UnitBlueprint {
    Audio = {
        AmbientMove = Sound {
            Bank = 'URL',
            Cue = 'URL0107_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Construct = Sound {
            Bank = 'URL',
            Cue = 'URL0208_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'URL',
            Cue = 'URL0208_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'URLDestroy',
            Cue = 'URL_Destroy_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URL',
            Cue = 'URL0107_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URL',
            Cue = 'URL0107_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Bot',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 525,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 525,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 525,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 525,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },
    BuildIconSortPriority = 20,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'CYBRAN',
        'MOBILE',
        'LAND',
        'TECH2',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
    },
    CollisionOffsetZ = -0.075,
    Defense = {
        ArmorType = 'Normal',
        Health = 2100,
        MaxHealth = 2100,
        RegenRate = 0,
    },
    Description = 'Stealthed Insectoid Class',
    Display = {
        Abilities = {
            '<LOC ability_stealth>Stealth: Cant be seen on Radar',
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    Scrolling = true,
                    ShaderName = 'Insect',
                },
                {
                    AlbedoName = 'URL0204_Albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Insect',
                    SpecularName = 'URL0204_SpecTeam.dds',
                },
            },
        },
        AnimationWalk = '/mods/4th_Dimension 182/hook/units/URL0204/url0204_awalk.sca', 
        AnimationWalkRate = 4.0,
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'ExhaustLeft',
                            'ExhaustRight',
                        },
                        Type = 'GroundKickup03',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0001',
        SpawnRandomRotation = true,
        UniformScale = 0.01,
    },
    Economy = {
        BuildCostEnergy = 2180,
        BuildCostMass = 420,
        BuildTime = 1000,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Cybran',
        TechLevel = 'RULEUTL_Advanced',
        UnitName = 'Termite',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 23,
        RadarStealth = true,
    },
    Interface = {
        HelpText = '<LOC Unit_Description_4303>Stealthed Insectoid',
    },
    LifeBarHeight = 0.09,
    LifeBarOffset = 0.3,
    LifeBarSize = 1,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 1.05,
        MaxBrake = 2.5,
        MaxSpeed = 2.5,
        MaxSpeedReverse = 0,
        MaxSteerForce = 10,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Land',
        TurnRadius = 2,
        TurnRate = 60,
    },
    SelectionCenterOffsetX = 0,
    SelectionCenterOffsetZ = -0.075,
    SelectionSizeX = 0.65,
    SelectionSizeZ = 0.85,
    SelectionThickness = 0.6,
    SizeX = 1.05,
    SizeY = 0.35,
    SizeZ = 1.2,
    StrategicIconName = 'icon_land2_directfire',
    StrategicIconSortPriority = 125,
    Transport = {
        TransportClass = 2,
    },
    Veteran = {
        Level1 = 15,
        Level2 = 30,
        Level3 = 75,
        Level4 = 150,
        Level5 = 300,
    },
    
    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2101_Laser_Auto',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 13,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 13,
                },
            },
            CollideFriendly = false,
            Damage = 50,
            DamageType = 'Normal',
            DisplayName = 'Light Pulse Laser',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            HeadingArcCenter = 0,
            HeadingArcRange = 120,  
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 20,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 42,
            ProjectileId = '/projectiles/CDFLaserHeavy01/CDFLaserHeavy01_proj.bp',
            ProjectileLifetime = 1.5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'MuzzleRight',
                    },
                    RackBone = 'BarrelRight',
                },
                {
                    MuzzleBones = {
                        'MuzzleLeft',
                    },
                    RackBone = 'BarrelLeft',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -7,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 2,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'COMMAND',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 20,
            TurretBoneMuzzle = 'MuzzleLeft',
            TurretBonePitch = 'Sleeve',
            TurretBoneYaw = 'Head',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 55,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 120,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 15,
        },
    },
    

    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
