#================================================= land units =================================================#

UnitBlueprint{
	Merge=true,
	BlueprintId="dal0310",

   Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 650,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 650,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 650,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 650,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },
    Description = 'Fast Firing Plasma Tank',    	
	Display = {	
		UniformScale = 0.06,
	},  
	SizeX = 1.0,
    SizeY = 0.4,
    SizeZ = 1.3,  
    Physics = {
    	MaxSpeed = 2.7,
    },
    Interface = {
        HelpText = 'Hovers',
    },
    Defense = {
        Health = 2600,
        MaxHealth = 2600,
    },	
    Weapon = {
        {
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 12,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 12,
                },
            },	
        	Damage = 50,
        	DamageToShields = 50,
        	FiringRandomness = 0.3,
            MaxRadius = 34,
            MuzzleChargeDelay = 0.4,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 40,
            RateOfFire = 4.0,        
            SlavedToBody = false,
            TurretYawRange = 180,
            TurretYawSpeed = 80,
        },
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="del0204",

   Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 300,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 300,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 300,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 300,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },	
    Defense = {
        Health = 820,
        MaxHealth = 820,
    },	
    Display = {
            AnimationWalkRate = 2.8,
        Abilities = {
            '<LOC ability_jammer>Jammer: Creates False Radar Signals',
        },        
    },	
    Physics = {
    	MaxSpeed = 2.8,
    },	
    Economy = {
        BuildCostEnergy = 1228,
        BuildCostMass = 194,
        BuildTime = 410,
    },	
    Intel = {
        JamRadius = {
            Max = 60,
            Min = 60,
        },
        JammerBlips = 6,
    },		
    Weapon = {
        {	
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 5,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 5,
                },
            },        
        	Damage = 20,
            MaxRadius = 24,
            MuzzleSalvoSize = 20,
            MuzzleVelocity = 40,
            RateOfFire = 1.5,
        },
        {
        	MuzzleVelocity = 28,
        },
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="drl0204",
 
	Display = {	
		AnimationWalkRate = 2.7,
		UniformScale = 0.07,
	},
    Physics = {
        MaxAcceleration = 1.35,
        MaxSpeed = 2.5,
    },	
	SizeX = 0.6,
	SizeY = 0.8,
    SizeZ = 1.0,
    Weapon = {
        {
        Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 10,
                },
            },
        TargetRestrictDisallow = 'UNTARGETABLE',
    	TargetRestrictOnlyAllow = 'EXPERIMENTAL, LAND, NAVAL, STRUCTURE',    
        Damage = 40,
        },
    },        	
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ual0307",

    Physics = {
        TurnRate = 40,
    },	
    Defense = {
        Shield = {

            ShieldSize = 18,
        },
    },   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0307",

    Physics = {
        MaxAcceleration = 0.5,
        TurnRate = 35,
    },		
    Defense = {
        Shield = {
            ShieldSize = 20,
        },
    },   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0001",

    Enhancements = {
        AdvancedEngineering = {
            BuildCostEnergy = 50000,
            BuildCostMass = 2000,
            BuildTime = 2000,
            BuildableCategoryAdds = 'BUILTBYTIER2COMMANDER AEON',
            Icon = 'aes',
            Name = '<LOC enhancements_0000>Tech 2 Engineering Suite',
            NewBuildRate = 30,
            Slot = 'LCH',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        AdvancedEngineeringRemove = {
        },
        ChronoDampener = {
            BuildCostEnergy = 31250,
            BuildCostMass = 1500,
            BuildTime = 1250,
            Icon = 'cd',
            Name = '<LOC enhancements_0002>Chrono Dampener',
            ShowBones = {
                'Back_Upgrade',
            },
            Slot = 'Back',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        ChronoDampenerRemove = {
        },
        CrysalisBeam = {
            BuildCostEnergy = 75000,
            BuildCostMass = 1500,
            BuildTime = 1000,
            Icon = 'cba',
            Name = '<LOC enhancements_0004>Crysalis Beam Augmentation',
            NewMaxRadius = 30,
            Slot = 'LCH',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        CrysalisBeamRemove = {
        },
        EnhancedSensors = {
            BuildCostEnergy = 31250,
            BuildCostMass = 1500,
            BuildTime = 1250,
            Icon = 'ess',
            Name = '<LOC enhancements_0006>Enhanced Sensor System',
            NewOmniRadius = 72,
            NewVisionRadius = 32,
            Slot = 'RCH',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        EnhancedSensorsRemove = {
        },
        HeatSink = {
            BuildCostEnergy = 112500,
            BuildCostMass = 4500,
            BuildTime = 1500,
            Icon = 'hsa',
            Name = '<LOC enhancements_0008>Heat Sink Augmentation',
            NewRateOfFire = 7,
            Slot = 'RCH',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        HeatSinkRemove = {
        },
        ResourceAllocation = {
            BuildCostEnergy = 300000,
            BuildCostMass = 6000,
            BuildTime = 1500,
            Icon = 'ras',
            Name = '<LOC enhancements_0010>Resource Allocation System',
            ProductionPerSecondEnergy = 2700,
            ProductionPerSecondMass = 18,
            ShowBones = {
                'Back_Upgrade',
            },
            Slot = 'Back',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        ResourceAllocationAdvanced = {
            BuildCostEnergy = 300000,
            BuildCostMass = 6000,
            BuildTime = 1500,
            Icon = 'eras',
            Name = '<LOC enhancements_0011>Advanced Resource Allocation System',
            Prerequisite = 'ResourceAllocation',
            ProductionPerSecondEnergy = 5400,
            ProductionPerSecondMass = 36,
            ShowBones = {
                'Back_Upgrade',
            },
            Slot = 'Back',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        ResourceAllocationAdvancedRemove = {
        },
        ResourceAllocationRemove = {
        },
        Shield = {
            BuildCostEnergy = 93750,
            BuildCostMass = 1500,
            BuildTime = 1750,
            Icon = 'ptsg',
            MaintenanceConsumptionPerSecondEnergy = 300,
            Name = '<LOC enhancements_0014>Personal Shield Generator',
            OwnerShieldMesh = '/units/ual0001/ual0001_phaseshield_mesh',
            ShieldEnergyDrainRechargeTime = 180,
            ShieldMaxHealth = 29000,
            ShieldRechargeTime = 160,
            ShieldRegenRate = 223,
            ShieldRegenStartTime = 30,
            ShowBones = {
                'Back_Upgrade',
            },
            Slot = 'Back',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        ShieldHeavy = {
            BuildCostEnergy = 1000000,
            BuildCostMass = 4500,
            BuildTime = 2500,
            Icon = 'phtsg',
            MaintenanceConsumptionPerSecondEnergy = 300,
            Name = '<LOC enhancements_0015>Heavy Personal Shield Generator',
            OwnerShieldMesh = '/units/ual0001/ual0001_phaseshield_mesh',
            Prerequisite = 'Shield',
            ShieldEnergyDrainRechargeTime = 180,
            ShieldMaxHealth = 56000,
            ShieldRechargeTime = 200,
            ShieldRegenRate = 270,
            ShieldRegenStartTime = 37,
            ShowBones = {
                'Back_Upgrade',
            },
            Slot = 'Back',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        ShieldHeavyRemove = {
        },
        ShieldRemove = {
        },
        Slots = {
            Back = {
                name = '<LOC _Back>',
                x = -2,
                y = -5,
            },
            LCH = {
                name = '<LOC _LCH>',
                x = 50,
                y = -10,
            },
            RCH = {
                name = '<LOC _RCH>',
                x = -12,
                y = -10,
            },
        },
        T3Engineering = {
            BuildCostEnergy = 900000,
            BuildCostMass = 6750,
            BuildTime = 2250,
            BuildableCategoryAdds = 'BUILTBYTIER3COMMANDER AEON',
            Icon = 'ees',
            Name = '<LOC enhancements_0018>Tech 3 Engineering Suite',
            NewBuildRate = 90,
            Prerequisite = 'AdvancedEngineering',
            Slot = 'LCH',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        T3EngineeringRemove = {
        },
        Teleporter = {
            BuildCostEnergy = 3000000,
            BuildCostMass = 60000,
            BuildTime = 6000,
            Icon = 'pqt',
            Name = '<LOC enhancements_0020>Personal Teleporter',
            ShowBones = {
                'Back_Upgrade',
            },
            Slot = 'Back',
            UpgradeUnitAmbientBones = {
                'UAL0001',
            },
        },
        TeleporterRemove = {
        },
    },	
 	Display = {	
 	    AnimationWalkRate = 2.0,
 	},
	Weapon = {
    	{  
        MuzzleVelocity = 40,
   	    },	
   	    {
        MaxRadius = 14,     	    
        MuzzleVelocity = 40,   	    
   	    },
   	    {
        MuzzleVelocity = 40,    	    
   	    },
   	    {
   	    },  	       	       	    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0001",

