TrailEmitterBlueprint {
	BlueprintId = 'w_u_gau01_p_01_polytrails',
	Lifetime = -1.00,
    TrailLength = 2.5,
    Size = 0.012,
    SortOrder = 0,
    BlendMode = 3,
    TextureRepeatRate = 1,
    LODCutoff = 370,
	RepeatTexture = [[/textures/particles/railgun_trail_01.dds]],
	RampTexture = [[/textures/particles/ramp_white_19.dds]],
}

