-----------------------------------------------------------------------------
--  File     : /mods/4DC_V0.8/hook/projectiles/SIFLaanseTacticalMissile04/SIFLaanseTacticalMissile01_proj.bp
--       
--  Author(s): EbolaSoup, Resin Smoker, Optimus Prime, Vissroid 
--
--  Summary  : Seraphim Tactical Missile Script 
--             Modded for smoother turning missiles and
--             child projectile creation
--
--  Copyright © 2011 4DC_V0.8  All rights reserved.
-----------------------------------------------------------------------------
ProjectileBlueprint {
    Audio = {
        Impact = Sound {
            Bank = 'Impacts',
            Cue = 'XSS_Missile_Impact',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'Impacts',
            Cue = 'XSS_Missile_Impact',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_AEON',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'UEF',
        'PROJECTILE',
        'INDIRECTFIRE',
        'TACTICAL',
        'MISSILE',
    },
    ChildProj = {
        ProjBP = '/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_proj.bp', 
        ProjNum = 6,
        ProjFX = {
            '/effects/emitters/aeon_quanticcluster_split_01_emit.bp',
            '/effects/emitters/aeon_quanticcluster_split_02_emit.bp',
            '/effects/emitters/aeon_quanticcluster_split_03_emit.bp',
        }  
    },
    Defense = {
        Health = 2,
        MaxHealth = 2,
    },
    Display = {
        CameraFollowTimeout = 4,
        CameraFollowsProjectile = true,
        ImpactEffects = {
            Type = 'Medium01',
        },        
        Mesh = {
            IconFadeInZoom = 200,
            LODs = {
                {
                    AlbedoName = '/projectiles/SIFExperimentalStrategicMissile01/SIFExperimentalStrategicMissile01_albedo.dds',
                    MeshName = '/projectiles/SIFExperimentalStrategicMissile01/SIFExperimentalStrategicMissile01_lod0.scm',
                    SpecularName = '/projectiles/SIFExperimentalStrategicMissile01/SIFExperimentalStrategicMissile01_specteam.dds',
                    LookupName = '/textures/environment/Falloff_seraphim_lookup.dds',
                    ShaderName = 'Seraphim',
                },
            },
        },
        StrategicIconSize = 3,        
        UniformScale = 0.005,
    },    
    Economy = {
        BuildCostEnergy = 3600,
        BuildCostMass = 180,
        BuildTime = 2400,
    },
    General = {
        Category = 'Missile',
        Faction = 'Seraphim',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        Acceleration = 3,
        DestroyOnWater = true,
        InitialSpeed = 3,
        LifeTime = 60,
        OnLostTargetLifetime = 30,        
        MaxSpeed = 15,
        MaxZigZag = 5,          
        RotationalVelocity = 0,
        RotationalVelocityRange = 0,
        TrackTarget = true,
        TrackTargetGround = false,
        TurnRate = 0,
        UseGravity = false,
        VelocityAlign = true,
        ZigZagFrequency = 0.5,         
    },    
}