ProjectileBlueprint {
    Audio = {
        Impact = Sound {
            Bank = 'Explosions',
            Cue = 'Explosion_Bomb',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'Explosions',
            Cue = 'Explosion_Bomb',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_UEF',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'UEF',
        'INDIRECTFIRE',
        'PROJECTILE',
        'MISSILE',
    },
    Display = {
        ImpactEffects = {
            Type = 'Medium02',
        },
        Mesh = {
            LODs = {
                {
                    AlbedoName = '/mods/4th_Dimension_195/hook/projectiles/napalm_missile/napalm_missile_albedo.dds',
                    LODCutoff = 150,
                    MeshName = '/mods/4th_Dimension_195/hook/projectiles/napalm_missile/napalm_missile_lod0.scm',
                    ShaderName = 'TMeshAlpha',
                },
            },
        },
        StrategicIconSize = 1,
        UniformScale = 0.15,
    },
    General = {
        Category = 'Direct Fire',
        EntityCategory = {
            'UEF',
            'INDIRECTFIRE',
            'PROJECTILE',
            'MISSILE',
        },
        Faction = 'UEF',
        Weapon = 'Napalm Rocket',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        Acceleration = 10,
        AccelerationRange = 0,
        DestroyOnWater = true,
        InitialSpeed = 10,
        InitialSpeedRange = 0,
        LeadTarget = true,
        Lifetime = 4,
        MaxSpeed = 30,
        ProjectileLifetime = 4,
        RotationalVelocity = 500,
        RotationalVelocityRange = 0,
        TrackTarget = true,
        TurnRate = 0,
        UseGravity = false,
        VelocityAlign = true,
    },
}
