-----------------------------------------------------------------------------
--  File     : /mods/4DC_V0.8/projectiles/BigGausCannon01/BigGausCannon01_proj.bp
--
--  Author(s): EbolaSoup, Resin Smoker, Optimus Prime, Vissroid, Domino
--
--  Summary  : UEF Big Gauss Cannon Projectile
--
--  Note     : Based off concepts created by Eddy
--
--  Copyright © 2011 4DC_V0.8  All rights reserved.
-----------------------------------------------------------------------------

ProjectileBlueprint {
    Audio = {
         ExistLoop = Sound {
            Bank = 'UELWeapon',
            Cue = 'UEF_Nuke_Flight',
            LodCutoff = 'DefaultLodCutoff',
        },
         Impact = Sound {
            Bank = 'Explosions',
            Cue = 'Explosion_Bomb',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'Explosions',
            Cue = 'Explosion_Bomb',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_UEF',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'UEF',
        'PROJECTILE',
        'DIRECTFIRE',
    },
    Display = {
        CameraFollowsProjectile = false,
        Mesh = {
            IconFadeInZoom = 200,
            LODs = {
                {
                    ShaderName = 'TMeshAlpha',
                },
            },
        },
        StrategicIconSize = 3,             
        UniformScale = 0.20,
    },
    General = {
        Category = 'Direct Fire',
        EntityCategory = {
            'UEF',
            'PROJECTILE',
            'DIRECTFIRE',
        },
        Faction = 'UEF',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        DestroyOnWater = true,
        InitialSpeed = 34,
        InitialSpeedReduceDistance = 200,
        LeadTarget = false,
        VelocityAlign = true,
        TurnRate = 0,
    },
}