-----------------------------------------------------------------------------
--  File     : /mods/4DC_V0.8/projectiles/napalm_missile/napalm_missile_proj.bp
--
--  Author(s): EbolaSoup, Resin Smoker, Optimus Prime, Vissroid 
--
--  Special Thanks to : Exavier_Macbeth
--
--  Summary  : Terran Napalm Missile
--
--  Copyright © 2010 4DC_V0.8  All rights reserved.
-----------------------------------------------------------------------------
ProjectileBlueprint {
    Audio = {
        Impact = Sound {
            Bank = 'Explosions',
            Cue = 'Explosion_Bomb',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'Explosions',
            Cue = 'Explosion_Bomb',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_UEF',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'INDIRECTFIRE',
        'MISSILE',
        'PROJECTILE',           
        'TACTICAL', 
        'UEF', 
    },
    Defense = {
        Health = 0.5,
        MaxHealth = 0.5,
    },    
    DesiredShooterCap = 1,   
    Display = {
        ImpactEffects = {
            Type = 'Medium02',
        },
        Mesh = {
            LODs = {
                {
                    AlbedoName = '/mods/4DC_V0.8/projectiles/napalm_missile/napalm_missile_albedo.dds',
                    LODCutoff = 150,
                    MeshName = '/mods/4DC_V0.8/projectiles/napalm_missile/napalm_missile_lod0.scm',
                    ShaderName = 'TMeshAlpha',
                },
            },
        },
        StrategicIconSize = 1,
        UniformScale = 0.15,
    },
    General = {
        Category = 'Missile',
        Faction = 'UEF',
        Weapon = 'Napalm Missile',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        Acceleration = 2.5,
        AccelerationRange = 0,
        DestroyOnWater = true,
        InitialSpeed = 5,
        InitialSpeedRange = 0,
        LeadTarget = true,
        Lifetime = 10,
        MaxSpeed = 10,
        ProjectileLifetime = 10,
        RotationalVelocity = 500,
        RotationalVelocityRange = 0,
        TrackTarget = true,
        TrackTargetGround = false,        
        TurnRate = 0,
        UseGravity = false,
        VelocityAlign = true,
    },
}