 Enhancements = {
        AdvancedEngineering = {
            BuildCostEnergy = 50000,
            BuildCostMass = 2000,
            BuildTime = 2000,
            BuildableCategoryAdds = 'BUILTBYTIER2COMMANDER UEF',
            Icon = 'aes',
            Name = '<LOC enhancements_0037>Tech 2 Engineering Suite',
            NewBuildRate = 30,
            ShowBones = {
                'Left_Upgrade',
            },
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Left_Upgrade',
                'Left_Upgrade_Muzzle',
                'Left_Arm_Muzzle',
                'Left_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        AdvancedEngineeringRemove = {
        },
        DamageStablization = {
            BuildCostEnergy = 112500,
            BuildCostMass = 1500,
            BuildTime = 1500,
            Icon = 'dsu',
            Name = '<LOC enhancements_0039>Damage Stablization System',
            NewRegenRate = 75,
            ShowBones = {
                'Left_Upgrade',
            },
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Left_Upgrade',
                'Left_Upgrade_Muzzle',
                'Left_Arm_Muzzle',
                'Left_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        DamageStablizationRemove = {
        },
        HeavyAntiMatterCannon = {
            BuildCostEnergy = 300000,
            BuildCostMass = 4500,
            BuildTime = 1500,
            Icon = 'hamc',
            Name = '<LOC enhancements_0041>Heavy Anti-Matter Cannon',
            ShowBones = {
                'Right_Upgrade',
            },
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Right_Upgrade',
                'Right_Upgrade_Muzzle',
                'Right_Arm_Muzzle',
                'Right_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
            ZephyrDamageMod = 700,
        },
        HeavyAntiMatterCannonRemove = {
        },
        LeftPod = {
            BuildCostEnergy = 2400,
            BuildCostMass = 120,
            BuildTime = 400,
            Icon = 'led',
            Name = '<LOC enhancements_0043>Left Shoulder Pod',
            ShowBones = {
                'Back_Upgrade_B01',
            },
            Slot = 'Back',
            UpgradeEffectBones = {
                'AttachSpecial01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        LeftPodRemove = {
        },
        ResourceAllocation = {
            BuildCostEnergy = 300000,
            BuildCostMass = 6000,
            BuildTime = 1500,
            Icon = 'isb',
            Name = '<LOC enhancements_0045>Resource Allocation System',
            ProductionPerSecondEnergy = 3000,
            ProductionPerSecondMass = 15,
            ShowBones = {
                'Right_Upgrade',
            },
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Right_Upgrade',
                'Right_Upgrade_Muzzle',
                'Right_Arm_Muzzle',
                'Right_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        ResourceAllocationRemove = {
        },
        RightPod = {
            BuildCostEnergy = 2400,
            BuildCostMass = 120,
            BuildTime = 400,
            Icon = 'red',
            Name = '<LOC enhancements_0047>Right Shoulder Pod',
            Prerequisite = 'LeftPod',
            Slot = 'Back',
            UpgradeEffectBones = {
                'AttachSpecial02',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        RightPodRemove = {
        },
        Shield = {
            BuildCostEnergy = 93750,
            BuildCostMass = 2000,
            BuildTime = 3750,
            Icon = 'psg',
            MaintenanceConsumptionPerSecondEnergy = 500,
            Name = '<LOC enhancements_0049>Personal Shield',
            OwnerShieldMesh = '/units/uel0001/UEL0001_PhaseShield_mesh',
            PersonalShield = true,
            ShieldEnergyDrainRechargeTime = 280,
            ShieldMaxHealth = 42000,
            ShieldRechargeTime = 170,
            ShieldRegenRate = 525,
            ShieldRegenStartTime = 60,
            ShieldSize = 3,
            ShieldVerticalOffset = 0,
            ShowBones = {
                'Back_Upgrade_B01',
            },
            Slot = 'Back',
            UpgradeEffectBones = {
                'Back_Upgrade_B01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        ShieldGeneratorField = {
            BuildCostEnergy = 300000,
            BuildCostMass = 4000,
            BuildTime = 4500,
            Icon = 'sgf',
            MaintenanceConsumptionPerSecondEnergy = 500,
            Name = '<LOC enhancements_0050>Shield Generator Field',
            Prerequisite = 'Shield',
            ShieldEnergyDrainRechargeTime = 280,
            ShieldEnhancementNumber = 2,
            ShieldMaxHealth = 48000,
            ShieldRechargeTime = 215,
            ShieldRegenRate = 508,
            ShieldRegenStartTime = 112,
            ShieldSize = 20,
            ShieldVerticalOffset = -3,
            Slot = 'Back',
            UpgradeEffectBones = {
                'Back_Upgrade_B01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        ShieldGeneratorFieldRemove = {
        },
        ShieldRemove = {
        },
        Slots = {
            Back = {
                name = '<LOC _Back>',
                x = 38,
                y = -10,
            },
            LCH = {
                name = '<LOC _LCH>',
                x = 105,
                y = 30,
            },
            RCH = {
                name = '<LOC _RCH>',
                x = -10,
                y = 30,
            },
        },
        T3Engineering = {
            BuildCostEnergy = 900000,
            BuildCostMass = 6750,
            BuildTime = 2250,
            BuildableCategoryAdds = 'BUILTBYTIER3COMMANDER UEF',
            Icon = 'ees',
            Name = '<LOC enhancements_0053>Tech 3 Engineering Suite',
            NewBuildRate = 90,
            Prerequisite = 'AdvancedEngineering',
            Slot = 'LCH',
            UpgradeEffectBones = {
                'Left_Upgrade',
                'Left_Upgrade_Muzzle',
                'Left_Arm_Muzzle',
                'Left_Arm_Barrel',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        T3EngineeringRemove = {
        },
        TacticalMissile = {
            BuildCostEnergy = 75000,
            BuildCostMass = 1000,
            BuildTime = 1000,
            Icon = 'tm',
            Name = '<LOC enhancements_0055>Tactical Missile Launcher',
            ShowBones = {
                'Back_Upgrade_B01',
            },
            Slot = 'Back',
            UpgradeEffectBones = {
                'Back_Upgrade_B01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        TacticalMissileRemove = {
        },
        TacticalNukeMissile = {
            BuildCostEnergy = 2400000,
            BuildCostMass = 120000,
            BuildTime = 6000,
            Icon = 'srtn',
            Name = '<LOC enhancements_0057>Tactical Nuclear Missile Launcher',
            NukeDamageMod = 50000,
            Prerequisite = 'TacticalMissile',
            ShowBones = {
                'Back_Upgrade_B01',
            },
            Slot = 'Back',
            UpgradeEffectBones = {
                'Back_Upgrade_B01',
            },
            UpgradeUnitAmbientBones = {
                'UEL0001',
            },
        },
        TacticalNukeMissileRemove = {
        },
        Teleporter = {
        },
        TeleporterRemove = {
        },
    },	
	Weapon = {
    	{  
        MuzzleVelocity = 38,
   	    },	
   	    {
        MaxRadius = 14,     	    
        MuzzleVelocity = 38,   	    
   	    },
   	    {
   	    },
   	    {
   	    },
   	    {
   	    },   	       	       	    
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0001",

	Weapon = {
    	{  
        MuzzleVelocity = 44,
   	    },	
   	    {
        MaxRadius = 14,     	    
        MuzzleVelocity = 44,   	    
   	    },
   	    {
   	    },
   	    {
   	    },
   	    {
   	    },   	       	       	    
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0101",

	Weapon = {
    {  
            MuzzleVelocity = 36,
   	    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0101",

	Weapon = {
    {  
            RateOfFire = 2,            
   	    },	
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ual0103",
   	
	Display = {
	        UniformScale = 0.115,
    },	
    SelectionSizeX = 0.4,
    SelectionSizeZ = 0.55,    
    SizeX = 0.65,
    SizeY = 0.3,
    SizeZ = 0.75,

    Defense = {
        ArmorType = 'Normal',
        Health = 200,
        MaxHealth = 200,
        RegenRate = 0,
    },    
	Economy = {
        BuildCostEnergy = 360,
        BuildCostMass = 72,
        BuildTime = 180,
    },  
       
	Weapon = {
    {  
    		Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
            },
            MuzzleSalvoDelay = 0.4,
            MuzzleSalvoSize = 4,  
            Damage = 100,    
            RateOfFire = 0.21,   
   	},	
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0103",

	Defense = {
        ArmorType = 'Normal',
        Health = 220,
        MaxHealth = 220,
        RegenRate = 0,
    }, 
	Display = {
	        UniformScale = 0.11,
    },	
    SizeX = 0.75,
    SizeY = 0.375,
    SizeZ = 0.75,
    
	Economy = {
        BuildCostEnergy = 360,
        BuildCostMass = 72,
        BuildTime = 180,
    },   		
	Weapon = {
    {  
		Damage = 210,           
   	},	
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0103",
   	
	Display = {
	        UniformScale = 0.0975,
    },	
    SizeX = 0.525,
    SizeY = 0.45,
    SizeZ = 0.975,

    Defense = {
        ArmorType = 'Normal',
        Health = 250,
        MaxHealth = 250,
        RegenRate = 0,
    },    
	Economy = {
        BuildCostEnergy = 300,
        BuildCostMass = 62,
        BuildTime = 140,
    },  
       
	Weapon = {
    {  
		CameraVisionRadius = 12,
   	},	
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0104",

    Economy = {
        BuildCostEnergy = 150,
        BuildCostMass = 35,
        BuildTime = 80,
   	},
	
	Weapon = {
    {  
            RateOfFire = 1.8,            
   	},	
    },   
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uel0104",

