-----------------------------------------------------------------------------
--  File     : /mods/4DC_V0.8/projectiles/BFGShell/BFGShell_proj.bp
--
--  Author(s): EbolaSoup, Resin Smoker, Optimus Prime, Vissroid 
--
--  Summary  : Aeon "Annihilator" BFG Projectile
--
--  Note     : Projectile based off ideas from Seiya's lobber mod
--
--  Copyright © 2010 4DC_V0.8  All rights reserved.
-----------------------------------------------------------------------------

ProjectileBlueprint {
    Audio = {
        Arc = Sound {
            Bank = 'XSL_Weapon',
            Cue = 'XSL0402_Attack_Zap',
            LodCutoff = 'Weapon_LodCutoff',
        },    
        Impact = Sound {
            Bank = 'Impacts',
            Cue = 'X_Impact_Land_Gen_Seraphim',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'Impacts',
            Cue = 'X_Impact_Land_Gen_Seraphim',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_AEON',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'AEON',
        'PROJECTILE', -- required for "Shield Piercing"
        'DIRECTFIRE',
        'SHIELDPIERCING', -- required for "Shield Piercing"       
    },
    Display = {
        ImpactEffects = {
            Type = 'Medium02',
        },    
        StrategicIconSize = 3,
    },
    General = {
        Category = 'Direct Fire',
        Faction = 'Aeon',
        TechLevel = 3,
        Weapon = 'BFG',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        Acceleration = 0,    
        DestroyOnWater = true,
        InitialSpeed = 8,
        LeadTarget = true,
        MaxSpeed = 8,        
        TurnRate = 0,
        UseGravity = false,        
        VelocityAlign = true,
    },
}