----------------------------------------------------------------------------- 
--  File     : /units/prototype/prototype_unit.bp
-- 
--  Author(s): Resin Smoker
-- 
--  Summary  : Seraphim "Finger of Death" point defense
-- 
--  Copyright © 2011 4DC_V0.8  All rights reserved.
-----------------------------------------------------------------------------

UnitBlueprint {
    AI = {
        TargetBones = {
            'base',
        },
    },
    Audio = {
        Destroyed = Sound {
            Bank = 'XSL_Destroy',
            Cue = 'XSB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'XSB',
            Cue = 'XSB2301_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'XSL_Destroy',
            Cue = 'XSB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'SeraphimSelect',
            Cue = 'Seraphim_Select_gun',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 2,
            Level2 = 4,
            Level3 = 6,
            Level4 = 8,
            Level5 = 10,
        },
    },    
    BuildIconSortPriority = 110,
    Categories = {
        'MODCONTENT4D', 
     --   'BUILTBYTIER3ENGINEER',
     --   'BUILTBYTIER3COMMANDER',
        'DEFENSE',
        'DIRECTFIRE',
        'DRAGBUILD',
        'OVERLAYDIRECTFIRE',
        'RECLAIMABLE',
        'SELECTABLE',
        'SERAPHIM', 
        'SIZE4',                       
        'SORTDEFENSE',
        'TECH3',        
        'VISIBLETORECON',        
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 6,
        Health = 19000,
        MaxHealth = 19000,
        RegenRate = 1,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 30,
        ThreatLevel = 30, 
    },
    Description = 'Point Defense',
    Display = {   
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 70,
                    Scrolling = true,
                    ShaderName = 'UnitFormationPreview',
                },
                {
                    LODCutoff = 430,
                },
            },
        },
        PlaceholderMeshName = 'UXB0003',
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_seraphim_01_albedo',
                DeathLifetime = 300,
                FadeOut = 215,
                Length = 12.0,
                Normal = 'Tarmacs/Tar6x_seraphim_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12.0,
            },
        },
        UniformScale = 0.02,
    },
    Economy = {
        BuildCostEnergy = 70000,
        BuildCostMass = 6000,
        BuildTime = 3200,  
        MaintenanceConsumptionPerSecondEnergy = 250,              
        RebuildBonusIds = {
            'prototype',
        },
    },
    Footprint = {
        SizeX = 2,
        SizeZ = 2,
    },    
    General = {
        Category = 'Defense',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Seraphim',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Advanced',
        UnitName = 'Prototype',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 32,
    },
    Interface = {
        HelpText = '<LOC xsb2301_help>Point Defense',
    },
    LifeBarHeight = 0.09,
    LifeBarOffset = 0.75,
    LifeBarSize = 1.5,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 2,
        MeshExtentsY = 0.5,
        MeshExtentsZ = 2,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -0.5,
        SkirtOffsetZ = -0.5,
        SkirtSizeX = 3,
        SkirtSizeZ = 3,
        TurnRate = 0,
    },
    SelectionSizeX = 1.5,
    SelectionSizeZ = 1.5,
    SelectionThickness = 0.5,
    SizeX = 1,
    SizeY = 0.5,
    SizeZ = 1,
    StrategicIconName = 'icon_structure3_directfire',
    StrategicIconSortPriority = 200,
    Veteran = {
        Level1 = 12,
        Level2 = 24,
        Level3 = 36,
        Level4 = 48,
        Level5 = 60,
    },
    Weapon = {
-- Main Weapon 'FingerOfDeath' --    
        {
            AutoInitiateAttackCommand = false,        
            AboveWaterTargetsOnly = true,
            Audio = {
                BeamLoop = Sound {
                    Bank = 'XSB_Weapon',
                    Cue = 'XSB2301_Ultrachromatic_Beam',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStart = Sound {
                    Bank = 'XSB_Weapon',
                    Cue = 'XSB2301_Ultrachromatic_Beam_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BeamStop = Sound {
                    Bank = 'XSB_Weapon',
                    Cue = 'XSB2301_Ultrachromatic_Beam_Stop',
                    LodCutoff = 'Weapon_LodCutoff',
                },            
            },
            BallisticArc = 'RULEUBA_None',
            BeamCollisionDelay = 0.1,
            BeamLifetime = 0.0,
            CollideFriendly = false,
            ContinuousBeam = false,            
            Damage = 250,
            DamageRadius = 1.0,
            DamageType = 'Normal',
            DisplayName = 'Ultrachromatic Beam Generator',                    
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringRandomness = 1,
            FiringTolerance = 0,
            Label = 'FingerOfDeath',
            LeadTarget = false,
            MaxRadius = 55,
            MinRadius = 5,            
            MuzzleChargeDelay = 5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            NotExclusive = true,
            NoPause = true,
            RackBones = {
                {
                    MuzzleBones = {
                        'muzzle',
                    },
                    RackBone = 'weapon',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            RequiresEnergy = 250,
            TargetCheckInterval = 1,
            TargetPriorities = {
                'EXPERIMENTAL',
                'TECH3 MOBILE',
                'STRUCTURE DEFENSE INDIRECTFIRE',                
                'STRUCTURE DEFENSE DIRECTFIRE',               
                'TECH2 MOBILE',                
                'ALLUNITS',              
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'muzzle',
            TurretBonePitch = 'weapon',
            TurretBoneYaw = 'weapon',
            TurretDualManipulators = false,
            TurretPitch = -0.1,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 7.0,
            WeaponUnpackAnimation = '/mods/4DC_V0.8/units/prototype/prototype_active.sca',
            WeaponUnpackAnimationRate = 3.0,
            WeaponUnpacks = true,
        }, 
                