    Economy = {
        BuildCostEnergy = 150,
        BuildCostMass = 35,
        BuildTime = 80,
   	},
   		
	Weapon = {
    {  
            ProjectilesPerOnFire = 1,            
   	},	
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0104",

    Economy = {
        BuildCostEnergy = 150,
        BuildCostMass = 35,
        BuildTime = 80,
   	},
   		
	Weapon = {
    {  
        MuzzleVelocity = 30,           
   	},	
   	{
   		MuzzleVelocity = 30,
   	},
    },  
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ual0106",
	Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 50,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 50,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 50,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 50,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },
    Defense = {
        ArmorType = 'Normal',
        Health = 200,
        MaxHealth = 200,
        RegenRate = 0,
    },
	Display = {    		
    AnimationWalkRate = 1.5,
    UniformScale = 0.12,	
    },
    Economy = {
        BuildCostEnergy = 240,
        BuildCostMass = 42,
        BuildTime = 120,
   	},
    SizeX = 0.4,
    SizeY = 0.6,
    SizeZ = 0.50,
               	
	Weapon = {
   	{  
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 0.5,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 0.5,
                },
            },
   	        Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0106_MachineGun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
  	    	HeadingArcRange = 125,            
            ProjectileId = '/projectiles/TDFMachineGun01/TDFMachineGun01_proj.bp',            
            Damage = 2,        
            FiringRandomness = 0.3,    
            RateOfFire = 5.6,
            MaxRadius = 11,  
   	    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0106",
	
	Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 45,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 45,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 45,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 45,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },	
    Defense = {
        ArmorType = 'Normal',
        Health = 190,
        MaxHealth = 190,
    },
	Display = {    		
    AnimationWalkRate = 5.0,
    UniformScale = 0.0225,	
    },
    Economy = {
        BuildCostEnergy = 220,
        BuildCostMass = 42,
        BuildTime = 120,
  	},
   
    SizeX = 0.4,
    SizeY = 0.6,
    SizeZ = 0.45,
               	
	Weapon = {
    { 
	        MuzzleVelocity = 36,  
  	    	HeadingArcRange = 135,    
            Damage = 7,    
            FiringRandomness = 0.5, 
            RateOfFire = 1.5,
            MaxRadius = 11,              
    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0106",

	Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 52,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 52,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 52,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 52,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },	
    Defense = {
        ArmorType = 'Normal',
        Health = 210,
        MaxHealth = 210,
    },
	Display = {    		
    AnimationWalkRate = 4,
    UniformScale = 0.09375,	
    },
    Economy = {
        BuildCostEnergy = 240,
        BuildCostMass = 42,
        BuildTime = 120,
   },
    SizeX = 0.45,
    SizeY = 0.6,
    SizeZ = 0.3,
               	
	Weapon = {
    {
  	    	HeadingArcRange = 125,    
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 3,    
            FiringRandomness = 0.5,   
            ProjectilesPerOnFire = 3, 
            Damage = 4.5,      
            RateOfFire = 6,
            MaxRadius = 10,            
    },	
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ual0111",

	Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 140,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 140,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 140,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 140,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },
    Defense = {
        ArmorType = 'Normal',
        Health = 555,
        MaxHealth = 555,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 2400,
        BuildCostMass = 360,
        BuildTime = 1200,
   },

               	
	Weapon = {
    {
             Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 83,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 83,
                },
            },
            Damage = 495,
            DamageRadius = 1.3,   
            MuzzleVelocity = 6,   
    },	
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uel0111",

    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 99,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 99,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 99,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 99,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },
    Defense = {
        ArmorType = 'Normal',
        Health = 396,
        MaxHealth = 396,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 2400,
        BuildCostMass = 360,
        BuildTime = 1200,
   },

               	
	Weapon = {
    {
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 177,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 177,
                },
            },
            Damage = 705,
            DamageRadius = 1.8,   
            MuzzleVelocity = 6,
    },	
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="url0111",

    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 172,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 172,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 172,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 172,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },
    Defense = {
        ArmorType = 'Normal',
        Health = 690,
        MaxHealth = 690,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 2400,
        BuildCostMass = 360,
        BuildTime = 1200,
   },

               	
	Weapon = {
    {
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 80,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 80,
                },
            },
            Damage = 470,
            DamageRadius = 2,  
            RateOfFire = 0.15, 
            MuzzleVelocity = 6,
    },	
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ual0301",

 	Display = {	
 	    AnimationWalkRate = 2.0,
        UniformScale = 0.16,
 	},	
 	Physics = {
        TurnRate = 66,
	},
    Economy = {    
        StorageEnergy = 50,	
        BuildTime = 60000,
        },  
 	Enhancements = {   
        ResourceAllocation = {
            BuildCostEnergy = 300000,
            BuildCostMass = 6000,
            BuildTime = 9000,
            ProductionPerSecondEnergy = 2400,
            ProductionPerSecondMass = 8,
        }, 	
 	},     
    SizeX = 0.9,
    SizeY = 2.0,
    SizeZ = 0.65,
	Weapon = {
    {
     Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0001_Quantum_Beam',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
    ProjectileId = '/projectiles/ADFQuantumDisruptor01/ADFQuantumDisruptor01_proj.bp',        
    HeadingArcRange = 105,    
    MuzzleVelocity = 34,            
    },	
    {
    },
    },               
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0301",

 	Display = {	
        UniformScale = 0.2,
 	},		
    Economy = {
        StorageEnergy = 50,	
        BuildTime = 60000,        
        },
    Physics = {
        TurnRate = 66,
	},    
 	Enhancements = {   
        ResourceAllocation = {
            ProductionPerSecondEnergy = 2400,
            ProductionPerSecondMass = 8,
        }, 	
        HighExplosiveOrdnance = {
            BuildCostEnergy = 800000,
            BuildCostMass = 3400,
            BuildTime = 6000,
            Icon = 'heo',
            Name = '<LOC enhancements_0063>High Explosive Ordnance',
            NewDamageRadius = 3,
            ShowBones = {
                'SAM',
            },
            Slot = 'RCH',
            UpgradeEffectBones = {
                'SAM',
                'Cannon_Muzzle',
            },
            UpgradeUnitAmbientBones = {
                'UEL0301',
            },
        },
        HighExplosiveOrdnanceRemove = {
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
            HideBones = {
                'SAM',
            },
            Icon = 'heo',
            Name = '<LOC enhancements_0064>Remove High Explosive Ordnance',
            NewDamageRadius = -3,
            Prerequisite = 'HighExplosiveOrdnance',
            RemoveEnhancements = {
                'HighExplosiveOrdnance',
                'HighExplosiveOrdnanceRemove',
            },
            Slot = 'RCH',
        },
 	},      
    SizeX = 0.85,
    SizeY = 1.9,
    SizeZ = 0.6, 	     
  	Weapon = {
    {
  	    	HeadingArcRange = 105,    
            MuzzleVelocity = 38,            
    },	
    {
    },
    },            
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0301",

 	Display = {	
        UniformScale = 0.15,
 	},		
    Economy = {
        StorageEnergy = 50,	
        BuildTime = 60000,        
        },
    Physics = {
        TurnRate = 66,
	},      
 	Enhancements = {   
        ResourceAllocation = {
            ProductionPerSecondEnergy = 2400,
            ProductionPerSecondMass = 8,
        }, 	
 	},      
    SizeX = 0.85,
    SizeY = 1.9,
    SizeZ = 0.6, 	      
    Weapon = {
        {
  	    	HeadingArcRange = 105,        
            MuzzleVelocity = 36,
        },
        {
        },
        {
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0401",
	
	Buffs = {
        {
            Value = 3000,
        },
        {
            Value = 3000,
        },
        {
            Value = 3000,
        },
        {
            Value = 3000,
        },
        {
        },
    },
    Economy = {
        BuildCostEnergy = 1890000,
        BuildCostMass = 162000,
        BuildTime = 54000,
    },
	Defense = {
        Health = 24000,
        MaxHealth = 24000,	
    },    	
    Weapon = {
    {  
    		Damage = 2000,
            MaxRadius = 450,
            EnergyDrainPerSecond = 10000,
            EnergyRequired = 10000,
            MuzzleVelocity = 55,
    },	
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0306",
    Intel = {
        RadarStealthFieldRadius = 20,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0101",
		
	Physics = {
    MaxSpeed = 4,	
	},
    Intel = {
    VisionRadius = 30,
    },		
    Weapon = {
    {
    FiringRandomness = 0.4,
    },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0101",

	Physics = {
    MaxSpeed = 3.6,	
	},	
    Intel = {
    VisionRadius = 30,
    },	
    Weapon = {
    {  
    FiringRandomness = 0.4,
    },	
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0101",

	Physics = {
    MaxSpeed = 3.84,	
	},		
    Intel = {
    VisionRadius = 35,
    },	
    Weapon = {
    {
    FiringRandomness = 0.4,
    },
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0201",

	Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 60,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 60,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 60,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 60,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },
	
