = 12800,
        MaxHealth = 12800,
        RegenRate = 0,
    },
    Description = 'Heavy Tank-Bot',
    Display = {
       IconName = 'url0302',	
       Mesh = {
            IconFadeInZoom = 130,
           	LODs = {
                {
                    LODCutoff = 200,
                    Scrolling = true,
                    ShaderName = 'Unit',
                },
                {
                    AlbedoName = 'URL0302_Albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Insect',
                    SpecularName = 'URL0302_SpecTeam.dds',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'ExhaustLeft',
                            'ExhaustRight',
                        },
                        Type = 'GroundKickup03',
                    },
                },
		Treads = {
                    ScrollMultiplier = 0.15,
                    ScrollTreads = true,
                    TreadMarks = {
                        {
                            BoneName = 'URL0302',
                            TreadMarks = 'tank_treads_albedo',
                            TreadMarksInterval = 0.05,
                            TreadMarksSizeX = 1.45,
                            TreadMarksSizeZ = 0.9,
                            TreadOffset = {
                                0,
                                0,
                                -0.2,
                            },
                        },
                    },
                },                
            },            
        },
        PlaceholderMeshName = 'UXL0001',
        SpawnRandomRotation = true,
        UniformScale = 0.006,
    },
    Economy = {
        BuildCostEnergy = 7250,
        BuildCostMass = 1400,
        BuildTime = 3200,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        TechLevel = 'RULEUTL_Secret',
        UnitName = 'Chimera',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 25,
    },
    Interface = {
        HelpText = '<LOC Unit_Description_4301>Assault Machine',
    },
    LifeBarHeight = 0.15,
    LifeBarOffset = 0.55,
    LifeBarSize = 1,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 0.3,
        MaxBrake = 0.3,
        MaxSpeed = 1.8,
        MaxSpeedReverse = 0,
        MaxSteerForce = 10,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Land',
        RotateOnSpot = true,
        RotateOnSpotThreshold = 0.1,        
        TurnRadius = 0,
        TurnRate = 46,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = 0,
    SelectionSizeX = 1.1,
    SelectionSizeZ = 1.15,
    SelectionThickness = 0.6,
    SizeX = 1.6,
    SizeY = 1.4,
    SizeZ = 1.6,
    StrategicIconName = 'icon_bot3_directfire',
    StrategicIconSortPriority = 115,
    Transport = {
        CanFireFromTransport = false,
        TransportClass = 4,
    },
    Veteran = {
        Level1 = 60,
        Level2 = 120,
        Level3 = 300,
        Level4 = 600,
        Level5 = 1200,
    },
    Weapon = {
    		{
 			Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2301_Cannon_Sgl',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.2,
            BeamLifetime = 0.6,
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 2,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 2,
                },
            },
            CollideFriendly = false,
            Damage = 6,
            DamageFriendly = false,
            DamageType = 'Normal',
            DisplayName = 'Particle Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringRandomness = 0,
            FiringTolerance = 2,
            HeadingArcCenter = 0,
            HeadingArcRange = 160,
            Label = 'DeathEyes',
            MaxRadius = 20,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'EyeLeftMuzzle',
                        'EyeRightMuzzle',
                    },
                    RackBone = 'Head',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1.5,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 30,
            TurretBoneMuzzle = 'EyeLeftMuzzle',
            TurretBonePitch = 'Head',
            TurretBoneYaw = 'Head',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 45,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 160,
            TurretYawSpeed = 40,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
		{
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'URS',
                    Cue = 'URS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'URS',
                    Cue = 'URS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'URSWeapon',
                    Cue = 'URS0302_Cannon',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 85,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 85,
                },
            },
            CollideFriendly = false,
            Damage = 210,
            DamageType = 'Normal',
            DisplayName = 'Reacton Cannon',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringRandomness = 0.3,
            FiringTolerance = 2,
            Label = 'RightReactonCannon',
            MaxRadius = 22,
            MinRadius = 2,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            MuzzleVelocityReduceDistance = 5,
            ProjectileId = '/projectiles/ADFReactonCannon01/ADFReactonCannon01_proj.bp',
            ProjectileLifetime = 1.3,
            ProjectilesPerOnFire = 1,
           	RackBones = {
                {
                    MuzzleBones = {
                    	'BarrelRight1Muzzle',
                    },
                    RackBone = 'BarrelRight1',
                },
                {
                    MuzzleBones = {
                        'BarrelRight2Muzzle',
                    },
                    RackBone = 'BarrelRight2',
                },
            },
            HeadingArcCenter = -70,
            HeadingArcRange = 110,
            RackFireTogether = false,
            RackRecoilDistance = -18,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.5,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'BarrelRight1Muzzle',
            TurretBonePitch = 'BarrelRight1',
            TurretBoneYaw = 'TurretRight',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 160,
            TurretPitchSpeed = 200,
            TurretYaw = 0,
            TurretYawRange = 230,
            TurretYawSpeed = 200,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
		{
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'URS',
                    Cue = 'URS_Turret_Lrg_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'URS',
                    Cue = 'URS_Turret_Lrg_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'URSWeapon',
                    Cue = 'URS0302_Cannon',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 85,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 85,
                },
            },
            CollideFriendly = false,
            Damage = 210,
            DamageType = 'Normal',
            DisplayName = 'Reacton Cannon',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water',
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringRandomness = 0.3,            
            FiringTolerance = 2,
            Label = 'LeftReactonCannon',
            MaxRadius = 22,
            MinRadius = 2,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            MuzzleVelocityReduceDistance = 5,
            ProjectileId = '/projectiles/ADFReactonCannon01/ADFReactonCannon01_proj.bp',
            ProjectileLifetime = 1.3,
            ProjectilesPerOnFire = 1,
           	RackBones = {
                {
                    MuzzleBones = {
                        'BarrelLeft1Muzzle',
                    },
                    RackBone = 'BarrelLeft1',
                },
                {
                    MuzzleBones = {
                        'BarrelLeft2Muzzle',
                    },
                    RackBone = 'BarrelLeft2',
                },
            },
            HeadingArcCenter = 70,
            HeadingArcRange = 110,
            RackFireTogether = false,
            RackRecoilDistance = -18,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.5,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'BarrelLeft1Muzzle',
            TurretBonePitch = 'BarrelLeft1',
            TurretBoneYaw = 'TurretLeft',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 160,
            TurretPitchSpeed = 200,
            TurretYaw = 0,
            TurretYawRange = 230,
            TurretYawSpeed = 200,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
    	Damage = 550,
    	DamageFriendly = true,
    	DamageRadius = 2.5,
    	DamageType = 'Normal',
    	DummyWeapon = true,
    	Label = 'DeathWeapon',
    	}, 
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
