#****************************************************************************
#**  File     :  /projectiles/Energy_Missile/Energy_Missile_proj.bp
#**
#**  Author(s):  EbolaSoup, Resin Smoker, Optimus Prime
#**
#**  Summary  :  Seraphem Energy Missile Projectile blueprint for XSL0310a
#**
#**  Copyright © 2010 4DC_V0.8  All rights reserved.
#****************************************************************************
ProjectileBlueprint {
    Audio = {
        Impact = Sound {
            Bank = 'Impacts',
            Cue = 'XSS_Missile_Impact',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'Impacts',
            Cue = 'XSS_Missile_Impact',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_AEON',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'INDIRECTFIRE', 
        'MISSILE',               
        'PROJECTILE', -- required for "Shield Piercing" 
        'SHIELDPIERCING', -- required for "Shield Piercing"        
        'TACTICAL',
    },
    Defense = {
        Health = 2,
        MaxHealth = 2,
    },
    Display = {
        CameraFollowsProjectile = false,
        ImpactEffects = {
            Type = 'Medium01',
        },
        MeshBlueprint = '/projectiles/SIFLaanseTacticalMissile01/SIFLaanseTacticalMissile01_mesh.bp',
        StrategicIconSize = 2,
        UniformScale = 0.05,
    },
    General = {
        Category = 'Missile',
        Faction = 'Seraphim',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        Acceleration = 2,
        DestroyOnWater = true,
        InitialSpeed = 10,
        LifeTime = 30,
        MaxSpeed = 20,
        MaxZigZag = 10,         
        RotationalVelocity = 0,
        RotationalVelocityRange = 0,
        TrackTarget = true,
        TrackTargetGround = true,
        TurnRate = 0,
        UseGravity = false,
        VelocityAlign = true,
        ZigZagFrequency = 30,        
    },
}