UnitBlueprint {
    Audio = {
        DeathExplosion = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'UAB',
            Cue = 'UAB2101_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Gun',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 2,
            Level2 = 4,
            Level3 = 6,
            Level4 = 8,
            Level5 = 10,
        },
    },
    BuildIconSortPriority = 140,
    Categories = {
        'SELECTABLE',
        'BUILTBYTIER2ENGINEER',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER2COMMANDER',
        'BUILTBYTIER3COMMANDER',
        'AEON',
        'AIMSSTRAIGHT', # Custom Category for the modified weapon.lua, thus allowing structures to realign their weapons
        'STRUCTURE',
        'STRATEGIC',
        'TECH2',
        'INDIRECTFIRE',
        'ARTILLERY',
        'DRAGBUILD',
        'DEFENSE',
        'SIZE4',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYINDIRECTFIRE',
        'SORTSTRATEGIC',
        'HEAVY',
    },
    CollisionOffsetY = -0.25,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 32,
        Health = 2200,
        MaxHealth = 2200,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 54,
        SDR = {
            ActiveWhileAttacking = false,
            SDRPercent = 50,
        },          
    },
    Description = 'Concealed Artillery Installation',
    Display = {
        Abilities = {
            'Pop-up turret',
            '50% Damage resistant when concealed',
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {               
                {
                    MeshName = '/units/uab2303/uab2303_lod0.scm',
	                AlbedoName = '/units/uab2303/uab2303_Albedo.dds',
	                NormalsName = '/units/uab2303/uab2303_normalsTS.dds',
	                SpecularName = '/units/uab2303/uab2303_SpecTeam.dds',
	                LODCutoff = 120,
	                ShaderName = 'Aeon',
                },
                {
         	        MeshName = '/units/uab2303/uab2303_lod1.scm',
         	        AlbedoName = '/units/uab2303/uab2303_lod1_albedo.dds',
         	        NormalsName = '/units/uab2303/uab2303_lod1_normalsTS.dds',
         	        SpecularName = '/units/uab2303/uab2303_lod1_specteam.dds',
         	        LODCutoff = 215,
         	        ShaderName = 'Aeon',
                },                 
            },
        },
        PlaceholderMeshName = 'UXB0004',
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 6.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 6.4,
            },
        },
        UniformScale = 0.4,
    },
    Economy = {
        BuildCostEnergy = 19800,
        BuildCostMass = 2772,
        BuildTime = 1980,
        RebuildBonusIds = {
            'uab2303',
        },
    },
    General = {
        Category = 'Strategic',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Advanced',
        UnitName = '<LOC uab2303_name>Miasma',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 28,
    },
    Interface = {
        HelpText = '<LOC uab2303_help>Artillery Installation',
    },
    LifeBarHeight = 0.09,
    LifeBarOffset = 0.8,
    LifeBarSize = 1.25,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 1.75,
        MeshExtentsY = 2,
        MeshExtentsZ = 3,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -0.5,
        SkirtOffsetZ = -0.5,
        SkirtSizeX = 2,
        SkirtSizeZ = 2,
        TurnRate = 0,
    },
    SelectionSizeX = 0.85,
    SelectionSizeZ = 1.2,
    SelectionThickness = 0.5,
    SizeX = 1,
    SizeY = 1.2,
    SizeZ = 1,
    StrategicIconName = 'icon_structure2_artillery',
    ModIconName = '4dc',
    StrategicIconSortPriority = 180,
    Veteran = {
        Level1 = 15,
        Level2 = 30,
        Level3 = 45,
        Level4 = 60,
        Level5 = 75,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2303_Cannon',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Unpack = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2303_Activate',
                    LodCutoff = 'UnitMove_LodCutoff',
                },
            },
            AimsStraightOnDisable = true,
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 574,
            DamageFriendly = true,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Miasma Artillery',
            DoTPulses = 5,
            DoTTime = 1,
            EnergyDrainPerSecond = 145,
            EnergyRequired = 1450,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringRandomness = 1.5,
            FiringTolerance = 1,
            Label = 'MainGun',
            MaxRadius = 128,
            MinRadius = 5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 26.13,
            ProjectileId = '/projectiles/AIFMiasmaShell01/AIFMiasmaShell01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle',
                    },
                    RackBone = 'Turret_Recoil',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 14,
            RackSalvoChargeTime = 0,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.05,
            RenderFireClock = true,
            TargetCheckInterval = 5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 30,
            TurretPitchRange = 60,
            TurretPitchSpeed = 6,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 45, 
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 2.0,
            WeaponUnpackAnimation = '/units/UAB2303/uab2303_aopen.sca',
            WeaponUnpackAnimationRate = 0.26, 
            WeaponUnpacks = true,
        },
        {
    	    Damage = 1600,
    	    DamageFriendly = true,
    	    DamageRadius = 3,
    	    DamageType = 'Normal',
    	    DummyWeapon = true,
    	    Label = 'DeathWeapon',
    	},
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}