-----------------------------------------------------------------------------
--  File     : /units/hologram_t1_antiair/hologram_t1_antiair_unit.bp
--
--  Author(s): EbolaSoup, Resin Smoker, Optimus Prime, Vissroid, Domino
--
--  Summary  : T1 AntiAir Hologram 
--
--  Copyright © 2011 4DC_V0.8 All rights reserved.
-----------------------------------------------------------------------------
UnitBlueprint {
    Categories = {
        'MODCONTENT4D',         
        'HOLOGRAM',
        'INSIGNIFICANTUNIT',
        'LAND',           
        'MOBILE',            
        'VISIBLETORECON',
        'UNSELECTABLE',
    },
    Defense = {
        AirThreatLevel = 0.33,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 200,
        MaxHealth = 200,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = 'Unknown Unit',
    Display = {
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    MeshName = '/units/uel0104/uel0104_lod0.scm',
                    AlbedoName = '/units/uel0104/uel0104_Albedo.dds',
                    NormalsName = '/units/uel0104/uel0104_normalsTS.dds',
                    SpecularName = '/units/uel0104/uel0104_SpecTeam.dds',
                    LODCutoff = 100,
                    ShaderName = 'TransparentGlow',                 
                },
                {
                    MeshName = '/units/uel0104/uel0104_lod1.scm',
                    AlbedoName = '/units/uel0104/uel0104_lod1_albedo.dds',
                    NormalsName = '/units/uel0104/uel0104_lod1_normalsTS.dds',
                    SpecularName = '/units/uel0104/uel0104_lod1_specteam.dds',
                    LODCutoff = 215,
                    ShaderName = 'TransparentGlow',                     
                },
            },
        },
        PlaceholderMeshName = 'UXL0004',
        SpawnRandomRotation = true,
        UniformScale = 0.065,
    },
    General = {
        CapCost = 0,
        Category = 'Utility',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Basic',
        UnitWeight = 1,
        DoNotShowUnitInfo = true,
    },
    Intel = {
        CustomCloak = true, -- Added to ensure compatability with BlackOps     
        RadarStealth = true,    
        VisionRadius = 0,      
    },
    LifeBarRender = false,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        DragCoefficient = 0.2,
        MaxAcceleration = 2.8,
        MaxBrake = 2.8,
        MaxSpeed = 2.8,
        MaxSpeedReverse = 0,
        MaxSteerForce = 10,
        MeshExtentsX = 0.4,
        MeshExtentsY = 0.45,
        MeshExtentsZ = 0.6,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_AmphibiousFloating',
        RotateOnSpot = true,
        RotateOnSpotThreshold = 0.5,
        TurnRadius = 5,
        TurnRate = 80,
    },
    SelectionSizeX = 0.001,
    SelectionSizeZ = 0.001,
    SelectionThickness = 0.001,
    
    -- (DMS) We add this so we can add a hitbox to this unit after it is created..  
--    OldHitBoxSize = {
--        SizeX = 0.0,
--        SizeY = 0.0,
--        SizeZ = 0.0,  
--    },  
    SizeX = 0.0,
    SizeY = 0.0,
    SizeZ = 0.0,       
}