	Defense = {
        Health = 240,
        MaxHealth = 240,
    },
	Physics = {
        BackUpDistance = 4,	
        MaxBrake = 3.0,
        MaxSpeed = 3.0,
        MaxSpeedReverse = 1.0,
    },		
    Weapon = {
    {
             Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0301_BG_Gun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
    ProjectileId = '/projectiles/TDFPlasmaHeavy03/TDFPlasmaHeavy03_proj.bp',    
    MaxRadius = 20,
    FiringRandomness = 0.3,
    MuzzleVelocity = 34,
    },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0201",

	Defense = {
        Health = 310,
        MaxHealth = 310,
    },	
	Physics = {
        MaxBrake = 3.0,
        MaxSpeed = 3.0,
        MaxSpeedReverse = 2.0,
    },	
    Description = 'Light Tank',
    Interface = {
        HelpText = '<LOC uel0201_help>Light Tank',
    },	
    Weapon = {
    {
                Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 12,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 12,
                },
            },
    DamageRadius = 1,            
    Damage = 48,    
    MuzzleVelocity = 42,    
    FiringRandomness = 0.3,
    RateOfFire = 0.6,    
    },	
    },    
}

UnitBlueprint{
	Merge=true,
	BlueprintId="url0107",
	Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 70,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 70,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 70,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 70,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },	
	Defense = {
        Health = 280,
        MaxHealth = 280,
    },	
	Physics = {
        MaxBrake = 3.0,
        MaxSpeed = 3.0,
    },	
    Weapon = {
    {
    Damage = 10,    	
    MuzzleVelocity = 44,      
    FiringRandomness = 0.3,
    },
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0202",
	
	Economy = {
        BuildCostEnergy = 1280,
        BuildCostMass = 235,
        BuildTime = 530,
    },	
    Buffs = {
        {
            Value = 450,
        },
        {
            Value = 450,
        },
        {
            Value = 450,
        },
        {
            Value = 450,
        },
        {
        },
    },
    Defense = {
        Shield = {
            ShieldRegenRate = 8,
            ShieldRegenStartTime = 0,
        },
    },	    
	Defense = {
        Health = 800,
        MaxHealth = 800,
		Shield = {
            ShieldMaxHealth = 800,
            ShieldRechargeTime = 60,
        },        	
    },    	
	Display = {
        UniformScale = 0.11,
	},
  	Physics = {
        MaxBrake = 1.8,
        MaxSpeed = 2.48,
	},
    Weapon = {
    {
    Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 90,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 90,
                },
            },
    Damage = 307,
    RateOfFire = 0.21,        
    MuzzleVelocity = 38,
    FiringRandomness = 0.3,    
    },
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0202",

	Economy = {
        BuildCostEnergy = 1340,
        BuildCostMass = 230,
        BuildTime = 535,
    },	
    Buffs = {
        {
            Value = 500,
        },
        {
            Value = 500,
        },
        {
            Value = 500,
        },
        {
            Value = 500,
        },
        {
        },
    },    	
	Defense = {
        Health = 2000,
        MaxHealth = 2000,	
    },    	
	Display = {
        UniformScale = 0.105,
	},
  	Physics = {
        MaxBrake = 1.8,
        MaxSpeed = 2.56,
	},
    Weapon = {
    {
	Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 21,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 21,
                },
            },    
    Damage = 84,
    RateOfFire = 0.37,        
    MuzzleVelocity = 46,
    FiringRandomness = 0.25,    
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0202",

	Economy = {
        BuildCostEnergy = 1350,
        BuildCostMass = 220,
        BuildTime = 520,
    },	
    Buffs = {
        {
            Value = 400,
        },
        {
            Value = 400,
        },
        {
            Value = 400,
        },
        {
            Value = 400,
        },
        {
        },
    },    	
	Defense = {
        Health = 1500,
        MaxHealth = 1500,	
    },      	
	Display = {
        UniformScale = 0.1485,
	},
    SizeX = 0.65,
    SizeY = 0.4,
    SizeZ = 0.8,	
  	Physics = {
        MaxBrake = 1.8,
        MaxSpeed = 2.64,
	},
    Weapon = {
    {
    Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 18,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 18,
                },
            },  
    Damage = 45,
    RateOfFire = 0.35,        
    FiringRandomness = 0.3,    
    },
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0203",

	Physics = {
        TurnRate = 36,
        WobbleFactor = 0.15,
        WobbleSpeed = 0.002,
    },	
    Weapon = {
    {
    MuzzleVelocity = 45, 
    FiringRandomness = 0.6,       
    },	
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0203",

	Defense = {
        Health = 700,
        MaxHealth = 700,	
    },  
	Physics = {
        TurnRate = 30,
    },	    	
    Weapon = {
    {
    MuzzleVelocity = 18,    
    },	
    {
    Damage = 25,    
    MuzzleVelocity = 33,    
    },
    {
    Damage = 90,    
    },        
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0205",

	Economy = {
        BuildCostEnergy = 1000,
        BuildCostMass = 150,
        BuildTime = 480,
    },	
	Physics = {
        TurnRate = 230,
    },	
	Weapon = {
    {
    	    LeadTarget = true, 
            MuzzleVelocity = 40,
    		DamageRadius = 1.1,          
   	    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0205",

	Economy = {
        BuildCostEnergy = 1000,
        BuildCostMass = 150,
        BuildTime = 480,
    },		
	Weapon = {
    {  
    		Damage = 5,    
            MuzzleVelocity = 40,
    		DamageRadius = 1.0,          
   	    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0205",

	SizeX = 0.5,
    SizeY = 0.6,
    SizeZ = 0.85,

    Economy = {
        BuildCostEnergy = 1000,
        BuildCostMass = 150,
        BuildTime = 480,
    },		
	Weapon = {
    {  
			Damage = 11,    
            MuzzleVelocity = 40,
    		DamageRadius = 1.0,          
   	    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0303",

	Economy = {
        BuildCostEnergy = 3720,
        BuildCostMass = 568,
        BuildTime = 1650,
    },	
    Defense = {
        RegenRate = 1,
    },    			
	Display = {
	    AnimationWalkRate = 5.5,
        UniformScale = 0.7,
	},
  	Physics = {
        MaxBrake = 1.8,
        MaxSpeed = 1.8,
        TurnRate = 76,
	},
    Weapon = {
    {
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0202_Cannon_Quantum',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            }, 
    ProjectileId = '/projectiles/ADFQuantumCannon01/ADFQuantumCannon01_proj.bp',    
    HeadingArcRange = 140,
    MaxRadius = 30,      
    Damage = 86,
   	DamageRadius = 0.3,    
    RateOfFire = 1,
    FiringRandomness = 0.5, 
    MuzzleVelocity = 40,       
    },
    {
    Damage = 250,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0303",

	Display = {
	    AnimationWalkRate = 2.7,
        UniformScale = 0.165,
	},
	Economy = {
        BuildCostEnergy = 3620,
        BuildCostMass = 555,	
        BuildTime = 1600,
    },	
	Defense = {
        RegenRate = 2,
    },  	
  	Physics = {
        MaxBrake = 2.0,
        MaxSpeed = 2.0,
        TurnRate = 76,
	},
    Weapon = {
    {
   	DamageRadius = 0.2,    
    MaxRadius = 30,    
    HeadingArcRange = 120,    
    MuzzleVelocity = 44,       
    FiringRandomness = 0.5,    
    },
    {
    FiringRandomness = 0.2,     
    },
    MaxRadius = 30,      
    HeadingArcRange = 130,     
    MuzzleVelocity = 63,       
    Damage = 12,
    {
    MuzzleVelocity = 44,    
    HeadingArcRange = 110,     
    Damage = 9,     
    },
   	{
   	DamageRadius = 5,
   	},
    {
    Damage = 250,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0303",

    Defense = {
        Shield = {
            ShieldMaxHealth = 2500,
            ShieldRechargeTime = 60,
            ShieldRegenRate = 10,
            ShieldRegenStartTime = 0,
        },
    },	
	Economy = {
        BuildCostEnergy = 3960,
        BuildCostMass = 594,
        BuildTime = 1650,
    },
	Display = {
	    AnimationWalkRate = 4,
        UniformScale = 0.77,
	},
  	Physics = {
        MaxBrake = 1.7,
        MaxSpeed = 1.7,
        TurnRate = 76,
	},
    Weapon = {
    {
    MaxRadius = 30,      
    HeadingArcRange = 120,    
    MuzzleVelocity = 45,       
    FiringRandomness = 0.5,  
   	DamageRadius = 0.2,      
    },
    {
    Damage = 250,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0304",


    Weapon = {
    {
    MuzzleVelocity = 30,
    MaxRadius = 80,        
    },
    {
    Damage = 350,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0304",


    Weapon = {
    {
    MuzzleVelocity = 30,
    DamageRadius = 5,
    MaxRadius = 75,        
    },
    {
    Damage = 350,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0304",


    Weapon = {
    {
    MuzzleVelocity = 30,
    },
    {
    Damage = 350,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0401",

