-----------------------------------------------------------------------------
--  File     : /units/hologram_t1_sub/hologram_t1_sub_unit.bp 
--
--  Author(s): EbolaSoup, Resin Smoker, Optimus Prime, Vissroid, Domino
--
--  Summary  : T1 Sub Hologram 
--
--  Copyright © 2011 4DC_V0.8 All rights reserved.
-----------------------------------------------------------------------------
UnitBlueprint {
    Categories = {       
		'MODCONTENT4D',         
        'HOLOGRAM',
		'INSIGNIFICANTUNIT',       
        'MOBILE',  
		'NAVAL', 
        'SUBMERSIBLE',
        'T1SUBMARINE',		                    
        'VISIBLETORECON',
		'UNSELECTABLE',         
    },
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 600,
        MaxHealth = 600,
        RegenRate = 0,
        SubThreatLevel = 3,
        SurfaceThreatLevel = 0,
        SurfaceThreatLevel = 0.33,           
    },
    Description = 'Unknown Unit',
    Display = {
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
		            MeshName = '/units/ues0203/ues0203_lod0.scm',
	                AlbedoName = '/units/ues0203/ues0203_Albedo.dds',
	                NormalsName = '/units/ues0203/ues0203_normalsTS.dds',
	                SpecularName = '/units/ues0203/ues0203_SpecTeam.dds',
	                LODCutoff = 100,
	                ShaderName = 'UnitFormationPreview',
                },
                {
         	        MeshName = '/units/ues0203/ues0203_lod1.scm',
         	        AlbedoName = '/units/ues0203/ues0203_lod1_albedo.dds',
         	        NormalsName = '/units/ues0203/ues0203_lod1_normalsTS.dds',
         	        SpecularName = '/units/ues0203/ues0203_lod1_specteam.dds',
         	        LODCutoff = 215,
         	        ShaderName = 'UnitFormationPreview',
                },
            },
        },
        PlaceholderMeshName = 'UXS0001',
        SpawnRandomRotation = false,
        UniformScale = 0.05,
    },
    General = {
        CapCost = 0,
        Category = 'Utility',
        Classification = 'RULEUC_MilitaryShip',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'sea',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Basic',
        UnitWeight = 1,
 		DoNotShowUnitInfo = true,          
    },
    Intel = {
        CustomCloak = true, -- Added to ensure compatability with BlackOps    
        RadarStealth = true,   
        VisionRadius = 0,  
    },
    LifeBarRender = false,
    Physics = {
        BackUpDistance = 5,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = true,
            LAYER_Water = true,
        },
        CatchUpAcc = 10,
        DragCoefficient = 0.2,
        Elevation = -1.5,
        MaxAcceleration = 6,
        MaxBrake = 6,
        MaxSpeed = 6,
        MaxSpeedReverse = 6,
        MaxSteerForce = 5,
        MeshExtentsX = 5,
        MeshExtentsY = 0.65,
        MeshExtentsZ = 2.15,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Amphibious',
        TurnRadius = 5,
        TurnRate = 80,
    },
    SelectionSizeX = 0.001,
    SelectionSizeZ = 0.001,
    SelectionThickness = 0.001,
    
    -- (DMS) We add this so we can add a hitbox to this unit after it is created..  
--    OldHitBoxSize = {
--        SizeX = 0.0,
--        SizeY = 0.0,
--        SizeZ = 0.0,  
--    },  
    SizeX = 0.0,
    SizeY = 0.0,
    SizeZ = 0.0, 
}