ProjectileBlueprint {
    Audio = {
        Impact = Sound {
            Bank = 'Impacts',
            Cue = 'XSB2302_Impact',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'Impacts',
            Cue = 'XSB2302_Impact',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_AEON',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'SERAPHIM',
        'PROJECTILE',
        'INDIRECTFIRE',
    },
    Display = {
        CameraFollowsProjectile = false,
        ImpactEffects = {
            Type = 'Small01',
        },
        Mesh = {
            IconFadeInZoom = 200,
            LODs = {
                {
                    AlbedoName = '/projectiles/SIFExperimentalStrategicMissile01/SIFExperimentalStrategicMissile01_albedo.dds',
                    MeshName = '/projectiles/SIFExperimentalStrategicMissile01/SIFExperimentalStrategicMissile01_lod0.scm',
                    SpecularName = '/projectiles/SIFExperimentalStrategicMissile01/SIFExperimentalStrategicMissile01_specteam.dds',
                    LookupName = '/textures/environment/Falloff_seraphim_lookup.dds',
                    ShaderName = 'Seraphim',
                },
            },
        },              
        StrategicIconSize = 3,
        UniformScale = 0.02,        
    },
    General = {
        Category = 'Artillery',
        Faction = 'Seraphim',
        TechLevel = 1,
        Weapon = 'Suthanus Artillery Shell',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        DestroyOnWater = true,
        InitialSpeed = 14.6,
        InitialSpeedRange = 3,
        InitialSpeedReduceDistance = 30,
        LeadTarget = false,
        TurnRate = 360,
        VelocityAlign = true,
    },
}