	Defense = {
        Health = 40000,
        MaxHealth = 40000,	
    },   
    Buffs = {
        {
            Value = 20000,
        },
        {
            Value = 20000,
        },
        {
            Value = 20000,
        },
        {
            Value = 20000,
        },
        {
        },
    }, 		
    Veteran = {
        Level1 = 150,
        Level2 = 300,
        Level3 = 750,
        Level4 = 1500,
        Level5 = 3000,
    },    	
    Weapon = {
    {
    MuzzleVelocity = 60,   
    FiringRandomness = 0.6,
    Damage = 750,
    RateOfFire = 0.5,  
    },    
    {
    MuzzleVelocity = 60,   
    FiringRandomness = 0.6,
    Damage = 750,
    RateOfFire = 0.5, 
    },
    {
    MuzzleVelocity = 60,    
    FiringRandomness = 0.6,
    Damage = 750,
    RateOfFire = 0.5, 
    },
    {
    MuzzleVelocity = 60,
    FiringRandomness = 0.6,
    Damage = 750,
    RateOfFire = 0.5, 
    },
    {
    MuzzleVelocity = 65,    
    FiringRandomness = 0.7,
    },
    {
    MuzzleVelocity = 65,    
    FiringRandomness = 0.7,
    },
    {
    },
    {
    },
    {
    },    
    {
    Damage = 5500,
    DamageFriendly = true,
    DamageRadius = 7,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0402",
	
	Physics = {

        SkirtOffsetX = -1.5,
        SkirtOffsetZ = -1.5,
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
    },
	SizeX = 1.7,
    SizeY = 2,
    SizeZ = 3.2,
    Weapon = {
    {
    HeadingArcRange = 125,     
    RackReloadTimeout = 5,
    TurretYawSpeed = 22,
    DamageRadius = 0.6,
    Damage = 1250,
    },    
    {
    MuzzleVelocity = 70,    
    },
    {
    MuzzleVelocity = 70,    
    },
    {
    },
    {
    },
    {
    },
    {
    Damage = 5500,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0401",

	Veteran = {
        Level1 = 200,
        Level2 = 400,
        Level3 = 1000,
        Level4 = 2000,
        Level5 = 4000,
    },	
    Weapon = {
    {
    Damage = 1650,
    },
    {
    },
    {
    },
    {
    },
  	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0310",
   
	Air = {
        MaxAirspeed = 2,
    }, 
	Defense = {
        Health = 20000,
        MaxHealth = 20000,
        RegenRate = 10,
    },
    Economy = {
    BuildCostEnergy = 960000,
    BuildCostMass = 60480,
    BuildTime = 20800,
    },
    Physics = {
    FuelUseTime = 3000000,
    },
    Intel = {
        RadarRadius = 200,
        ShowIntelOnSelect = true,
    },    
    Weapon = {
    {
    Damage = 1650,
    },
    {
    },
    {
    },
    {
    },
    {
    },
    {
    Damage = 300,
    },
    {
    Damage = 300,
    },
    {
    FireTargetLayerCapsTable = {
                Air = 'Seabed|Sub|Land|Water',
                Land = 'Seabed|Sub|Land|Water',
                Water = 'Seabed|Sub|Land|Water',
            },       
    HeadingArcRange = 150,        
    },
    {
    FireTargetLayerCapsTable = {
                Air = 'Seabed|Sub|Land|Water',
                Land = 'Seabed|Sub|Land|Water',
                Water = 'Seabed|Sub|Land|Water',
            },    
    HeadingArcRange = 150,          
    },
    {
    },
	}
}


#================================================= water units =================================================#

UnitBlueprint{
	Merge=true,
	BlueprintId="uas0102",

  	Physics = {
        MaxAcceleration = 0.34,
        MaxBrake = 0.34,
        MaxSpeed = 4.3,
        TurnRate = 25,        
	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0103",

    Economy = {
        BuildCostEnergy = 4200,
        BuildCostMass = 420,
        BuildTime = 1050,
    }, 	
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 375,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 375,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 375,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 375,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 2,
        },
    },			
    Defense = {
        ArmorType = 'Normal',
        Health = 1500,
        MaxHealth = 1500,
        RegenRate = 0,
    },		
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 40,        
        TurnRate = 15,        
	},
	Weapon = {
    {
    RateOfFire = 0.4,
    MuzzleVelocity = 34,    
    FiringRandomness = 0.5,
    },
    {
    RateOfFire = 0.4,
    MuzzleVelocity = 34,    
    FiringRandomness = 0.5,    
    },
    {
    },
    {
    },
    }	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0103",

    Economy = {
        BuildCostEnergy = 5000,
        BuildCostMass = 500,
        BuildTime = 1200,
    }, 	
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 40,
        TurnRate = 15,        
       	},
	Weapon = {
    {
    RateOfFire = 2.75,
    MuzzleVelocity = 36,    
    FiringRandomness = 0.5,
    },
    {
    Damage = 4,
    },    
    }      	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0103",

    Economy = {
        BuildCostEnergy = 4800,
        BuildCostMass = 480,
        BuildTime = 1200,
    }, 	
 
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 40,
        TurnRate = 15,        
	},
	Weapon = {
    {
    RateOfFire = 0.7,
    MuzzleVelocity = 36,    
    FiringRandomness = 0.7,
    },
    {
    RateOfFire = 2,     
    Damage = 3,    
    },
    }	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0203",

    Economy = {
        BuildCostEnergy = 3000,
        BuildCostMass = 672,
        BuildTime = 1200,
    },
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {
    		MuzzleVelocity = 4.5,
            Damage = 490,
            RateOfFire = 0.13,            
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0203",

    Economy = {
        BuildCostEnergy = 3000,
        BuildCostMass = 672,
        BuildTime = 1200,
    },	
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {
    		MuzzleVelocity = 4.5,
            Damage = 800,
            RateOfFire = 0.125,            
    },
    {
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0203",

    Economy = {
        BuildCostEnergy = 3000,
        BuildCostMass = 672,
        BuildTime = 1200,
    },	
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {
    		MuzzleVelocity = 4.5,
            Damage = 68,
            RateOfFire = 0.1665,            
    },
    {
    },
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0202",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.4,
        TurnRadius = 70,
        TurnRate = 10,     
	},
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 1625,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 1625,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 1625,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 1625,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 3,
        },
    },			
    Defense = {
        ArmorType = 'Normal',
        Health = 6500,
        MaxHealth = 6500,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 27000,
        BuildCostMass = 2700,
        BuildTime = 5400,
    },    	
	Weapon = {
    {
    MuzzleVelocity = 36,    
    FiringRandomness = 0.7,
    },
    {
    DamageRadius = 0,    
    MuzzleVelocity = 34,     
    },
    {
    DamageRadius = 0,    
    MuzzleVelocity = 34,      
    },
    {
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0202",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.4,
        TurnRadius = 70,
        TurnRate = 10,        
	},
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 1750,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 1750,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 1750,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 1750,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 3,
        },
    },		
    Defense = {
        ArmorType = 'Normal',
        Health = 7000,
        MaxHealth = 7000,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 27000,
        BuildCostMass = 3000,
        BuildTime = 6000,
    },	
	Weapon = {
    {
    MuzzleVelocity = 38,    
    FiringRandomness = 0.7,
    },
    {
    DamageRadius = 0,
    MuzzleVelocity = 34,    
    ProjectileLifetime = 4,
    RateOfFire = 0.7,        
    },
    {
    },
    {
    },
    }		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0202",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.4,
        TurnRadius = 70,
        TurnRate = 10,        
	},
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 1400,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 1400,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 1400,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 1400,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 3,
        },
    },		
    Defense = {
        ArmorType = 'Normal',
        Health = 6600,
        MaxHealth = 6600,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 27000,
        BuildCostMass = 3000,
        BuildTime = 6000,
    },	
	Weapon = {
    {
    MuzzleVelocity = 36,    
    FiringRandomness = 0.7,
    },
    {
    DamageRadius = 0,    
    MuzzleVelocity = 33,    
    },
    {
    },
    {
    },
    }	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0201",

  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.0,
        TurnRadius = 60,
        TurnRate = 12.5,     
	},
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 3750,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 3750,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 3750,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 3750,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 3,
        },
    },	
    Defense = {
        ArmorType = 'Normal',
        Health = 15000,
        MaxHealth = 15000,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 20250,
        BuildCostMass = 3375,
        BuildTime = 6750,
    },	
	Weapon = {
    {
    ProjectileId = '/projectiles/ADFOblivionCannon01/ADFOblivionCannon01_proj.bp',
    MuzzleVelocity = 37,    
    FiringRandomness = 0.8,
    },
    {
    Damage = 350,
    },
    {
    },
    {
    },
    {
    RateOfFire = 0.28,
    },
    {
    RateOfFire = 0.28,
    },
    } 	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0201",

  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.0,
        TurnRadius = 60,
        TurnRate = 12.5,        
	},
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 3600,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 3600,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 3600,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 3600,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 3,
        },
    },		
    Defense = {
        ArmorType = 'Normal',
        Health = 14400,
        MaxHealth = 14400,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 22500,
        BuildCostMass = 3750,
        BuildTime = 7500,
    },	
	Weapon = {
    {
    MuzzleVelocity = 39,    
    FiringRandomness = 0.8,
    },
    {
    MuzzleVelocity = 39,    
    FiringRandomness = 0.8,    
    },
    {
    },
    {
    Damage = 165,
    },
    {
    RateOfFire = 0.12,
    },
    }    	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0201",