-- Segment 01 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg01',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg01',
                    },
                    RackBone = 'seg01',
                },
            },                                   
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg01',
            TurretBonePitch = 'seg01',
            TurretBoneYaw = 'seg01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 2,
            TurretPitchSpeed = 1,
            TurretYaw = 0,
            TurretYawRange = 2,
            TurretYawSpeed = 1,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,            
            WeaponUnpacks = true,            
        },               
                    
-- Segment 02 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg02',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg02',
                    },
                    RackBone = 'seg02',
                },
            },                                    
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg02',
            TurretBonePitch = 'seg02',
            TurretBoneYaw = 'seg02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 4,
            TurretPitchSpeed = 1,
            TurretYaw = 0,
            TurretYawRange = 4,
            TurretYawSpeed = 1,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },
        
-- Segment 03 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg03',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg03',
                    },
                    RackBone = 'seg03',
                },
            },                        
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg03',
            TurretBonePitch = 'seg03',
            TurretBoneYaw = 'seg03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 6,
            TurretPitchSpeed = 1,
            TurretYaw = 0,
            TurretYawRange = 6,
            TurretYawSpeed = 1,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },  
        
-- Segment 04 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg04',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg04',
                    },
                    RackBone = 'seg04',
                },
            },                        
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg04',
            TurretBonePitch = 'seg04',
            TurretBoneYaw = 'seg04',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 8,
            TurretPitchSpeed = 1,
            TurretYaw = 0,
            TurretYawRange = 8,
            TurretYawSpeed = 1,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },  
                
-- Segment 05 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg05',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg05',
                    },
                    RackBone = 'seg05',
                },
            },                        
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg05',
            TurretBonePitch = 'seg05',
            TurretBoneYaw = 'seg05',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 10,
            TurretPitchSpeed = 1.5,
            TurretYaw = 0,
            TurretYawRange = 10,
            TurretYawSpeed = 1.5,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },  
        
-- Segment 06 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg06',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg06',
                    },
                    RackBone = 'seg06',
                },
            },                         
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg06',
            TurretBonePitch = 'seg06',
            TurretBoneYaw = 'seg06',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 12,
            TurretPitchSpeed = 1.5,
            TurretYaw = 0,
            TurretYawRange = 12,
            TurretYawSpeed = 1.5,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },
        
-- Segment 07 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg07',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg07',
                    },
                    RackBone = 'seg07',
                },
            },                        
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg07',
            TurretBonePitch = 'seg07',
            TurretBoneYaw = 'seg07',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 14,
            TurretPitchSpeed = 1.5,
            TurretYaw = 0,
            TurretYawRange = 14,
            TurretYawSpeed = 1.5,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },  
        
-- Segment 08 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg08',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg08',
                    },
                    RackBone = 'seg08',
                },
            },                        
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg08',
            TurretBonePitch = 'seg08',
            TurretBoneYaw = 'seg08',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 16,
            TurretPitchSpeed = 1.5,
            TurretYaw = 0,
            TurretYawRange = 16,
            TurretYawSpeed = 1.5,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },         
        
-- Segment 09 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg09',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg09',
                    },
                    RackBone = 'seg09',
                },
            },                        
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg09',
            TurretBonePitch = 'seg09',
            TurretBoneYaw = 'seg09',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 18,
            TurretPitchSpeed = 2,
            TurretYaw = 0,
            TurretYawRange = 18,
            TurretYawSpeed = 2,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },         
        
-- Segment 10 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg10',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg10',
                    },
                    RackBone = 'seg10',
                },
            },                        
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg10',
            TurretBonePitch = 'seg10',
            TurretBoneYaw = 'seg10',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 20,
            TurretPitchSpeed = 2,
            TurretYaw = 0,
            TurretYawRange = 20,
            TurretYawSpeed = 2,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },
        
-- Segment 11 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg11',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg11',
                    },
                    RackBone = 'seg11',
                },
            },                         
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg11',
            TurretBonePitch = 'seg11',
            TurretBoneYaw = 'seg11',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 22,
            TurretPitchSpeed = 2,
            TurretYaw = 0,
            TurretYawRange = 22,
            TurretYawSpeed = 2,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },                  

-- Segment 12 dummy weapon --

        {
            AutoInitiateAttackCommand = false,
            AboveWaterTargetsOnly = true,            
            CollideFriendly = false,
            Damage = 1,
            DamageFriendly = false,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Land Mine',
            FireTargetLayerCapsTable = {
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0,
            Label = 'Seg12',
            MaxRadius = 55,
            MinRadius = 5,            
            NotExclusive = false,
            PrefersPrimaryWeaponTarget = false,               
            RackBones = {
                {
                    MuzzleBones = {
                        'seg12',
                    },
                    RackBone = 'seg12',
                },
            },                       
            RangeCategory = 'UWRC_DirectFire',
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, TECH1, HIGHALTAIR',
            TrackingRadius = 1.0,
            TurretBoneMuzzle = 'seg12',
            TurretBonePitch = 'seg12',
            TurretBoneYaw = 'seg12',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 24,
            TurretPitchSpeed = 2,
            TurretYaw = 0,
            TurretYawRange = 24,
            TurretYawSpeed = 2,
            Turreted = true,
            WeaponCategory = 'DummyWeapon',
            WeaponRepackTimeout = 0.1,              
            WeaponUnpacks = true,            
        },                          
                                
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
