Changelog for "4th Dimension" - Forged Alliance

1.95:	- fixed typo errors in the explosion mod and the main mod (some explosions and artemis animation were wrong) 

1.94:	- fixed crashbug with the UEF ripper

1.93:	- gunships can now attack air factories again
	- Seraphim air units have adjusted HP now (faction is still not selectable, but this is important for the campaign)
	- some hitbox changes 
	- increased uniform scale of some mobile T1 AA units a bit
	- removed advanced jammer because of bugs (will be put back when we are able to fix them)
	- the Explosion effects are now seperated into a sub mod. You have to activate it to see the improved explosions

1.92:	- Aeon pop up turrets are working correct again 
	- Cybran Drone Carrier doesnt auto attack anymore 
 	- added range ring to absolver
	- reduced muzzle velocity of Vulcanizer to 80 (from 100)
	- increased range of cutter to 20 (from 18) 
	- increased mass and energy costs of Crusher
	- reduced rateoffire of Brick to 0.21 (from 0.25)
	- reduced damage of Percival to 1200 (from 1400), also increased mass costs to 1180 from 1080
	- increased speed of Chimera to 2.05 (from 1.85)	
	- fixed UEF ACU engineer suite (finally :D)
	- increased Damage of Mongoose to 40 (from 20), also decreased muzzleSalvoSize to 8 (from 10) (primary weapon)
	- increased Damage of Hoplite to 80 (from 60)
	- added advanced jamming for radar jamm units like the UEF frigate or Mongoose.
	- readded visible plasma ball for the cybran tactical missile defence
	- increased rateoffire of UEF and Cybran tactical missile defences a lot
	- decreased accuracy of T1 and T2 anti air defences

1.91:	- fixed GC animation speed
	- fixed UEF ACUs engineering suites build time
	- fixed a lot of icons for the new units
	- reduced Aeon T3 torpedo bombers HPs to 440
	- reduced build speeds of Rampage and Overlord to match the speeds of other experimentals
	- increased costs of UEF T3 point defence by about 20%
	- doubled damage of UEF satelite
	- removed LOGs from Vulcanizer
	- removed the old veterancy system - so now FA system is activated for all units
	- added missing range rings for some units
	- increased accuracy of most Rampages weapons, increased stun duration to 1.5(1) sec and reduced stun radius to 5 (7)
	- added scorch mark for cybran mobile missile launcher
	- Fatboy can now only build T1, T2, T3 engineers, Mobile Missile Launchers, SABs and Percivals
	- Annihilator and Beholder have now the selection priority of PDs
	- increased speeds of LABs, SABs, Harkon, Meson and Chimera by ~10%
	- increased acceleration of most land units by 10-50%
	- reduced rate of fire of SAM launchers by 10% (so 10% less dps) but added 2000 HP
	- damage reduction ability of Aeon popup defences was broken and is now removed (animations are still in). Will come back asap
	- reduced T1 stationary AA damage by 25% (Aeons even more) and decreased accuracy of T1 AA
	- decreased duration of burning trees and plants