	Display = {
	AnimationWalkRate = 1.6,
	UniformScale = 0.582,
	},
	SelectionSizeX = 0.9,
    SelectionSizeZ = 3.3,
    SizeX = 1.44,
    SizeY = 1.44,
    SizeZ = 5.64,
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.0,
        TurnRadius = 60,
        TurnRate = 12.5,         
	},
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 3025,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 3025,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 3025,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 3025,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 3,
        },
    },	
    Defense = {
        ArmorType = 'Normal',
        Health = 12100,
        MaxHealth = 12100,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 19800,
        BuildCostMass = 3300,
        BuildTime = 6600,
    },	
	Weapon = {
    {
    Damage = 115,
    MuzzleVelocity = 42,    
    FiringRandomness = 0.8,
    },
    {
    },
    {   
    },
    {
    },
    {
    RateOfFire = 0.9,
    },
    {
    RateOfFire = 0.9,
    },
    }   	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0302",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.74,
        TurnRadius = 90,
        TurnRate = 7.5,      
	},
	Weapon = {
    {
    RateOfFire = 0.07,
    MuzzleVelocity = 47,    
    FiringRandomness = 1,
    DamageRadius = 2,
    },
    {
    RateOfFire = 0.07,
    MuzzleVelocity = 47,    
    FiringRandomness = 1,
    DamageRadius = 2,    
    },
    {
    RateOfFire = 0.07,
    MuzzleVelocity = 47,    
    FiringRandomness = 1,
    DamageRadius = 2,    
    },
    {
    },
    {
    },
    } 	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0302",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.74,
        TurnRadius = 90,
        TurnRate = 7.5,        
	},
	Weapon = {
    {
    MuzzleVelocity = 49,    
    FiringRandomness = 1,
    },
    {
    MuzzleVelocity = 49,    
    FiringRandomness = 1,    
    },
    { 
    MuzzleVelocity = 49,    
    FiringRandomness = 1,   
    },
    {
    Damage = 10,
    },
    {
    Damage = 10,
    },
    {
    Damage = 10,
    },
    {
    Damage = 10,
    },
    {
    },  
    {
    },           
    } 	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0302",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.74,
        TurnRadius = 90,
        TurnRate = 7.5,            
	},
	Weapon = {
    {
    MuzzleVelocity = 55,    
    FiringRandomness = 1,
    },
    {
    MuzzleVelocity = 55,    
    FiringRandomness = 1,    
    },
    {
    Damage = 2.5,
    },
    {
    Damage = 4,    
    },
    {
    },
    {
    },
    {
    },    
    {
    },        
    } 	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0303",

	AI = {
        RefuelingMultiplier = 90,
    },		
    Defense = {
        Health = 36000,
        MaxHealth = 36000,
    },
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.72,
        TurnRadius = 200,
        TurnRate = 5,      
	},
	Economy = {
		BuildRate = 25,
	    BuildCostEnergy = 60000,
        BuildCostMass = 6000,
        BuildTime = 12000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0303",

	AI = {
        RefuelingMultiplier = 80,
    },	
    Defense = {
        Health = 32000,
        MaxHealth = 32000,
    },
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.72,
        TurnRadius = 200,
        TurnRate = 5,              
	},
    Economy = {
    	BuildRate = 25,
	    BuildCostEnergy = 55000,
        BuildCostMass = 5500,
        BuildTime = 10500,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0401",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.38,
        TurnRadius = 170,
        TurnRate = 3,        
	},

}

UnitBlueprint{
	Merge=true,
	BlueprintId="uas0304",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.04,
        TurnRadius = 60,
        TurnRate = 12.5,      
	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0304",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.04,
        TurnRadius = 60,
        TurnRate = 12.5,        
	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="urs0304",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.04,
        TurnRadius = 60,
        TurnRate = 12.5,                
	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0401",

  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.34,
        TurnRadius = 170,
        TurnRate = 3.5,                
	},	 
	Weapon = {
    {
           Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2302_Turret_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2302_Turret_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2302_Artillery_Sonance',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2302_Artillery_Son_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },    
    ProjectileId = '/projectiles/AIFSonanceShell02/AIFSonanceShell02_proj.bp',        
    MuzzleVelocity = 47,    
    },
    {
    },
 	{
    },
 	{
    },
 	{
    },
 	{
    },
 	{
    },
 	{
    },
    {
    },
 	},
}


#================================================= air units =================================================#


UnitBlueprint{
	Merge=true,
	BlueprintId="dea0202",

    Air = {
        MaxAirspeed = 10,
        MinAirspeed = 7,
    },	
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 40,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 40,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 40,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 40,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 1,
        },
    },		
	Defense = {
        Health = 180,
        MaxHealth = 180,
    },
    Weapon = {
    {     
    },
    {     
    },    
 	},   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="dra0202",

    Air = {
        MaxAirspeed = 16,
        MinAirspeed = 10,
    },
    Buffs = {
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 25,
        },
        {
            Add = {
                VeteranLevel2 = true,
            },
            BuffType = 'HEALTH',
            Value = 25,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'MAXHEALTH',
            Value = 25,
        },
        {
            Add = {
                VeteranLevel4 = true,
            },
            BuffType = 'HEALTH',
            Value = 25,
        },
        {
            Add = {
                VeteranLevel5 = true,
            },
            BuffType = 'HEALTHREGENRATE',
            Value = 1,
        },
    },	
	Defense = {
        Health = 120,
        MaxHealth = 120,
    },
    Weapon = {
    { 
    FireTargetLayerCapsTable = {
                Air = 'Air|Land|Water',
                Land = 'Air|Land|Water',
                Water = 'Air|Land|Water',
            },    
    TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
    Damage = 220, 
    MuzzleVelocity = 43,
    },
    {     
    },    
 	},   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="daa0206",

    Air = {
        MaxAirspeed = 12,
        MinAirspeed = 10,
        TurnSpeed = 1.0,
    },	
    Defense = {
        Health = 10,
        MaxHealth = 10,
    },	
    Physics = {
        FuelUseTime = 180,
    },		
    Weapon = {
    {
    TargetRestrictDisallow = 'UNTARGETABLE',
    TargetRestrictOnlyAllow = 'EXPERIMENTAL, LAND, NAVAL, STRUCTURE',
    Damage = 2400,
    DamageRadius = 2.0,
    },
    {
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0204",
	
    Weapon = {
    {
             ProjectileId = '/projectiles/CANTorpedoNanite02/CANTorpedoNanite02_proj.bp',
	       	 Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 195,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 195,
                },
            },
            CollideFriendly = false,
            Damage = 780,
    },
    {
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uea0204",
	
    Weapon = {
    {
             ProjectileId = '/projectiles/CANTorpedoNanite02/CANTorpedoNanite02_proj.bp',
	       	 Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 195,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 195,
                },
            },
            CollideFriendly = false,
            Damage = 780,             
    },
    {
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0204",
	
    Weapon = {
    {
             ProjectileId = '/projectiles/CANTorpedoNanite02/CANTorpedoNanite02_proj.bp',
	       	 Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 19,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 19,
                },
            },
            CollideFriendly = false,
            Damage = 78,             
    },
    {
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uea0102",
	
    Weapon = {
    {
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0106_MachineGun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },    
     Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 1.25,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 1.25,
                },
            },            
	ProjectileId = '/projectiles/TDFMachineGun01/TDFMachineGun01_proj.bp',    
    Damage = 4,   
    MuzzleVelocity = 40,      
    MuzzleSalvoDelay = 0.15,
    MuzzleSalvoSize = 5,  
    },
    {
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0102",
	
    Weapon = {
    {
    MuzzleVelocity = 40,      
    },
    {
    MuzzleVelocity = 40,      
    },    
    {
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0102",
	
    Weapon = {
    {
    MuzzleVelocity = 40,      
    },
    {
    MuzzleVelocity = 40,      
    },    
    {
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0103",
	
	Defense = {
        Health = 36,
        MaxHealth = 36,
    },
    Weapon = {
    {
	Damage = 250,      
    },
    {     
    },    
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0103",
	
	Defense = {
        Health = 40,
        MaxHealth = 40,
    },
    Weapon = {
    {
	Damage = 5.6,      
    },
    {     
    },    
 	},   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0103",
	
	Defense = {
        Health = 38,
        MaxHealth = 38,
    },
    Weapon = {
    {
	Damage = 70,      
    },
    {     
    },    
 	},    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0203",
	
    Weapon = {
    {
    Damage = 15,
    MuzzleVelocity = 38,    
    FiringRandomness = 1,
    },
    {
    },
    {
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0203",
	
    Weapon = {
    {
    MuzzleVelocity = 36,    
    FiringRandomness = 1,
    },
    {
    },    
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0203",
	
    Weapon = {
    {
    MuzzleVelocity = 35,    
    FiringRandomness = 1,
    DamageFriendly = false,
    DamageRadius = 2.5,
    },
    {
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0304",
	
	Defense = {
        Health = 202,
        MaxHealth = 202,
    },
    Weapon = {
    {
    },
    {
    },
    {
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0304",
	
	Defense = {
        Health = 225,
        MaxHealth = 225,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0304",
	
	Defense = {
        Health = 180,
        MaxHealth = 180,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0305",
	
	Air = {
        MaxAirspeed = 9,
        MinAirspeed = 3, 	
	},
	Weapon = {
    {
    MuzzleVelocity = 24,
    FiringRandomness = 1.4,
    },
    {
    MuzzleVelocity = 24,
    FiringRandomness = 1.4,    
    },
    {
    MuzzleVelocity = 45,    
    Damage = 5,    
    },
    {
    },            
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0303",
	
