-----------------------------------------------------------------------------
--  File     : /units/t1_bot_hologram/hologram_t1_bot_unit.bp 
--
--  Author(s): EbolaSoup, Resin Smoker, Optimus Prime, Vissroid, Domino
--
--  Summary  : T1 Bot Hologram 
--
--  Copyright © 2011 4DC_V0.8 All rights reserved.
-----------------------------------------------------------------------------
UnitBlueprint {
    Categories = {
		'MODCONTENT4D',         
        'HOLOGRAM',
		'INSIGNIFICANTUNIT',
		'LAND',           
        'MOBILE',            
        'VISIBLETORECON',
		'UNSELECTABLE',
    },
    Defense = {
        ArmorType = 'Normal',
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 75,
        MaxHealth = 75,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0.33,
    },
    Description = 'Unknown Unit',
    Display = {
        AnimationWalk = '/units/uel0106/UEL0106_Awalk01.sca',
        AnimationWalkRate = 5,                            
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
		            MeshName = '/units/uel0106/UEL0106_LOD0.scm',
	                AlbedoName = '/units/uel0106/uel0106_Albedo.dds',
	                NormalsName = '/units/uel0106/uel0106_normalsTS.dds',
	                SpecularName = '/units/uel0106/uel0106_SpecTeam.dds',
	                LODCutoff = 100,
                    ShaderName = 'TransparentGlow',	                
                },
                {
         	        MeshName = '/units/uel0106/uel0106_lod1.scm',
         	        AlbedoName = '/units/uel0106/uel0106_lod1_albedo.dds',
         	        NormalsName = '/units/uel0106/uel0106_lod1_normalsTS.dds',
         	        SpecularName = '/units/uel0106/uel0106_lod1_specteam.dds',
         	        LODCutoff = 215,
                    ShaderName = 'TransparentGlow',         	        
                },
            },
        },        
        PlaceholderMeshName = 'UXB0000',
        SpawnRandomRotation = true,
        UniformScale = 0.0625,
    },
    General = {
        CapCost = 0,
        Category = 'Utility',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Basic',
        UnitWeight = 1,
		DoNotShowUnitInfo = true,
    },
    Intel = {
        CustomCloak = true, -- Added to ensure compatability with BlackOps    
        RadarStealth = true,   
        VisionRadius = 0,       
    },
    LifeBarRender = false,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 4,
        MaxBrake = 4,
        MaxSpeed = 4,
        MaxSpeedReverse = 0,
        MaxSteerForce = 7,
        MeshExtentsX = 0.45,
        MeshExtentsY = 0.55,
        MeshExtentsZ = 0.35,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_AmphibiousFloating',
        StandUpright = true,
        TurnRadius = 1,
        TurnRate = 45,
    },   
    SelectionSizeX = 0.001,
    SelectionSizeZ = 0.001,
    SelectionThickness = 0.001,
	
    -- (DMS) We add this so we can add a hitbox to this unit after it is created..  
--    OldHitBoxSize = {
--        SizeX = 0.0,
--        SizeY = 0.0,
--        SizeZ = 0.0,  
--    },  
    SizeX = 0.0,
    SizeY = 0.0,
    SizeZ = 0.0,         
}