TrailEmitterBlueprint {
	BlueprintId = 'machinegun_polytrail_01',
	Lifetime = -1.00,
    TrailLength = 0.5,
    Size = 0.019,
    SortOrder = 0,
    BlendMode = 3,
    TextureRepeatRate = 1,
    LODCutoff = 360,
	RepeatTexture = [[/textures/particles/beam_white_02.dds]],
	RampTexture = [[/textures/particles/ramp_blue_21.dds]],
}