    Weapon = {
    {
    DamageRadius = 0.0,      
    BeamCollisionDelay = 0.01,    
    MaxRadius = 30,       
    RateOfFire = 3,
    Damage = 13,
    MuzzleVelocity = 85,
    ProjectileLifetime = 1.6,
    },
    {
    DamageRadius = 0.0,      
    BeamCollisionDelay = 0.01,    
    MaxRadius = 30,      
    RateOfFire = 3,
    Damage = 13,
    MuzzleVelocity = 85,
    ProjectileLifetime = 1.6,      
    },    
    {
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0303",
	
    SizeY = 0.4,
    		
    Weapon = {
    {
    RateOfFire = 0.4,
    Damage = 18,
    ProjectileLifetime = 2,
    MuzzleVelocity = 40,
    },
    {
    RateOfFire = 0.4,
    Damage = 18,
    ProjectileLifetime = 2,
    MuzzleVelocity = 40,
    },   
    {
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ura0401",

	Economy = {
    BuildCostEnergy = 600000,
    BuildCostMass = 24000,
    BuildTime = 18000,
    },
    		
	Weapon = {
    {
    },
    {
    },
    {
    },
    {
    },
    {
    },
    FiringRandomness = 0.6,
 	Damage = 80,
    {
    FiringRandomness = 0.6,
    Damage = 80,
    },
 	{
	Damage = 3000,
    DamageRadius = 5,	
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0104",

	Defense = {
        Health = 350,
        MaxHealth = 350,        
        RegenRate = 2,
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0104",
	
    Economy = {
    BuildCostEnergy = 15000,
    BuildCostMass = 400,
    BuildTime = 1800,
    },	
	Defense = {
        Health = 420,
        MaxHealth = 420,
        RegenRate = 2,        
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0104",
	
	Defense = {
        Health = 350,
        MaxHealth = 350,
        RegenRate = 3,        
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0303",
	
	Economy = {
    BuildCostEnergy = 16000,
    BuildCostMass = 240,
    BuildTime = 2400,
    },	
}


#================================================= buildings =================================================#

UnitBlueprint{
	Merge=true,
	BlueprintId="uab2302",

 	Weapon = {
    {
    MuzzleVelocity = 80,
    BallisticArc = 'RULEUBA_LowArc',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2302",

 	Weapon = {
    {
    MuzzleVelocity = 80,
    BallisticArc = 'RULEUBA_LowArc',    
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2302",

 	Weapon = {
    {
    MuzzleVelocity = 80,
    BallisticArc = 'RULEUBA_LowArc',    
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2401",

    Defense = {
        Health = 12000,
        MaxHealth = 12000,
    },	
 	Weapon = {
    {
    EnergyDrainPerSecond = 10000,
    EnergyRequired = 40000,
    MuzzleVelocity = 140,
    BallisticArc = 'RULEUBA_LowArc',    
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1201",

 	Weapon = {
    {
    Damage = 1500,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1103",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1103",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1103",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_cybran_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1202",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1202",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1202",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_cybran_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1302",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1302",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1302",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_cybran_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb4202",

    Enhancements = {
        Shield4 = {
            ShieldMaxHealth = 16000,
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2304",

   Weapon = {
     {
     Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 45,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 45,
                },
            },
    Damage = 280,
    RateOfFire = 0.18,
    MuzzleVelocity = 28,
    },
    {
    Damage = 1050,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2302",
    Defense = {
        Health = 7000,
        MaxHealth = 7000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2302",
    Defense = {
        Health = 8000,
        MaxHealth = 8000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2302",
    Defense = {
        Health = 6000,
        MaxHealth = 6000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2304",

   Weapon = {
        {
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 25,
                },
            },
            Damage = 180,
            RateOfFire = 0.20,
            MuzzleVelocity = 28,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 3,
            },
    {
    Damage = 1050,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },        
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2304",

   Weapon = {
        {
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 20,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 20,
                },
            },
            ProjectilesPerOnFire = 4,            
            Damage = 140,
            RateOfFire = 0.19,
            MuzzleVelocity = 28,
        },
    {
    Damage = 1050,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uab3104",
    Intel = {
        OmniRadius = 130,
        RadarRadius = 500,
        ReactivateTime = 5,
        ShowIntelOnSelect = true,
        SonarRadius = 0,
        VisionRadius = 30,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb3104",
    Intel = {
        OmniRadius = 130,
        RadarRadius = 500,
        ReactivateTime = 5,
        ShowIntelOnSelect = true,
        SonarRadius = 0,
        VisionRadius = 30,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb3104",
    Intel = {
        OmniRadius = 130,
        RadarRadius = 500,
        ReactivateTime = 5,
        ShowIntelOnSelect = true,
        SonarRadius = 0,
        VisionRadius = 30,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab4203",
    Intel = {
        RadarStealthFieldRadius = 24,
    },
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 400,
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb4203",
    Intel = {
        RadarStealthFieldRadius = 24,
    },
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 350,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb4203",
    Intel = {
        RadarStealthFieldRadius = 32,
    },
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 300,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1105",
    Economy = {
        BuildCostEnergy = 4200,
        BuildCostMass = 300,
        BuildTime = 300,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1105",
    Economy = {
        BuildCostEnergy = 4200,
        BuildCostMass = 300,
        BuildTime = 300,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1105",
    Economy = {
        BuildCostEnergy = 4200,
        BuildCostMass = 300,
        BuildTime = 300,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0101",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0101",
    Economy = {
        StorageEnergy = 100,    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0101",
    Economy = {
        StorageEnergy = 100,      
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0102",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0102",
    Economy = {
        StorageEnergy = 100,    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0102",
    Economy = {
        StorageEnergy = 100,      
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0103",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0103",
    Economy = {
        StorageEnergy = 100,    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0103",
    Economy = {
        StorageEnergy = 100,      
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0201",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0201",
    Economy = {
        StorageEnergy = 100,    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0201",
    Economy = {
        StorageEnergy = 100,      
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0202",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0202",
    Economy = {
        StorageEnergy = 100,    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0202",
    Economy = {
        StorageEnergy = 100,      
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0203",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0203",
    Economy = {
        StorageEnergy = 100,    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0203",
    Economy = {
        StorageEnergy = 100,      
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0304",
    Economy = {
        BuildCostEnergy = 36000,
        BuildCostMass = 3600,
        BuildTime = 3600,        
        BuildRate = 300,     
        MinConsumptionPerSecondEnergy = 1000,
    },
    Weapon = {
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0304",
    Economy = {
        BuildCostEnergy = 36000,
        BuildCostMass = 3600,
        BuildTime = 3600,      
        BuildRate = 300,   
        MinConsumptionPerSecondEnergy = 1000,          
    },
    Weapon = {
    {               
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0304",
    Economy = {          
        BuildCostEnergy = 36000,
        BuildCostMass = 3600,
        BuildTime = 3600,     
        BuildRate = 300,  
        MinConsumptionPerSecondEnergy = 1000,                          
    },
    Weapon = {
    {              
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0303",
    Economy = {
        BuildCostEnergy = 44800,
        BuildCostMass = 6160,
        BuildTime = 11200,  
        StorageEnergy = 100,              
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0303",
    Economy = {
        BuildCostEnergy = 41600,
        BuildCostMass = 5720,
        BuildTime = 10400, 
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0303",
    Economy = {
        BuildCostEnergy = 43200,
        BuildCostMass = 5880,
        BuildTime = 10800,   
        StorageEnergy = 100,           
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0301",
    Economy = {
    	BuildRate = 40,
        BuildCostEnergy = 39200,
        BuildCostMass = 5600,
        BuildTime = 11200,   
        StorageEnergy = 100,        
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0301",
    Economy = {
    	BuildRate = 40,
        BuildCostEnergy = 36400,
        BuildCostMass = 5200,
        BuildTime = 10400,  
        StorageEnergy = 100,         
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0301",
    Economy = {
    	BuildRate = 40,
        BuildCostEnergy = 37800,
        BuildCostMass = 5400,
        BuildTime = 10800,  
        StorageEnergy = 100,            
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0302",
    Economy = {
        BuildCostEnergy = 70000,
        BuildCostMass = 4200,
        BuildTime = 14000,   
        StorageEnergy = 100,        
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0302",
    Economy = {
        BuildCostEnergy = 65000,
        BuildCostMass = 3900,
        BuildTime = 13000,   
        StorageEnergy = 100,        
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0302",
    Economy = {
        BuildCostEnergy = 67000,
        BuildCostMass = 4020,
        BuildTime = 13400,  
        StorageEnergy = 100,         
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1104",
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 90,
        ProductionPerSecondMass = 1,
    },
    Weapon = {
    {
    Damage = 520,
    DamageRadius = 5,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1104",
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 90,
        ProductionPerSecondMass = 1,
    },
    Weapon = {
    {
    Damage = 520,
    DamageRadius = 5,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1104",
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 90,
        ProductionPerSecondMass = 1,
    },
    Weapon = {
    {
    Damage = 520,
    DamageRadius = 5,
    },
 	} 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1303",
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 1500,
        ProductionPerSecondMass = 15,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1303",
    Economy = {
    	BuildCostEnergy = 105000,
        BuildCostMass = 840,
        BuildTime = 3150,
        MaintenanceConsumptionPerSecondEnergy = 1500,
        ProductionPerSecondMass = 15,
    },
    Defense = {
        Health = 6600,
        MaxHealth = 6600,
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1303",
    Economy = {
        BuildCostEnergy = 120000,
        BuildCostMass = 960,
        BuildTime = 3600,
        MaintenanceConsumptionPerSecondEnergy = 1800,
        ProductionPerSecondMass = 18,
    },
    Defense = {
        Health = 7200,
        MaxHealth = 7200,
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1301",

    Economy = {
        BuildCostMass = 4240,
    },		
    Weapon = {
    {
    Damage = 8200,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1301",
    Economy = {
        BuildCostEnergy = 69120,
        BuildCostMass = 5088,
        BuildTime = 6480,
        ProductionPerSecondEnergy = 3000,
    },
    Defense = {
        Health = 11664,
        MaxHealth = 11664,
    },    
    Weapon = {
    {
    Damage = 8200,
    },
 	}     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1301",

    Economy = {
        BuildCostEnergy = 60480,
        BuildCostMass = 4452,
        BuildTime = 5670,
    },
    Defense = {
        Health = 10692,
        MaxHealth = 10692,
    },	
    Weapon = {
    {
    Damage = 8200,
    },
 	}    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1105",

	Display = {
	UniformScale = 0.15,
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1106",

	Display = {
	UniformScale = 0.16,
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1106",

	Display = {
	UniformScale = 0.42,
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1102",

    Defense = {
        Health = 4880,
        MaxHealth = 4880,
    },		
    Economy = {
        BuildCostEnergy = 1600,
        BuildCostMass = 320,
        BuildTime = 800,
        ProductionPerSecondEnergy = 200,
    },	
    Weapon = {
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1102",

    Defense = {
        Health = 4880,
        MaxHealth = 4880,
    },		
    Economy = {
        BuildCostEnergy = 1600,
        BuildCostMass = 320,
        BuildTime = 800,
        ProductionPerSecondEnergy = 200,
    },	
    Weapon = {
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1102",

    Defense = {
        Health = 4880,
        MaxHealth = 4880,
    },		
    Economy = {
        BuildCostEnergy = 1600,
        BuildCostMass = 320,
        BuildTime = 800,
        ProductionPerSecondEnergy = 200,
    },	
    Weapon = {
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2303",
	
    Weapon = {
    {
    Damage = 400,
    },
    {
    Damage = 1400,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2303",
	
    Weapon = {
    {
    DamageRadius = 2.5,    
    RateOfFire = 1.4,
    },
    {
    Damage = 1400,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2303",
	
    Weapon = {
    {
    DamageRadius = 3,
    },
    {
    Damage = 1400,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2101",
	
    Weapon = {
    {
    MuzzleVelocity = 40, 
    FiringRandomness = 0.3,
    },
    {
    Damage = 200,
    DamageFriendly = true,
    DamageRadius = 1,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2101",
	
    Weapon = {
    {
	ProjectileId = '/projectiles/LaserBotTerran01/LaserBotTerran01_proj.bp',    
    MuzzleVelocity = 50,    
    FiringRandomness = 0.3,
    },
    {
    Damage = 200,
    DamageFriendly = true,
    DamageRadius = 1,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2101",
	
    Weapon = {
    {
    MuzzleVelocity = 48,    
    FiringRandomness = 0.3,
    },
    {
    
    Damage = 200,
    DamageFriendly = true,
    DamageRadius = 1,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2301",

    Weapon = {
    {
    Damage = 700,       
    ProjectileLifetime = 1.7,    
    LeadTarget = true,    
    DamageRadius = 1.3,    
    FiringRandomness = 1.1,
    },
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2301",
	
    Weapon = {
    {
    MuzzleVelocity = 55,
    Damage = 135,
    DamageRadius = 1.0,    
    ProjectileLifetime = 0.87,    
    LeadTarget = true,
    FiringRandomness = 1.0,
    },
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2301",
	
    Weapon = {
    {
    BeamLifetime = 0.8,
    MuzzleSalvoSize = 10,
    Damage = 35,
    RateOfFire = 0.3,    
    RackReloadTimeout = 10,
    },
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uab2104",
	
    Weapon = {
    {
    Damage = 5,
  	MuzzleVelocity = 60,
	FiringRandomness = 1,
    },
    {
    Damage = 150,
    DamageFriendly = true,
    DamageRadius = 1,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2104",
	
    Weapon = {
	{
	Damage = 8,
	MuzzleVelocity = 60,
	FiringRandomness = 1,
    },
    {
    Damage = 150,
    DamageFriendly = true,
    DamageRadius = 1,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2104",
	
    Weapon = {
	{
	Damage = 8,
	MuzzleVelocity = 60,	
	FiringRandomness = 1,
    },
    {
    Damage = 150,
    DamageFriendly = true,
    DamageRadius = 1,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2204",
	
    Weapon = {
	{
            Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 5,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 5,
                },
            },
            MuzzleVelocity = 45,            
            CollideFriendly = false,
            Damage = 20,
            DamageRadius = 1.5,
            RackSalvoReloadTime = 0.75,
            RateOfFire = 4,
        },
    {
    Damage = 650,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2204",
	
    Weapon = {
	 {
	   	Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2104_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
        },
        ProjectileId = '/projectiles/CAABurstCloud01/CAABurstCloud01_proj.bp',
		Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 1,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 1,
                },
            },
            MuzzleVelocity = 45,            
            CollideFriendly = false,
            Damage = 4.5,
            DamageRadius = 1.8,
            RateOfFire = 4,
        },
    {
    Damage = 650,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2204",
	
    Weapon = {
	{
           Buffs = {
                {
                    Add = {
                        VeteranLevel1 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 0.6,
                },
                {
                    Add = {
                        VeteranLevel3 = true,
                    },
                    BuffType = 'DAMAGE',
                    Value = 0.6,
                },
            },
            MuzzleVelocity = 45,
            CollideFriendly = false,
            Damage = 3,
            DamageRadius = 1.6,
            RateOfFire = 3.5,
        },
    {
    Damage = 650,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uab1303",
	
    Weapon = {
    {
    Damage = 4000,
    DamageRadius = 8,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1303",
	
    Weapon = {
    {
    Damage = 4000,
    DamageRadius = 8,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1303",
	
    Weapon = {
    {
    Damage = 4000,
    DamageRadius = 8,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab5101",
	
	Display = {
	UniformScale = 0.16,
	},
	Defense = {
        Health = 8000,
        MaxHealth = 8000,
    },
	Economy = {
    BuildCostEnergy = 40,
    BuildCostMass = 24,
    BuildTime = 40,
    },
    Physics = {
        MeshExtentsX = 1.5,
        MeshExtentsY = 1.5,
        MeshExtentsZ = 1.5,
        SkirtSizeX = 1,
        SkirtSizeZ = 1,
    },
    SelectionSizeX = 1,
    SelectionSizeZ = 1,
    SizeX = 1,
    SizeY = 1.5,
    SizeZ = 1,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb5101",
	
	Display = {
	UniformScale = 0.16,
	},
	Defense = {
        Health = 8000,
        MaxHealth = 8000,
    },
	Economy = {
    BuildCostEnergy = 40,
    BuildCostMass = 24,
    BuildTime = 40,
    },
    Physics = {
        MeshExtentsX = 1.5,
        MeshExtentsY = 1.5,
        MeshExtentsZ = 1.5,
        SkirtSizeX = 1,
        SkirtSizeZ = 1,
    },
    SelectionSizeX = 1,
    SelectionSizeZ = 1,
    SizeX = 1,
    SizeY = 1.5,
    SizeZ = 1,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb5101",
	
	Display = {
	UniformScale = 0.16,
	},
	Defense = {
        Health = 8000,
        MaxHealth = 8000,
    },
	Economy = {
    BuildCostEnergy = 40,
    BuildCostMass = 24,
    BuildTime = 40,
    },
    Physics = {
        MeshExtentsX = 1.5,
        MeshExtentsY = 1.5,
        MeshExtentsZ = 1.5,
        SkirtSizeX = 1,
        SkirtSizeZ = 1,
    },
    SelectionSizeX = 1,
    SelectionSizeZ = 1,
    SizeX = 1,
    SizeY = 1.5,
    SizeZ = 1,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2305",
	
    Weapon = {
    {
	ProjectileId = '/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2305",
	
    Weapon = {
    {
	ProjectileId = '/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp',
    },
 	}
}

#================================================= civilians =================================================#

UnitBlueprint{
	Merge=true,
	BlueprintId="uec0001",

    Categories = {
        'UEF',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },	
		
	Defense = {
        Health = 245,
        MaxHealth = 245,
        RegenRate = 20,        
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 1024,
    BuildTime = 1000,
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1101",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },	
			
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 25000,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1201",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },	
			
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1301",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1401",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },	
			
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1501",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1901",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 150000,
        MaxHealth = 150000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 224000,
    BuildTime = 100000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1902",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1903",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1904",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1905",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1906",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1907",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}